Naked Lab Director

22 10 2010
Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Team Pets have been having a hard time trying to get at the Biomare Lab Director.  This past Thursday, they made the run down to his office, only to have a solo level 78 Crat pass them and beat them to it.  We are not sure if the Crat was victorious or sent back to reclaim.  It appeared that lost as when his dot disappeared there were still several defenders and guard dots to be seen on the mini map.

Babaengy and Babaemphee waited until the area had re-spawned and the made their run.  After taking out the two outside guards, Babaengy waited standing on one of the down ramp platforms at the top of the west tower, while Babaemphee with her pets put on wait by the Engy, ran back and from the open door tagged the director with her main debuff and then high tailed it back to Babaemphee.  Once there she put her pets back on guard her, and the team waited.  The director ran right past them, and landed on the bottom level of the tower.  Babaengy’s attack-bot jumped down after him, but when Babaemphee sent her attack and mezz pet down, they took the long way down the ramp.

Golfball or Security Teleporter?

Golfball or Security Teleporter?

She forgot to sent the heal-pet on the attack pet, but soon the attack pets had the director down to about 25% health, and he had not spawned any defenders.  Babaengy has read in some forums that there is an 80% chance of the defenders spawning.  The director managed to take out Babaemphee’s attack pet, but Babaengy’s bot and a lower level attack pet that Babaemphee could cast without trader Tireen’s wrangle were able to finish him off.  Two of the bodyguards at that level were attracted and Babaengy and Babaemphee jumped down there to help the pets finish them off, so they could still loot the director before his corpse rotted.  This time around he only dropped a single executive order, no CDR.

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

The next day, after some thinking it over, Team Pets decided it would be worth it to do what-ever was needed to bring trader Tireen along.  She brings some healthy damage dealing, but most importantly her wrangle so they can recast top pets if needed.  It took several hours to for them to accompany her through the quests to get her alpha card.  The combination for their high level, max pets and the traders extra damage, made the beginning quests a breeze.

At one point  a tool noob trained about 15 floaters and bloaters on to them when they were getting rebuffed in the room just outside the first sewer section.  That was fun, as it just helped Tireen level faster.  They had no trouble putting that train to rest.

Once they get Tireen her gamma clearance, the team can camp there and not have to put up with the boring 10 minute jog down there from the front door.  They mainly want another CDR for Babaengy, but if things go well, they may all try to complete the full quest line for the collar reward.

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Planting Better Pets

14 10 2010

 

Babaoroody

Babaoroody

 

Babaoroody has been called out of semi-retirement to assist TEAM PETS with 1) a new net of implants, and 2) to blitz for higher pets for each.  Their previous level 100 implants (which they got when they were in their 50s levels) have started looking puny ever since they got into their 90’s level range, however their treatment still needed to be increased before they could equip QL125 imps.  They targeted 125s because those are the highest level store bought basic imps available.  Imps over that level must be custom made by stripping down looted implants. Making custom imps is not something they can try until Babaemphee is around level 120 due to the high requirements.  After some calculations it was clear that Babaoroody’s Nano Programming (with an additional 92 points from an MP buff from Babaemphee) would only be high enough to make about half the implants.  Trader Tireen was employed to shop for and collect the needed basic implants and the clusters.  She handed these over to Babaoroody, who was able to build about half of them.  Baba then had to ask for help from end-game level guild mates to combine the remaining implants.  Over the course of several evenings, Angels of the Night toon Herschol combined the implants by taking advantage of a Nano Programming boost provided by guild’s player city.  The generous implant combiner gracefully let it pass that Baba had a few errors in implant preparations, however they were fairly minor and did not prevent the completion of the key implants and clusters.

Next came the actual implanting sessions with both Babaengy and Babaemphee going through that involved drill.  This drill involves a)swapping body, arms, leg, glove and boots armor for Omni med suit pieces, b) swapping regular head armor for a Biomech helmet (buffs treatment), c) hitting up a surgery clinic machine, and swapping the old imps out and putting the new imps in.  Then the first two steps have to be reversed.  While QL125 imps may not be considered ‘twink’ level for level 90 toons, they still provided just enough of a skill boost to get them to be able to control pets +20 levels above them self-buffed.  (Note: They still require Babaempee’s Masteries and trader Tireen’s Wrangle to cast the pets.)

With this out of the way, it was time for Baba to blitz a better bot for Babaengy (He had already given Babaemphee a better attack pet that he has had in his bank for quite some time.)  As the new Engy nano was level 146, it would be interesting to see how difficult the mission would be.  This usually depends on the type of mob.  The most dreaded mobs for him now are Slayerdroid types.  A one on one with these can often be fatal given the slightest error or bit of bad luck.  This mission turned out to be packed with Slayerdroids, but fortune smiled and none of them were placed squarely in the path to the mission objective.  He did have to kill a few Infector types but these are manageable.

COH-Empty first section, must be a team ahead

COH-Empty first section, must be a team ahead, click for larger view

Once Babaemphee and Babaengy had equipped their new imps and their new pets, it was time to return to the ‘kill 3 of’ mission that was running for them both at COH.  Tireen was able to log off right away, as they did not need her help opening the front door.  Someone else must have fairly recently opened it, as they strolled right in.  The found the Blorrg and Skincrawler areas completely empty.  This meant there is most likely a good team just ahead of them.  They caught up with the other ‘team’ at the pool area where the entrance to the serpent tunnels is.  It was another ‘pet team’ this one consisting of a 85 crat with droid, and 110 Engineer with Slayerdroid II.  Despite the Slayerdroid firepower, they were not moving very quickly through the tunnel, so TEAM PETS passed them and proceeded to the southern tunnel section to complete their kill 3 serpents objective.  It actually worked out to both teams favor in the Kizzermole tunnel, as it was fully populated, and having two teams prevented anyone from being swarmed.  The other team then went to pull the switch to spawn the Pit Demon.  TEAM PETS had been looking at their time displays and decided that responsibilities in RL4 were pressing so after the other team vacated the switch room to go and kill the Pit Demon, they moved next to the switch and logged off.  A review of the combat logs later showed the new Flawed Warbot critting for 1100 points and averaging 700 point regular hits.  The new attack pet was hitting for around 675 points.  It was also clear that the additional evades from the imps was resulting in more log entries of the ‘Kizzermole tried to hit you but missed’ type.

Babaente Starts Kiting Again

 

Overlooking Claw Camp in SW Pleasant Meadows

Overlooking Claw Camp in SW Pleasant Meadows

 

The last time NT Babaente was out kiting was quite some time ago, before TEAM PETS started.  Her last kite had been at South West Claw Camp in Pleasant Meadows.  At that time, kiting there was a very dangerous proposition.  Her net run speed, self buffed with a hacked boosted graft Playful Cub morph, and the Boots of Infinite Speed, was just barely enough to allow her to outrun the Claws there, but just barely.  There was very little margin for error, such as forgetting to right click the boots to activate the ‘Terrain Knowledge’ +40 run speed buff.  The boots themselves only give a +3 boost to run speed when equipped.  The +40 run speed buff only lasts 30 minutes, but can be re-cast as needed.

She returned recently determined to see what a difference a whole additional 100 runspeed from her new Ring of Haste would make.  After scouting the area from her yalm she determined that some one had previously trained off the three Slayerdriods that usually guard this camp.

She only pulled a few Claws on her first kite, and it’s a good thing she did.  Early into the kite, she experienced some control issues that resulted in her momentarily getting stuck and the kite piling up on her.  She managed to get away, but with about 10% health, which caused the rest of the kite to take a long time as she had to be extra cautious since here run speed was reduced due to the low health.  After she sorted out the control issues, the next kite went really well.  At full health, and with the added runspeed from the Ring, she was easily able to pull the entire camp and lead it about with impunity.  This was the first time, self buffed, that she had enjoyed this surplus of speed.  By having more than enough speed, she could easily keep her distance when needed, and had greater flexibility in manipulating the kite to keep it together.  With the extra margin, she could take her time, tabbing through the mobs to find the strongest to use as the primary area of effect nuke target.

This large kite was more than enough to push her to ding level 90 as when she started she already had about 75% of a level built up.  The loot was nothing remarkable,  but she dutifully picked it up and tossed it into backpacks.  She ran a few more kites and then retired to the top of the little hill overlooking the camp to allocate out her new IP.  Besides pumping up her MC for better nukes, she is currently trying to build up her SI so she can equip her next best calm. While her calms are not as reliable as trader Tireen’s they come in very handy in dungeons and missions where kiting is not an option.

Solo NT kiting was a nice change of pace for the complexity of TEAM PETS.  It is quite the opposite kind of experience.  The NT only needs to cast a handful of self buffs, and then it mostly run, stop, nuke, run, etc.  It is very easy to get into action, get a decent amount of experience and then log out in under 50 minutes.  In the time it takes TEAM PETS to simply buff up, cast pets, and buff pets, NT Babaente can complete several kites.

Now that she is confident in the nice speed margin given by her new ring, she will invite trader Tireen to team up and leech experience.  While the Claws still give decent experience, it won’t be long before it will be time to start scouting out a higher level kiting spot.





BABA BASHES FOR BOTS

4 09 2010
New looks, Links Engergized and Solar Guard, click for better view.

New looks, Links Engergized and Solar Guard, click for better view.

Babaengy and Babaemphee dinged level 75 in the Biomare sewers while working in Tri-Plumbo’s area.  This section has the bloaters placed with much greater distance between them than in the sewer sections where it is common to get swarmed by 6 or more at a time.  There are six bloaters in this section that make a nice loop where the mobs respawn fairly quickly so there is no waiting.  They gave Tri-Plumbo a go and got sent back to reclaim rather quickly.  At this point they decided that it was time to go run team missions in order to roll some much needed new non-shop buyable nanos.

The went back to sitting around a mission terminal rolling missions while keeping an eyeball on Clicksaver.  At level 75 they were pulling missions at around 82-83 level.  They must have seen at least 5 go by with Beacon Warp.  They took one of those, but since Babaengy already has one equipped, it was just as an investment.  The most badly needed nano is the next best healing pet Calling of Restite.  Sanoo can not out heal the damage dealt by level 80+ mobs at this point.  A better mezz pet would help, and a better bot heal could make the difference in Boss fights.  Solar Guard would help immensely with Babaemphee’s survivability since it adds +100 to all defense.

They took break from RK2 and were doing some necro post reading in AOFROOBS in the professions sections.  One post in particular Easy Froob MP formula from Llie pointed out that the measure of a pet profession was the best pet they could command and stay out of OE self buffed, meaning the best pet that even with a outside buff to cast, that they could continue to keep under control with self buffs.  Pets operate under the same Over Equipped rules as many other AO items.  As long as the pet caster maintains their required skill at 80% or more of the requirement, they will remain in control. This meant that Tireen could help them  with wrangles to each cast a higher pet, with the limit being what they could keep out of OE.

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

After some calculations it was clear that with a +40 wrangle from Tireen, Babaengy could cast a level 113 bot and Babaemphee could cast a level 111 attack pet and keep them out of OE with Babaemphee’s masteries.  This required a bit of log-in juggling at first.  With Babaemphee first buffing up herself and Babaengy.  She then logged off, and Tireen logged in to put a wrangle on Babaengy.  With this wrangle running he was able to cast his better bot.  With the shell in his inventory, he logged out, so Babaemphee could log in and get her wrangle from Tireen.  This done, Tireen logged off after giving Babaemphee her wrangle and seeing her cast her better pet.  (They later found that triple logging would make this much more convenient.)

With both higher pets cast, team pets then headed out to their missions.  These two new attack pets went through the level 82 mobs like a hot knife through butter.  Even the mission bosses were done away with quickly.  Too quickly, in fact as in one mission, Babaemphee’s pet finished killing the mission target before Babaengy could take the elevator into the Boss Room to ID the target, so they forfeited that mission.  Even thought they did not get the wanted nano, they did nab a few nice pieces of Miy’s and Nova Dillon armor.

As part of their break from Biomare to mission for much needed nanos, Babaengy and Babaemphee invited Tireen to tag along for several team missions.  Tireen is level 75 so she would get experience and she would always be there to help them cast the highest attack pets.  It put a bit of a load on the computer, but it was manageable.  If dual boxing two toons was a juggling challenge, triple logging is even more so.   The three missions they pulled went very well as Tireen’s massive shotgun crits helped put the mobs away that much faster.

The only problem was that Tireen is by far the most squishy of the three, and the team had to be careful to manage aggro by letting the attack bot build up aggro before the rest of the team launched into any particular mob.  There were two fatalities, both caused by the same issue.  Babaengy was running a new hostile AOE nano, and several times it attracted a number opf unwanted adds.  The first casualty was Tireen, and the second time it happened it was Babaemphee.  After that, Babaengy canceled that nano, and will not be running any hostile AOE nanos.  Probably the only time they might be used would be in PVP, which they do not plan to take part in for some time, if ever.

Full set of Links Energized armor (in social tab), click to view larger version.

Full set of Links Energized armor (in social tab), click to view larger version.

Babaengy used these occasions to demonstrate the worth of the Beacon Warp nano, by bringing the team mates back from reclaim much faster than them having to revive and then make their way by grid, whompa and flying.  Out of six or so missions they netted for Babaemphee the following nanos, Creation Solar Guard, and Creation Summon Absum.  For Babaengy they netted Rebuild Casing, while Tireen bought him an Overdrive Combat Array from a store.  At the end of the missions, Tireen had dinged 76, and Babaengy had dinged 77 to catch up with Babaemphee who had just hit 77 before Babaengy’s trip to reclaim.

They estimated that it would be 3-4 more levels before they can equip higher attack pets, and there was not much else they needed that they could roll so they were about to head back to Biomare, when Babaoroody showed up and offered to pull a few missions for their level 123 combat pets.  123 is at the lower range of what Baba can pull, and should be pretty easy, however he asked Babaemphee to come along to provide healing support.  Baba knows all too well that having to self heal after every fight with health kits is very tiresome.  They were a little concerned that Babaemphee would be too squishy around 120+ mobs.

Baba was successful in pulling missions for the desired items, however, Babaemphee was too low to team with him according to the team mission machine, so Baba had to pull regular solo missions.  He did duplicate the keys and gave the copies to Babaemphee so she could accompany him in the missions.  This went way much better than any one of them had thought.  Any time a mob even looked sideways at Babaemphee, Baba would mongo and keep Babaemphee safe.

While Babaemphee’s current heal pet may still be somewhat weak against 120+ mob damage, it did very well.  While several times it had a hard time keeping up with the healing, Baba’s health never dropped below 60% in each fight, and was usually back at 100% by the time the next mob was faced.  Babaoroody the Enforcer is fun when he does not have to worry about self healing.  It gives him the freedom to use things like rage and mongos more freely.  He can see that it may be worthwhile to start putting IP into Nano Init so he can cast his Rage and Mongos faster.

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

It was also great to have the extra damage from Babaemphee’s attack pet, especially in those unavoidable times when two or mobs are found close together in a mission and have to be fought at the same time.  It might be different in a team mission, however Babaemphee does so little damage comparatively, that there is little trouble keeping the aggro on Babaoroody.    Baba still has the daily mission kill x smugglers in Smuggler’s Den running and he is seriously thinking of bringing Babaemphee with him.  Tireen would be useful, however she is on the same account as Baba, so they will never share a team.  Babaente might be useful if her calms and/or roots will land on the 120ish Mantis crowds that have to be waded through to get to the heart of the dungeon.

In addition to acquiring an Inferior Frenzy Embodiment level 123 for Babaemphee and a Semi Sentient Guardbot level 123 for Babaengy, the was an added bonus of finding a Creation Living Shield of Evernan in one mobs loot.  The shield provides around 140 ACs, some parry skill and 342 health.  It is odd that even though it is a higher quality level than the Solar Guard, it provides less protection and cannot compare to the +100 add all def provided by the Solar Guard, so we suspect Babaemphee will be using the Solar Guard for some time.  There also turned up a few pieces of Miy’s and Rhinoman armor, which Baba let Babaemphee loot as they were too low to do him any good.

Tireen is going to be busy shop fooding most of loot Team Pets and Baba netted recently.  Babaengy and Babaemphee are now planning on heading back to Biomare for some more levels.  They make take a shot as Tri-Plumbo after they level enough (80ish) to equip their QL123 pets, and may even ask Tireen to help out.  They are also starting to think about when they should make a run to Steps of Madness for Neleb’s robes and later COH for even better robes, and to Beacon Warp Baba in so he can farm some phats.  Baba smiled as he watched Team Pets discuss these things with enthusiasm.  He envied them. For FROOBS, level 70-100 is a very good time to be on Ruby-Ka, with several dungeons open at that level offering serious buffing items both for use and selling for profit.





5 Froob Shopping Tips

26 10 2009

Baba's Halloween 09 outfit, click for larger view.One of the greatest disadvantages Froobs face is how they are locked out of the Anarchy Online player shops and the shop searching mechanism. As players advance, there are basically two ways to acquire the best weapons, armor and buffing items. Get them directly by killing the appropriate mob or completing a quest. This is not always possible. This alternative is to buy the needed items from other players. Subscribers can browse player shops and/or search all player shops using the in game GMS search function.

There is a way for determined Froobs to find and buy their needed items. All it takes is a little more effort.

Here are 5 tips to help Froobs find and buy needed items:

1. AO Junkyard and Rogue. These two things combined make a Froob alternative to the GMS.  No, it is not the equivalent, but it can help you find sellers who are ready to sell what you need at the moment.  It involves using the Rogue in-game web browser and the AO Junkyard website. Rogue is a free in-game web browser that minimizes the CPU and memory load involved with running AO and a browser at the same time. It is coded to enable one to use it on top of an open AO window while still having full control of the game.  AO Junkyard lists in real time, all posts to the shopping channels in AO. It lists the actual text of the each selling Shopping Channel post and the name of the player that posted it. It will also tell if the poster is online at the moment.    NOTE: Since the time of writing, Rogue is no longer available, Google Chrome is a lightweight browser alternative to loading up your twinked out and most likely memory hogging regular browser (I am looking at you Mozilla and IE.) (10-25-2010)

2. Auno.org and AO Pricewatch These two web sites can provide valuable background information to help you be able to determine what a reasonable price for any AO item might be. Auno.or is a popular database of all things AO and it can provide helpful price and availability information. The comments under popular items often contain posts about the selling price of items, where they drop or can be obtained originally, and other pertinent information. While the comments can sometimes be way out of date, the more information one has the better one can bargain. AO Pricewatch, keeps a historical record of asking prices pulled from the AO shopping channels, which can help give one an idea of what the ballpark price for an item has been.  NOTE: Pricewatch stopped getting updates over a year ago.  (19-24-2010)

3. Friends List. Once a potential seller of a desired item has been identified, add their name to your toon’s friends list and keep the friends online tab open when online. This will let you spot when they come online so you can send them a direct personal tell immediately to make your offer.

4. Be Prepared to Deal. Have more than enough credits on your toon for the purchase, and make sure there is enough empty space in your immediate inventory to allow the transaction to take place.  Complete your research ahead of time so you will know what is the maximum you are prepared to pay for an item. If the item is unique, make sure ahead of time that you do not have a lower quality version and either get rid of it, or have it in your immediate inventory so you can delete it if required in order to pickup the new unique item. (AO will only allow a player to have 1 of any item marked unique).

5. Trade at OA or BOR Grid. Determine the best place to trade with your intended seller. It is important to do a whois check on the name of your potential seller to learn which faction they belong to. If they are clan, and you are clan, than Old Athens grid is probably the most convenient place to meet. If they are omni or neutral, then Borealis Grid will be the best place to meet. When both sides are omni or neutral, then Borealis Grid may still be the most convenient location to trade due to being reachable by whompa and grid.

When you do send a private tell to your potential seller make it short and to the point.

Example:

Hi  (name of seller), I want to buy your  (name of item) for  (number of credits) credits, meet at (name a grid location) grid?

This tells them what you want to buy, what you are offering to pay, and suggests a place to meet. Remember the other player at this point may be occupied killing mobs or completing a quest. Be patient and be prepared to agree on a future time and place to meet if needed.

Be flexible on where to meet and when. Players are often occupied at the moment, but still motivated to set up a future rendezvous or they may request you come to them.  As long as the alternative place they suggest is relatively safe, you may have to agree in order to get what you need.





140 Rolls By

8 09 2009
Baba at max detail settings, hunting bots in Omni Forrest

Baba at max detail settings, hunting bots in Omni Forrest

Baba was getting a little tired of PW Borgs and thought he would try some leveling off mobs in the wild.  He found a canyon in Southern Foul plains that looked like it had a mix of snakes, Drills, and big cats, at around level 120 which he thought would be tough enough to give some decent experience, yet not be risking reclaim all the time.  Well it turned out that yes he could handle them smoothly individually, but the layout of the canyon was too tight and it was impossible to keep from picking up more adds while kiting single mobs.  He picked up a train of 4 or 5 120 level mobs which he had to run across half the zone to lose.

He then spent some time hunting low level bots for the last piece in the first part of the Alvin/Dodga quest.  He had started this quest back when he was in his 60s, but gave up after collecting 6 of the seven pieces.  That seventh piece was just not to be found by him.  He killed about 90 in one trip which yielded two drops of quest items, but not the item he needed, the scrap of notum.  The next day he killed about 150 bots in a session which yielded 0 quest pieces.  Somebody noticed what he was doing, and could not resist mocking him for still doing this quest at his level.  I guess compared to expansion shoulder pieces, the ones from this quest are pretty wimpy.  Maybe so, Baba just hates too leave things like that unfinished, so every once and a while, he goes out looking for the last quest item.

Strange clump of mobs in river, click for larger view

Strange clump of mobs in river, click for larger view

While traveling around he came across one of those strange clumps of mobs, this time in Athens near a bend in the river.  It must be something in the virtual geometry that causes so many unlike mobs to congregate in one illogical spot.   AgentBaba our agent alt spotted a similar thing near one of the player cities just north of the Rhinoman valley in Newland Dessert.

Speaking of AgentBaba, she leveled up to around 25 out in Newland Dessert, and then returned to the Subway in Borealis to see how far she could level in there.  The  Gripo-Com AKR 1K21rifles recommended by Hahnsoo’s guide worked out extremely well for her.  She was doing damage close to what several true twinks were getting in the Subway.  The Gripo’s are fairly fast and have a very nice crit.

On her arrival to the entrance to the stairs to the deep subway she was challenged by Eumenides, who she was quite able to put away with little fuss or muss.  To her delight, he dropped the best bit of subway loot, the ring of Nucleus Basalis, so she then had no need to join suicide Abmouth teams.  She then spent a day or two leveling up.  With the great damage from the rifle and her evades, she had no trouble with any mob in the subway.  The only one that was a threat were Virgil Aneid and Abmouth, which she did her best to stay away from.

One of the more curious mobs in the subway is a small female is the deep subway named “Redundant Scan”.  During AgentBaba’s extended Subway experience, she must have fought this mob 20-30 times.  Very often “Redundant Scan” will break off from combat when her health gets to about 40% and start running away.   For a ranged toon like AgentBaba, this is no problem, as poor “Redundant Scan” is unable to outrun projectiles.

After she hit level 32, the number of mobs that would give her any experience was reduced to a very small handful.  The two giant spiders, the shades in the Vergil Aeneid section, and the two cyborgs in the room before Virgil were the only ones to give experience after hitting 32.  It was getting boring having to sit around waiting for them to respawn, so AgentBaba decided to quit while she was ahead and was in the process of leaving when she reached the stairs that go up to the rooms with the sand fleas.  At that point she got a join team pop up.  She had been posted on looking for a team the whole time, and gotten 0 invites so far, so she just as she clicked yes, the ugly form of Abmouth filled her view.  A trox doctor that had been teamed with a semi-twink looked to have lost his team-mate to Abmouth, and was now determined to avoid reclaim.

AgentBaba first impulse was to flat out run away, run away, Monte Python style, but decided to try and help out as best she could.  Not only was there Abmouth, but the doc/trox had also picked up a train of several infectors and cyborgs as well.   AgentBaba was surprised that even though she was pouring damage into Abby, neither Abby or any of the adds, paid her any attention.  The doc/trox seemed to be going into that slow motion, death spiral dance, so AgentBaba knew that it was now time for her to split, or she would be next.  She ran for the exits and was quite surprised that she managed to escape.   I have got to note at this point, after taking an Enforcer, Agent and Adventurer through the subway, that the Agent was by far the most effective.  The Enforcer’s non twink weapons were too weak, they lack self healing, and have no evades.

Player City south of PW notum mines, click for full view

Player City south of PW notum mines, click for full view

Baba did go back to Perpetual Wastelands and resumed hunting Borgs there.  He used to be able to expect to grab a level in about an hour there by himself, but ever since he hit around level 135, the experience each Borg gives has taken a nose dive, and it now takes him 2 to 3 hours to get a level at the same spot.  It has become less dangerous.  He can flub a pull and survive pulling 3-4 Borg at a time.  Baba still has his eye on moving up to a Pained Panther from his Panther.  While trying to compare the two, he ran them both through the Auno damage simulator. The simulator asks for the input of your initiatives and your add/def setting.  This nudged Baba to to check his Agg/Def setting at the Unity of the Rose site.  The Agg/Def calculator told Baba that he could set his all the way back to 25% and maintain the same attack speed.  He tried this on his last Borg hunting trip and it did seem to help with fewer Borg crits landing.  This is an easily overlooked benefit of the Panther weapons, and most likely other fast melee weapons.  Once they are in the less than 1.5 seconds range, they enable enforcers to adjust thier Agg/Def settings quite a bit at no loss in damage.





How Edit Fixed Keys in AO

25 08 2009
The well dressed dyna hunter Baba at level 138, click for larger view.

The well dressed Dyna Hunter Baba at level 138, click for larger view.

Baba managed to hit level 138 this past Monday evening. On his way out to Perpetual Wastelands from Newland City, he stopped several times along the way to pick off a few Dynas. The first Dyna was one he has taken down before and has never had trouble with. Tonight it gave him quite a drubbing before Baba’s Panther eventually cut it down to size. While Baba sat healing up afterward, and wondering what went so wrong, he checked his running nanos. He found that he had neglected to cast his absorb nano. Without it, he immediately started taking damage when the fight started. He figured later that the absorb has a very strong effect at the start of a fight when the mob is strongest. By the time the absorb has been used up, the mob has usually been weakened enough that it is no longer needed. He won’t be taking his absorb nano for granted again. The Gird for Punishment nano gives 436 absorb layers.

When Baba arrived at the PW dunes area, he found no one else there, and the Borg looked to be about 90% repopulated. He still had to clear the main dune area and work his way up the ‘Pinch’ towards the Helipad in order to finally level up to 138. After he hit 138, he jumped back in his Yalm and headed south towards the Player City owned by ‘Jacks Violent Crew’ that is situated just south of the Borg’s main mine complex. While passing over the section of road between the mine complex and the military base, he spotted a high level player kiting a rather large number of Borg. A list command indicated that there might be a team in the area, but all he could spot was the single kiter.

HOW TO EDIT FIXED KEYS

After Baba got back to Newland City and after he arranged for Tireen his trader friend to fence the loot, he chatted with Ohtizz our rather new adventurer. Ohtizz was complaining about the HUD interface not allowing the re-assignment of what it identifies as “FixedKeys” This puzzled Baba, because he has his Brawl key re-assigned from the default. He went back and studied his config files and found that he had made some custom edits to his Login.cfg file that re-assigned the Brawl key. The Login.cfg file lists all the HUD actions and the corresponding hot keys identified by ASCII character decimal number. Fast attack for Baba is listed in this file as KEY_BUTTON_FASTA 87 which Baba has re-assigned to 87, the hex EBCDIC code for the letter ‘g’. Baba uses this handy table that can be found here to find the appropriate hex code for any key .  The Login.cfg file is found in your Prefs directory. Be sure to make a back up copy of the file before you start editing it, just in case you hose it up somehow.  Baba has his fast attack and brawl keys re-assigned to be close to the other keys he uses.

While talking to Ohtizz, Baba also passed on another tip to the newbie. The social tab in the HUD can be used as a sort of extra backpack. Baba showed him how it can be used to free up space in your open inventory for more loot collection. Items that need to be in your inventory to use, like hacked boosted grafts, special rings, etc. will also activate from a hot bar key if placed in the social tab. The only limitation/consideration is whether it is something that shows up if you have settings that cause social tab items to display. This does not apply to rings, but does to back items and armor items.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba spent some time doing research on the net concerning the Pained Panther weapon. This two handed edged weapon is the next step up from his current Panther axe. He was happy to see that he will be able to equip one quite easily. His fast attack, brawl, and dimach skills meet the requirements, while he will need a 131 wrangle plus a few other buffs to meet the 2 hand edged requirement of 1001. He had been around level 90 when he purchased his Panther. The Panther and the Pained Panther drop off of mobs in the Crypt of Home dungeon.

The Crypt of Home is one of Rubi-Ka’s stranger dungeons. Everything about it is a bit odd. First of all to enter it requires two or more people acting together to throw two switches at different places. So unlike the Subway, Foreman’s or even the Temple of the Three Winds, a solo player can’t just simply waltz in and hope to pick up a team once inside. The few times we have been to the exterior, it has been deserted, it is not a gathering place like the other 3 dungeons. The mobs and bosses are said to be in the 90 to 110 range, however, players over 110 cannot enter via the entrance. Players above 110 can be warped in by Engineers. Another odd bit about this place is that almost all the boss loot is free from being NO DROP. Several pieces are Unique so that a player can only have one in possession at any time. In addition to the Panther line, the Cenobite Shadows also drop 3 other prized weapons, the Blackbird line of sub-machine guns, the Howlet line of two hand blunt weapons, and Chiropteras, one hand edged weapons. These are very popular weapons which are amost always in demand.





Baba Breaks 136 at PW Dunes

29 07 2009
Start of Babas Tuesday Borg hunt, click for larger image.

Start of Baba's Tuesday Borg hunt, click for larger image.

Baba continued his hunting trip to Perpetual Wastelands for Borg that he started the day before. For the duration of this trip, he camped out there in the dunes, rather than commute back and forth from Newland City. When he approached the main dune area, he found it about 2/3 populated. This was the best he had found it recently. As far as PW Borg dunes is concerned, there is no shortage of players, as the Borg population is frequently culled by hunters like himself.

Baba is motivated to level up to 150 at which point he will be eligible to join in Froob Title 5 group activities. Soon Baba had cleaned out the main large dune and he had to head south to the small hilly section in the pinched area between the Helipad, the acid lake and the cliff wall. Getting to the point where his standard Borg kite attack is second nature, Baba focused on adding another special, the Library of Foul Language taunts. These not only taunt the enemy, but do a small amount of radiation damage as well. With a fairly quick cool down of 6 or so seconds, it can be repeated several times during each kite. A QL 140 Library does 35 radiation damage, so hitting a Borg four times in a kite, nets an additional 140 damage. No where near a crit, but Baba is not going to pass by anything that brings Borg down faster. Also just in the last few levels, the increases to his basic skills and speed stats, he has been able to start using Fast Attack and Brawl 2 to 3 times per Borg. For the longest time the cool downs for these were so long that Baba rarely got to use them more than once per fight.

Main Dune cleared, time to start south, click for larger view.

Main Dune cleared, time to start south, click for larger view.

With his loot bags full, Baba took to the skies in his Yalmaha, and headed due south to the nearest player city’s whompa. As he was passing over the mountain that sits between the Omni Mines and the main Borg base, he spotted a group of players standing around on the mountain top. He put his Yalmaha into hover and looked closer. There were about 5 players standing or sitting at the south east edge of the mountain top, looking down at the strip of road that runs between the Borg base and the Omni Mines. Down on the road he saw the 6th member of the team, an NT, that was kiting Borg.

It was one of those ‘why didn’t I think of that moments.’ If he had been up on the mountain top, safe and secure, he would have not gotten wiped like he did the last time he was on the ground here with a kiting team from his guild. He had been too close to the action, and sent back to reclaim when several Borg took an interest in him.

Baba dings 136 at PW Dunes, click for larger view

Baba dings 136 at PW Dunes, click for larger view

He proceeded on to Newland City, where he needed to sort through tonight’s loot take. Unlike the night before, when he had only gotten a handful of Miy’s armor pieces, tonight he had not only picked up many Miy’s pieces, but it also seemed to be “special guns” night in the loot table of his Borg. He sorted the guns out, but left them for identification at another time. He was more interested in cataloging his new Miy’s armor items, and since he had also just leveled, to look for pieces he could wear. It turned out that most of the Miy’s items dropped tonight were much higher than what he can equip now. He got several 200+ pieces, which he does not recall ever looting items that high before. He filled up a backpack with the new Miy’s pieces.

He placed that in his bank, and later after portioning out his level 136 IP points, he got out all his Miy’s armor bags and went through them looking for items he could now equip. This last level pushed up several of his stats enough that he could now equip a new Miy’s armor legs, arms and boots. The QL 111 carbonum armor arms that he removed were the last pieces of his former all carb armor set that he has worn since around level 90. Roughly 40 levels out of one set of Carb armor, goes to show what great armor the Carb is. It really is great for froob Enforcers as it buffs NCU and nano in addition to providing good AC protection. The Miy’s helps less with the NCU, but adds Health Points. At lower levels Enforcers are struggling with nano, but by the time they level up to where Baba is now, 130-140, nano is more plentiful as long as nano pool has been increased along the way consistently.

Babas New Miys armor that retired his QL 111 Carb, click for Auno.org equipment page.

Baba's New Miy's armor that retired his QL 111 Carb, click for Auno.org equipment page.

The new Miy’s pieces have both improved his stats and his AC protection. Comparing his previous armor set up with the new one, here are some of the highlights:

* Projectile AC +5%
* Melee AC +3%
* Energy AC +7%
* Chemical AC +18%
* Radiation AC +29%
* Cold AC +4%
* Poison AC +18%
* Fire AC +4%

The Radiation should help with some of the Borg guns that do radiation damage. Baba has also noticed some Borg doing poison damage, but he has never looked at the logs in detail to try and figure out the weapon used, he has just noticed poison damage showing up in the combat log window.

His abilities stay about the same, but, max health went up 19%. The only downside is he has 39 less max nano, although NCU remained unchanged.

While writing this, we relaxed to the “Open Plains” theme, which some of you will recognize as the AO in game music that plays while out in the wilderness areas like Wartorn valley.  It reminds me of one of Baba’s first encounters with the Wartorn Valley at level 29 or so.  With no Yalmaha yet, he had pulled a mission in the far upper right hand corner of the WV map.  It was night and he was way out in that desolate stretch of road on foot, just past the player cities on the other side of the mountain ridge that surrounds the plain where Old Athens sits when he first heard this music.  It was calming and yet did little to quell his fears of the many dark red mobs that he had to take detours around   It was a long night, but he did eventually make it back to Old Athens in one piece.

You can listen to this piece and the rest of the AO in game music at AO Stratics here, or download all the tracks at Soundspace, by clicking on Skydrive.  Both sites give some interesting background on the music, including a description of how it is dynamically generated in the game from numerous short clips.  That explains why it is never exactly the same.

Baba 136 at Borg Dunes

Baba continued his hunting trip to Perpetual Wastelands for Borg that he started the day before.  For the duration of this trip, he camped out there in the dunes, rather than commute back and forth from Newland City.  When he approached the main dune area, he found it about 2/3 populated.  This was the best he had found it recently.  As far as PW Borg dunes is concerned, there is no shortage of players, as the Borg population is frequently culled by hunters like himself.

Baba is motivated to level up to 150 at which point he will be eligible to join in Froob Title 5 group activities.  Soon Baba had cleaned out the main large dune and he had to head south to the small hilly section in the pinched area between the Helipad, the acid lake and the cliff wall.   Getting to the point where his standard Borg kite attack is second nature, Baba focused on adding another special, the Library of Foul Language taunts.  These not only taunt the enemy, but do a small amount of radiation damage as well.  With a fairly quick cool down of 6 or so seconds, it can be repeated several times during each kite.  A QL 140 Library does 35 radiation damage, so hitting a Borg four times in a kite, nets an additional 140 damage. No where near a crit, but Baba is not going to pass by anything that brings Borg down faster.  Also just in the last few levels, the increases to his basic skills and speed stats, he has been able to start using Fast Attack and Brawl 2 to 3 times per Borg.  For the longest time the cool downs for these were so long that Baba rarely got to use them more than once per fight.

With his loot bags full, Baba took to the skies in his Yalmaha, and headed due south to the nearest player city’s whompa.  As he was passing over the mountain that sits between the Omni Mines and the main Borg base, he spotted a group of players standing around on the mountain top.  He put his Yalmaha into hover and looked closer.  There were about 5 players standing or sitting at the south east edge of the mountain top, looking down at the strip of road that runs between the Borg base and the Omni Mines.  Down on the road he saw the 6th member of the team, an NT, that was kiting Borg.

It was one of those ‘why didn’t I think of that moments.’  If he had been up on the mountain top, safe and secure, he would have not gotten wiped like he did the last time he was on the ground here with a kiting team from his guild.  He had been too close to the action, and sent back to reclaim when several Borg took an interest in him.

He proceeded on to Newland City, where he needed to sort through tonight’s loot take.  Unlike the night before, when he had only gotten a handful of Miy’s armor pieces, tonight he had not only picked up many Miy’s pieces, but it also seemed to be “special guns” night in the loot table of his Borg.  He sorted the guns out, but left them for identification at another time.  He was more interested in cataloging his new Miy’s armor items, and since he had also just leveled, to look for pieces he could wear.  It turned out that most of the Miy’s items dropped tonight were much higher than what he can equip now.  He got several 200+ pieces, which he does not recall ever looting items that high before.  He filled up a backpack with the new Miy’s pieces.

He placed that in his bank, and later after portioning out his level 136 IP points, he got out all his Miy’s armor bags and went through them looking for items he could now equip.  This last level pushed up several of his stats enough that he could now equip a new Miy’s armor legs, arms and boots.  The QL 111 carbonum armor arms that he removed were the last pieces of his former all carb armor set that he has worn since around level 90.  Roughly 40 levels out of one set of Carb armor, goes to show what great armor the Carb is.  It really is great for froob Enforcers as it buffs NCU and nano in addition to providing good AC protection.  The Miy’s helps less with the NCU, but adds Health Points. At lower levels Enforcers are struggling with nano, but by the time they level up to where Baba is now, 130-140, nano is more plentiful as long as nano pool has been increased along the way consistently.

The new Miy’s pieces have both improved his stats and his AC protection.  Comparing his previous armor set up with the new one,  here are some of the highlights:

  • Projectile AC +5%
  • Melee AC +3%
  • Energy AC +7%
  • Chemical AC +18%
  • Radiation AC +29%
  • Cold AC +4%
  • Poison AC +18%
  • Fire AC +4%

The Radiation should help with some of the Borg guns that do radiation damage. Baba has also noticed some Borg doing poison damage, but he has never looked at the logs in detail to try and figure out the weapon used, he has just noticed poison damage showing up in the combat log window.

His abilities stay about the same, but, max health went up 19%.  The only downside is he has 39 less max nano, although NCU remained unchanged.

old
http://auno.org/ao/equip.php?saveid=139143

new
http://auno.org/ao/equip.php?saveid=140417

http://ao.stratics.com/content/ingame_music/music.php