Small square Boss rooms

5 06 2009

Babaente and Tireen are so close to thier 250 token boards, they can almost taste it.  It won’t be much longer till they reach it, and can go back to Kiting and possibly the Biomare dungeon.  They may even take a vaction, while Babaoroody gets back to leveling.

Rhinoman Cockpit Oasis - Click for larger image

Rhinoman Cockpit Oasis - Click for larger image

June 4 found them rolling team missions in Newland Dessert City.  After the drubbing of the previous outing, they have dialed down the difficulty level a few points. They completed three team missions Thursday. The first was left over from the day before, and the other two were new rolls.  All three were in mine type locations with an odd mix of mech dogs, mutants, and mantises.

Using the north gate mission terminals in Newland Dessert City, they have been pulling missions located mostly around Meetmedere or to the east near the Rhinoman Cockpit Oasis on the other side of the acid river and the high flat top ridge.

Small square Boss Room with obstacle - click for larger image

Small square Boss Room with obstacle - click for larger image

They also had a run of the the smallest type Boss rooms.  This room type is immediately recognizable for it’s small square layout and a large square rock/pillar in one corner from which the team can often conveniently hide and lure minions to without aggro-ing the Boss.  Generally this room is one of more easy and flexible Boss battle grounds.  There is one variation that they ran into with the first Boss room of the night that was not so easy.

It is one of our least favorite Boss room arrangements, where the  Boss and minon(s) are waiting practically on top of the teleport spot.  This presents a curious bit of a strategy conundrum.  Should the team concentrate on one mob at a time and if so which one?  The popular consensus seems to be that the team is most effective if it concentrates fighting one mob at a time, in what order however is up for debate. In traditional real time strategy scenarios, the rule is eliminate the greatest threats first.

This may not be wise in the Boss room scenario, because some Bosses may take quite a long time to down due to thier special abilities or defensive strengths above that of normal mobs.  Long enough that if not stopped a minion could go through the health of one or more players in that time.

So far in most scenarios our pair have faced, the best strategy has been when faced with the necessity of fighting the Boss and one or more mobs at once, has been to focus on the weakest target first, eliminate it, and then retreat to the previous level to heal before returning to take down more minions, or if none are left , the Boss.

What about crowd control?  What about using calms and roots you say?  These topics are rather sore with our pair at this stage in thier career.  From levels 1 to around 40, the calms and roots they could equip seemed to be mostly unreliable and ineffective.  Around level 50 they found that roots started actually working, at least 50% of the time.  Even if one lands, the longest lasting they currently have is about a minute

Rhinoman Cockpit Oasis mission entrance - click for larger image

Rhinoman Cockpit Oasis mission entrance - click for larger image

We have not been able to determine from our reading and asking around if this is par for NT’s and traders in the 50 to 70 range.  So far the most success our pair have has been with roots in mission situations where a mob can be spotted from a fairly good distance, like a mob in a room at the end of a long hall.  At thier current levels multiple re-casting is out, either to get a landed cast or to re-root a mob that is about to have its root time out.

This is mainly because roots take a pretty healthy chunk out of Babaente’s nano supply.  This is not advisable because nano is Babente’s ammunition.  If she uses up 50% or more of her nano with more than one root cast, she does not have enough nano left to bring the mob down.  The few times she has tried this, she was able to escape by using her Notum splice to refresh her nano supply, but this is not a routine strategy since the splice has a 30 minute cool down.

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Tireen recons Omni-Trade grid

31 07 2008
Guards at Omni-Trade grid

Guards at Omni-Trade grid

Tireen made her fist report back to Baba from scouting Omni grid locations in Omni Trade and Omni Entertainment districts. Clan exiting the grid at these locations should do so only if they are yalm equipped, as there are multiple heavily armed guards at both locations that will make short work of clanner on foot. The whompa exists are less heavily guarded, but still not recommended for passage on foot. Tireen also reports that there is really little or no reason for clan to want to pass this way at all. There is nothing in Omni Trade that would interest clan players. While there are a nice concentration of shops, with slightly lower prices and better selection, there are just enough guards roaming the city, to make shopping sprees quite costly for clanners. As far as using Omni Trade as an exit point to reach nearby regions, Omni entertainment might be a better choice for that purpose, and Tireen will cover that in her next report.

Notum Transports

Notum Transports

Baba had one mission left from the previous night, so he next found himself in the north eastern corner of Clondyke, near the extensive mining site. It was a kill person mission and the target was blocking access to a door leading to several more rooms with 5 more mobs. He tried buffing up and running past the target, however this time the target did attack him. Since it was a human melee type mob, Baba tried to see how long he could ignore it and concentrate on killing off the remaining mobs. This was not going to work tonight, as with a combination of the luck of the role, Baba caught several crits from both the target and the first mob he attacked, such that by the time the first mob hit the floor, Baba’s health was down to less than 25%. Rather than risk continuing to kill mobs while the target attacked him, and most likely getting sent back to reclaim, Baba chose to take out the target. This saved Baba’s life, but caused him to forfeit the mission’s tokens.

Battlesuit

Battlesuit

Baba finished the remaining mobs, to at least get the experience and meager credits, and then returned to Newland City to roll 3 more missions. The gods of rolling and permutations must have hiccupped somewhere as Baba found 3 missions in just a few rolls, each with a battle suit (worth 150K+) as part of the reward. Baba usually considers it lucky when he pulls even one of these.

Baba was still grumbling to himself about this, all through the next mission, when one of the mobs he felled gave up an extra clan token. Also on his way to one of the missions, he passed the Omni base in northern Clondyke where the giant Notum cannons fire their payloads into orbit. He normally flies quite high when over Omni bases, but he was flying tree top this time, and as a result spotted another one of those armored land trains again. This one was not painted in military camo, and he now surmises that they are some kind of Notum transports, meant to carry Notum to the base from the nearby mines.

He only completed one of the Battle suit missions and had to quit early that evening. He also reviewed his logs from the last mission which had Borgs as the mobs. Fighting a Borg stationary fashion incurs 3 times as much damage as kiting them, at least that is what the log shows. Baba is has been wondering for some time what other mobs this also applies to. This is something Baba intends to try and find out on his next few missions.