Working on 138

18 08 2009
Mr. Baba. Click for larger View

Mr. Baba. Click for larger View

Baba spent some time recently studying his stats and the requirements to equip a Pained Panther. He has been thinking of pursuing going to the Crypt of Home, so he thought he should get familiar with who drops what there as well. He is within fairly easy range of equipping a Pained Panther without being over equipped now. To stay out of OE he would need to have Skill of Viking running. To equip it all he needs is 131 wrangle, his skill of Viking, and Rhinoman Leather jacket, the combination of which will bring his 2 hand Edged skill up to the required 1001.

It was time again to fence loot, so Baba met up with Babaente an NT to transfer the loot bags to Tireen, a trader. Tireen dutifully went to the Newland City traders shop and proceeded to feed the loot to the terminal. While there a passing player noticed and commented on her Solar Powered Backpack. Then Tireen split the proceedings with Baba and Babaente.

Once Baba had his bags back, it was time to head out to Perpetual Wastelands again. On the way across PW from Mort, he swerved North just past the two level 105 Cyborg dynas to scout out the area north of there which he had never really looked at. There were quite a few 140+ mantise type mobs with a few lower level ones at around 120-130. He did not find what he was looking for. He had heard some players refer to hunting scorpiods in PW, but so far he has not located any scorpiods in PW. From an area just east of the Mantis hive he proceeded east towards the Main Borg base. Before he got there he found a lone Cyborg Colonel way out in the middle of no where. Baba figured he must have been trained there, away from the small base that is north of the base with the Helipad.

Stranded Colonel in the middle of PW, Click for larger view.

Stranded Colonel in the middle of PW, Click for larger view.

When Baba arrived at the PW dunes site, he touched down and buffed up. He did a quick face palm when he realized he had not brought an experience boost stim. He still has some left over from the anniversary celebration, but they were in his bank. Without the extra experience, it was doubtful he will hit 138 tonight.

He went to work on the Borg on the main dune. Now that they are less of a threat, and give less experience, he does not have to try hard to avoid pulling several. He can handle two or three rather safely now. Tonight he was experimenting with some added alpha attacks. He moved the ring of eternal darkness and the weeping flesh ring to his social tab, so he could place hot buttons for them on his hot bars. The added damage from the weeping flesh was welcome and worth the effort. The Eternal darkness was somewhat flaky. The first few times it worked great, but then after a while it would lock up and not return when it should have. Baba had to go back and see if something else he was casting is conflicting with it.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

By this time it was getting late and Baba was starting to think about logging off. By now he had cleared the main dune section and moved down to the ‘pinch’ section. The ‘pinch’ is where section of small dunes between the Helipad and the large dunes. Along with being a great place to level, like many popular leveling spots or dungeons, Perpetual Wastelands also attracts it’s share of undesirables. One of them showed up next and trained practically all the Borg in the North East sector of PW on to Baba.

Baba had been there for about a quarter of an hour taking Borg down in ones and twos when he notices something odd in the distance. Back on the main dune he could make out what looked like a bunch of Borg all standing still together in a clump. A few minutes later he noticed it was moving towards him. It turned out to be a level 126 NT using their yalm to aggro Borg on the ground and collect them into one huge kite. The NT trained the Borg on to Baba, so Baba had no choice but to make a run for it north. Once he had left the main dunes behind, the NT pulled the kite/train back to the dunes section. After Baba was sure he was safe he jumped into his yalm and flew back. Back at the Dunes he watched as the NT flew around the entire North east corner of PW collecting more and more Borg in his kite until he had collected just about every Borg there.

Once all the Borg were in the kite the NT dropped out of his yalm and started running circles on the Helipad while nuking them standard NT kite style.

It is a petition-able offense to deliberately train a group of monsters on you. This evening Baba was too tired and just did not feel like staying up another 45 to 90 minutes that it sometimes takes to get any action from a petition. If there is one consistent criticism we have of AO, it is that reporting harassment is a huge hassle in it self. One has to read the help file on the obscure petition command, then create the petition, and then respond to the auto followups and then wait 45 minutes to an hour for a ARK to show up. After that it could be a while the ARK can make a decision or find someone who can take whatever action it is that needs to be taken. It was late and Baba had been thinking of logging off just before this whole scene erupted. He had managed to fill several bags with loot that included a number of great Miy’s armor pieces and he had managed to bring his experience bar to about 70%. He decided to log off while looking forward to more closely inspecting the new Miy’s pieces soon.

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See Babaente’s Kiting List

7 07 2009

Just a quick announcement that Babaente, our Froob Nanotechnitian, has compiled a list of her favorite kiting spots on Rubi-Ka.  See the link above in the navigation bar to “NT Kiting Spots on Rubi-Ka.”  It covers mobs level 25 up to level 85 and Babaente promises to update it with higher level spots as she levels up.





Claw Camp, the NT Magnet

6 07 2009

Our level 72 NT returned to Claw Camp in Pleasant Meadows again on the last day of the long 2009 July 4th weekend. Tireen, our 72 Trader came along to make a two person team.

One of Babaentes successful kites at Claw Camp.

One of Babaente's successful kites at Claw Camp.

First Tireen scouted the area in her Yalm for Slayer Droids.  While the camp has been known to have up to six Slayer Droids arranged in guard duty around the perimeter, tonight there was only one, and it was situated about a 100 meters to the south east.  It was far enough away that Babaente could safely run around the outside of the camps fence and not get close enough to pull aggro from the Droid.

Babaente’s pre-kite buff was her usual, with the addition of also popping one of the 8th Anniversary experience boosting items.  Since Babaente had leveled there recently just before the lag canceled visit, her run speed is getting better, so that combined with Playful Cub and Terrain Knowledge, she found she can now comfortably out run the Claws far enough so she can stop to cast securely.

Babaente was greatly relieved as she pulled the new kite out from the camp and to the area next to the small hill to see that lag was not present.  She did experience a re-occurrence of something that seems to be happening fairly often now.  If she gets too far ahead of the Claws, or does not nuke them often enough, some of the kite break off and leave the kite.  This causes problems because although the Claws that break off from the kite start walking back towards the camp, they do it so slowly, that it becomes difficult to avoid them while circling the kite.  Get to close and they may attack and cause serious damage.

Tireen watches Claws leave after sending Babaente to reclaim mainly due to lag the previous day.

The previous day under bad lag conditions, Tireen watches Claws leave after sending Babaente to reclaim.

She was able to manage the few who did break off, by arching the kite wide and bringing it around behind them so as to re-gain aggro by having a nuke go off in the kite when the kite was next to them.  This stills leaves a minor problem because the returning Claws will not drop when the rest of the kite does.  As a result, Babaente missed out on a nice piece of loot.  Even though she managed to bring down the errant 3 Claws fairly soon after the rest of the kite dropped, the corpses from those that dropped first started vanishing before Babaente could get to them.

In one particularly galling case, she opened one corpse to find an Instruction disk for Enfraam’s Major Fortification, an NT nano that usually costs a bit, but her inventory was full so she could not pick it up.  By the time she transfered an item from her inventor to a backpack, the disk and corpse vanished.

It has been quite a few levels since she equipped her current AOE nuke “Limited Shrapnel Spray” and it is really starting to show.  Babaente tried modifying the frequency that she nukes her kites there.  It had been taking her 7 to 8 minutes from start to finish there.  This was at a rate of casting her AOE nuke after every 6 running steps while in Playful Cub form. The seemed to work well in regards to managing nano, as her nano level would rarely drop below 75% at this rate where clearly her buffed nano delta was working well.  When she increased her rate to nuking once every 5 steps, the kite did go faster, ending in about 5 minutes, but the increased nano use rate brought her nano down to around 10%.  When this happened she had to do a quick F1 toggle to target herself, and activate a nano stim, and then toggle F1 back to a Claw so as to resume nuking.  This brought her nano level back up past 50% and allowed her to finish the kite.

Babaente is a bit dejected that it seems it will be another 8 or so levels before she will have increased her Mater Creation enough to equip the next step up in AOE nukes.

Babaente was able to get 3-5 more good kites in before here Playful Cub hacked boosted graft timed out.  During that time, Tireen dinged, and Babaente was at about 95% towards a level.  Babaente still felt fresh, and went ahead and recast Playful Cub when it ran out.  She was just about to go pull another kite, when she noticed that another kite team had shown up and was currently kiting most of the camp.

Babaente retired to sit at the top of the hill and observed the new team for a while.  There were two high level MP’s and an NT at about Babaente’s level.  With various buffs and healing from the 2 MP’s the NT was able to dispense with most of the running.  Babaente decided that the best use of her limited remaining time for this session would be for her and Tireen to return to the outpost to save their experience and allocate out their new IP points.





Claw Camp times

5 07 2009
Refraction

Refraction

It was all timing.  First a title 3 Trader, Tireen popped out of suspended animation to sit on top of the small hill overlooking Claw Camp in Pleasant Meadows.  She equipped her Yalm and did a quick scout flight of the surrounding area for the bane of kite parties, the Slayer Droids.  She found none, so the server had not been reset since someone had trained the somewhat dim Slayer Droids to the middle of nowhere.  Her duty done, she waited for the title 3 NT Babaente to pop in.

Babaente, as soon as she materialized out of suspended animation, went through the steps to team Tireen and herself.  This done she proceeded to buff up, while, Tireen popped off one of the 8th Anniversary experience buffs, and then re-equipped her Yalmaha and positioned her self 50 or so meters above the batch of dead tree trunks next to the hill where Babaente would be leading her kites to.

blob

blob

After Babaente completed getting her usual set of buffs running, she activated one of the experience buffs just as Tireen had.  Glancing at her NCU panel before closing it to clear her HUD, it was fuller than normal, thanks to the experience buff and an Fixer run speed buff some generous soul had ninja’ed her with as she had been sitting outside the Newland City Advanced Shop.

The extra pressure of having to ‘make the best’ of these timed buffs added more butterflies than usual to her just before the kite starts nerves. The Claws were rather spread out with many outside the camp, making it hard to collect a bunch at a time, so she settled for just two at first, but she quickly found that with the wonderful amount of extra run speed from the Fixer buff, that she could lead the Claws around with impunity as she wished, so she casually routed them around the camp to pick up a good sized kite eventually.

Petals

Petals

She then lead it over to the tree log area and had fun with the wonderfully abundant run speed.  She had ample time to stop and cast more frequently than she had ever had before, so she took advantage of this.  This brought the kite down much faster with her casting AOE nukes about twice as often as without outside buffs. By the time at least half the kite had dropped, her HUD flashed the always welcome ‘new level’ icon. It was just after that that trouble reared it’s head.

Her Nano bar was hovering at around 40%.  In her usual set up, her rate of kiting and nano use (from nukes) rarely put her nano bar lower than 75%.

While she was able to continue at the faster rate, and she completed the kite, she had a rather flummoxing experience as soon as she finished looting the kite’s corpses.  When she sat down to use a nano kit to start recharging her nano, it would not work, giving her a message that she could not be in combat to use the kit.  This was crazy as she was not in combat, but she noticed that her combat logged still showed new lines of “attacked by xx Claw etc.” scrolling up, yet no Claws were near her.

At first she thought maybe one of the other minor outside buffs she had picked up in the city were locking the skills required to use the nano kit, but a frantic inspection of all her running outside buffs, yielded nothing untoward.

So here she was, frustrated and disappointed. With a sinking feeling she watched her NCU panel show the Fixer run speed buff running down while it seemed to take forever for her Humidity Extractor buffed nano delta to recharge her nano to where she could start another kite.

Onus

Onus

She should have been kiting like crazy now, and leveling herself and Tireen up like mad, She was just about to log off and write it all off to some kind of weird server problem, when Bitbomber (lvl 29 NanoTechnician, male, clan, J’avais envie) ran up in Playful Cub form and asked if Babaente was kiting the camp.  Babaente told the fellow NT  that she had been, but that she was having some problems, and could not continue, so she encouraged the Bitbomber to go ahead and start kiting the camp. After several more exchanges so everyone was clear it was OK for the new-comers (several other players in the NT’s team had arrived one by one) to ‘play through’ and take over the field, as Babaente was finished there for now.

So Babaente retired to the hill near by, while the new team went about kiting the camp.  Babaente noticed that her combat log was still showing the new NT’s mobs as attacking her, so she could still not recharge her nano.  She eventually moved to the opposite side of the hill where the server finally figured out she and the other NT were two separate toons, and the ‘attacked by x Claw’ lines stopped appearing in her log.  Rather than run out her excellent run speed buff just sitting there, she decided to log off and return some time later and hopefully when the camp was free again.

Later she reviewed the log to find:

Other hit by nano
Claw-C27 Outlaw was attacked with nanobots from Bitbomber
 for 185 points of projectile damage.
Attacked by Claw-C27 Outlaw!

Babaente is wondering if these Claws aggro every player in sight when anyone attacks them.  It has to be that or some sort of weird server or lag problem that was causing the system to not recognize that she was out of combat and should have been allowed to use her nano kits.

Babaente returned the following evening determined to get some leveling out of her Fixer Run Speed Buff, but fate said it was just not in the cards.  The lag demon was out and about Pleasant Meadows and Babaente got wiped twice in a row before she decided to stop trying.  Both times her HUD showed her well ahead of the kite, when suddenly, with no warning, her scrolling combat log went dark red with “Claw hit you for xxx damage” lines and the reclaim white out took over her HUD.  After the second time she resigned herself to spending the rest of that evening allocating out her IP points gained when she dinged 72 the previous day.





Claw Camp, Pleasant Meadows, Classic Kiting Spot

23 06 2009
Claw Camp, Pleasant Meadows kiting spot with level 80 Claws, click for larger view.

Claw Camp, Pleasant Meadows kiting spot with level 80 Claws, click for larger view.

Almost every up and coming Nano-Technician hears about Claw Camp as one of “the” must do kiting spots on Rubi-Ka.  The average Claw level of 80 places them as a major next step up after graduating from the mutant mining camps in south west and north west Lush Fields.  The jump from 50-ish to 80 is big enough that most NTs will need to level up some or get outside buffs in order kite at Claw Camp.  This is not meant to be an ultimate guide to kiting or to Claw Camp in particular.  It is meant to simply describing how one NT experiences it.

Last night Babaente popped in after re-animating from suspended animation to find herself sitting on the small hill overlooking the south west Claw Camp in Pleasant Meadows.  The weather was clear, and there were no other players in sight, plus there were no Slayer Droids to be seen.  She put in a telecommunication to Tireen who eventually showed up in her Yalmaha.  Tireen parked her Yalm a few hundred meters up directly over one of the large tree logs that are scattered next to the hill side.

This provides Babaente with a visual aid on the mini-map so she can circle her kites around Tireen’s location, therefore insuring she gets experience via proximity and being teamed with Babaente.  Babaente next got out her tool box of hacked boosted grafts, activating Hasty Augmentation for added damage, Glowing Retribution for protection, and Playful Cub for 100 run speed and +7 damage. Lastly she cast her regular NT buffs like Humidity Extractor, and lastly her Terrain Knowledge for +40 more run speed.

Slayer Droids protect Claw Camp during an previous visit, click for larger view.

Slayer Droids protect Claw Camp during an previous visit, click for larger view.

After this ritual is complete, it was time to grab her first kite of the day.  She approached the camp, and tabbed through the various claws looking for the one with the highest level.  Once it was selected, she cast a Mass Claw eyes, which aggros every Claw within range, and it is time to start running in the opposite direction.  She led the 8 or so Claws towards the small hill, veering to the left at the base in order then start circling the various dead tree logs and tree stumps that litter that area.  These are useful at the beginning of the kite to slow down and encumber the kite when it is most dangerous.  The Claws have a pretty good melee range, so it is important to not let them get to close.

So far, there had been no lag, and soon the most treacherous part of the kite has past, the beginning when the hunter is trying to wear down the mobs health to at least 50%.  The slightest trip up or stumble in this phase can quickly lead to death or loosing 50-75% of the hunters health as the result of coming too close to several Claws.  Once the mobs are at 50% or below, the kiter can relax somewhat, and start to tighten the circle as the weakest Claws start to trail behind the stronger ones.

With the first two kites behind her, she felt the tension in her shoulders dissolve. Usually in the first kite or two, if lag is going to bite, it will happen then.  The combination of her base run speed skill of 365, plus 100 from a Hacked Boosted Graft Playful Cub and 40 from Terrain Knowledge for a total of 505 run speed, gave her just enough speed to stay out of melee range of these level 80+ Claws.

Starting to get a feel for the overall speed and how the Claws give chase, she continued to pull kites, now putting more effort into setting up the initial pull in order to get as many Claws as possible in the kite. She used the layout of the camp to do this.  Since it is circled by a low fence she found the most productive way to collect a large batch was to start outside the wall at the back of the camp.  From there she would tab through the Claws to pick out the one with the darkest red target highlighting.

With the strongest Claw targeted she would cast a group area of effect blind/taunt nano and start leading the aggro-ed mobs around the perimeter of the camp towards the entrance.  While doing this she would time casting area of effect nukes so they exploded when the kite was passing close to mobs not yet in the kite, hoping to aggro them as well.  By the time she led the kite out the entrance/exit, she would be heading south west for the base of the small hill.

When ever she was able to pull 10 or more Claws (i.e. most of the camp) the kite would be a bit more demanding and technical, requiring more attention to keeping it together.  She found the often when leading a group of 10 or more over an obstacle like a tree or tree log, several could get their pathing confused and they would sometimes drop out of the case.  These then became a danger, that she needed to take special care to not come to close to them before leading the kite by them and popping another AOE nuke to get their aggro again.

Claws appear to be somewhat social to the extent that when leading a bunch of aggro-ed Claws in a kite, a stay lone Claw will attack if the kiter passes too close to them.  The fact that you have aggro from a group of them is enough motivation for them to put the kiter on their hate list.

When the satisfying end of each kite rolls around, Babaente enjoys clicking on each corpse to inspect them for loot. after a full 60 minutes (the duration of a single Playful Cub cast) and roughly 10 to 12 successful kites, Babaente had several backpacks of monster parts and assorted shop food.  While the shop food is not as plentiful as what was typical in Biomare, the monster parts represent a healthy flow of credits after conversion to plasma.

With a just a few minutes left on her Playful Cub, she decided to retire to sit on the hillside to think a bit about her experience here as she waited for the nano to time out.  Although the Claws gave pretty good experience, they also have a fair amount of health.  Babaente’s nukes are too weak at this point to bring down the kites fast enough to satisfy power levelers.  It takes her 5-6 minutes or more per kite now.

She has been having such tunnel vision while concentrating on her kites, she had forgotten about Tireen hovering a few hundred meters above.  When she asked Tireen to check her experience, she said “it looks like my experience bar hardly budged.”  After Tireen inspected her stats more closely, it became clear that she had leveled to 72 during this time, so she clearly had some work to do soon in allocating out IP points.

Babaente had gone from having about 1 quarter of her experience bar full to around 95%.  She is looking forward to returning for another round and hopefully pick up another level.





Hotkey Bar Basics

22 06 2009
Single Hotkey Bar, replaces 3 previous hotkey bars, click to view larger image.

Single Hotkey Bar, replaces 3 previous hotkey bars, click to view larger image.

All the nifty attacks and buffs can be mostly useless if you can not access them quickly and efficiently, especially if you are in combat and don’t have time to dig through several layers of menus to find them.  In the Anarchy Online world, Babaoroody and his friends Babaente and Tireen, solve this problem with something called Hotkey Bars which appear in the standard AO heads up display that is super-imposed on the view of the person.

The really powerful aspect of hotkey bars is that when a bar is active, the individual items in the bar are activated by the 1-0 keys. There can be up to 10 hot bars on the viewing area, however this can be problematic for two reasons.  The first is the amount of screen real estate they take up. One bar can be tucked to a side or top or bottom. More than one bar starts eating quickly into the remaining viewing area and can make some activities, like kiting which require a wide area view, very difficult.  The second hang up is with multiple hot bars is it introduces another set of key commands in order to switch between active bars.

The hotkey bar settings can be found in the F10, Preferences, GUI, Misc menu.  There is a sliding scale to select the number of hotkey bars to display from 1 to 10.

One other option that is very useful on this screen is the “Lock hotkey bars” toggle.  When it is engaged the hotkey bars cannot be moved from their location on the screen. This prevents accidentally dragging them out of position.  Toggle this off of course when you want to re-arrange things.

There are only 2 commands to learn in order to master hotkey bars:

  • Shift + 1-0
    Shift + any number from 1 to 0, causes the corresponding hotkey to be activated on the active bar.  The active bar is indicated by a light block showing in the small rectangle next to the hotkey bar number.
  • Alt + 1-0
    Alt + any number from 1 to 0, causes the focus to switch to a particular hotkey bar. The active hotkey bar is always indicated by the small rectangle to the left of the bar number being illuminated.  When a bar have been selected using Alt + the bar’s number, then pressing keys 1-0 will activate that bars hot-keys.

Of course, left clicking with the mouse will activate any hotkey on any hot-bar, regardless of which bar has focus.

Right clicking on the hotkey bar number will cause the bar to toggle between vertical and horizontal alignment.  When the options menu “lock hotkey bars” is toggled to off, hotkey bars can be moved and placed just about anywhere on the screen.

Hotkeys can be assigned to:

  • nanos, special attacks, and to use items like first aid kits
  • emotes
  • chat macros which combine emotes and frequently used chat saying
  • macros to display specific custom help screens
  • macros for frequently used commands like /follow

There are two ways to create hotkey items:

  • drag and drop a nano icon from the programs window
  • from the command line.
    Example, at the command line type /macro greeting /greet.  After hitting the enter key, a small button will appear with “greeting” in it.
Visit Anarchy Online Arcanum hosted by aodevs.com for one of the most informative and attractive guides to many things AO.

Visit Anarchy Online Arcanum hosted by aodevs.com for one of the most informative and attractive guides to many things AO.

For a more complete run down of macros and custom help files, visit the Anarchy Online Arcanum hosted by Aodevs.com.

This site is a real jewel of AO information covering a broad range of topics in a well organized, attractive design that is also easy to use.  Here are links to the sections relevant to this posts topic:

When a character starts out in Rubi-Ka, they often fill up one or two rows of a hot bar, and then start additional hot bars, so that  more items are visible on the screen. Many players find that once they get experienced and can remember most of their nanos, commands and other hotkey actions, that they no longer need to have more than one or two bars visible.

Triple Hotkey Bars as used by level 71 NT, click for larger view

Triple Hotkey Bars as used by level 71 NT, click for larger view

Babaente having reached level 71, decided to take stock of her growing hot bar collection and to pare it down a bit.  She had 3 hot bars on screen holding around 50 unique nanos, commands, emotes and other macros.  She had been using this set ever since starting on her last token mission run to get 250 tokens and she knew that she rarely used more than 2 bars during the same relative period of time.

With this in mind she figured she could put all of the items in one hot bar and could manage it using the hot bar command Shift + number of the layer desired, to switch between layers.  She spent a little while moving the items to different layers on one bar.

Babaoroody has used a HUD set up with only one or two hotkey bars before.  When Babaente checked with him for his tips, he told her that it would be up to her to get used to using the Shift + number command to switch hotkey bar layers. WTB (AO shopping channel shorthand for Want To Buy) a single key method for selecting the active hotkey bar layer.  WTB also for a single key method for switching  between two or more hotkey bars.  While the commands are simple enough to learn and remember, they take two hands to execute.  Issuing these commands with one hand IS possible, and certainly would help maintain flow much better then having to free up both hands to utilize more than one hotkey bar. Try holding the left shift key and any number 1-0.  It appears fairly easy with numbers 1-5, but 5-0 look like quite a stretch, literally.

The new set up uses 8 layers with 2 layers still empty.

  1. Layer 1 is for Missions
    • Enveloping Darkness (single blind/debuff)
    • Greater Toxic Field (single nuke)
    • Phosphor Torch (single fire nuke)
    • Mass Claw Eyes (group blind/debuff)
    • Limited Shrapnel Spray (AOE nuke)
    • First Aid
    • Treatment Lab
    • Nano Kit
    • Nano Recharger
    • Follow macro
  2. Layer 2 is for Primary Buffs
    • Crunch code Sieve
    • Enhance Nano Communications
    • Humidity Extractor
    • Enfram’s Superior Fortification
    • Treatment Expertise
    • Regeneration health delta
    • First Aid Expertise
    • Terrain Knowledge
    • Quickness
    • Weapon Augmentation
  3. Layer 3 is for Secondary Buffs
    • Computer Expertise
    • Agility Boost
    • Intelligence Boost
    • Psychic Boost
    • Sense Boost
    • Space Time Boost
    • Stamina Boost
    • Strength Boost
    • Mat Met Expertise
    • Matter Create Expertise
  4. Layer 4 is for Kiting
    • Furious Assault (single long cast nuke)
    • Greater Toxic Field (single nuke)
    • Phosphor Torch (fire single nuke)
    • Mass Claw Eyes (group blind/debuff)
    • Limited Shrapnel Spray (AOE nuke)
    • First Aid
    • Project Calm
    • Notem Splice (nano HOT)
    • Weak Gravity Pull
    • Enmity (taunt)
  5. Layer 5 is for Assorted Buffs
    • Breaking and Entering Expertise
    • Pistol Expertise
  6. Layer 6 is for Emotes, Chat, and Help
    • Macro to Beg for Iron Circle, GSF etc.
    • FBLOCK emote
    • PULP emote
    • GREET emote
    • BALLET emote
    • Macro to shout for help in Team channel
    • Macro to display own custom help screen directory
    • Macro to display additional emotes and chat commands in
      custom help screen
    • Backflip emote
    • Thankyou emote and chat vicinity macro
  7. Layer 7 is for Commands and more Macros
    • Macro post looking for team message in vicinity chat
    • Macro to post Train warning in vicinity chat
    • Macro to emote and say thank you in vicinity chat
    • Macro to display listing of guild members online in guild
      chat
    • Macro to display listing of those logged into Froobs chat
      channel.
    • Macro to display custom help screens
    • pick item up command
    • crawl command
    • Yalmaha activation/deactivation
    • Exit command
  8. Layer 8 is for seldome used actions
    • Weak Gravity Pull (root)
    • Project Calm (calm)
    • Nano Contagion (DOT, damage over time nuke)

Babaente plans to try this for a while to see how it works.  She can always put a second bar up if this the time arises where a single bar does not seem up to the task. If that should be the case, then she will only need to master one more command: Alt + number to make the so selected hot bar the active one.





Claw Camp in Pleasant Meadows

21 06 2009
Claw Camp in south west Pleasant Meadows, click for larger view

Claw Camp in south west Pleasant Meadows, click for larger view

After scouting out most of Pleasant Meadows as described in a previous post, Babaente returned to the Claw Camp in the south west corner of this region to give it a few trial run kites.  She wanted to see if she could do well enough here kiting these 80+ level Claws so that both she and Tireen, our trader, could get some leveling here.

To find it from 20K, the main whompa station and neutral outpost in the center of the region, she simply follows the road in front of the outpost east a bit till it angles southwest.  This passes the Foggy Hill location and leads eventually to a ferry landing with an Omni outpost next door.  Heading due south along the coast will lead to Claw Camp where a small hill sits just to the right of the camp and next to the shore.  In the south distance the City of Omni Trade looms, with much local air traffic and several huge floating space vehicles that glide back and forth over the city.

Claw Camp overview, click to count Claws in mini map

Claw Camp overview, click to count Claws in mini map

The camp is home to about 8-10 level 80+ Claws and is sometimes guarded by two Slayer Droids.  The Droids are fairly high level. They will destroy any clan individuals that try to attack the camp.  To make the camp accessible is it necessary to train the Droids away.  This is possible because they are not programmed to return to post if they are led astray.  They only re-appear at the camp when ever there is a server reset.  Players with Yalmahas can easily get the Droids to chase them and then lead the Droid to any spot outside of sight range of the camp.  They quite happy to be lead either to west for a refreshing dip in the river (they do float/swim) or to be led south to-wards the city walls.  Players with out Yalms can with the Droids in chase, run south until they hit a zone at which point the Droids will stop and stay put.  The running player only then need to double back a ways east or west of the point where they zoned so as to avoid passing close to the now stopped Droids.

Slayer Droids a long way from thier duty posts, click for larger view.

Slayer Droids a long way from thier duty posts, click for larger view.

Babaente landed on the small hill next to the camp and got her kiting buff kit out.  This includes her usual combat and NT buffs plus a hacked boosted graft Playful Cub for +100 run speed and Terrain Knowledge for +40 run speed.  Read all about where and how to obtain the item that gives Terrain Knowledge here. She was not sure if this would be enough speed to safely kite these claw mobs.

The first pull she tried netted about 6 claws in hot pursuit.  Right away she realized she should have studied the area a bit more before starting.  She could not find a good area in which to lead the kite.  The area to the south was out due to the Slayer Droids lurking there.  The area to the west was too small being hemmed in by the river bank.  The area just north west of the camp looked open, but was not flat.  It had a raised area that was not large enough to be considered a hill, but was enough that the Claws could lose aggro there if she got too far ahead of them.

To make the situation worse, lag started to appear, and within a minute Babaente was back at the 20K reclaim cursing about the fact that those Claws were nowhere near her, when he log shows 5 of them clobbered her repeatedly.  Not wanting to give up, she returned after she got over the reclaim sickness and tried again.  This time, she was able to avoid getting clobbered, but she was having trouble keeping the kite together.  If she kept a safe distance from the Claws, the mobs would start breaking off one by one, until only one or two were left in the kite.

She took what she could get, but was not happy barely getting less than 10,000 experience points  after two Claws dropped.  She is hoping that the next time she logs in that the area that it will be lag free and she will be able to keep that kites together.  Hopefully, with lag abscent, Babaente will be able to pull fuller kites there so that she and Tireen can gain several levels.  If she finds that even in good conditions that her run speed is still too low, it will be buff begging city for a while.  Between org chat and Borealis, getting Gridspace Freedom should not be a problem.