Planting Better Pets

14 10 2010

 

Babaoroody

Babaoroody

 

Babaoroody has been called out of semi-retirement to assist TEAM PETS with 1) a new net of implants, and 2) to blitz for higher pets for each.  Their previous level 100 implants (which they got when they were in their 50s levels) have started looking puny ever since they got into their 90’s level range, however their treatment still needed to be increased before they could equip QL125 imps.  They targeted 125s because those are the highest level store bought basic imps available.  Imps over that level must be custom made by stripping down looted implants. Making custom imps is not something they can try until Babaemphee is around level 120 due to the high requirements.  After some calculations it was clear that Babaoroody’s Nano Programming (with an additional 92 points from an MP buff from Babaemphee) would only be high enough to make about half the implants.  Trader Tireen was employed to shop for and collect the needed basic implants and the clusters.  She handed these over to Babaoroody, who was able to build about half of them.  Baba then had to ask for help from end-game level guild mates to combine the remaining implants.  Over the course of several evenings, Angels of the Night toon Herschol combined the implants by taking advantage of a Nano Programming boost provided by guild’s player city.  The generous implant combiner gracefully let it pass that Baba had a few errors in implant preparations, however they were fairly minor and did not prevent the completion of the key implants and clusters.

Next came the actual implanting sessions with both Babaengy and Babaemphee going through that involved drill.  This drill involves a)swapping body, arms, leg, glove and boots armor for Omni med suit pieces, b) swapping regular head armor for a Biomech helmet (buffs treatment), c) hitting up a surgery clinic machine, and swapping the old imps out and putting the new imps in.  Then the first two steps have to be reversed.  While QL125 imps may not be considered ‘twink’ level for level 90 toons, they still provided just enough of a skill boost to get them to be able to control pets +20 levels above them self-buffed.  (Note: They still require Babaempee’s Masteries and trader Tireen’s Wrangle to cast the pets.)

With this out of the way, it was time for Baba to blitz a better bot for Babaengy (He had already given Babaemphee a better attack pet that he has had in his bank for quite some time.)  As the new Engy nano was level 146, it would be interesting to see how difficult the mission would be.  This usually depends on the type of mob.  The most dreaded mobs for him now are Slayerdroid types.  A one on one with these can often be fatal given the slightest error or bit of bad luck.  This mission turned out to be packed with Slayerdroids, but fortune smiled and none of them were placed squarely in the path to the mission objective.  He did have to kill a few Infector types but these are manageable.

COH-Empty first section, must be a team ahead

COH-Empty first section, must be a team ahead, click for larger view

Once Babaemphee and Babaengy had equipped their new imps and their new pets, it was time to return to the ‘kill 3 of’ mission that was running for them both at COH.  Tireen was able to log off right away, as they did not need her help opening the front door.  Someone else must have fairly recently opened it, as they strolled right in.  The found the Blorrg and Skincrawler areas completely empty.  This meant there is most likely a good team just ahead of them.  They caught up with the other ‘team’ at the pool area where the entrance to the serpent tunnels is.  It was another ‘pet team’ this one consisting of a 85 crat with droid, and 110 Engineer with Slayerdroid II.  Despite the Slayerdroid firepower, they were not moving very quickly through the tunnel, so TEAM PETS passed them and proceeded to the southern tunnel section to complete their kill 3 serpents objective.  It actually worked out to both teams favor in the Kizzermole tunnel, as it was fully populated, and having two teams prevented anyone from being swarmed.  The other team then went to pull the switch to spawn the Pit Demon.  TEAM PETS had been looking at their time displays and decided that responsibilities in RL4 were pressing so after the other team vacated the switch room to go and kill the Pit Demon, they moved next to the switch and logged off.  A review of the combat logs later showed the new Flawed Warbot critting for 1100 points and averaging 700 point regular hits.  The new attack pet was hitting for around 675 points.  It was also clear that the additional evades from the imps was resulting in more log entries of the ‘Kizzermole tried to hit you but missed’ type.

Babaente Starts Kiting Again

 

Overlooking Claw Camp in SW Pleasant Meadows

Overlooking Claw Camp in SW Pleasant Meadows

 

The last time NT Babaente was out kiting was quite some time ago, before TEAM PETS started.  Her last kite had been at South West Claw Camp in Pleasant Meadows.  At that time, kiting there was a very dangerous proposition.  Her net run speed, self buffed with a hacked boosted graft Playful Cub morph, and the Boots of Infinite Speed, was just barely enough to allow her to outrun the Claws there, but just barely.  There was very little margin for error, such as forgetting to right click the boots to activate the ‘Terrain Knowledge’ +40 run speed buff.  The boots themselves only give a +3 boost to run speed when equipped.  The +40 run speed buff only lasts 30 minutes, but can be re-cast as needed.

She returned recently determined to see what a difference a whole additional 100 runspeed from her new Ring of Haste would make.  After scouting the area from her yalm she determined that some one had previously trained off the three Slayerdriods that usually guard this camp.

She only pulled a few Claws on her first kite, and it’s a good thing she did.  Early into the kite, she experienced some control issues that resulted in her momentarily getting stuck and the kite piling up on her.  She managed to get away, but with about 10% health, which caused the rest of the kite to take a long time as she had to be extra cautious since here run speed was reduced due to the low health.  After she sorted out the control issues, the next kite went really well.  At full health, and with the added runspeed from the Ring, she was easily able to pull the entire camp and lead it about with impunity.  This was the first time, self buffed, that she had enjoyed this surplus of speed.  By having more than enough speed, she could easily keep her distance when needed, and had greater flexibility in manipulating the kite to keep it together.  With the extra margin, she could take her time, tabbing through the mobs to find the strongest to use as the primary area of effect nuke target.

This large kite was more than enough to push her to ding level 90 as when she started she already had about 75% of a level built up.  The loot was nothing remarkable,  but she dutifully picked it up and tossed it into backpacks.  She ran a few more kites and then retired to the top of the little hill overlooking the camp to allocate out her new IP.  Besides pumping up her MC for better nukes, she is currently trying to build up her SI so she can equip her next best calm. While her calms are not as reliable as trader Tireen’s they come in very handy in dungeons and missions where kiting is not an option.

Solo NT kiting was a nice change of pace for the complexity of TEAM PETS.  It is quite the opposite kind of experience.  The NT only needs to cast a handful of self buffs, and then it mostly run, stop, nuke, run, etc.  It is very easy to get into action, get a decent amount of experience and then log out in under 50 minutes.  In the time it takes TEAM PETS to simply buff up, cast pets, and buff pets, NT Babaente can complete several kites.

Now that she is confident in the nice speed margin given by her new ring, she will invite trader Tireen to team up and leech experience.  While the Claws still give decent experience, it won’t be long before it will be time to start scouting out a higher level kiting spot.

Advertisements




Off to the Skys of Ruby-Ka

18 07 2010
Running, running, always running between missions.

Running, running, always running between missions.

Babaengy and Babaemphee have been working away at a steady pace on their team missions bringing them to level 48.  One of their prime objectives has been to roll loot only nanos for their professions.  Babaemphee has had the best luck recently as she added a Greater Deranged Mindreaver, and 4 of her masteries nanos.  Some of each toons skills are starting to be capped, which frees up IP somewhat for secondary skills.  In Babaemphee’s case, this has allowed her to up her MM, PM and SI.  This helped her be able to cast the new masteries nanos, which in turn allowed both herself and Babaengy to cast higher pets and nanos.

Babaemphee shows off her new Vital Buckler, click for larger view.

Babaemphee shows off her new Vital Buckler, click for larger view.

The diminutive MP also acquired as mission loot an MP only weapon, (The Crotalus) and a MP only shield (The Vital Buckler).  The Crotalus has a rather ominous reading description that new MP’s should pay heed to.  Babaemphee’s tip, do not attempt casting the Crotalus unless your toon is 1) at max health, and 2) in a safe environment, (i.e. not likely to be attacked), and 3) ready with a heal pet with orders to heal you.  When one casts this nano, you lose 98% of your health.  The Buckler provides 72 all ACs and +150 health.

Team pets is slowly evolving their Boss Room strategies to include more use of the Mezz pet for crowd control.  Babaemphee first orders the heal pet on her before jumping in first.  Once in the room, she first tries to run to a spot that is away from the elevator, and hopefully can isolate one or more of the mobs.  This also helps to hopefully put some space between the mobs, so it is easier to identify and target them individually.  If there are three or more mobs, she orders the mezz pet on to the weakest mob, and the attack pet onto the strongest.  She keeps the heal pet on herself for the time being and she also attacks the strongest mob.

Bosses are getting bigger and tougher, click for larger view.

Bosses are getting bigger and tougher, click for larger view.

Then it is time for the Engineer to enter.  He jumps in and sets his attack bot on the same mob Babaemphee’s attack pet is on.  He makes note of the MP’s health and stims her if needed.  The MP monitors the health of all and switches the heal pet to any team member that needs it, including her attack pet.  She also is ready to health stim her self or the Engineer when needed.

This method works fairly well, but the first few seconds are the most crucial.  The longer it takes to sort out the individual targets and categorize them, the more damage the team takes before starting to fight back. Sometimes if the room is very small and there are multiple mobs, and they will all be on top of the elevator.  This makes it very hard to select and differentiate them.

Babaemphee only recently started setting her mezz pet on the weakest mob, but has found this to work really well when the pet is strong enough to effectively control the mob.

You know all we need is  a couple of  QL 90ish Nav Air eye implants and a pair of low quality Yalms, and we could say bye bye to this running business.

You know all we need is a couple of QL 90ish Nav Air eye implants and a pair of low quality Yalms, and we could say bye bye to this running business.

Babaoroody wanted to help this new team out, so he posted a question for them on the AOFroobs board.  So far they had not been able to find documentation of the duration of MP and Engy pets.  They did find some very old posts that indicated that the pets had really short durations under a half hour.   Babaemphee knew this was not the case, as both she and Babaengy had kept pets over an hour.  The AOFroobs replies indicated that MP and Engy pets have a max duration of 2 hours.  Since both Babaemphee and Babaengy rarely are logged on for more than 2 hours, they have not run into this limitation.

Running to missions on foot is starting to get really old for the pet team.  It adds a great deal of extra time, limits where they can accept missions, and often results in canceled missions when the way is blocked by multiple red mobs.

That has to be the longest hall Babaengy has seen in missions.

That has to be the longest hall Babaengy has seen in missions.

Between missions, the toons have been making it a habit to check the shop terminals for low quality Yalmahas.  Babaengy hit pay dirt first with a QL35 Yalm he found in the trader shop in Newland City.  He had to call in both Tireen and Babaente for help with credits which enabled him to walk out with a shiny new Yalm.  He still needed a small set of air navigation buffing implants in order to be able to equip it.

Babemphee lucked out Saturday evening, when Tireen was hitting the shopping rounds in Old Athens looking for a set of better looking Energized armor sleeves for Babaengy.  Tireen knew something was up when there were several other toons parked beside the vending machine.  As soon as she opened the shop window and saw the QL 30 Yalm, she called Babaemphee, who quickly made the few whompa hops from Newland to OA.  After both Tireen and Babaente lent credits to Babaemphee, she  bought the Yalm, and now is in the market for a set of air navigation buffing implants.

With their Yalmahas successfully equipped, our pair take a break before rolling up some missions.

With their Yalmahas successfully equipped, our pair take a break before rolling up some missions.

This will allow them to no longer have to turn down some missions because those mission entrances are guarded by high level mobs.  The Yalms solve this problem in two ways.  One is that the superior speed of the Yalm can be used to train the mobs a safe distance away from the entrance.  The other way is that it allows them to fly quickly right into the mission entrance, usually to fast for any mobs around to react to.

Babaoroody logged on for a few minutes on Sunday to assemble the two Eye implants.  It turns out a single QL 80-90ish eye implant with a shining Navigate Air cluster and a Time and Space Cluster, was all that was needed (40+ Nav Air) to allow Babaengy and Babemphee to equip their new Yalms.

They also shared one other achievement over the last few days.  They both earned their Blossoms of Summer token boards, which gives a tasty 200 health and 150 nano, and a +1% experience increase.





Token Efforts For Froobs

4 07 2010
Team Sparrow Flight - click for larger view.

Team Sparrow Flight - click for larger view.

Babaengy and Babaemphee reached level 36 recently from a series of team missions around Newland Dessert, and Varmint Woods.  Normally they would only accept Varmint Woods missions if they were close to the Whompa there due to the many ‘higher than them’ mobs scattered across the country side there.  Babaemphee was very close to being able to use a Hacked Boosted Graft  Sparrow Flight (Team), so they decided to accept several team missions located far out in the woods because the rewards were non-shop buyable professions specific items they both needed.  One was a Sympathetic Armor Boost, a nice Engineer nano that boosts by 101 all ACs of friendly toons close by. For Babaemphee, there was a Material Metamorphosis Masteries nano.  While Sparrow Flight is not flying like it is with a Yalmaha, it is faster than running and hence, somewhat safer way to pass through areas with dangerous mobs around.  After Babaemphee dinged level 35 she was able to cast it, so they flew sparrow style to their next Varmint Woods engagement, which happened to require passing through areas with reddish bar Rhinomen about.

First Gladiatorbot, click for better view.

First Gladiatorbot, click for better view.

Getting more confident, Babaengy upped the difficulty level slightly again, this time facing mobs 2 to 3 levels above them.  The experience comes faster at a cost of slightly more time for the pets to take down the prey.  With the lowest Attack Rating of the pair, Babaengy is starting to miss most of the time due to the higher level mobs they are facing.  It is easy to see why experience Engineers talk about sending their pet on hunt and then hiding.  The higher the mobs get in relation to the pet caster, the less effective his personal weapons are and the more likely he is to get critted multiple times by the mobs if he fights them directly.  For now it is not a problem, and he can continue to contribute, but he can see the time coming when “pet hunt” and “pet attack” will be combined with staying out of sight of the mobs.  Babaemphee’s AR is much higher so for now she contributes significantly to the taking down of the mobs.

Babaengy finally figured out how to use an bot trimmer over the last few missions. It turns out that they work somewhat like the flurry of blows item does for melee classes.  It temporarily increases the combat inits of the engineers bot while decreasing it’s ACs.   When the bot has started combat with a mob, the Engineer has to select the bot and then right click on the trimmer in an open bag.  A message then appears in the system chat HUD “The arms of your robot jerk briefly.”

With a QL 17 Trimmer, for the next 5 minutes the bot’s overall offense is increased by 6, and all damage types are increased by 6.  At the same time there is a reduction of -61 to all ACs of the bot.  This also locks the Engineer’s Mechanical Engineering skill for 5 minutes.

Rather than use it all the time and be captive to the vagaries of random chance and the possibility of being locked out when you really could use it, Babaengy has been learning to conserve her use of the Trimmer to Boss fights and other extreme situations.

Token Boards

First Token Boards All Around, click for larger view.

First Token Boards All Around, click for larger view.

Our pet casting pair managed to acquire their first two token boards as an added benefit of the team missions they have been pulling ever since graduating from the Subway.  They have been collecting 2 tokens each mission, and recently collected their 30th tokens each.  The first token board gave them both a extra 30 health.  Token board number two (which required 30 tokens) gave 60 health and 40 nano.  Froobs should get their token boards as soon as they can, to get the most benefit from the buffs.  For non-froobs the buffs may not be as attractive, in light of the many other advantages non-froobs have.  There are not that many items that will buff 60 health and 40 nano available to froobs.  Board number 3 requires 60 tokens and is attainable at level 15, gives 200 Health, 150 Nano, and +1% Experience.  Froob Subway twinks (level 25 max) could certainly benefit from the 3rd Token Board.

Acquiring tokens at low levels is more time consuming than at higher levels, as at higher levels, the number of tokens rewarded increases per mission.   Another reason that farming tokens takes time is that the to get the token reward two things are required: 1) the mission objective is completed, 2) All of the mobs in the mission are killed.  Because of this, identify and/or kill person type missions are less than desirable due to situations where the placement of the mission objective person is such that killing or identifying them is unavoidable before all of the other mobs have been killed, resulting in no token reward.

Name Your Pets or Die

It pays for pet classes to give their pets unique names.  Not only does it make for a more personalized experience, but it provide better control of the pets in hectic combat situations.  MP’s with 3 pets can not give a generic /pet attack command and expect that the command will be heeded by the appropriate pet.  Taking the time to manually select each pet before giving a command, can be hard in combat.  A few hot bar macros can simplify things greatly.

  • Pet Naming Macros.
    Select the intended pet and the hit a Pet Rename hot bar button with this macro:
    /pet rename PETNAME
    with PETNAME replaced with the name you want for the pet. Create a separate naming macro for each pet.
  • Pet Specific Guard Macros.
    Pets, after zoning, do not always seem remember the last commands given to them.   In team missions, after every level elevator, Babaemphee and Babaengy have created a set of pet specific guard order macros.
    /pet PETNAME guard




Baba Breaks 136 at PW Dunes

29 07 2009
Start of Babas Tuesday Borg hunt, click for larger image.

Start of Baba's Tuesday Borg hunt, click for larger image.

Baba continued his hunting trip to Perpetual Wastelands for Borg that he started the day before. For the duration of this trip, he camped out there in the dunes, rather than commute back and forth from Newland City. When he approached the main dune area, he found it about 2/3 populated. This was the best he had found it recently. As far as PW Borg dunes is concerned, there is no shortage of players, as the Borg population is frequently culled by hunters like himself.

Baba is motivated to level up to 150 at which point he will be eligible to join in Froob Title 5 group activities. Soon Baba had cleaned out the main large dune and he had to head south to the small hilly section in the pinched area between the Helipad, the acid lake and the cliff wall. Getting to the point where his standard Borg kite attack is second nature, Baba focused on adding another special, the Library of Foul Language taunts. These not only taunt the enemy, but do a small amount of radiation damage as well. With a fairly quick cool down of 6 or so seconds, it can be repeated several times during each kite. A QL 140 Library does 35 radiation damage, so hitting a Borg four times in a kite, nets an additional 140 damage. No where near a crit, but Baba is not going to pass by anything that brings Borg down faster. Also just in the last few levels, the increases to his basic skills and speed stats, he has been able to start using Fast Attack and Brawl 2 to 3 times per Borg. For the longest time the cool downs for these were so long that Baba rarely got to use them more than once per fight.

Main Dune cleared, time to start south, click for larger view.

Main Dune cleared, time to start south, click for larger view.

With his loot bags full, Baba took to the skies in his Yalmaha, and headed due south to the nearest player city’s whompa. As he was passing over the mountain that sits between the Omni Mines and the main Borg base, he spotted a group of players standing around on the mountain top. He put his Yalmaha into hover and looked closer. There were about 5 players standing or sitting at the south east edge of the mountain top, looking down at the strip of road that runs between the Borg base and the Omni Mines. Down on the road he saw the 6th member of the team, an NT, that was kiting Borg.

It was one of those ‘why didn’t I think of that moments.’ If he had been up on the mountain top, safe and secure, he would have not gotten wiped like he did the last time he was on the ground here with a kiting team from his guild. He had been too close to the action, and sent back to reclaim when several Borg took an interest in him.

Baba dings 136 at PW Dunes, click for larger view

Baba dings 136 at PW Dunes, click for larger view

He proceeded on to Newland City, where he needed to sort through tonight’s loot take. Unlike the night before, when he had only gotten a handful of Miy’s armor pieces, tonight he had not only picked up many Miy’s pieces, but it also seemed to be “special guns” night in the loot table of his Borg. He sorted the guns out, but left them for identification at another time. He was more interested in cataloging his new Miy’s armor items, and since he had also just leveled, to look for pieces he could wear. It turned out that most of the Miy’s items dropped tonight were much higher than what he can equip now. He got several 200+ pieces, which he does not recall ever looting items that high before. He filled up a backpack with the new Miy’s pieces.

He placed that in his bank, and later after portioning out his level 136 IP points, he got out all his Miy’s armor bags and went through them looking for items he could now equip. This last level pushed up several of his stats enough that he could now equip a new Miy’s armor legs, arms and boots. The QL 111 carbonum armor arms that he removed were the last pieces of his former all carb armor set that he has worn since around level 90. Roughly 40 levels out of one set of Carb armor, goes to show what great armor the Carb is. It really is great for froob Enforcers as it buffs NCU and nano in addition to providing good AC protection. The Miy’s helps less with the NCU, but adds Health Points. At lower levels Enforcers are struggling with nano, but by the time they level up to where Baba is now, 130-140, nano is more plentiful as long as nano pool has been increased along the way consistently.

Babas New Miys armor that retired his QL 111 Carb, click for Auno.org equipment page.

Baba's New Miy's armor that retired his QL 111 Carb, click for Auno.org equipment page.

The new Miy’s pieces have both improved his stats and his AC protection. Comparing his previous armor set up with the new one, here are some of the highlights:

* Projectile AC +5%
* Melee AC +3%
* Energy AC +7%
* Chemical AC +18%
* Radiation AC +29%
* Cold AC +4%
* Poison AC +18%
* Fire AC +4%

The Radiation should help with some of the Borg guns that do radiation damage. Baba has also noticed some Borg doing poison damage, but he has never looked at the logs in detail to try and figure out the weapon used, he has just noticed poison damage showing up in the combat log window.

His abilities stay about the same, but, max health went up 19%. The only downside is he has 39 less max nano, although NCU remained unchanged.

While writing this, we relaxed to the “Open Plains” theme, which some of you will recognize as the AO in game music that plays while out in the wilderness areas like Wartorn valley.  It reminds me of one of Baba’s first encounters with the Wartorn Valley at level 29 or so.  With no Yalmaha yet, he had pulled a mission in the far upper right hand corner of the WV map.  It was night and he was way out in that desolate stretch of road on foot, just past the player cities on the other side of the mountain ridge that surrounds the plain where Old Athens sits when he first heard this music.  It was calming and yet did little to quell his fears of the many dark red mobs that he had to take detours around   It was a long night, but he did eventually make it back to Old Athens in one piece.

You can listen to this piece and the rest of the AO in game music at AO Stratics here, or download all the tracks at Soundspace, by clicking on Skydrive.  Both sites give some interesting background on the music, including a description of how it is dynamically generated in the game from numerous short clips.  That explains why it is never exactly the same.

Baba 136 at Borg Dunes

Baba continued his hunting trip to Perpetual Wastelands for Borg that he started the day before.  For the duration of this trip, he camped out there in the dunes, rather than commute back and forth from Newland City.  When he approached the main dune area, he found it about 2/3 populated.  This was the best he had found it recently.  As far as PW Borg dunes is concerned, there is no shortage of players, as the Borg population is frequently culled by hunters like himself.

Baba is motivated to level up to 150 at which point he will be eligible to join in Froob Title 5 group activities.  Soon Baba had cleaned out the main large dune and he had to head south to the small hilly section in the pinched area between the Helipad, the acid lake and the cliff wall.   Getting to the point where his standard Borg kite attack is second nature, Baba focused on adding another special, the Library of Foul Language taunts.  These not only taunt the enemy, but do a small amount of radiation damage as well.  With a fairly quick cool down of 6 or so seconds, it can be repeated several times during each kite.  A QL 140 Library does 35 radiation damage, so hitting a Borg four times in a kite, nets an additional 140 damage. No where near a crit, but Baba is not going to pass by anything that brings Borg down faster.  Also just in the last few levels, the increases to his basic skills and speed stats, he has been able to start using Fast Attack and Brawl 2 to 3 times per Borg.  For the longest time the cool downs for these were so long that Baba rarely got to use them more than once per fight.

With his loot bags full, Baba took to the skies in his Yalmaha, and headed due south to the nearest player city’s whompa.  As he was passing over the mountain that sits between the Omni Mines and the main Borg base, he spotted a group of players standing around on the mountain top.  He put his Yalmaha into hover and looked closer.  There were about 5 players standing or sitting at the south east edge of the mountain top, looking down at the strip of road that runs between the Borg base and the Omni Mines.  Down on the road he saw the 6th member of the team, an NT, that was kiting Borg.

It was one of those ‘why didn’t I think of that moments.’  If he had been up on the mountain top, safe and secure, he would have not gotten wiped like he did the last time he was on the ground here with a kiting team from his guild.  He had been too close to the action, and sent back to reclaim when several Borg took an interest in him.

He proceeded on to Newland City, where he needed to sort through tonight’s loot take.  Unlike the night before, when he had only gotten a handful of Miy’s armor pieces, tonight he had not only picked up many Miy’s pieces, but it also seemed to be “special guns” night in the loot table of his Borg.  He sorted the guns out, but left them for identification at another time.  He was more interested in cataloging his new Miy’s armor items, and since he had also just leveled, to look for pieces he could wear.  It turned out that most of the Miy’s items dropped tonight were much higher than what he can equip now.  He got several 200+ pieces, which he does not recall ever looting items that high before.  He filled up a backpack with the new Miy’s pieces.

He placed that in his bank, and later after portioning out his level 136 IP points, he got out all his Miy’s armor bags and went through them looking for items he could now equip.  This last level pushed up several of his stats enough that he could now equip a new Miy’s armor legs, arms and boots.  The QL 111 carbonum armor arms that he removed were the last pieces of his former all carb armor set that he has worn since around level 90.  Roughly 40 levels out of one set of Carb armor, goes to show what great armor the Carb is.  It really is great for froob Enforcers as it buffs NCU and nano in addition to providing good AC protection.  The Miy’s helps less with the NCU, but adds Health Points. At lower levels Enforcers are struggling with nano, but by the time they level up to where Baba is now, 130-140, nano is more plentiful as long as nano pool has been increased along the way consistently.

The new Miy’s pieces have both improved his stats and his AC protection.  Comparing his previous armor set up with the new one,  here are some of the highlights:

  • Projectile AC +5%
  • Melee AC +3%
  • Energy AC +7%
  • Chemical AC +18%
  • Radiation AC +29%
  • Cold AC +4%
  • Poison AC +18%
  • Fire AC +4%

The Radiation should help with some of the Borg guns that do radiation damage. Baba has also noticed some Borg doing poison damage, but he has never looked at the logs in detail to try and figure out the weapon used, he has just noticed poison damage showing up in the combat log window.

His abilities stay about the same, but, max health went up 19%.  The only downside is he has 39 less max nano, although NCU remained unchanged.

old
http://auno.org/ao/equip.php?saveid=139143

new
http://auno.org/ao/equip.php?saveid=140417

http://ao.stratics.com/content/ingame_music/music.php





Level 134 and Ohtizz

19 07 2009
Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Baba stared out across the lake next to Newland City, watching the holo-advertisements for the various flying vehicles spin, as his long time acquaintance Ohtizz filled him in on his arrival on Rubi-Ka.  Ohtizz had been on another planet when Baba sent him a ‘free pass’ to Rubi-Ka that was supposed to include access to Jobe and what mainly interested Baba, access to the Global Purchasing Terminals.  Baba never got his access via his pal to the terminals.  The sponsoring corporation, in return for the ‘free’  30 day trial of these services, required your credit card number and the right to start charging it once the 30 days were up.  Ohtizz explained to Baba, that even though he really would have liked to see how the Planet wide shop terminals work, it just was not worth handing over his credit chip number.  Ohtizzes world had a funny way of shaking things up in such a way that he sometimes forgets to cancel free trials before the 30 days is up, and ends up getting charged.

Addys are Easy!  Ohtizz makes short work of a Boss, click for larger view.

Addys are Easy! Ohtizz makes short work of a Boss, click for larger view.

Ohtizz explained to Baba that he still enjoyed the trip to Rubi-Ka and how he had chose the Adventurer class when required by the bureaucracy running the welcome/processing orbital station.  “It’s like 10 times easier than Enforcer, or NT or even Trader.  Practically all my skills are green and unlike these professions, the starter IP allotments are more then enough for keeping the basic abilities maxed.”  There is only a handful of important skills to raise, so the IP goes much further than they did for Baba’s Enforcer, or Babaente’s NT, or Tireen’s Trader, at least for title levels 1-2.

The Shuttleport Island has been quite easy for Ohtizz thanks to the advise Baba, Babaente, and Tireen had laid out for him. They had laid out for him the following:

The Froob’s Shuttleport Island to Mainland One Page Guide

  1. Talk to Brandon Thorn, do as he asks, get a light bar,  a belt and a level.
  2. Kill beach mobs in the immediate area to level up to around level 6, be sure to loot everything.
  3. Give Thorn monster parts, he will give you first aid stims, health and nano kits. You will be outgrowing these soon, so only get a few.
  4. Take the belt to Stacklund who will upgrade it. Aslo ask him about weapon upgrades.
  5. Sign up with Clan or Omni, then trade your loot with your sides equipment vendor.
  6. Talk to  Adri Afeli by the docks and get your weapon(s) upgraded.
  7. With the cash you earned from all the mobs you killed leveling up. Buy you beginners nano package.
  8. Do Travis Molen’s sided shoulder pad quest twice to get a pair.
  9. Do Travis Molen’s 5 quests for the Newcomer’s Armor pieces, gloves, pants, body, sleeves and boots.  (There is no helmet). Use the best helmet you find looting mobs.)
  10. Buy sided badges and upgrade each of you Newcomer’s armor pieces.
  11. Don’t waste your time doing the backpack or other quests. You can buy a backpacks cheaply on the  main land.
  12. Optional, kill all the Dyna-camps you can find on the Island.  You may get a decent buffing item or two, like a Ring of Power (extra damage), Ring of Offense (extra offense points) and a few others. These are nice to have, and only cost a few minutes it takes to kill the mobs.  Not worth camping for however. If you need experience in order to level up so you can equip something new, then do these quests, and repeat them if more experience is needed.
  13. Go to the Mainland. Ignore the drunk.  Enter the subway, find the Vagabond that hangs out in the passage way between the 2nd and 3rd set of doors beyond the entrance.  Kill him and loot the Vagabond cloak.  If it drops, place it on your back slot. The +25 all defense is golden at these low levels.  If the cloak does not drop, take note of the time, proceed to the left wing off the large main hall.  Kill robots, muggers, looters and Vagabonds (the other Vagabonds may also drop the Vagabond cloak) for 20 minutes, then return to the first Vagabond and kill him again.  Repeat this process until you get a cloak. This cloak and the newcomer’s armor is all you need for the next 15-20 levels armor wise.
  14. Get a Bio Communicator to turn monster parts into more valuable blood plasma.  For sale in shops for a few thousand credits, or get a free one by talking to the woman standing near where you first arrived. Agree to return her Bio Communicator to a guy over by the shops.  He will end up giving you one for your very own.

At this point you are on your own.  You should know how to play your character, how to kill mobs to level and how to earn credits.

Ohtizz breezed through Newbie Island and hit level 13 on the Mainland without ever once visiting reclaim.  Poor Baba got to know reclaim at starter Island right away as did Babaente and Tireen. “It’s so easy” he told Baba, “I hardly take any damage, and the mobs are usually dead before I break out a sweat.”  With evades maxed, and dual wielding a pair of fairly powerful pistols, Ohtizz rarely has to use an many med kits and first aid charges as Baba did.

Baba listened patiently to his old friend.  He had know Ohtizz, long ago, on other planets in other solar systems, other times.  He was glad his friend had finally found something at which he could excel.  Not wanting to bring up some of Ohtizz’s previous less than glorious undertakings, Baba encouraged him to continue with the Addy thing.

Baba would never choose the Adventurer route, but he did feel a bit cheated.  Newbie island has been a somewhat difficult undertaking for him.  He was mostly envious of the Adventurer’s solo/self healing nanos.  You would think that a profession that is designed to take damage, would have nanos to replenish the health lost while tanking.  All Enforcers get are nanos that increase the overall health point base.  The problem being that once it’s used up, in battle, there is nothing except first aid stims, to keep his health for running out in a hard fight.

Baba shook Ohtizz’s hand, wished him luck, and hopped in his Yalm.  Baba had some leveling to do in Perpetual Wastelands with some Borg.  When Baba arrived over the dunes in north east PW he was happy to find no other hunters there to compete with.  There was evidence however, that someone had recently left there.  The main dunes section, that has a somewhat elevated altitude to the extent that one can see far in all directions, was itself only about half full of the usual complement of Cyborg soldiers and officers.

Baba quickly buffed up, and popped a anniversary experience boosting stim and went to work.  It did not take long for Baba to clear the rest of the main dune section, however he could swear that his experience bar was hardly moving.  The combat log clearly still showed massive experience being awarded with each Borg downed, so it must have been one of those time/reality dilations that occur sometimes due to stress or excitement.  Baba had to move further south to the section of undulating dunes that sit next to the acid lake and the Heli-pad.  He greatly reduced the distance by which he would kite his prey away from the main body. This helped speed up the process, but also caused him to catch unwanted aggro from Borg which re-spawned close to where he was recharging or looting resulting in multi Borg kites, and/or sustaining 50% or more damage before dispatching the Borg involved.

Baba hits level 134 at PW Dunes, click for larger view.

Baba hits level 134 at PW Dunes, click for larger view.

By the time Baba dinged 134, darkness was falling.  He hopped in his Yalm and few north just a bit to set down in his usual safe spot where he could sort his recent loot and heal up via his health and nano deltas rather than use of costly kits.  There were several Miy’s armor pieces in this take, but nothing he could equip any time soon.  While not in his loot bags, he did cogitate a bit over seeing not one, but several Experimental Cyborg token boards dropping during this outing.  It was a shame to have to let them rot, but since they are no drop, and he already had a clan board, they were of no use to him.





More Leveling at PW Dunes

16 07 2009
Tightly packed Borg at PW Dunes, view larger version here

Tightly packed Borg at PW Dunes, click image for larger version

Baba rubbed the sleep out of his ancient eyes and rose from his sleeping couch to lurch into his ‘living room’.  He moved slowly, so as to not aggravate his sore muscles, out of practice and a still a bit out of shape, following his recent leveling PW Borg Hunt.  As his hands groped in his closet for his new Miy’s Scary Body armor, to start suiting up for another outing, a small portion of still active brain cells reminded him that there was another task which needed his attention before he faces the Borg again.

Grabbing some hot Java from his ‘kitchenette’ that folds out of one wall, and a toroidal sugar encrusted calorie delivery ring some crazy archaeologist claimed recently on ‘In the Ether Tonight‘ that ancient cultures called a donut, Baba sat down and activated his HUD display for allocating IP points.  As an Atrox Enforcer, the process was fairly simple, always max his basic skills and his combat skills (2 hand edged, Brawling, Fast Attack, Physical Init). Baba only gives a point or two to Dimach, as the weapons requirements for it are generally low and it has not been that useful to Baba.

Baba always reviews a section of his IP spreadsheet that lists in order of quality, all of the Enforcer nanos, along with their requirements and these are coded to change color to indicate when he has enough IP points to equip them.  He was delighted to find that he was within striking distance of equipping two nanos.  The first improvement was with the jump from Essence of Cyclops to Essence of Titan which heaps on 189 more health points (Essence of Titan total is +590 health points to the +401 of Cyclops.  It also adds +3 more to Stamina and Strength, plus another +1 to scale. In his Shields line, he would be able to move from Barbaric Blades to Lightening Shield which adds another +54 health, +5 more to all Shield ACs and +160 to Energy AC.  (Total health for Lightening is 310).  Together with the additional ACs and health he gained the previous visit to PW from his new Miy’s Scary Body armor, Baba should be somewhat less squishy when hitting +175 level Borg at the PW dunes.

Once his IP were doled out, Baba strolled over the the Advanced Shop in Newland City to pick up the Lighting Shield Nano (he already had a Essence of Titan he had found as loot.)  A furtive check of the Enforcer nano terminal told him the nano he wanted was not there, he needed to be shopping in a superior shop.  Superior shop usually means superior prices, Enforcer nanos jump from tens of thousands at the advanced shop to hundreds of thousands at the superior shop.  This was a job for his trader friend Tireen who could buy the same items for a considerable discount compared Baba.
He sent her a quick personal tell request and logged off.

Tireen, an omni trader not above dealing with toons from any side (credits are credits), took the ICC whompa from Newland City and then to Omni Trade.  She made a bee line from the Omni Trade whompa to one of the superior shops and made sure to cast her trading buffs before opening the Enforcer terminal.  She found the Lightning Shield nano listed there for 300,000 credits and she purchased one.  She then made her way back to Newland City where she passed the item to Babaente, who then met up with Baba.  Babaente gave him the new nano, and Baba gave her the 300,000 credits to cover the cost.  Baba was not going to freeload off those at lower levels than him.

Baba equipped his new nanos and added them to his hotkey bars.  He then headed out to Perpetual Wastelands determined to spend at least an hour hunting Borg.  When he arrived at the dunes, he found plenty of Borg and no competitors.  He touched down at his usual spot north of the dunes by the cliff wall and proceeded to buff up. It was his usual buffs including the hacked boosted graft Hasty Augmentation Cloud, and his two new nanos, Lightning Shield and Essence of Titan.  Popping another anniversary experience stim, he set off down to the southern end of the dune to say Hi to a Borg.

Close call, click image to for better view of what is left of Babas health bar.

Close call, click image to for better view of what is left of Baba's health bar.

The random dispersion of Borg at the dunes always seems to vary.  Today they appeared to be somewhat more closely packed than they usually are.  Baba had to exercise more caution during the first half hour, trying to avoid pulling more than one Borg at a time.  They were all so close that at least on three separate pulls, he ended up with 4 to 3 Borg on his case.  The 4 Borg kite almost sent him back to reclaim.  Baba was down to 25% as he wore down the last Borg in that kite.  If he had not be able to use a first aid stim while on the run, he would not have made it.  The problem with kiting multiple high level Borgs, is that it only takes a few mistakes to use up Baba’s absorb layers, and after that all it takes is two solid hits and a crit, to obliterate most of Baba’s health.

The PW Dune Borgs seem to have 3 types of damage, melee, energy and projectile (depending on type of gun.)  During this outing Baba’s logs show Borg melee hits averaging 436 damage, their Energy shots averaging 449 damage, and their projectile shots doing around 490. He did wince when he saw a 936 melee critical from one of the Generals.  This of course will vary for others due to differences in player armor and protection buffs.

Ding 133 off Borg at PW Dunes, click image for larger view

Ding 133 off Borg at PW Dunes, still over 3 mil in experience pool, click image for larger view

By the time 45 minutes had passed, he had chipped the Borg down to handful.  Baba started pulling his Borg a shorter distance from the rest, to avoid running out the clock. He wanted to level on a single charge of the experience stims.  He only has a handful of them and he wants to make them all count.  Near the end of the hour he could see two things converging.  His experience bar was edging toward being full and gaining a level,and his experience stim count down was down to 5 minutes.  Pausing only to  re-cast his damage buffs, and his major nanos, and he went to work the remaining Borg.  Things went well and he dinged 133 with 2 minutes left to go on his  experience stim.

Baba strolled back to his ‘safe’ spot north of the dunes, and proceeded to sort through tonight’s loot.  While in the field, he usually just sorts out the Miy’s armor to a separate bag so he can inspect it in detail and equip then and there of possible.  He was quite happy to find the Miy’s Tank Body armor piece was both a higher quality level than his current body armor, and had requirements he can meet.  He took a minute to bring up his equipment HUD panel and go through the technical part of equipping it. With that done, he took the actual previous Miy’s piece off and the put on the new QL 168 Tank Body armor. The Miy’s Tank piece offers some nice improvements over his previous 151 Miy’s Scary Body part. The new Tank gives +12 health, +102 all AC’s +13 Stamina, +10 Strength, +21 max nano and a really helpful -3 nano cost reduction.





Borgs and Backpacks

13 07 2009

Babaoroody headed out for Perpetual Wastelands from Newland City Sunday evening, determined to get back on the leveling train. His experience bar was sitting just past 50% towards a new level, so he was hoping to tick it over tonight.

He took his usual route there, which consisted of using the grid from Newland City to the Sentinels post in Mort. From there he flew due east in his Yalmaha, passing over sandworms, anuns and mantises.

He paused at the Mantise Dyna camp name Tranquility just inside Perpetual Wastelands, but although he is levels above the 105 Dyna, the enclosed nature of the ‘fort’ style camp and the fact it is packed with 70-100ish mantises, leaves him unwilling to try and find out if he can attack that Dyna without getting swarmed by the rest of the Mantises.

Bridge of Escape, the plateau is too small to out run a Dyna borg.

Bridge of Escape, the plateau is too small to out run a Dyna borg.

Baba did drop down at the next Dyna camp with two 105 and 110 type Borg Dynas.  The spot is called ‘Ruins’ on the map, and is in a small platueau surrounded by gorges, with two large suspension bridges for access.  He thought he had had approached so that he could just pull one of them, but when he got close enough to trigger aggro, they both came running.

Baba made the mistake of trying to stand toe to toe with these two, and before he knew it, he was down past 50% health.  As soon as Baba dropped one, Baba started running east and crossed the suspension bridge with the other Dyna in chase.  He needed to run long enough to use and cycle his First Aid stim at least twice.  Once he had done this to bring his health back up, Baba circled around and kite killed the remaining Dyna.  While the loot both dropped was nothing Baba could use, it was good shop food.

Borg Highway, levels 110-140 Borg, in North East Perpetual Wastelands.

Borg Highway, levels 110-140 Borg, in North East Perpetual Wastelands.

Baba headed a little farther east and when the road turns from going due east to heading North East, he could see Borgs every few hundred meters, guarding the area.

Baba got buffed up and started kiting Borg singly and in groups of two to three.  These Borg were for the most part in the 110 to 140 level range, and a fitting warm up for Baba.  Eventually he planned on hopping over the Borg mine and main base and work on the level 175+ Borgs in the dunes north of the Helipad.

His experience bar was gradually moving towards the top the farther up the road he progressed.  Just before he reached the area labeled ‘town’ on the map, he stopped to rebuff and then recharge his nano.

Taking a break from kiting, to watch an Alien raiding a player city nearby.

Taking a break from kiting, to watch an Alien raiding a player city nearby.

As he was sitting there, he spotted an Alien ship raiding a player city off to the south east.   By the time Baba had worked his way to the ‘town’, he was very close to getting a level.  There is now a Tower field just west of the town, which eliminates pulling Borg to that area for kiting.

Baba first proceeded around the outer perimeter of the base and pick off the Borg he found there.  He started making careful forays into the town, to pull single Borg out.  When he approached the center portion, he spotted a high level 200 Dyna, General Chira Sulanol, unmistakable in her shiny greenish aura.  Baba took note of her position, and retreated to the back side of the base, where he picked off the remaining Borg that were outside of the Base.

General Sulanol where she made short work of Baba in PW

General Sulanol where she made short work of Baba in PW

He was getting so close to leveling that he was starting to think about his return trip from this expedition, when things took a wrong turn.  He tried to stay around the North side of the base because General Sulanol had been spotted on the South central portion.

After pulling several Borg from the North West corner of the Base, he squeezed through an alley between two buildings to try and taunt a few Borg he could see in the North central part of the base.  They came running soon, but they were trailed by General Sulanol.  He guesses that the General had a habit of waking around the base more than the typical high ranking officers.  Baba did a 180 and ran a fast as he could, but her level 200 skills enabled her to up the distance quickly and she sent him back to reclaim in a few seconds.  Baba is not sure if this is a new Dyna, or if it had been trained from a spot located due east of the town on the other side of some hills. Several maps show a 200 level mob located there.

After rezzing to at the Newland City reclaim, (the one on the hill overlooking the city), he was a bit discouraged, but he also knew that when he returns to kite the Borgs his experience pool will speed up the leveling.  He was feeling good about his Borg Kiting skills, had he not gotten too close to Sulanol, he took hardly any damage while kiting this evening.

His many backpacks were mostly full, so he took some time to sort them out.  He had gained almost a half bag of various Miy’s armor, which he is sure Babaente and Tireen will thank him for eventually. After sorting out the Miy’s, the monster parts, 125+ implants and clusters, and interesting items, he handed off 8 bags to Babaente, our Nanotechnician, who in turn transferred the bags to Tireen, Baba’s trader alt.

Tireen took the bags to the Trader terminal in Newland City and was turning in the shop food there, when a fellow Trader, Sypherdias (level 93 male Omni Trader, member Good Old Days) took note of Tireen’s Solar Powered Backpack.  The trader offered Tireen a bag of 60 of the experience stims, which Tireen might sell for many credits.  Tireen had no idea what the going market rate was for these, and had no idea as to just how liquid such a resource might be.

The Solar Powered Backpack was a promotional gift handed out by NPCs during the 7th AO Anniversary weekend celebration.  It looks nifty, and works like a standard backpack in both capacity and function (it gives no buffs).  In the year or so since she acquired it from an NPC at the ICC Whompa center, she has perhaps seen one or two other players wearing one.  So while in a typical stroll down the streets of Borealis you will spot many copies of supposedly rare or hard to get back items, Tireen very rarely sees another Solar Powered Backpack.  Since traders as a profession seem to lack a trader specific back item, she feels her nifty backpack sets her apart.

It is the most unique possession Tireen has at the moment on Rubi-Ka.  She may not sport the best implants, armor or weapon, but she is proud to display her unusual backpack.   She ended up turning down the offer.  She knew how much she got out of wearing the unique backpack and she did not really want to use the experience stims to speed up leveling.  Beyond that, she did not savor trying to sell them.  Even though she is a trader, trying to hawk stuff on shopping chat channel is not her preferred way to pass the time.

So after she declined, and finished feeding shop food to the terminal, she traveled back to meet up with Babaente, to return Baba’s empty backpacks and his new credits (Baba’s 8 backpacks of mostly Borg loot, netted around 800,000 credits).

Solar Powered Backpack and the Refitted Backpack

Solar Powered Backpack and the Refitted Backpack

When she met up with Babaente, they posed for a picture framing both of their special backpacks.   Babaente’s backpack is the second type handed out by NPC’s during the 7th Anniversary celebration.  It is named a Refitted Backpack and it looks exactly like the Empowered Robust Backpack, which is one of the harder to get rare items since it must be made by combining two items which drop in Camelot Castle in Avalon.  The items are dropped by a mob called Administrator DeValos who spawns following the death of Tarasque. The two items are the Robust Backpack and an Infusion Device.  Combining the two items makes the Empowered Robust Backpack which provides 1000 in all ACs and +80 in all damage to the wearer.