Token Efforts For Froobs

4 07 2010
Team Sparrow Flight - click for larger view.

Team Sparrow Flight - click for larger view.

Babaengy and Babaemphee reached level 36 recently from a series of team missions around Newland Dessert, and Varmint Woods.  Normally they would only accept Varmint Woods missions if they were close to the Whompa there due to the many ‘higher than them’ mobs scattered across the country side there.  Babaemphee was very close to being able to use a Hacked Boosted Graft  Sparrow Flight (Team), so they decided to accept several team missions located far out in the woods because the rewards were non-shop buyable professions specific items they both needed.  One was a Sympathetic Armor Boost, a nice Engineer nano that boosts by 101 all ACs of friendly toons close by. For Babaemphee, there was a Material Metamorphosis Masteries nano.  While Sparrow Flight is not flying like it is with a Yalmaha, it is faster than running and hence, somewhat safer way to pass through areas with dangerous mobs around.  After Babaemphee dinged level 35 she was able to cast it, so they flew sparrow style to their next Varmint Woods engagement, which happened to require passing through areas with reddish bar Rhinomen about.

First Gladiatorbot, click for better view.

First Gladiatorbot, click for better view.

Getting more confident, Babaengy upped the difficulty level slightly again, this time facing mobs 2 to 3 levels above them.  The experience comes faster at a cost of slightly more time for the pets to take down the prey.  With the lowest Attack Rating of the pair, Babaengy is starting to miss most of the time due to the higher level mobs they are facing.  It is easy to see why experience Engineers talk about sending their pet on hunt and then hiding.  The higher the mobs get in relation to the pet caster, the less effective his personal weapons are and the more likely he is to get critted multiple times by the mobs if he fights them directly.  For now it is not a problem, and he can continue to contribute, but he can see the time coming when “pet hunt” and “pet attack” will be combined with staying out of sight of the mobs.  Babaemphee’s AR is much higher so for now she contributes significantly to the taking down of the mobs.

Babaengy finally figured out how to use an bot trimmer over the last few missions. It turns out that they work somewhat like the flurry of blows item does for melee classes.  It temporarily increases the combat inits of the engineers bot while decreasing it’s ACs.   When the bot has started combat with a mob, the Engineer has to select the bot and then right click on the trimmer in an open bag.  A message then appears in the system chat HUD “The arms of your robot jerk briefly.”

With a QL 17 Trimmer, for the next 5 minutes the bot’s overall offense is increased by 6, and all damage types are increased by 6.  At the same time there is a reduction of -61 to all ACs of the bot.  This also locks the Engineer’s Mechanical Engineering skill for 5 minutes.

Rather than use it all the time and be captive to the vagaries of random chance and the possibility of being locked out when you really could use it, Babaengy has been learning to conserve her use of the Trimmer to Boss fights and other extreme situations.

Token Boards

First Token Boards All Around, click for larger view.

First Token Boards All Around, click for larger view.

Our pet casting pair managed to acquire their first two token boards as an added benefit of the team missions they have been pulling ever since graduating from the Subway.  They have been collecting 2 tokens each mission, and recently collected their 30th tokens each.  The first token board gave them both a extra 30 health.  Token board number two (which required 30 tokens) gave 60 health and 40 nano.  Froobs should get their token boards as soon as they can, to get the most benefit from the buffs.  For non-froobs the buffs may not be as attractive, in light of the many other advantages non-froobs have.  There are not that many items that will buff 60 health and 40 nano available to froobs.  Board number 3 requires 60 tokens and is attainable at level 15, gives 200 Health, 150 Nano, and +1% Experience.  Froob Subway twinks (level 25 max) could certainly benefit from the 3rd Token Board.

Acquiring tokens at low levels is more time consuming than at higher levels, as at higher levels, the number of tokens rewarded increases per mission.   Another reason that farming tokens takes time is that the to get the token reward two things are required: 1) the mission objective is completed, 2) All of the mobs in the mission are killed.  Because of this, identify and/or kill person type missions are less than desirable due to situations where the placement of the mission objective person is such that killing or identifying them is unavoidable before all of the other mobs have been killed, resulting in no token reward.

Name Your Pets or Die

It pays for pet classes to give their pets unique names.  Not only does it make for a more personalized experience, but it provide better control of the pets in hectic combat situations.  MP’s with 3 pets can not give a generic /pet attack command and expect that the command will be heeded by the appropriate pet.  Taking the time to manually select each pet before giving a command, can be hard in combat.  A few hot bar macros can simplify things greatly.

  • Pet Naming Macros.
    Select the intended pet and the hit a Pet Rename hot bar button with this macro:
    /pet rename PETNAME
    with PETNAME replaced with the name you want for the pet. Create a separate naming macro for each pet.
  • Pet Specific Guard Macros.
    Pets, after zoning, do not always seem remember the last commands given to them.   In team missions, after every level elevator, Babaemphee and Babaengy have created a set of pet specific guard order macros.
    /pet PETNAME guard
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Heavy Petting Baba

21 06 2010
Babaengy and Babaempee, Froobs with pets, set out for the Subway

Babaengy and Babaemphee, Froobs with pets, set out for the Subway

Baba sponsored another pair of immigrants to Ruby-Ka a few months ago,  an Engineer and an MP.  They started out on immigrant island, i.e. Shuttleport Island, much like other immigrants.  Teaming them on newbie island was not very remarkable, mainly due to the wimpy starter pets.

They left newbie island as soon as they hit level 12, and had completed all the various island quests upgrading their weapons, getting belts and backpacks etc.  They then were left in suspended animation for a while as Baba did his best to grind his mostly solo way to 150.  Earning level 149 was a major grindfest, requiring hours and hours of solo Borg kiting in Perpetual Wastelands.  Baba also got stuck in terms of getting any progression out of the new daily missions.  He managed to complete the Smugglers Den inspect crates mission, but was getting no where on the kill 3 of each type of Smuggler other than a collection of failed attempts.

Baba’s HUD was convinced there was a level 150+ Ravager right next to him.  Baba’s eye’s and this screenshot say otherwise.  Smuggler’s Den, another bugged dungeon spot?

Baba’s HUD was convinced there was a level 150+ Ravager right next to him. Baba’s eye’s and this screenshot say otherwise. Smuggler’s Den, another bugged dungeon spot?

This was leaving him with a very strong desire to go back to suspended animation and hopefully dream away his predicament.  Trying to get level 150 and title 5 mostly solo as a Froob Enforcer was proving to very difficult and slow going.

A while back he had sponsored a trader and an NT (Tireen and Babaente) who teamed their way to level 72.  About the only time they were really fighting as a team was during their 250k token run.  The rest of the time, it was Babaente solo kiting while Tireen hovered above safe in her Yalmaha.  They were last at the Claw Camp in Pleasant Meadows, but the going was slow and eventually both elected to go back to suspended animation for a while. Further leveling for this pair is mostly dependent on getting outside speed buffs, and heal over time (HOTs).  Baba’s least favorite activity is buff begging.

On Babaengy and Babaemphee’s first outing to the Subway in Athens, things just suddenly clicked.  Counting their pets, they make the equivalent of a 5 member team.  Babaengy and his attack bot take up the pulling and tanking role.  Babaemphee and her attack pet provide extra damage, while her heal pet acts as team doctor.   Of course a heal pet can do no where near all the things a real doctor can, but it can do one key thing and that is to heal the tank during battle.  The only down side to this duo might be for first timers without a higher level main to supply credits.

Both the Engineer and the MP depend a great deal on nanos and have to upgraded them every few levels.  They also benefit greatly from always having good implants which also require credits.  Both professions are also heavily dependent on equipping the highest capacity utility belts for NCU.  While belts and memory are only moderately expensive, they are time consuming to collect due to a limited number of quality levels available from vendors at any time.  It has helped this pair many times already to be able to draw from an inventory of belts and memory built up over the years by Babaoroody and his alts.

A starting out new duo will need to mix leveling and dungeon romps with credit making team missions.  Tireen, Baba’s trader alt has contributed around 2 million credits so far mainly on nanos for this pair, sparing them the need to have to run team missions just yet.

Baba's Pet team Sets off for the Subway for the first time.

Baba's Pet team Sets off for the Subway for the first time.

On their first trip into the subway at level 12 they kept to the west hall where the shops are.  They had no problem with the any of the mobs there and in less than hour had grabbed two levels.  They then exited to a backyard to allocate out IP points and upgrading their pets.  When they re-entered the subway they proceeded to the east hall, and took the left that leads past the shadows section.

This hall goes west for a ways and then turns right and leads to the west side restroom area that is populated with strikers.  On this trip the team only went as far as the bend where it turns north towards the restroom area.  After cleaning out all the shades along the way and quite a few strikers, they both dinged to 15 and decided to call it a night.

To say it went well is an understatement.  Even though they were fighting deep orange mobs, often with 2 to 3 at one time, health almost never dipped below 75% for most team members.  There was one fatality, that of the heal pet when they got swarmed by strikers once.  At this stage, most concentration is going to juggling the commands to each team member, and at this point, its not clear what is the best way to arrange the HUD in order to keep track of the health of all the pets.  A item for future enhancement of the HUD would the addition of pets to the team window.  As it is now, the team leader has no way of knowing if a team mates pet is running low on health points.

After dinging 15 they called it a night.  The next day, rather than go right back into the subway it was decided to send trader Tireen out to collect implant components to outfit Team Baba with QL 50 implants.  Thanks to Implant Helper by Donald Milne, part of Saturday was spent designing QL 50 implants for Babaengy and Babaemphee.  The Implant Helper made it easy to design Agility based implants.  A few agility laddering implants were also designed.

Tireen spent the better part of Sunday shopping for the components.  The laddering implants called for a few basic implants of QL 35 and QL40.  For some reason, (I wonder why)  The basic implant vending machines skip right over implants from 30 to 50.  They offer Basic imps in steps of 10 from 10 to 30 and from 50 to 125, but mostly skip over 30 through 50.  They usually offer one implant somewhere between 30 to 50, so the odds of finding particular QLs in that range are pretty slim.  This translates to hours of camping terminals hoping to get lucky.

After spending several hours with no luck, Tireen decided to try and make do with the closest final implants she could find in the completed implants shop which resulted in less than the desired ladding jump benefit.  This would cause problems later on.

Tireen handed these of to Babaente who had just the right amount of Nano Programming to assemble the implants with out bumping them past the desired QL level.  Assembling the implants took an hour or so, due to her having to terminate often in order to combine some clusters without them being bumped up past QL 50.  Due to the fact that there is no way to reduce Nan programming, the only way to avoid bumping an implant is to terminate and time the implant construction step to coincide with the moment their skill level rises to the target amount.

On Sunday, the completed implants were handed over to Babaengy and Babaemphee.  With Tireen standing by, Babaengy put on a med suit (a gift from Baba), and flipped the surgery clinic switch.  Although the first set of laddering Agility implants went in without a hitch, he soon found that he was shy a few a handful of points to put in the rest.  He ran off to Old Athens grid to seek an Agent for a Feline Grace buff to bring his Agility up.  After about 15 minutes of circulating the grid area and the shop area, he finally located an Agent, asked for and received the buff.  After running back to their chosen back yard, the rest of the implants went right in.

Once Babaemphee got med-suited up, and we checked her stats, it became clear that she was (even if she got a Feline Grace buff) 3 points shy of able to put in the implants.  The called it a night.

The next Monday evening, they checked all of Baba’s various inventories and found a Sekuteck helmet that Babaemphee could equip that would add 1 Agility.  At that point it seemed the simplest and fastest way to get the last 2 points needed would be to grab another level in the subway.  In the mean time, Babaemphee installed a set of QL 30 hand me down implants she found in the shared Baba inventory.  While they appeared to be a set originally put together for a trader or NT, they were still an improvement over no implants.

The big plus from this set was that it buffed her computer lit up to put her in range of equipping a 3 slot belt.  The lowest 3 slot she could find in Baba’s shared inventory was a level 62 with a requirement of 187 CL.  On a hunch, Tireen offered to do a quick Basic Shop run of Old Athen’s 3 basic shops to look for a lower quality 3 slot.  She came across a vendor with QL 40s which she quickly bought 3 of.  She made a note to her self to start making it a habit of checking those machines every time she enters a basic shop and hopefully someday find some QL 30 3 slot belts to stock up on for future alts.

Babaempee and Babaengy suit up for the Deep Subway.

Babaemphee and Babaengy suit up for the Deep Subway.

On Sunday Babaengy and Babaemphee managed to reach level 22 by making their first serious forays into the deep subway.  Eumenidies no longer guards the doorway leading to the spiral stairway that leads to the deep subway.  This bothered Babaoroody a bit when he first heard about it.  To long-timers like Babaoroody, Eumenidies was a sort of rite of passage for new toons in the subway.  As a level 24  mob, he effectively prevented casual lowbie solo toons from entering the deep subway.  If you were below his level, you had to have a team to get past him.  This led an additional air of mystery and mystic to the deep subway for  newbie’s.

The rumors are that he has been moved to the cave area past the slum runner room in the deep subway, but Babaengy and Babaemphee did not get to that room to verify that.

Our pair were level 19 when they started this foray, and both had pets a couple of levels above their own.  The problem they ran into was that their NCU capacity was not keeping up with the demand caused by the new pets and buffs.  It took some intricate buff juggling to get both sets of pets up and all of the team buffed.

Babaengy was still a level away from being able to self cast the generic 20 point nano skill boosts, so he was dependent on Babaemphee first buffing him so he could cast his best bot.  Once the bot was cast, he had to kill these buffs to make room for the AC, damage shields and damage boost buffs he usually runs.  At this point he had to leave out a few to still have room for health and nano recharge self buffs.

Both the engineer and the MP classes at these staring levels are very time dependent.  Both of the MP’s pets are limited to one hour.  The pets stick around after an hour, but they become in-effective, unable to deal damage or heal.  Babaemphee has to keep track of this life cycle time line be prepared to start looking for safe places to stop and re-cast pets when needed.  While the engineer’s pet does not seem to have a timer, most of the lowbie engineer’s buffs vary in length from 20 minutes to 45 minutes.

As Babaengy and his bot serve as this teams tank, it is imperative that he have his best AC buff, damage shield, and bot damage booster running on himself and his bot.  In addition, he usually casts the AC and damage shields on Babaemphee also.  This is a major drain on nano, and Babaengy uses up many nano charger kits.  While the loot tables of most average mobs in the subway appear to have been tweaked upwards a bit, nano charger kits seem to have been left out.

The tunnel leading to the deep subway is now guarded solely by a few infectors.  Once beyond the spiral staircase, it is obvious that there has been some major tweaking of mob placement.  The usual suspects are in their usual places, but there are numerous wandering versions throughout the main passageway.  These changes serve to make it more difficult for solo players.  Babaengy observed several solo agents and MP’s pass going deeper in to the subway, only to be seen a few minutes later running out for their lives with a handful of cyborg type mobs in tow.  Babaengy and Babaemphee were more than happy to dispatch these trains, as it simply helped them level up faster.

While the loot tables in general seem to have been tweaked upwards a bit. The cyborg subway mobs seem have had the frequency of Living Cyber Armor drops increased.  In just this one hour long trip, Babaengy had collected helmets for he and Babaemphee, legs for both, and sleeves for himself.

Things went fairly smoothly going in.  The cyborg mobs also seem to cast blinds more often now.  They made it as far as the last doorway leading into the long flat level with Abmouth at the end.  At this point, Babaemphee had to recast her pets.

On the way out, they did run into a spot of trouble.  In the last large room before entering the long straight section, Babaemphee got stuck coming up the stairs and had lost about half of her health before Babaengy realized she had not been able to keep up and had two cyborgs beating on her.  Babaengy had to health stim her while fighting off the mobs.  This pair will have to give extra attention from now on when passing sections with stairs going up.

After spending some time allocating out IP, both had advanced computer skills enough to be in range to equip 4 slot belts.  The lowest QL 4 slots in the Baba group inventory were 72 or greater, with too high CL requirements.  This was a job for Trader Tireen who grided over to Tir city where she camped a basic shop, entering the shop every 2 minutes and trying the terminal for belts.  After about a half hour of this, she did not get the lowest quality 4 slots (60) but did manage to snag two at QL62 which Babaengy and Babaemphee would be able to equip.  Babaengy and Babaemphee ended up with 40+ ncu each once the belts were in and populated with the best memory chips they could equip.  This should help avoid some of the nano juggling Babaengy was having to do.

Another evening, Team pets (Babaengy and Babaemphee)  made a quick run to the lower subway level this past evening and netted level 24.  Again we saw the spectacle of lowbie solo-ers or pairs training a pack of cyber type mobs.  Before the patch, in the long straight tunnel section of the deep subway, lowbies could solo quite easily, as the mobs were less numerous, and spaced out more.  With the patch there are both more mobs and many of them seem to spawn and roam about randomly.  Babaengy and Babaemphee have several times been in a room in this passage, rebuffing only to have several mobs spawn and/or come waking in.  While this has been a boon for our pet team, providing a more steady stream of experience, for solo lowbies, it spells doom.

Babaemphee picked up another Living Cyber Armor Sleeve, which leaves only one set of Living Cyber Armor Gloves left before Team Baba has all the Living Cyber Armor pieces that drop.  The chest and boots are only available via two separate quests, both of which are a bit of a pain to complete and make one question the usefulness of those two pieces.

It was time to prepare for what would most likely be their final subway excursion.  There has been posts on the official boards to the effect that the final level that can enter the subway has increased from 24 to 25.  Both Babaengy and Babaemphee sent our Trader Tireen off to get a hold of what will most likely the final pets they will be able to cast in the subway.  The bot and attack pet are level 37.  The corresponding level heal pet Babaente does not have because it is a mission/boss loot only nano, not available in shops.  Both Engineers and MPs are somewhat hampered by the fact that what seems to be about half of their combat toolbox is made up of non-store buyable nanos.  A search of the common Baba shared inventory drawing on higher level characters Babaoroody, Tireen, and Babaente did turn up a half dozen or so such nanos, but almost all are in the ql100 or above range, so it will be a while before Team Pet can use them.

New things we learned about pets.  Some buffs used by toons can also be of use on pets.  Nano restoration, AC buffs, health restoration work great on the pets.  Damage shield do not seem to take.  MP pets last about an hour before they become of little use.  The may stick around longer, but are completely ineffective.

More details added to shops.  Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

More details added to shops. Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

On June 18,  2010, we sent Babaente to do a daily mission to kill borg north of Tir.  She had to kill about 15 to 25 borg to gain the 3 needed parts, and dinged 75.  Trader Tireeen pulled  the “take speed boost stims to guy at end of longest road” to ding 75.  Tireen also shopped up some more memory for Babaengy and Babaemphee, as well as their level 37 attack pets.  With her teachings Babaemphee can also now cast the next up healing pet Salivinious.

Babaengy and Babaemphee made their final Subway run the next night.  Now that Babaemphee can cast her Teachings nano line buffs, both she and Babaengy can cast pets even further above them than before.  They are getting an effective +45 buffs on their nano skills based on +20 from Expertise, and +25 from Teachings.  This requires rebuffing after when they are about to time out, or the pets will become non-responsive (O.E., over equipped).  We brought out a simple kitchen digital timer with a beeper to let us know when it’s time to rebuff.  The one we use has a large lcd display, so we can actually start re-buffing a few minutes before the buffs time out.

They had tried logging off and logging in down in the subway line that is found at the bottom of the stairs that is vacant, but Babaengy ran into our pattern texture glitch that can only be reset with a hard zone, which meant running all the way back and out the main subway entrance.  We did some research, but could find no way to reset the graphics that would work. This meant they went back to their old method of buffing up, casting pets, buffing pets in the next door backyard and then entering the Subway.  This method loses 5 minutes or so to the long run in before they start seeing mobs that are not gray in the deep subway.

They both dinged 25 by the time they had reached the section that overlooks the large room where the giant spider and cyborgs hangout.  They stopped there to rebuff and then proceeded fighting deeper into the subway.  It was late Saturday evening, and they had the dungeon to themselves, which seemed unusual.  This meant that they also had more mobs to take on.  There was some weirdness with Babaengy’s bot Stark-Fist who seemed to vanish for a minute or two in the section where there are cyborgs, infectors and a striker and there is a walkway above.  After clearing this section they then fought further to the room with the sunken water filled area.  There seemed to be more cyborgs here than before and they seemed to be more social.  Attacking one brought them all into the fray.

This seems to be common to the rest of the deep subway.  It seems like there are more cyborgs than before, they are more social, meaning, they aggro from greater distances when any one of them in sight is attacked.  They also appear to re-spawn sooner.  All of these changes are great for teams like Babaengy and Babaemphee, as it just provides more targets, but it ought to make soloing the deep subway a greater challenge than it was before.

They came close to wiping when they took on Virgil Aneid in the last room before Abmouths.  They made the mistake of pulling him and several shades into the larger prior room instead of fighting him in his room.  As a result, many more cyborgs respawned during the fight and piled on.  It was the first time this pair has seen both of their health dip below 50% and without some mutual 1st aid stimming and passing the heal pet around several times, they would not have survived.  They both dinged 26 during this fight.

Hitting 26 meant this was to be their last time in the subway. There was no bling loot here to draw them.  Memory rings would be nice, but just not worth camping for.  They decided to give Abmouth a shot and at least go out in style, rather than camp for rings, or simply run out.

At this point they stopped and recast pets, rebuffed and then went into Abmouths room to try their hand at him.  They first met a few infectors and a stray cyborg.  With them down, they proceeded to look for Abmouth and found him spawned down in his pit.
Babaengy and Babaemphee cast their best pet combat buffs, and then attacked.  They might have had a chance, but the moment they started in on Abmouth, 3 infectors spawned on top of them too.  It was over pretty fast as there was just too much damage for their heal pet HOT-LIPS to compensate for, and they simply could not take down that many targets at once, especially when one of them was a half dozen levels higher than them.  Abby sealed the deal when he destroyed HOT-LIPS.

Back at reclaim they learned that pets don’t die when you do as the bot and the attack pet were still with them.  With 2 levels of IP to hand out, they both will be able to equip some new pets.  While working out their IP allocation, they spotted a nicely twinked level 20 Engy sporting a level 47 bot in the shop they were in.

After allocating out their new found IP, they decided to start pulling team missions in Newland City, so some homework scouring the net is on their to-do lists to look for information about items to look for in missions at their level.





140 Rolls By

8 09 2009
Baba at max detail settings, hunting bots in Omni Forrest

Baba at max detail settings, hunting bots in Omni Forrest

Baba was getting a little tired of PW Borgs and thought he would try some leveling off mobs in the wild.  He found a canyon in Southern Foul plains that looked like it had a mix of snakes, Drills, and big cats, at around level 120 which he thought would be tough enough to give some decent experience, yet not be risking reclaim all the time.  Well it turned out that yes he could handle them smoothly individually, but the layout of the canyon was too tight and it was impossible to keep from picking up more adds while kiting single mobs.  He picked up a train of 4 or 5 120 level mobs which he had to run across half the zone to lose.

He then spent some time hunting low level bots for the last piece in the first part of the Alvin/Dodga quest.  He had started this quest back when he was in his 60s, but gave up after collecting 6 of the seven pieces.  That seventh piece was just not to be found by him.  He killed about 90 in one trip which yielded two drops of quest items, but not the item he needed, the scrap of notum.  The next day he killed about 150 bots in a session which yielded 0 quest pieces.  Somebody noticed what he was doing, and could not resist mocking him for still doing this quest at his level.  I guess compared to expansion shoulder pieces, the ones from this quest are pretty wimpy.  Maybe so, Baba just hates too leave things like that unfinished, so every once and a while, he goes out looking for the last quest item.

Strange clump of mobs in river, click for larger view

Strange clump of mobs in river, click for larger view

While traveling around he came across one of those strange clumps of mobs, this time in Athens near a bend in the river.  It must be something in the virtual geometry that causes so many unlike mobs to congregate in one illogical spot.   AgentBaba our agent alt spotted a similar thing near one of the player cities just north of the Rhinoman valley in Newland Dessert.

Speaking of AgentBaba, she leveled up to around 25 out in Newland Dessert, and then returned to the Subway in Borealis to see how far she could level in there.  The  Gripo-Com AKR 1K21rifles recommended by Hahnsoo’s guide worked out extremely well for her.  She was doing damage close to what several true twinks were getting in the Subway.  The Gripo’s are fairly fast and have a very nice crit.

On her arrival to the entrance to the stairs to the deep subway she was challenged by Eumenides, who she was quite able to put away with little fuss or muss.  To her delight, he dropped the best bit of subway loot, the ring of Nucleus Basalis, so she then had no need to join suicide Abmouth teams.  She then spent a day or two leveling up.  With the great damage from the rifle and her evades, she had no trouble with any mob in the subway.  The only one that was a threat were Virgil Aneid and Abmouth, which she did her best to stay away from.

One of the more curious mobs in the subway is a small female is the deep subway named “Redundant Scan”.  During AgentBaba’s extended Subway experience, she must have fought this mob 20-30 times.  Very often “Redundant Scan” will break off from combat when her health gets to about 40% and start running away.   For a ranged toon like AgentBaba, this is no problem, as poor “Redundant Scan” is unable to outrun projectiles.

After she hit level 32, the number of mobs that would give her any experience was reduced to a very small handful.  The two giant spiders, the shades in the Vergil Aeneid section, and the two cyborgs in the room before Virgil were the only ones to give experience after hitting 32.  It was getting boring having to sit around waiting for them to respawn, so AgentBaba decided to quit while she was ahead and was in the process of leaving when she reached the stairs that go up to the rooms with the sand fleas.  At that point she got a join team pop up.  She had been posted on looking for a team the whole time, and gotten 0 invites so far, so she just as she clicked yes, the ugly form of Abmouth filled her view.  A trox doctor that had been teamed with a semi-twink looked to have lost his team-mate to Abmouth, and was now determined to avoid reclaim.

AgentBaba first impulse was to flat out run away, run away, Monte Python style, but decided to try and help out as best she could.  Not only was there Abmouth, but the doc/trox had also picked up a train of several infectors and cyborgs as well.   AgentBaba was surprised that even though she was pouring damage into Abby, neither Abby or any of the adds, paid her any attention.  The doc/trox seemed to be going into that slow motion, death spiral dance, so AgentBaba knew that it was now time for her to split, or she would be next.  She ran for the exits and was quite surprised that she managed to escape.   I have got to note at this point, after taking an Enforcer, Agent and Adventurer through the subway, that the Agent was by far the most effective.  The Enforcer’s non twink weapons were too weak, they lack self healing, and have no evades.

Player City south of PW notum mines, click for full view

Player City south of PW notum mines, click for full view

Baba did go back to Perpetual Wastelands and resumed hunting Borgs there.  He used to be able to expect to grab a level in about an hour there by himself, but ever since he hit around level 135, the experience each Borg gives has taken a nose dive, and it now takes him 2 to 3 hours to get a level at the same spot.  It has become less dangerous.  He can flub a pull and survive pulling 3-4 Borg at a time.  Baba still has his eye on moving up to a Pained Panther from his Panther.  While trying to compare the two, he ran them both through the Auno damage simulator. The simulator asks for the input of your initiatives and your add/def setting.  This nudged Baba to to check his Agg/Def setting at the Unity of the Rose site.  The Agg/Def calculator told Baba that he could set his all the way back to 25% and maintain the same attack speed.  He tried this on his last Borg hunting trip and it did seem to help with fewer Borg crits landing.  This is an easily overlooked benefit of the Panther weapons, and most likely other fast melee weapons.  Once they are in the less than 1.5 seconds range, they enable enforcers to adjust thier Agg/Def settings quite a bit at no loss in damage.





The Miy’s Man

14 08 2009
The well dressed Fr00b decked out for Borgs in Perpetual Wastelands, click for larger view

The well dressed Borg Hunter in Perpetual Wastelands, click for larger view.

Earlier in the week Baba had made a trip out to Perpetual Wastelands Borg Dunes, only to find it occupied by several higher level toons.  There was a title 5 fixer kiting the Borg in mass out on the main dune.  Baba is not sure why high levels hunt Borg here, as it must not be very good experience.  The best guess is they are farming Miy’s armor for alts, however often these toons don’t bother to loot the corpses.

Baba went south west a little to the town area and started hunting the slightly lower level Borg in that region.  He netted quite a few nice Miy’s pieces which he will be saving for his alts.  He had not trouble with these Borg and could easily kite several at a time with not difficulty.  The trouble he ran into was in the area near where the main road bends westward to go to the bridge.

Target rich Perpetual Wastelands dunes, click for larger view

Target rich Perpetual Wastelands dunes, click for larger view

There is a cliff to the south and Baba had spotted a single Borg down at the base.  He hopped down there to take out the Borg only to find that there were about 5 Borg there and a couple of high level mantises.  He managed to run out of the ravine and up the hill towards the road.  In the process he lost the mantises and the Borg by themselves was manageable.

The next evening when he returned to the dunes area, there was another title 5 Fixer out on the main dune area.  Baba went to the area next to the Helipad, but after he had killed a few Borg, the Fixer rolled in and kitted away all the Borg.

Since about half of Baba’s bags were full from the night before, he choose to go back to Newland city to sort out his loot and sell it.  After he competed this (including meeting up with Tireen who fenced the items at the trader shop) he returned to the dunes to find the Fixer gone.

There was still a problem.  The fixer had left a tigntly packed group of Borg on the main dune.  Baba had never seen so many Borg in such a small area.  Baba tried to slowly approach to just aggro one, but he had to high tail it when the whole pack turned on him.  They stopped chasing him by the time he was just a few hundred yards from the canyon to the north.

At this this dispersed the Borg knot, and when he returned he was able to start kiting them in ones and twos.  He did this for about an hour and decided to log off after his anniversary experience boost wore off.

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz our adventurer put in a few hours this week.  He leveled up to 24 in the wilderness around the outpost in the center of Newland Dessert.  He experimented with several different sets of pistols and in the end decided to stick with the upgraded starter weapons for now.  The Electrocutiums did slightly better damage, but were painfully slow.

It is just psychologically unacceptable to get killed while waiting for you weapon to shoot.  Also the lack of any special, makes combat with them a single button push of boredom.  At least with the Surge pistols, if he pays attention, it pays off with additional damage from every Fling Shot.  After hitting 24 he headed back to the subway.

OHtizz almost outhealed Eumidess damage, but not quite, click for larger view

OHtizz almost outhealed Euenides's damage, but not quite, click for larger view

We found him at 24 to be somewhat less powerfull than our NT had been, but better than Baba as a baby enforcer had been.  His damage is about the same as Baba’s then, but his self healing gives him an edge over the enforcer at that level.  The NT definitely out damages both of them.  Our NT could easily solo Eumedies,  Virgil Aneid and Infectors.  Ohtizz had a run in with Eumenides  at the entrance to the stairwell to the deep subway.

It turned out to be a fairly long battle.  As long has his nano lasted, Ohtizz was able to out heal the damage of the mob.  Ohtizz’s damage was too weak, and was not enough to beat the mob before Ohtizz’s nano ran out.  Once his nano ran out, he could no longer use his first aid stims, and since his damage was slower than the the mobs, the mob beat him.  At the end both had just a sliver of health left.





Ohtizz in the Subway

7 08 2009
AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

Over the past week things have gotten rather intense in RL4, with a major new site design getting started, so our Rubi-Ka involvement has been less than normal.

Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.

Once all the islands dynas were no longer a challenge to this duo, they  started hunting aliens. The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim.

Babaemphee loots a nice alien sword.  Wish Froobs could use this stuff. Click for a larger view.

Babaemphee loots a nice alien sword. Wish Froobs could use this stuff. Click for a larger view.

Babaemphee did manage to finish off the beast and loot a nice looking alien sword. They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling. Things did not work out that way however. We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods. This meant some downtime sorting bags and Googling pieces of unfamiliar loot. Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.

This latest catch had quite a few weapons in it, mainly a bunch of guns of various types. These were sorted out to a bag in his bank for safe keeping and possible use on alts. There was also a good pile of monster parts that needed conversion to plasma. To give you an idea of the difference between breeds and professions, Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70. Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly. Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot. After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop. By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Nightmares, an NT kiting at the PW Helipad. Click for larger view.

Nightmaress, an NT kiting at the PW Helipad. Click for larger view.

Baba went ahead traveled to Perpetual Wastelands, to get started. When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad. There was a 150 or so NT there with another player kiting the Borg out from the Base. Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon. He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols. While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Ohtizz dings 14 in the Subway. Click for larger view.

Ohtizz dings 14 in the Subway. Click for larger view.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate. After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo. At first there was great confusion and rending of hair, until it was figured out that both guns were empty. It could have been a dire situation. No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too. He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his backpack and started working on the strikers,androids, and robots in the striker area. He managed to level up to 14 and took some time to allocate out his new IP points. While doing this in the subway station area, some less than considerate lowbie trained a mugger to him. Ohtizz could not quite figure that one out. What was somebody who could not handle a mugger doing this deep in the subway to begin with he though? After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you. Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed. For Ohtizz, 4 striker/architects was no problem. Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings. Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage. After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects. It is of little use to him, so it was more of a curiosity to see it drop. Ohtizz also can report that the loot tables for the subway mobs seem to have been modified. Almost all the mobs seem to drop copious amounts of the Froob tee shirts now. He must have 15-20 by now, plus several Vagabond cloaks for future lowbies. Ohtizz stayed out of the main architects room, the one that leads up to the bridge section. He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols. He ran into the AO grognard heaven when he did. AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines. Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements. Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point. The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon. He had noticed the Electrocutiums in this search. However after using them briefly he decided to go back to and stay with his starter guns for a while. They don’t require ammo, and they do decent damage after the special (fling shot) is factored in. They will continue to be viable for a while as his firing rate speed increases as he levels.

Ohtizz In the Subway

Over the past week things have gotten rather intense in RL4, with a major new
site design getting started, so our Rubi-Ka involvement has been less than normal.
Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.  Once all the islands dynas no longer presented a challenge this duo, as a team started hunting aliens.  The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim, although Babaemphee did manage to finish off the beast and loot a nice looking alien sword.  They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling.  Things did not work out that way however.  We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods.  This meant some downtime sorting bags and Googling pieces of unfamiliar loot.  Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.  This latest catch had quite a few weapons in it, mainly a bunch of guns of various types.  These were sorted out to a bag in his bank for safe keeping and possible use on alts.  There was also a good pile of monster parts that needed conversion to plasma.  To give you an idea of the difference between breeds and professions,  Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70.  Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly.  Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot.  After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop.   By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Baba went ahead traveled to Perpetual Wastelands, to get started.  When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad.  There was a 150 or so NT there with another player kiting the Borg out from the Base.  Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon.  He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols.  While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate.  After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo.  At first there was great confusion and rending of hair, until it was figured out that both guns were empty.  It could have been a dire situation.  No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too.  He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his  backpack and started working on the strikers,androids, and robots in the striker area.  He managed to level up to 14 and took some time to allocate out his new IP points.  While doing this in the subway station area, some less than considerate lowbie trained a mugger to him.  Ohtizz could not quite figure that one out.  What was somebody who could not handle a mugger doing this deep in the subway to begin with he though?  After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you.  Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed.  For Ohtizz, 4 striker/architects was no problem.   Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings.  Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads
the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage.  After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects.  It is of little use to him, so it was more of a curiosity to see it drop.  Ohtizz also can report that the loot tables for the subway mobs seem to have been modified.  Almost all the mobs seem to drop copious amounts of the Froob tee shirts now.  He must have 15-20 by now, plus several Vagabond cloaks for future lowbies.  Ohtizz stayed out of the main architects room, the one that leads up to the bridge section.  He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols.  He ran into the AO grognard heaven when he did.  AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines.  Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements.   Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point.  The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon.  He had noticed the Electrocutiums in this search.  However after using them briefly he decided to go back to and stay with his starter guns for a while.  They don’t require ammo, and they do decent damage after the special (fling shot) is factored in.   They will continue to be viable for a while as his firing rate speed increases as he levels.





Level 134 and Ohtizz

19 07 2009
Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Baba stared out across the lake next to Newland City, watching the holo-advertisements for the various flying vehicles spin, as his long time acquaintance Ohtizz filled him in on his arrival on Rubi-Ka.  Ohtizz had been on another planet when Baba sent him a ‘free pass’ to Rubi-Ka that was supposed to include access to Jobe and what mainly interested Baba, access to the Global Purchasing Terminals.  Baba never got his access via his pal to the terminals.  The sponsoring corporation, in return for the ‘free’  30 day trial of these services, required your credit card number and the right to start charging it once the 30 days were up.  Ohtizz explained to Baba, that even though he really would have liked to see how the Planet wide shop terminals work, it just was not worth handing over his credit chip number.  Ohtizzes world had a funny way of shaking things up in such a way that he sometimes forgets to cancel free trials before the 30 days is up, and ends up getting charged.

Addys are Easy!  Ohtizz makes short work of a Boss, click for larger view.

Addys are Easy! Ohtizz makes short work of a Boss, click for larger view.

Ohtizz explained to Baba that he still enjoyed the trip to Rubi-Ka and how he had chose the Adventurer class when required by the bureaucracy running the welcome/processing orbital station.  “It’s like 10 times easier than Enforcer, or NT or even Trader.  Practically all my skills are green and unlike these professions, the starter IP allotments are more then enough for keeping the basic abilities maxed.”  There is only a handful of important skills to raise, so the IP goes much further than they did for Baba’s Enforcer, or Babaente’s NT, or Tireen’s Trader, at least for title levels 1-2.

The Shuttleport Island has been quite easy for Ohtizz thanks to the advise Baba, Babaente, and Tireen had laid out for him. They had laid out for him the following:

The Froob’s Shuttleport Island to Mainland One Page Guide

  1. Talk to Brandon Thorn, do as he asks, get a light bar,  a belt and a level.
  2. Kill beach mobs in the immediate area to level up to around level 6, be sure to loot everything.
  3. Give Thorn monster parts, he will give you first aid stims, health and nano kits. You will be outgrowing these soon, so only get a few.
  4. Take the belt to Stacklund who will upgrade it. Aslo ask him about weapon upgrades.
  5. Sign up with Clan or Omni, then trade your loot with your sides equipment vendor.
  6. Talk to  Adri Afeli by the docks and get your weapon(s) upgraded.
  7. With the cash you earned from all the mobs you killed leveling up. Buy you beginners nano package.
  8. Do Travis Molen’s sided shoulder pad quest twice to get a pair.
  9. Do Travis Molen’s 5 quests for the Newcomer’s Armor pieces, gloves, pants, body, sleeves and boots.  (There is no helmet). Use the best helmet you find looting mobs.)
  10. Buy sided badges and upgrade each of you Newcomer’s armor pieces.
  11. Don’t waste your time doing the backpack or other quests. You can buy a backpacks cheaply on the  main land.
  12. Optional, kill all the Dyna-camps you can find on the Island.  You may get a decent buffing item or two, like a Ring of Power (extra damage), Ring of Offense (extra offense points) and a few others. These are nice to have, and only cost a few minutes it takes to kill the mobs.  Not worth camping for however. If you need experience in order to level up so you can equip something new, then do these quests, and repeat them if more experience is needed.
  13. Go to the Mainland. Ignore the drunk.  Enter the subway, find the Vagabond that hangs out in the passage way between the 2nd and 3rd set of doors beyond the entrance.  Kill him and loot the Vagabond cloak.  If it drops, place it on your back slot. The +25 all defense is golden at these low levels.  If the cloak does not drop, take note of the time, proceed to the left wing off the large main hall.  Kill robots, muggers, looters and Vagabonds (the other Vagabonds may also drop the Vagabond cloak) for 20 minutes, then return to the first Vagabond and kill him again.  Repeat this process until you get a cloak. This cloak and the newcomer’s armor is all you need for the next 15-20 levels armor wise.
  14. Get a Bio Communicator to turn monster parts into more valuable blood plasma.  For sale in shops for a few thousand credits, or get a free one by talking to the woman standing near where you first arrived. Agree to return her Bio Communicator to a guy over by the shops.  He will end up giving you one for your very own.

At this point you are on your own.  You should know how to play your character, how to kill mobs to level and how to earn credits.

Ohtizz breezed through Newbie Island and hit level 13 on the Mainland without ever once visiting reclaim.  Poor Baba got to know reclaim at starter Island right away as did Babaente and Tireen. “It’s so easy” he told Baba, “I hardly take any damage, and the mobs are usually dead before I break out a sweat.”  With evades maxed, and dual wielding a pair of fairly powerful pistols, Ohtizz rarely has to use an many med kits and first aid charges as Baba did.

Baba listened patiently to his old friend.  He had know Ohtizz, long ago, on other planets in other solar systems, other times.  He was glad his friend had finally found something at which he could excel.  Not wanting to bring up some of Ohtizz’s previous less than glorious undertakings, Baba encouraged him to continue with the Addy thing.

Baba would never choose the Adventurer route, but he did feel a bit cheated.  Newbie island has been a somewhat difficult undertaking for him.  He was mostly envious of the Adventurer’s solo/self healing nanos.  You would think that a profession that is designed to take damage, would have nanos to replenish the health lost while tanking.  All Enforcers get are nanos that increase the overall health point base.  The problem being that once it’s used up, in battle, there is nothing except first aid stims, to keep his health for running out in a hard fight.

Baba shook Ohtizz’s hand, wished him luck, and hopped in his Yalm.  Baba had some leveling to do in Perpetual Wastelands with some Borg.  When Baba arrived over the dunes in north east PW he was happy to find no other hunters there to compete with.  There was evidence however, that someone had recently left there.  The main dunes section, that has a somewhat elevated altitude to the extent that one can see far in all directions, was itself only about half full of the usual complement of Cyborg soldiers and officers.

Baba quickly buffed up, and popped a anniversary experience boosting stim and went to work.  It did not take long for Baba to clear the rest of the main dune section, however he could swear that his experience bar was hardly moving.  The combat log clearly still showed massive experience being awarded with each Borg downed, so it must have been one of those time/reality dilations that occur sometimes due to stress or excitement.  Baba had to move further south to the section of undulating dunes that sit next to the acid lake and the Heli-pad.  He greatly reduced the distance by which he would kite his prey away from the main body. This helped speed up the process, but also caused him to catch unwanted aggro from Borg which re-spawned close to where he was recharging or looting resulting in multi Borg kites, and/or sustaining 50% or more damage before dispatching the Borg involved.

Baba hits level 134 at PW Dunes, click for larger view.

Baba hits level 134 at PW Dunes, click for larger view.

By the time Baba dinged 134, darkness was falling.  He hopped in his Yalm and few north just a bit to set down in his usual safe spot where he could sort his recent loot and heal up via his health and nano deltas rather than use of costly kits.  There were several Miy’s armor pieces in this take, but nothing he could equip any time soon.  While not in his loot bags, he did cogitate a bit over seeing not one, but several Experimental Cyborg token boards dropping during this outing.  It was a shame to have to let them rot, but since they are no drop, and he already had a clan board, they were of no use to him.





AO 8th Anniversary Party on RK2

28 06 2009

Party smile

AO 8th Anniversary Party put a big smile on Babas mug

AO 8th Anniversary Party put a big smile on Baba's mug

There’s only one thing that will put a smile like the one on Baba’s face in this picture of him outside the 8th Anniversary Party for Anarchy Online, held on RK2 this past Sunday at the Reets Retreat in the glass floored disco.  Baba got into the swing of things by downloading and installing the GridStream player, which allowed him to dance along with the others to various metalhead tunes played live by the in house GridStream DJs.

The party was just getting started when Baba showed up.

The party was just getting started when Baba showed up.

When Baba arrived just a bit past 10 AM Central time, the party was in full swing.  The DJ’s in addition to cranking out tunes, held contests and gave away some serious loot.  During the 2 hours Baba was there, RK2 toons won tin foil hats, 8 million credits, and a sweet 30 million credits.

/LIST only showed 16, mini map shows soo many more...

/LIST only showed 16, mini map shows soo many more...

It got so crowded that Baba had to turn off the option to display names and titles above toons heads.  This helped a great deal keep the frame rate from getting too low to enjoy the scene.  One of the DJs had mentioned that this step would help deal with crowd induced lag.  Baba was a bit puzzled when he tried to use his list command to get a count of those present when it only showed 16.  The crowd must have been in the hundreds.  He was wondering if this was some new limitation introduced with the recent patch so the list command only lists no more than 16 at a time.  He is sure he has seen it list up to 60 players before.

Go Go Mr. DJ

Go Go Mr. DJ

Baba did his best to get into the spirit and after a while was able to remember and dust off his dance macros.  He quickly lost track of which one was playing and how many times he had activated each.  The huge crowd may have also contributed to his dance macros seeming to hang at times.  He saw some pretty impressive dance macros out on the floor that went far beyond stringing a few pulps and a few discos together.  RK2 coped very well with the huge crowd.  Baba is thinking the 18.1 patch may have contributed to how smoothly things went considering how large room was packed with gryrating toons of all sizes and shapes.

Hecks and Fr00b, together at last!

Hecks and Fr00b, together at last!

The highlight of the party, for Baba was getting up close and personal with a bunch of Hecklers that showed up to party instead of fighting.  The group ranged in size and alternated between dancing and running around like crazy to sitting in an orderly row.  Up till now, Fr00b Baba had thought he would never see a Heckler, much less dance with one.  Even though we have picked up an Anniversary 30 day all expansions key, Baba will have to learn second hand from a new Fr00b account toon about what Hecklers are like in their true environment. See our pool below.

Heck, lets dance!

Heck, lets dance!

It turns out the Hecklers really were NOT into dancing.  The were more into sliding around like they were on skates, gliding around and through the crowd.  It was quite fascinating to watch them morph from being just a pile of rocks, to jump up and start running around.  Baba wonders if they can do the ‘Rocky’ emote.

The big K made the scene

The big K made the scene

Baba has no idea if some of the guests were toons sporting morphs or ARK’s having fun.  A look alike to Kahlum from the Temple of the Three Winds showed up to lend the party his distinctive flair.  K was rather subdued, barely moving, so it was no suprise that no one got very close to him.  All the while, below the glass dance floor, a giant yellow rubber ducky commanded the lower floor area surrounded by a circle of birthday cakes and mini-rubber duckys.

Mini Brontos made it there as well

Mini Brontos made it there as well

Not to be outdone, a mini-Bronto or two could also be seen on the dance floor getting their boogy on.  They did look a little nervous though, with all those big troxes around dancing in a way that is sure to work up a big appetite.  Can you say ‘Bronto Burger’.  Even though there was some pretty strong no fighting gas, everytime someone mentioned eating, they flinched.  Just seeing them reminded Baba to run upstairs briefly to the wierd flesh walled room to hit the fry cook up there for a fresh burger.

Abbey aced the dance floor

Abbey aced the dance floor

Just when Baba was running out of steam and thinking of taking his leave, Abmouth Supremous, the boss from the Subway made an appearance  It was quite an opportunity to admire his ‘qualities’ up close at leisure without having to fight for life.  Baba wonders how Abbys dentist copes.