Ring of Haste, Key to COH

12 10 2010

QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinels.  One dungeon/building has a number of Entwined soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Entwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Entwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente their NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon.

 

Sunrise Outside The Crypt of Home

Sunrise Outside The Crypt of Home, click for larger view

 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” type at Crypt of Home.  As leveling off body guards at Foreman’s had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foreman’s.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a light source.  Babaemphee fortunately had her light bar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

 

One of the COH Front Door Switches

One of the COH Front Door Switches, click for larger view

 

But before you can try to solve this, another set of problems arise.  Eclipsers, Dark Cenobites, Dark Sanitaryies and Dark Summoners spawn in these rooms.  They appear to be on about a 10 minute spawn rate. So once they have all been killed, your team has 10 or less minutes to negotiate the door before they start re-popping.  They are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessful attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immediately attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectedly and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off their best short term pet combat buffs, followed by using all of their TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with their TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shaped hall to the Blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left. The serpents are usually found in a series of very narrow tunnels, so these must have been trained there previously.

These were fairly easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northerly tunnel which led eventually to a larger cave area where they found plenty of the next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch that spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interrupted.  As long as there are no adds and the team gets off their debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all their buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out their experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to the skincrawler and blorrg area.

Both the engineer and the MP had to use their ‘summon lost pet’ nanos to get them  up the stairs.  This could be a major problem if there were mobs there at the time.  The had to kill a few more Eclipsers on their way out, being able to avoid the blorrgs.

The next day Babaengy tried again to roll the same mission, but still got the embrace the shadows mission, which he deleted.   That mission features lots and lots of 70 to 80ish shades in a dense forest.  The objective is to tag a pile of garbage, but you cannot be in combat for the tag to take. The ones who seem to have the most success with this mission seem to be those toons with great mezzes and roots or some way to sneak past the shades un-noticed.  A few crafty NT kiters also claim to beat it by training the shades off to one area, zoning out and then doubling back to the garbage.  Babaemphee’s mezz pet works on single targets only, so they just don’t have the tools to deal with this mission.

They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closed.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made their way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made their way out the entrance, stopping occasionally to kill any respawned mobs.

 

Bio-Inspector Has New Uniform

Bio-Inspector Has New Uniform, Spotted by new bank mule leaving Island.

 

When they next signed on they made a point to transfer any unique items from COH to other alts (collars, robes, pit demon hearts etc.)  Rather than all of the nice items at COH being nodrop, quite a few are not, but are Unique, so that each toon can only have one of each.

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, every IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said Warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and Cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs their perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.   He was quite able to take them down individually by pulling them one by one using the rings, otherwise, two at once would have been reclaim city for him.

At first he was going to blitz that mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for their drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)  The Ensigns are useful for building toons based on offense.

Team Pets had a bit of a rough patch at COH the next few evenings.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this maneuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few minutes.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and their TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

Train Twit

When they pulled the third Pit Demon, things went from bad to worse.  When they ran back to the demon and engaged it, it’s health was down to about 50%, and Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzermoles when some Twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Throughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial ensigns of Cerubim were not for her now and swapped it out for her original +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak continued as they returned to COH to go to the third section and kill 3 Crypt Guardians.   Despite a handful of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up their lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Eventually the warning whistles and sirens in their minds, told them to stop and review their setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enough to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.

They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out their experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enough to ding them both to level 99 at which time they retired to allocate out their new IP.

RING OF HASTERing of Haste, Froob NT’s best friend.
QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinals.  One dungeon/building has a number of Entiwned soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Intwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Intwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente thier NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon. 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” at Crypt of Home.  As leveling off body guards at Foremans had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foremans.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a lightsource.  Babaemphee fortunately had her lightbar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

But before you can try to solve this, another set of problems arise.  Eclipsers,. Dark Cenobites and Summoners spawn in all threes rooms.  They appear to be on about a 10 minute spawn rate.  The are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessul attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immmediatly attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectely and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off thier best short term pet combat buffs, followed by using all of thier TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with thier TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shapped hall to the blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left.  These were faily easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.  Ac

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northernly tunnel which led eventually to a larger cave area where they found plenty of the her next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch tha spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interuppted.  As long as there are no adds and the team gets off thier debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all thier buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out thier experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to section that leads to the skincrawler and blorrg area.

Both the engineer and the MP had to use thier ‘summon lost pet’ nanos to get the  up the stairs.  This could be a major problem if there were mobs there at the time.

The had to kill a few more Eclipsers on thier way out, being able to avoid the blorrgs.

The next day Babaengy tried agian to roll the same mission, but still got the embrace the shadows mission, which he deleted.  They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closedl.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made thier thier way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made thier way out the entrance, stopping occassionally to kill any respawned mobs.

When they next signed on they made a point to transfer any unique items to other alts (collars, robes, pit demon hearts etc.).

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, evey IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs thier perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.

At first he was going to blitz the mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for thier drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)

Train Twitt

Team Pets had a bit of a rought patch at COH this past evening.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this manuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few mintues.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and thier TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

When they pulled the third Pit Demon, things went from bad to worse.  First when they ran back to the demon and engaged it, when it’s health was down to about 50%, Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzemoles when some train twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Thoughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial engsigns of Cerubim were not for her now and swaped it out for her origianl +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak of getting sent to reclaim recently.  It started when they were trying to complete the last set of ‘kill three of x’ at Crypt of Home.  Despite a handfull of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up thier lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Evenually the warning whistles and sirens in thier minds, told them to stop and review thier setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enought to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.  They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out thier experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enought to ding them both to level 99 at which time they retired to allocate out thier new IP.





Temple of Twinks Working

31 07 2010
The once busy meeting place that was the Temple of the Three Winds, deserted.

The once busy meeting place that was the Temple of the Three Winds, deserted.

A few years ago, a Friday evening  visit to the Temple of the Three Winds would find the area outside the entrance crowded with low level 1-60 toons and high level 120+ toons.  The lowbies were there for the Temple and the high levels were there for Inner Sanctum.  Babaoroody, our Froob Enforcer has many fond memories of evenings spent there.   Showing up as a sub level 61 player, one first had the challenge of finding a team in the crowd.  On busy nights, this could take a while as many people were just sitting around chatting, or waiting for someone else to show, or looking for a specific person or team.  It was a great exercise in people watching, and listening (vicinity chat).  Most TOTW pickup teams were usually just 6 toons running from mob to mob and wailing away on said mobs.  Occasionally, in the top Boss room, teams would emerge that actually functioned as teams, with tanks tanking, healers healing, CC toons controlling adds, and damage dealers, damaging.  Once and a while a twink would show up to “pwn” Azzy, but for the most part, these were leveling new toons.

Back then, the Guardian of Time was far more likely to be camped by one or more twinks and their customers/friends.  The fact that every mob there, even low 30s cultists, will aggro every player including level 60s combined with the design of the place and the many new players, led to frequent massive trains.  These trains were lethal only to low end players, and a nuisance for every one else.

Babaengy and Babaemphee (at level 59)  made their first visit this past Friday evening, and things have definitely changed.  TOTW could now very well stand for Temple of Twinks Working.  After teleporting in from the portal in Newland Dessert  they were first struck by how deserted the outside area was at prime time.  There were perhaps 4 players to be seen, and each of those was a level 60 solo twink. Not a team to be seen.  After entering they did not see another player until just before the Defender of Three’s hall, where they spotted a level 60 twink with a baby crat in tow.  Inside DOT’s hall, the only other players to be seen was a smattering of low level solo Enforcers leveling up off of cultists.  Those were the closest we saw to new players for the evening.  After easily wiping the floor with DOT, our team headed down to left wing.  Here they had a short fight with the Re-animator and netted Babaemphee a Skull of Lamentation for future use.  Once they made it down to Lien, they found he was being camped by another 60 Enforcer twink.

Coming back out from Lien’s , they passed another solo Enforcer leveling on Deathless Legionnaires.  A couple of the Legionnaires aggroed our team and after putting them down, Babaengy looted a Frosted Scythe just for the fun of it (if he changes his mind at some point to go 2 hand edged.)

Next was the north middle wing, where they had a short and victorious fight with the Curator that  netted the rock crusher gloves but no notum rings.    Nematet had just been killed by the only full team we saw all night.  They appeared to be systematically camping Nematet-‘s room.  Our pet team decided that was enough for the evening, and headed out and back to Newland City via the player city whompa just  west of the Temple.   It had been a good excursion.  They were basically doing recon this time around, mainly to get a feel for how their current set ups would fair.  The set ups were doing very well.  They never lost a pet, and no one every saw their health dip below 75%.

Babaengy and Babaemphee are now debating adding level 60.  They may very well need it to equip slightly better pets and nanos to take on the top Bosses at TOTW.

It was a bit disheartening to see TOTW, SO once lively and full of newbie’s reduced to a handful of leveling solo Enforcers and polished level 60 twinks farming items.

The next day, Saturday, our pet pair were back for their second TOTW run.  This time they headed for the East hall hoping to net some Exarch Robes.  This did not happen however.

Where is Azzy?  He was too much for the lvl 60 soldier and crat that did so well with Uklesh and Khalum.

Where is Azzy? He was too much for the lvl 60 soldier and crat that did so well with Uklesh and Khalum.

They were prevented from farming Exarch robes when a twink 60 soldier and a crat friend or dual log started in on the final three bosses.  It took them quite a while to fight the first two placeholders successfully.  During this time Babaengy and Babaemphee took down all the mobs in the south, west and east parts of the final hall.  They even pulled a couple of Exarchs while the soldier was still busy with Khalum.    Once Azzy came out, the soldier and crat seemed to really have their hands full.  Babaengy and Babaemphee kept their distance and watched as Aztur eventually sent the soldier and crat to reclaim.  In retrospect this would have been a great chance for team Baba pets to take on Azzy due to the first two mobs being out of the way.  They had not really even started to think about what their strategy might be, so they decided not attack Azzy and went looking for Gartua the gatekeeper instead.

They did find one notum ring on an Exarch corpse left by the Soldier, so that was a plus.  The did find Gartua the door keeper, but after a short fight, he dropped nothing.  They then noticed that the Guardian of Time was blocking the exit door.  After topping off all the teams buffs, including the pet combat buffs, they rushed GOT.  They were surprised on just how easy it was.  Neither toons or pets took much damage, with only one heal had to be given to the attack bot during the fight.  For their efforts GOT dropped a Guardian Circuit board, amplified bracelet and a damage ring (ring of tattered flame).

After fighting their way out through the obligatory halls of grays, it was back to Newland City to peruse their take for the day.  Babaemphee got a nice ncu boost from a platinum ring of three, plus some ac, health and damage.  Babaengy equipped the Guardian Circuit board to enjoy the additional 15 NCU it provides.  They also turned experience back on, hoping to tick 60 for the benefit of a few more IP points.  Babengy is 12 BM points away from equipping Beacon Warp, which Tireen and Babaente looted during their token mission grind and gave to Babaengy.





Baba Beats Borg for 135

27 07 2009
Sand Worm Dynacamp in far West Perpetual Wastelands, Baba spotted this on his way from Mort Sentinels to PW Borgs. click for larger view.

Sand Worm Dynacamp in far West Perpetual Wastelands, Baba spotted this on his way from Mort Sentinels to PW Borgs. click for larger view.

Baba returned to Perpetual Wastelands to work on his 135 level this past Sunday.  Having done nothing since hitting level 134 other than sort loot and trade, his experience bar was empty.  This would be a good time to try an experiment, with no experience to loose, he headed for Tir County.  He had seen the Vermin Disposal Unit, a unique Dynacamp many times before as a lowbie traveling around the region.  He could not tell how difficult it would be for him to take it on, so he was going to find out tonight.  Heading west from Tir city, he quickly found it in a narrow strip of green just south of a player city in the west end of Tir.  Perhaps because it looked just like the waste control units back on Shuttleport Island, he thought it would be a push over like they were.  This did not turn out to be the case.

Unusually crowded reclaim in Newland City, click for larger view

Unusually crowded reclaim in Newland City, click for larger view

It was it is a lot tougher than it’s health bar and warning imply.  It turned to out hit very very hard, slicing through Baba’s armor and dealing him 1900 damage for ‘normal’ hits and 2500 or more for crits.  With hits like that, Baba barely managed to cut the unit down to 75% health before Baba was looking at 25% health.  Baba tried to mongo for enough health to let him run away, but he soon found him self back at reclaim, which was unusually crowded tonight.

He stopped off in the Advanced store to give himself a healing pop from the implant machine and then sat down next to the bank terminal to pass the next few minutes.  Checking his skills window he remembered that he still had to allocate out IP points from hitting level 134.  Due to a virus problem with the ether net, his usual spreadsheet was not immediately available, so he had to do this one from memory.

Baba has finally reached the stage where most of his basic skills are starting to max out, so he is beginning to have a surplus of IP points and can start building up a few areas he has had to short change in the past. These have been primarily evades and duck skills.  After topping off all of his important priorities, he put a large amount into evades.  Hopefully at some point, this will result is fewer crits landing on him.

While he as doing this, two kind souls, both doctors in his range, who happened to also be passing the time in the shop ninja buffed him with various heals, which he gladly thanked them for.    Once his IP were saved, he headed out the door and ran for the grid terminal outside the Newland City Gates.

He took his usual route to PW, which is grid to Sentinels in Mort, and then fly due east to Perpetual Wastelands and then across PW to the north east corner.  For the second time in recent visits, he seemed to be arriving just after someone else had cleared the field of Borg, and only a handful of Borg could be seen.  This was fine with Baba, as sometimes, a full field is hard to pull single Borg from.

By the time Baba had hunted down enough of these Borg to reach about halfway on his experience bar, he got an important sub-galactic phone call, that he did not want to miss, so he retired to his safe spot over by the cliffs and went into suspended animation so he would not waste the experience stim he had running.

Close call after bad pull, click for larger view.

Close call after bad pull, click for larger view.

After the call finished, and he returned refreshed, he went back to hunting the Borg.  He had one bad pull that got him a Major and two Generals.  It was a very close fight, with both he and the final Borg being down to less than 20% health at the end.  Fortunately the Borg seem to stop landing crits once you have them down past 30%, so Baba did prevail.  The next pull was almost an exact copy, except the 3 Borg were just Majors, and Baba had no problem taking them down.

Baba has gotten his Borg kiting moves down much better now.  Once he has the Borg(s) kited to the spot where he wants them, and he gets them running in a circle, he first hits his Fast Attack, and then Brawl.  Curiously he has found that his Brawl special will not fire if more than one keyboard button is depressed.  This was preventing him from using it, as he was using the forward and left arrow keys simultaneously to run in a circle.  He found that in order to get the Brawl key to respond he has to lift either the forward or the left key for just long enough to depress the Brawl key.

Baba dings 135 at PW Borg Dunes, click for larger view.

Baba dings 135 at PW Borg Dunes, click for larger view.

He usually lifts up on the left key, causing him to run straight for a second.  Baba uses his action panel buttons as indicators to show when the cool down for each of these attacks is reached.  After using one of these attacks, the button is grayed out, and it comes back to full color when the cool down period is over.  Baba had two other keys he uses while kiting Borg this way.  He has his hotbar key 1 set to fire his Flurry of Blows and his hotbar key 2 to fire his library of foul language taunt. He often throws in the taunt while waiting for Fast Attack and Brawl to recharge.

Once again, he had to move south to the uneven dunes section close to the Helipad for more Borg.  Tonights loot take of note was a few Miy’s pieces in the 130-200 range.





Borgs and Backpacks

13 07 2009

Babaoroody headed out for Perpetual Wastelands from Newland City Sunday evening, determined to get back on the leveling train. His experience bar was sitting just past 50% towards a new level, so he was hoping to tick it over tonight.

He took his usual route there, which consisted of using the grid from Newland City to the Sentinels post in Mort. From there he flew due east in his Yalmaha, passing over sandworms, anuns and mantises.

He paused at the Mantise Dyna camp name Tranquility just inside Perpetual Wastelands, but although he is levels above the 105 Dyna, the enclosed nature of the ‘fort’ style camp and the fact it is packed with 70-100ish mantises, leaves him unwilling to try and find out if he can attack that Dyna without getting swarmed by the rest of the Mantises.

Bridge of Escape, the plateau is too small to out run a Dyna borg.

Bridge of Escape, the plateau is too small to out run a Dyna borg.

Baba did drop down at the next Dyna camp with two 105 and 110 type Borg Dynas.  The spot is called ‘Ruins’ on the map, and is in a small platueau surrounded by gorges, with two large suspension bridges for access.  He thought he had had approached so that he could just pull one of them, but when he got close enough to trigger aggro, they both came running.

Baba made the mistake of trying to stand toe to toe with these two, and before he knew it, he was down past 50% health.  As soon as Baba dropped one, Baba started running east and crossed the suspension bridge with the other Dyna in chase.  He needed to run long enough to use and cycle his First Aid stim at least twice.  Once he had done this to bring his health back up, Baba circled around and kite killed the remaining Dyna.  While the loot both dropped was nothing Baba could use, it was good shop food.

Borg Highway, levels 110-140 Borg, in North East Perpetual Wastelands.

Borg Highway, levels 110-140 Borg, in North East Perpetual Wastelands.

Baba headed a little farther east and when the road turns from going due east to heading North East, he could see Borgs every few hundred meters, guarding the area.

Baba got buffed up and started kiting Borg singly and in groups of two to three.  These Borg were for the most part in the 110 to 140 level range, and a fitting warm up for Baba.  Eventually he planned on hopping over the Borg mine and main base and work on the level 175+ Borgs in the dunes north of the Helipad.

His experience bar was gradually moving towards the top the farther up the road he progressed.  Just before he reached the area labeled ‘town’ on the map, he stopped to rebuff and then recharge his nano.

Taking a break from kiting, to watch an Alien raiding a player city nearby.

Taking a break from kiting, to watch an Alien raiding a player city nearby.

As he was sitting there, he spotted an Alien ship raiding a player city off to the south east.   By the time Baba had worked his way to the ‘town’, he was very close to getting a level.  There is now a Tower field just west of the town, which eliminates pulling Borg to that area for kiting.

Baba first proceeded around the outer perimeter of the base and pick off the Borg he found there.  He started making careful forays into the town, to pull single Borg out.  When he approached the center portion, he spotted a high level 200 Dyna, General Chira Sulanol, unmistakable in her shiny greenish aura.  Baba took note of her position, and retreated to the back side of the base, where he picked off the remaining Borg that were outside of the Base.

General Sulanol where she made short work of Baba in PW

General Sulanol where she made short work of Baba in PW

He was getting so close to leveling that he was starting to think about his return trip from this expedition, when things took a wrong turn.  He tried to stay around the North side of the base because General Sulanol had been spotted on the South central portion.

After pulling several Borg from the North West corner of the Base, he squeezed through an alley between two buildings to try and taunt a few Borg he could see in the North central part of the base.  They came running soon, but they were trailed by General Sulanol.  He guesses that the General had a habit of waking around the base more than the typical high ranking officers.  Baba did a 180 and ran a fast as he could, but her level 200 skills enabled her to up the distance quickly and she sent him back to reclaim in a few seconds.  Baba is not sure if this is a new Dyna, or if it had been trained from a spot located due east of the town on the other side of some hills. Several maps show a 200 level mob located there.

After rezzing to at the Newland City reclaim, (the one on the hill overlooking the city), he was a bit discouraged, but he also knew that when he returns to kite the Borgs his experience pool will speed up the leveling.  He was feeling good about his Borg Kiting skills, had he not gotten too close to Sulanol, he took hardly any damage while kiting this evening.

His many backpacks were mostly full, so he took some time to sort them out.  He had gained almost a half bag of various Miy’s armor, which he is sure Babaente and Tireen will thank him for eventually. After sorting out the Miy’s, the monster parts, 125+ implants and clusters, and interesting items, he handed off 8 bags to Babaente, our Nanotechnician, who in turn transferred the bags to Tireen, Baba’s trader alt.

Tireen took the bags to the Trader terminal in Newland City and was turning in the shop food there, when a fellow Trader, Sypherdias (level 93 male Omni Trader, member Good Old Days) took note of Tireen’s Solar Powered Backpack.  The trader offered Tireen a bag of 60 of the experience stims, which Tireen might sell for many credits.  Tireen had no idea what the going market rate was for these, and had no idea as to just how liquid such a resource might be.

The Solar Powered Backpack was a promotional gift handed out by NPCs during the 7th AO Anniversary weekend celebration.  It looks nifty, and works like a standard backpack in both capacity and function (it gives no buffs).  In the year or so since she acquired it from an NPC at the ICC Whompa center, she has perhaps seen one or two other players wearing one.  So while in a typical stroll down the streets of Borealis you will spot many copies of supposedly rare or hard to get back items, Tireen very rarely sees another Solar Powered Backpack.  Since traders as a profession seem to lack a trader specific back item, she feels her nifty backpack sets her apart.

It is the most unique possession Tireen has at the moment on Rubi-Ka.  She may not sport the best implants, armor or weapon, but she is proud to display her unusual backpack.   She ended up turning down the offer.  She knew how much she got out of wearing the unique backpack and she did not really want to use the experience stims to speed up leveling.  Beyond that, she did not savor trying to sell them.  Even though she is a trader, trying to hawk stuff on shopping chat channel is not her preferred way to pass the time.

So after she declined, and finished feeding shop food to the terminal, she traveled back to meet up with Babaente, to return Baba’s empty backpacks and his new credits (Baba’s 8 backpacks of mostly Borg loot, netted around 800,000 credits).

Solar Powered Backpack and the Refitted Backpack

Solar Powered Backpack and the Refitted Backpack

When she met up with Babaente, they posed for a picture framing both of their special backpacks.   Babaente’s backpack is the second type handed out by NPC’s during the 7th Anniversary celebration.  It is named a Refitted Backpack and it looks exactly like the Empowered Robust Backpack, which is one of the harder to get rare items since it must be made by combining two items which drop in Camelot Castle in Avalon.  The items are dropped by a mob called Administrator DeValos who spawns following the death of Tarasque. The two items are the Robust Backpack and an Infusion Device.  Combining the two items makes the Empowered Robust Backpack which provides 1000 in all ACs and +80 in all damage to the wearer.





Double Flags of Righteousness at Dawn

15 06 2009
Goodbye to Rhinoman Cockpit Oasis, click for larger version

Goodbye to Rhinoman Cockpit Oasis, click for larger version

As Babaente and Tireen, ascended in their shiny silver Yalmahas into the clear blue Rubi-Ka sky and the Rhinoman cockpit oasis recedes from view below, they shared a warm feeling of satisfaction and accomplishment.

They said their goodbyes to this mission location, a lonely desert setting on the fringe of the Newland Desert, just past a huge ridge wall and an acid river.  They probably would not be returning to this place again now that they both had completed their quests for their 250 token boards.

They had chosen to limit their token board missions to Newland Desert so as to limit travel time and take advantage of Newland City’s neutral status, although out in the desert Tireen has to keep a wide distance from any Watchers and other clan sided guards.

Babaente gets her Dawn token board, click for larger view

Babaente gets her Dawn token board, click for larger view

One really nice feature is that when one first gets the new token board, epaulets appear over the toon’s  shoulders showing the symbol for that particular board.  It would be awesome if the epaulets stayed visible for a few days so one could walk around Rubi-Ka cities to show off. Unfortunately, they vanish as soon as your toon zones.

Babaente was awarded her “Dawn” token board, in the middle, not the end of a mission.  How?  She got her 250th token as a Clan Bravery Award when looting a mission mob.  View the larger version of the picture to see that the mini-map shows an uncompleted level.  This is something to keep in mind when running team missions for token boards.  Looting of mobs needs to be rotated or some agreement needs to be made about how the bravery awards are taken.  If an omni player loots the mob, it will be an Omni award and if a clan player loots, then it appears as a Clan award.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Since Babaente and Tireen have been teaming as a result of ‘dual-boxing’, it was too much trouble to try and switch back and forth on looting, and normally we have Babaente do all the looting.  As a result she got her 250th token about 2 missions before Tireen.

When Tireen finally collected token number 250, she got a much more impressive token board title “Double Flags of Righteousness.”  Besides the mind-numbing grind that missions can become, this stint has been somewhat profitable for them. Since they had been pulling missions in the 55-60 range, they had come across 2 Grid Armor Mark I instruction disks, fairly valuable finds for title 3 toons.

The 250 token board is the highest level board title 3 froobs can hold.  It gives substantial buffs to the holder.  Here is the breakdown:

Max Health      +500
Max Nano        +500
Add all Off.    25
Add all Def.    35
% Add Exp.      6
Add Damage      10 (Proj., Melee, Energy, Chem., Rad., Cold, Fire, Poison)

It’s hard to think of any loot items that title 3 toons have a reasonable chance of acquiring that offer comparable  or better benefits.

Here is a quick cheat sheet outlining title levels, and token boards:

Title        Levels          Token Boards
1            1-14            10 tokens
2            15-49           30 and 60 tokens
3            50-99           120 and 250 tokens
4            100-149         400 and 1000 tokens
5            150-189
6            190-200
7            205-220

One minor gotcha, is that token boards are for sided players only. Neutrals have no token boards other than Cyborg token boards that are dropped by mid level Cyborgs.  For title 5 and above, there are additional token boards, but the requirements for each are very specific and different quests.

Our pair are now itching to get out in the open, and for Babaente to get back into practice kiting.  Because the levels can fly by pretty fast while NT kiting, our pair need to make sure they stop some time in this short run to title 5 (level 100) that they again run a like number of team missions AGAIN in order to pick up the next token board, which requires 400 tokens. They also will need to make sure they get through Biomare/Foreman’s dungeon as it is level locked to 100 and below.

Mort Crater, the circle track of DOOM, click for larger view

Mort Crater, the circle track of DOOM, click for larger view

Babaoroody was prodded by Babaente, out of his title 4 rut, to make 3 passes through the Sentinels base small building with Babaente tagging along.  They are looking for a Ring of Haste to drop from an level 115-ish Entwined soldier, but this week end they cleaned out the static dungeon 3 times, but came up dry in regards to a Ring of Haste.  The ring is a no drop item, but it adds +100 run speed, so it definitely would be a bonus for Babaente when kiting.

It was fun lumbering around and popping Challenger and Mongo nanos when any of the Sentinels mobs put up a decent fight.  Pumped up with the increased size of a Challenger nano, adjusting the camera became a bit of a problem in the tight quarters of a mission setting.  In third person view, the only way to see a fallen mob is to have Baba sit.

It brings us to Baba and why aren’t we leveling him?  After getting past the midway point of title 5, the options seem to have narrowed significantly.  It’s either team missions or PW Borg pickup teams.  While solo kiting PW Borgs is still an option, the experience is slow glowing when you have to kite and kill them one at a time.

We have nothing but admiration and wonder for froobs who have made it all the way to 200, and a ton more if they are ‘pure’ froobs.

Babaente and Tireen are really excited about getting out in the wild again for some fast kite leveling, but first, they will be sorting through and marketing thier loot from this last run of token missions.  Once that is done, they will be out scouting for a nice kiting area suitable for a 71 level NT.





Baba Heads Out to Sentinels

1 06 2009
Baba waves HI from Newland City

Baba waves HI from Newland City

Babaoroody, a level 131 froob enforcer, sat in his apartment with his eyes closed listening to the synthetic sea shore audio that always soothed him. Yes, it was definitely time to shake up these old and many times fractured bones and get them back into action. Somethings in RL had required his absence from Rubi-Ka, and he knew all to well how much he had probably forgotten. The cool down times for all his nanos, the best moves and combos in combat would all come back, but he really did not want to embarrass himself in front of others while re-learning them so he was trying to think of an appropriate venue to take this outing.

There was a time when his reflexes placed him as a serious contender, and his strength and stamina were solid. Years of battles, small and large, quick and fast or drawn out endurance marathons had taken their toll. There was not one part of his body that did not display the curious scar designs left there by fate and his many foes, most of which were deceased, and a few who still lived, but now carried signs of Baba’s work on their bodies. The battlefield favors the young. What does the Enforcer do when they leave youth behind? There is always treachery and experience that can be leveraged to defeat the young and fast.

When the steel apartment door slammed shut behind him, he let his musings fade out and he concentrated on navigating his 6 foot plus hulk in the direction of the grid entrance just outside of Newland City. He exited the city through the west gate and noted there were seven or eight guards on duty, twice the normal number. As he passed the shiny upscale flyer lot on the lake to his right and the Battle Station terminal on his left, he took in the group of 16 or so toons waiting to take part in BS. (Battle Station).

Sentinels (click for larger view)

Sentinels (click for larger view)

He made his way in the grid to the Sentinels exit and found himself suddenly deafened by one of those howling dust storms Mort is know for. Through the dust he could just make out 3 buildings, graduated in size much like the items in the house of the 3 little bears.

For those with out Grid access yet, Sentinels is in the Mort region and can be found just down the hill a bit from the outpost that sits near the northeast rim of the largest Mort crater.

Baba started with the smallest brown building. Inside it is laid out like a typical brown interior mission and featured level 115ish Rhinomen, Medusas, Entwined soldiers, and Bileswarms.

The second Entwined soldier he came across dropped a +100 run-speed Ring of Haste. Baba could not pick it up because he was already wearing one he had gotten off a Medusa months ago. Babaente, Baba’s NT alt would love to have one, so she hopped in her yalm and tried to make it there from Newland City before the corpse faded.

Ring of Haste, +100 run speed, NODROP

Ring of Haste, +100 run speed, NODROP

She might have made it, via the grid, but when she got to the Sentinels exit, it would not accept her. She had forgotten that the Sentinels grid exit has one of the highest computer literacy requirements on the planet of 461. She tried to fly from Meetemedere to Sentinels, but she was only half way there when Baba reported that the soldier had vanished. Even though she was disappointed, she now knew where to go to try and find her own Ring of Haste once she can handle level 115 mobs.

Baba finished clearing out the first building and proceeded to the next, which was the middle sized building. It held 140ish Aquans, Grunts, Human NPC’s and Penpods. By now Baba was pretty much re-acquainted with his hot bar layout and combos, so he had not trouble with any of these mobs.

After clearing the middle sized building out, Baba entered the final and tallest building houses which housed 150ish Cyborgs and Humans.

Baba at Sentinels (click for larger version)

Baba at Sentinels (click for larger version)

These mobs definitely meant business and Baba had to start using his Challenger and Mongo nanos to finish these mobs off. By the time he was finished he had accomplished what he had set off to do when he had marched out of his Apartment back in Newland City, and that was to re-familiarize himself with all his old moves and nanos. He came away with roughly 2 bags of loot plus change. The loot included several Miy’s armor pieces. He was also glad he had found a location for Babaente and future alts to look for the very useful Ring of Haste.

Doublesun Token Board, last of the token only boards.

Doublesun Token Board, last of the token only boards.

On the trip back to Newland City, he thought about what to do next. He checked his token bar and realized he had forgotten that he had already filled it to the Double Sun level. While there are several levels left to go, these are special levels that require completing high level quests or raids, rather than merely collecting tokens. Auno.org’s page on token boards lists the higher boards and each boards page gives information on what is required to obtain them.

As he entered his Newland Apartment he thought about perhaps making his next outing to Perpetual Wastelands Borgs.





Sentinels not Omni friendly

16 08 2008
Unleashing his mug with the help of the new social tab options.

Unleashing his mug with the help of the new social tab options.

It looks like Baba needs to move on to find a location populated with Borgs of a higher level. Ever since Baba passed level 120, (he was hit 126 on his trip to Mort this past Thursday) he has noticed the experience points earned is starting to slip downward and the loot is getting worse. The first he is certain about, the loot part he is not so sure.

It seems like when he was killing Borg there when he was between levels 90 and 120, Miy’s armor droped on practically every other drop. In the last two nights, after filling 10 bags with loot, only 2 Miy’s pieces were seen. Baba has not heard of this before. His readings have indicated that loot drops are strictly derived from a table of loot and probabilities for each mob. He had never read of the players level entering in to the equation. Either he has missed something previously in his research, the game has been changed, or his conclusion is mistaken.

When Baba had reached filling his leveling experience bar to about 50%, and had 5 full bags of loot, he made a quick trip back to Newland to swap loot with his alt trader Tireen and resupply his med kits. Baba assumed that Tireen would be ablet to buy the advanced health kits at a lower cost than him, even from Newland terminals, but on a hunch he decided to check. The price to Baba in Newland for an advanced health kit that night was 17k. The price for Tireen was 20k. Tireen ran back to Omni trade via the ICC whompa in Newland and found her price there to be 19k. It must be that because Baba’s computer literacy is quite healthy after getting the Double Sun token board boost that it outweights the low level trader advantage. One less reason to use Tireen to buy things at this point.

Sentinels and clanners get along just fine.  Omni need to give them a wide berth.

Sentinels and clanners get along just fine. Neutrals and Omni need to give them a wide berth.

At one point Baba had just finished off a Borg close to the Sentinal guards near the downramp that leads to thier outpost in the center of the crater when a level 90 Omni MP with several pets ran up out of nowhere and asked Baba to team. Baba thought why not, and they took off around the rim counter clockwise. It’s been so long since Baba has teamed at all and especially at Mort, he totally forgot about checking to see if any teammates are omni since the Sentinels will attacke Omni on sight. Perhaps the MP was new to Sentinels and was unaware of this or just how deadly these guards are for as they started to pass the ramp and the Sentinals, the MP did not change course to the far side of the rim. Before Baba could do anything, two Sentinels were attacking the MP. Baba actually had not been closely watching and does not know if the MP attacked them first or if they just got to close to one of the Sentinels.

Baba was at a loss as to what to do next. He was not about to attack the Sentinels. There was no way the two of them stood a chance against two Sentinels. The MP tried ineffectively to mezz or calm either Sentinel by herselft or with her pets, and the Sentinels made short work of her. She removed herself just as quickly from the team, leaving Baba to wonder about what had just transpired. Was he to blame for not taking the time to run a wide path around the Sentinels? Should he have tried to save the MP, even if it was impossible? If he had been teaming with an omni and come accrose omni guards, would he expect the teammate to follow him in attacking the guards?

Perhaps it is a sign to Baba that it is time to move on to better hunting grounds. According to others, the northeast corner of Perpetual Wastelands should be he next stop for Borg hunting. The Borg there are a bit higher in level than the Mort Borgs. Baba has been there a couple of times before in teams, so he is familiar with the area. So PW is Baba’s next stop.