Ring of Haste, Key to COH

12 10 2010

QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinels.  One dungeon/building has a number of Entwined soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Entwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Entwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente their NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon.

 

Sunrise Outside The Crypt of Home

Sunrise Outside The Crypt of Home, click for larger view

 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” type at Crypt of Home.  As leveling off body guards at Foreman’s had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foreman’s.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a light source.  Babaemphee fortunately had her light bar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

 

One of the COH Front Door Switches

One of the COH Front Door Switches, click for larger view

 

But before you can try to solve this, another set of problems arise.  Eclipsers, Dark Cenobites, Dark Sanitaryies and Dark Summoners spawn in these rooms.  They appear to be on about a 10 minute spawn rate. So once they have all been killed, your team has 10 or less minutes to negotiate the door before they start re-popping.  They are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessful attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immediately attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectedly and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off their best short term pet combat buffs, followed by using all of their TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with their TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shaped hall to the Blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left. The serpents are usually found in a series of very narrow tunnels, so these must have been trained there previously.

These were fairly easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northerly tunnel which led eventually to a larger cave area where they found plenty of the next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch that spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interrupted.  As long as there are no adds and the team gets off their debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all their buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out their experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to the skincrawler and blorrg area.

Both the engineer and the MP had to use their ‘summon lost pet’ nanos to get them  up the stairs.  This could be a major problem if there were mobs there at the time.  The had to kill a few more Eclipsers on their way out, being able to avoid the blorrgs.

The next day Babaengy tried again to roll the same mission, but still got the embrace the shadows mission, which he deleted.   That mission features lots and lots of 70 to 80ish shades in a dense forest.  The objective is to tag a pile of garbage, but you cannot be in combat for the tag to take. The ones who seem to have the most success with this mission seem to be those toons with great mezzes and roots or some way to sneak past the shades un-noticed.  A few crafty NT kiters also claim to beat it by training the shades off to one area, zoning out and then doubling back to the garbage.  Babaemphee’s mezz pet works on single targets only, so they just don’t have the tools to deal with this mission.

They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closed.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made their way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made their way out the entrance, stopping occasionally to kill any respawned mobs.

 

Bio-Inspector Has New Uniform

Bio-Inspector Has New Uniform, Spotted by new bank mule leaving Island.

 

When they next signed on they made a point to transfer any unique items from COH to other alts (collars, robes, pit demon hearts etc.)  Rather than all of the nice items at COH being nodrop, quite a few are not, but are Unique, so that each toon can only have one of each.

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, every IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said Warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and Cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs their perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.   He was quite able to take them down individually by pulling them one by one using the rings, otherwise, two at once would have been reclaim city for him.

At first he was going to blitz that mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for their drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)  The Ensigns are useful for building toons based on offense.

Team Pets had a bit of a rough patch at COH the next few evenings.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this maneuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few minutes.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and their TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

Train Twit

When they pulled the third Pit Demon, things went from bad to worse.  When they ran back to the demon and engaged it, it’s health was down to about 50%, and Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzermoles when some Twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Throughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial ensigns of Cerubim were not for her now and swapped it out for her original +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak continued as they returned to COH to go to the third section and kill 3 Crypt Guardians.   Despite a handful of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up their lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Eventually the warning whistles and sirens in their minds, told them to stop and review their setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enough to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.

They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out their experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enough to ding them both to level 99 at which time they retired to allocate out their new IP.

RING OF HASTERing of Haste, Froob NT’s best friend.
QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinals.  One dungeon/building has a number of Entiwned soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Intwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Intwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente thier NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon. 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” at Crypt of Home.  As leveling off body guards at Foremans had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foremans.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a lightsource.  Babaemphee fortunately had her lightbar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

But before you can try to solve this, another set of problems arise.  Eclipsers,. Dark Cenobites and Summoners spawn in all threes rooms.  They appear to be on about a 10 minute spawn rate.  The are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessul attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immmediatly attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectely and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off thier best short term pet combat buffs, followed by using all of thier TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with thier TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shapped hall to the blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left.  These were faily easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.  Ac

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northernly tunnel which led eventually to a larger cave area where they found plenty of the her next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch tha spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interuppted.  As long as there are no adds and the team gets off thier debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all thier buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out thier experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to section that leads to the skincrawler and blorrg area.

Both the engineer and the MP had to use thier ‘summon lost pet’ nanos to get the  up the stairs.  This could be a major problem if there were mobs there at the time.

The had to kill a few more Eclipsers on thier way out, being able to avoid the blorrgs.

The next day Babaengy tried agian to roll the same mission, but still got the embrace the shadows mission, which he deleted.  They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closedl.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made thier thier way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made thier way out the entrance, stopping occassionally to kill any respawned mobs.

When they next signed on they made a point to transfer any unique items to other alts (collars, robes, pit demon hearts etc.).

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, evey IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs thier perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.

At first he was going to blitz the mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for thier drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)

Train Twitt

Team Pets had a bit of a rought patch at COH this past evening.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this manuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few mintues.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and thier TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

When they pulled the third Pit Demon, things went from bad to worse.  First when they ran back to the demon and engaged it, when it’s health was down to about 50%, Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzemoles when some train twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Thoughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial engsigns of Cerubim were not for her now and swaped it out for her origianl +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak of getting sent to reclaim recently.  It started when they were trying to complete the last set of ‘kill three of x’ at Crypt of Home.  Despite a handfull of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up thier lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Evenually the warning whistles and sirens in thier minds, told them to stop and review thier setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enought to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.  They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out thier experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enought to ding them both to level 99 at which time they retired to allocate out thier new IP.

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BABA BASHES FOR BOTS

4 09 2010
New looks, Links Engergized and Solar Guard, click for better view.

New looks, Links Engergized and Solar Guard, click for better view.

Babaengy and Babaemphee dinged level 75 in the Biomare sewers while working in Tri-Plumbo’s area.  This section has the bloaters placed with much greater distance between them than in the sewer sections where it is common to get swarmed by 6 or more at a time.  There are six bloaters in this section that make a nice loop where the mobs respawn fairly quickly so there is no waiting.  They gave Tri-Plumbo a go and got sent back to reclaim rather quickly.  At this point they decided that it was time to go run team missions in order to roll some much needed new non-shop buyable nanos.

The went back to sitting around a mission terminal rolling missions while keeping an eyeball on Clicksaver.  At level 75 they were pulling missions at around 82-83 level.  They must have seen at least 5 go by with Beacon Warp.  They took one of those, but since Babaengy already has one equipped, it was just as an investment.  The most badly needed nano is the next best healing pet Calling of Restite.  Sanoo can not out heal the damage dealt by level 80+ mobs at this point.  A better mezz pet would help, and a better bot heal could make the difference in Boss fights.  Solar Guard would help immensely with Babaemphee’s survivability since it adds +100 to all defense.

They took break from RK2 and were doing some necro post reading in AOFROOBS in the professions sections.  One post in particular Easy Froob MP formula from Llie pointed out that the measure of a pet profession was the best pet they could command and stay out of OE self buffed, meaning the best pet that even with a outside buff to cast, that they could continue to keep under control with self buffs.  Pets operate under the same Over Equipped rules as many other AO items.  As long as the pet caster maintains their required skill at 80% or more of the requirement, they will remain in control. This meant that Tireen could help them  with wrangles to each cast a higher pet, with the limit being what they could keep out of OE.

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

After some calculations it was clear that with a +40 wrangle from Tireen, Babaengy could cast a level 113 bot and Babaemphee could cast a level 111 attack pet and keep them out of OE with Babaemphee’s masteries.  This required a bit of log-in juggling at first.  With Babaemphee first buffing up herself and Babaengy.  She then logged off, and Tireen logged in to put a wrangle on Babaengy.  With this wrangle running he was able to cast his better bot.  With the shell in his inventory, he logged out, so Babaemphee could log in and get her wrangle from Tireen.  This done, Tireen logged off after giving Babaemphee her wrangle and seeing her cast her better pet.  (They later found that triple logging would make this much more convenient.)

With both higher pets cast, team pets then headed out to their missions.  These two new attack pets went through the level 82 mobs like a hot knife through butter.  Even the mission bosses were done away with quickly.  Too quickly, in fact as in one mission, Babaemphee’s pet finished killing the mission target before Babaengy could take the elevator into the Boss Room to ID the target, so they forfeited that mission.  Even thought they did not get the wanted nano, they did nab a few nice pieces of Miy’s and Nova Dillon armor.

As part of their break from Biomare to mission for much needed nanos, Babaengy and Babaemphee invited Tireen to tag along for several team missions.  Tireen is level 75 so she would get experience and she would always be there to help them cast the highest attack pets.  It put a bit of a load on the computer, but it was manageable.  If dual boxing two toons was a juggling challenge, triple logging is even more so.   The three missions they pulled went very well as Tireen’s massive shotgun crits helped put the mobs away that much faster.

The only problem was that Tireen is by far the most squishy of the three, and the team had to be careful to manage aggro by letting the attack bot build up aggro before the rest of the team launched into any particular mob.  There were two fatalities, both caused by the same issue.  Babaengy was running a new hostile AOE nano, and several times it attracted a number opf unwanted adds.  The first casualty was Tireen, and the second time it happened it was Babaemphee.  After that, Babaengy canceled that nano, and will not be running any hostile AOE nanos.  Probably the only time they might be used would be in PVP, which they do not plan to take part in for some time, if ever.

Full set of Links Energized armor (in social tab), click to view larger version.

Full set of Links Energized armor (in social tab), click to view larger version.

Babaengy used these occasions to demonstrate the worth of the Beacon Warp nano, by bringing the team mates back from reclaim much faster than them having to revive and then make their way by grid, whompa and flying.  Out of six or so missions they netted for Babaemphee the following nanos, Creation Solar Guard, and Creation Summon Absum.  For Babaengy they netted Rebuild Casing, while Tireen bought him an Overdrive Combat Array from a store.  At the end of the missions, Tireen had dinged 76, and Babaengy had dinged 77 to catch up with Babaemphee who had just hit 77 before Babaengy’s trip to reclaim.

They estimated that it would be 3-4 more levels before they can equip higher attack pets, and there was not much else they needed that they could roll so they were about to head back to Biomare, when Babaoroody showed up and offered to pull a few missions for their level 123 combat pets.  123 is at the lower range of what Baba can pull, and should be pretty easy, however he asked Babaemphee to come along to provide healing support.  Baba knows all too well that having to self heal after every fight with health kits is very tiresome.  They were a little concerned that Babaemphee would be too squishy around 120+ mobs.

Baba was successful in pulling missions for the desired items, however, Babaemphee was too low to team with him according to the team mission machine, so Baba had to pull regular solo missions.  He did duplicate the keys and gave the copies to Babaemphee so she could accompany him in the missions.  This went way much better than any one of them had thought.  Any time a mob even looked sideways at Babaemphee, Baba would mongo and keep Babaemphee safe.

While Babaemphee’s current heal pet may still be somewhat weak against 120+ mob damage, it did very well.  While several times it had a hard time keeping up with the healing, Baba’s health never dropped below 60% in each fight, and was usually back at 100% by the time the next mob was faced.  Babaoroody the Enforcer is fun when he does not have to worry about self healing.  It gives him the freedom to use things like rage and mongos more freely.  He can see that it may be worthwhile to start putting IP into Nano Init so he can cast his Rage and Mongos faster.

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

It was also great to have the extra damage from Babaemphee’s attack pet, especially in those unavoidable times when two or mobs are found close together in a mission and have to be fought at the same time.  It might be different in a team mission, however Babaemphee does so little damage comparatively, that there is little trouble keeping the aggro on Babaoroody.    Baba still has the daily mission kill x smugglers in Smuggler’s Den running and he is seriously thinking of bringing Babaemphee with him.  Tireen would be useful, however she is on the same account as Baba, so they will never share a team.  Babaente might be useful if her calms and/or roots will land on the 120ish Mantis crowds that have to be waded through to get to the heart of the dungeon.

In addition to acquiring an Inferior Frenzy Embodiment level 123 for Babaemphee and a Semi Sentient Guardbot level 123 for Babaengy, the was an added bonus of finding a Creation Living Shield of Evernan in one mobs loot.  The shield provides around 140 ACs, some parry skill and 342 health.  It is odd that even though it is a higher quality level than the Solar Guard, it provides less protection and cannot compare to the +100 add all def provided by the Solar Guard, so we suspect Babaemphee will be using the Solar Guard for some time.  There also turned up a few pieces of Miy’s and Rhinoman armor, which Baba let Babaemphee loot as they were too low to do him any good.

Tireen is going to be busy shop fooding most of loot Team Pets and Baba netted recently.  Babaengy and Babaemphee are now planning on heading back to Biomare for some more levels.  They make take a shot as Tri-Plumbo after they level enough (80ish) to equip their QL123 pets, and may even ask Tireen to help out.  They are also starting to think about when they should make a run to Steps of Madness for Neleb’s robes and later COH for even better robes, and to Beacon Warp Baba in so he can farm some phats.  Baba smiled as he watched Team Pets discuss these things with enthusiasm.  He envied them. For FROOBS, level 70-100 is a very good time to be on Ruby-Ka, with several dungeons open at that level offering serious buffing items both for use and selling for profit.





Miysa Likesa Dis Armor

14 07 2010
Looking for mission entrance, North East Wartorn Valley, click for larger view.

Looking for mission entrance, North East Wartorn Valley, click for larger view

It was about their 40th team mission since Babaengy and Babaemphee began using mission slider settings said to favor collecting Miy’s armor when it finally paid off.  Although the settings (CHAOS FULL RIGHT) consistently provided missions with non-human, non casting mobs, and a several other breeds known to drop Miy’s (Aquans, Mantises, Cyborgs) this was the first mission to see any Miy’s drops.

This quality 47 mission yielded a total of 5 Miy’s pieces ranging from QL 35 to 54.  Babaengy was able to immediately equip a pair of QL35 ranged armor boots for some nice buffs to max health, strength, and duck explosives.

Babaemphee recently cast her first MP only weapon,  The Crotalus.

Babaemphee recently cast her first MP only weapon, The Crotalus. Click for larger view.

The problems is both an engineer and an MP do not generally raise strength, stamina or sense that much, which tend to be part of Miy’s requirements.  This means the only Miy’s they can equip is going to be levels below what they could equip of regular junk shop food armor like Cyber Armor and Sekuteck Armor.  It does show that, even using the optimum mission settings, Miy’s drops are somewhat rare (once out of 40 outings).  Babaoroody an Enforcer tells us that the most plentiful place for Miy’s is either PW Borgs, or Mort Borgs.  For example, clearing the main dunes area north east of the Main Borg base in PW is always sure to net 2-3 pieces (approx 40 Borg).

Alien city raid nearby a recent mission entrance.

Alien city raid nearby a recent mission entrance. Click for larger view.

It was on team missions over this past weekend that Babaengy and Babaemphee met their first individual and their first team wipes in mission Boss rooms.  Once they hit level 42, the difficulty settings they were using on the mission terminal was giving them QL 47 t QL 50 level Bosses.  Both team members are stuck at a plateau where it will take 3-4 more missions to level up enough to equip a stronger pet.

The result is that rather than having pets that are much stronger than the team Bosses, the match up is more equal, which means factors like small Boss rooms and strong Boss minions count for more.  There was a repeat of the situation where Babaengy takes the elevator in first, and gets pounced on by both the Boss and it’s minion.  By the time Babaemphee and her heal pet have zoned in, it is too late to heal up the health deficit Babaengy has suffered by then.

In the wipe scenario in that followed in the next mission, there was some difficulty in identifying if team members were fighting the same targets at the same time.  When all team damage dealers are not focused on a single target, they lose, as comparatively, they cannot stand toe to toe individually with these mobs that are higher in levels than they are.  It was actually a bit of a shock, for the last 20 or so missions have been relatively easy, with no team member ever dipping below 75% health.  It is clear now it is time to use different tactics when

Matchin armor sets in progress, MP is done, Engy needs Energized sleeves.

Matching armor sets in progress, MP is done, Engy needs Energized sleeves. Click for larger view.

Babaemphee is going to have to step up to the plate and be the first one in from now on.
Her first task will be to debuff if possible the Boss and it’s minion(s) and initiate her pets attack on the weakest mob, while starting the heal pet on herself.  Babaengy will then follow, sending the bot to attack, and then attacking himself on Babaemphee’s target.
It then becomes a game of alt-tab and first aid stiming where necessary.

When commanding such a team in combat, so many things are going on at once that it is not a time to be trying to devise strategy.  They need to have several plan B’s in place so they can quickly react to new and different threats.  There were also several times when the pets did not seem to respond.  In particular, they seem to have some problems with line of sight and sometimes getting stuck behind pillars.  Babaengy’s bot sometimes seems to be not paying attention and unresponsive.  Babaemphee found that the follow command seemed to be useful to get a pet to come out from behind a column.

Tag Teaming The Boss

Curiously both Babaengy and Babaemphee since reaching level 43 have started to see their Time and Space and MaterCreation skills capped.  This restricts them to a single point increase with each level and has put a crimp in their usual ‘equip a much better pet’ every few levels progress.

The big switch in strategy has been for Babaemphee to enter the Boss room elevator first, and to debuff the Boss and any minions first thing.  Babaengy follows and sets his pet to work on the Boss or minion depending on the situation.  If Babaemphee’s attack pets are holding agro, she puts her heal pet on her attack pet, while Babaengy and his bot take out any minions.  While mopping up minions, Babaengy takes care to health stim Babaemphee if needed.  Babaemphee has to be ready to switch her heal pet to whoever the main aggro switches to.  At this period, the pets seem to be able to hold aggro fairly well.

Stuck in a Spider Hole

Our pet team found itself trapped in a recent mission.  They normally would have never accepted the mission due to its location, but as the reward was an MP mission/loot only masteries nano, they choose to take the risk.  The mission was located in a cave at the same location as a level 65 Dyna-boss and a group of minions.   Getting in was fairly easy, run quickly past the mobs and Dyna into the cave and perhaps suffer a hit or two.  Getting out would be harder as there would be no convenient escape hatch nearby. The has completed the mission and has logged off sitting in the mission entrance.  They knew that when they logged back on, they would either still be there and have to run out, or worse they could materialize under the noses of the spiders, and be easy pickins while their clients spooled up. They enlisted trader Tireen (level 76) to fly over in her Yalm and train away the Dyna and a few other spiders.  She trained them over the hill to the Rhinoman village where it ought to take them a while to find their way back.

When our pair logged in separately, Babaengy first, who found himself still in the mission entrance.  He buffed up his defensive buffs and ran out.  He ran due east to the nearest player city.  Several spiders chased him, and at one point a human Omni hunter snared him, so that the spiders had a chance to beat up on him for a few moments.  Fortunately his AC buffs keep his damage low, and once the snare wore off, he was able to outrun the spiders, and make it to the player city whompa that took him to Newland City.  Babaemphee materialized next, but outside the mission.  She easily outran several spiders and got to the player city whompa without any further drama.





Bailing Out of Smuggler’s Den

27 05 2010
Baba's New Look

Baba's New Look

Before heading over to the mission office in Old Athens, Baba was sorting some current loot, and while adding a few Miy’s pieces to his bank, he spotted a Flawless Organic Armor Helmet that he could not remember ever trying on. He slipped it on to see how it would look in a social slot. He fancied the look of this helmet and  decided to make it a regular part of his ‘look’ for now.   He also decided to dust off the Black Clan Tank back piece that an org mate had given him a few years ago.  He had been finally getting close to being able to equip it, but then he found a good deal on a Veil of the Revoked, so he never equipped the Black Clan piece. Since he was using a plain bright red heavy tank armor in his social back slot, he thought he would try on the Black Clan there.  It has quite a bit more detail than the standard heavy tank armor and one detail that really stands out.  Prominent in the very center of the armor is a distinctive heart shape.   Baba decided he liked the difference the Organic Armor Helmet and the Black Clan Tank Armor made.

He was not as happy with how one of the new Daily Missions is shaping up.  He has been stuck with the same Kill 3 X at Smugglers Den mission every time he goes to the mission office. He gets the mission, tries, fails, cancels it, and then gets handed it again when he asks for a new mission.  The first week of the missions debut, and there seemed to plenty of freelancers showing up at this dungeon, looking for others to team with to complete these missions.  Now that the novelty is gone, and most everyone is familiar with this particularly odious mission, there seems to be far fewer if any individuals to be found roaming the Den.

Baba spent the last few evenings unsuccessfully trying to do the mission solo while looking for a team at the same time.  The second time he did manage to kill two of the first triads on the list, the Den Loot Controllers.  These he found at the entrances to the Smugglers section, however he dared not risk going deeper into the dungeon alone.

Somewhat like Steps of Madness, a solo enforcer cannot sneak around or avoid groups of mobs which he could handle individually, but not as a social group.  He tried but did not have the patience to sit around for twenty minutes for another Den Loot Controller to spawn.  After waiting some more and not seeing a single other player, he decided to bail.  Instead of going out the front entrance, he decided to make a run for the exit to Borealis that can be found at the west end of the Smuggler area.

Borealis Exit Point From Smuggler's Den

Borealis Exit Point From Smuggler's Den

He simply made a run for it, and would not have suffered much damage he had not run into the dead end that is at the end of the main hallway.  Even with having to double back a bit, by the time he exited out into Borealis, he had plenty of health left, so it is conceivable that it could be used as an emergency exit much like the ones found in Foreman’s.  If only Parrot Form was available as a Hacked Boosted Graft, then Baba could quickly get to the part of the dungeon that counts, and have plenty of time left on outside buffs.

After-wards he headed out to Perpetual Wastelands to grind out what experience he could by kiting Borgs.  After about an hour, he had gained about a half a level and decided to head back to Newland City to save and call it a night.





Inventory, Attack Rating, and HUD Tweaking

22 08 2009
Sunrise at PW Dunes, click for larger view.

Sunrise at PW Dunes, click for larger view.

Baba’s still working on level 138. Ever since he hit level 136, leveling for Baba at Perpetual Wastelands Borg spots has slowed way down. Where he used to get 90 to 100k for each Borg, it is has dropped down to around 60-70k now, so it is taking much longer to level there than it did before. As a result of having to fell more Borg per level, Baba is amassing quite a decent Miy’s armor collection.

He went to try and organize it some and turned to a program he has used for several years, the Anarchy Online Inventory System from halorn. Unfortunately it does not recognize Miy’s armor and only identifies the quality level, but not the type. As an alternative, Baba tried out the Anarchy Online Backpack Parser found here.

The AOBP is actually more convenient to use than the AOIS because it only requires you to move a bag from the bank to inventory to get the contents. The extra step of having to actually open each back pack is eliminated. When going through an entire bank, this saves a good deal of time. The program also offers quite a few options in terms of output formats, csv, txt, html, etc. What made Baba happy, is that it does recognize his Miy’s armor and another big plus is that it parses the backpack names which makes it easy to actually locate the items.

Baba relied on AOBP to help him come up with his current almost all Miy’s armor outfit. Using AOPB it was easy to copy the Miy’s entries over to a spreadsheet where he could further sort and organize it.

When he was done he had a list sorted by Miy’s type of his collection. He was able then to pick out and quickly locate the highest level Miy’s ranged pieces he had.

The reason he choose Ranged my surprise you. Why not the Tank, or Scary? Tank would be ideal but for one factor. It buffs 2 hand blunt skill, which is useless to Baba. The Ranged is almost identical except it buffs two useless skills to Baba rather than one, but, the equip requirements are Agility and Strength. With Ranged, Baba can equip higher quality levels than with the Tank that requires Stamina and Strength. Baba can equip QL 172 Ranged and QL 133 Tank, so for the time being, Ranged is the better choice since it yields higher buffs and AC protection.

Another detail Baba became aware of during this exercise was how items that buff your primary weapon skills, increase your attack rating. He had been wearing a pair of 130 Rhinoman leather gloves. When she switched them out for some 172 Ranged gloves, his attack rating went down a point. The Rhinoman leather gloves have buffs for 2 hand edged, Fast attack and Dimach which are supported by his current weapon, the Panther. This also highlights one other reason for using the Ranged or Tank Miy’s. They both buff strength and stamina, which have very strong trickle down to his weapon skills.

Since Ranged and Tank Miy’s buff 2 enforcer primary skills, strength and stamina, Baba realized that it would be in his best interest if he cast all his self buffs in order to be able to equip the highest level Miy’s he could. Once he did that he was able to get into pieces ranging from 184 to 168. See his latest set up here.

Baba has also been working on his always engaged HUD layout and made a few more tweaks recently. He moved several attack special rings out an open backpack to sit in his main inventory. The reason for doing this, is so they can be made into hot buttons on his hot key bars. He moved his health kit and nano recharge hot key buttons to a secondary hot bar. He then put the hot keys for the rings into the recently vacated primary hot bar slots. Now when kiting Borg or in any combat, he can use these rings without having to change hand positions or using the mouse. Baba has found, and others report in the forums that mouse control can lag at times, at least compared to hot key response.

Now Baba’s attack specials available to him on his primary hot bar include,

  • Flurry of Blows
  • Library of Foul Language
  • Ring of Eternal Night
  • Tattered Flame Ring
  • Bloodleech Ring
  • Weeping Flesh Ring
  • Memory Loss Ring

Baba uses Flurry as often as he can, but due to it’s cool down, it works out to about every other Borg.

He uses the Library of Foul Language only when everything else is on cool down, or when in teams and then it is used to get and keep aggro. Because of their cool down rates, Baba cycles between Eternal Night, Tattered Flame, Bloodleech, and Weeping Flesh, so that he can use at least one in every fight. He rarely uses the memory loss ring, keeping it around for team situations where it could be used to wipe a mobs hate list so Baba can then hit the mob and become it’s new number one on the hate list, and hopefully saving the squishy that the mob may have been attacking. None of these are knockout or even equivalent of an average hit from his current weapon, but they do help shorten the time it takes to bring a mob down.

Baba usually carries 6-7 loot bags currently, so when they fill up, it’s time to transfer the good to our Trader Tireen who fences them for top credit amounts. Recently while feeding loot to the Trader shop terminal in Newland City, another player noticed her Solar Powered Backpack and commented favorably on it. Baba now sees them listed on the shopping channel for 40 million credits. Then just a few nights later, while waiting for Babaente to show up, Tireen spotted a level 50 twink sporting the same back pack. This twink was an enforcer, so the Solar Powered backpack actually grows or shrinks according to the breed that is wearing it. When worn by an enforcer, it appears to be twice as big as Tireen’s.





Working on 138

18 08 2009
Mr. Baba. Click for larger View

Mr. Baba. Click for larger View

Baba spent some time recently studying his stats and the requirements to equip a Pained Panther. He has been thinking of pursuing going to the Crypt of Home, so he thought he should get familiar with who drops what there as well. He is within fairly easy range of equipping a Pained Panther without being over equipped now. To stay out of OE he would need to have Skill of Viking running. To equip it all he needs is 131 wrangle, his skill of Viking, and Rhinoman Leather jacket, the combination of which will bring his 2 hand Edged skill up to the required 1001.

It was time again to fence loot, so Baba met up with Babaente an NT to transfer the loot bags to Tireen, a trader. Tireen dutifully went to the Newland City traders shop and proceeded to feed the loot to the terminal. While there a passing player noticed and commented on her Solar Powered Backpack. Then Tireen split the proceedings with Baba and Babaente.

Once Baba had his bags back, it was time to head out to Perpetual Wastelands again. On the way across PW from Mort, he swerved North just past the two level 105 Cyborg dynas to scout out the area north of there which he had never really looked at. There were quite a few 140+ mantise type mobs with a few lower level ones at around 120-130. He did not find what he was looking for. He had heard some players refer to hunting scorpiods in PW, but so far he has not located any scorpiods in PW. From an area just east of the Mantis hive he proceeded east towards the Main Borg base. Before he got there he found a lone Cyborg Colonel way out in the middle of no where. Baba figured he must have been trained there, away from the small base that is north of the base with the Helipad.

Stranded Colonel in the middle of PW, Click for larger view.

Stranded Colonel in the middle of PW, Click for larger view.

When Baba arrived at the PW dunes site, he touched down and buffed up. He did a quick face palm when he realized he had not brought an experience boost stim. He still has some left over from the anniversary celebration, but they were in his bank. Without the extra experience, it was doubtful he will hit 138 tonight.

He went to work on the Borg on the main dune. Now that they are less of a threat, and give less experience, he does not have to try hard to avoid pulling several. He can handle two or three rather safely now. Tonight he was experimenting with some added alpha attacks. He moved the ring of eternal darkness and the weeping flesh ring to his social tab, so he could place hot buttons for them on his hot bars. The added damage from the weeping flesh was welcome and worth the effort. The Eternal darkness was somewhat flaky. The first few times it worked great, but then after a while it would lock up and not return when it should have. Baba had to go back and see if something else he was casting is conflicting with it.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

By this time it was getting late and Baba was starting to think about logging off. By now he had cleared the main dune section and moved down to the ‘pinch’ section. The ‘pinch’ is where section of small dunes between the Helipad and the large dunes. Along with being a great place to level, like many popular leveling spots or dungeons, Perpetual Wastelands also attracts it’s share of undesirables. One of them showed up next and trained practically all the Borg in the North East sector of PW on to Baba.

Baba had been there for about a quarter of an hour taking Borg down in ones and twos when he notices something odd in the distance. Back on the main dune he could make out what looked like a bunch of Borg all standing still together in a clump. A few minutes later he noticed it was moving towards him. It turned out to be a level 126 NT using their yalm to aggro Borg on the ground and collect them into one huge kite. The NT trained the Borg on to Baba, so Baba had no choice but to make a run for it north. Once he had left the main dunes behind, the NT pulled the kite/train back to the dunes section. After Baba was sure he was safe he jumped into his yalm and flew back. Back at the Dunes he watched as the NT flew around the entire North east corner of PW collecting more and more Borg in his kite until he had collected just about every Borg there.

Once all the Borg were in the kite the NT dropped out of his yalm and started running circles on the Helipad while nuking them standard NT kite style.

It is a petition-able offense to deliberately train a group of monsters on you. This evening Baba was too tired and just did not feel like staying up another 45 to 90 minutes that it sometimes takes to get any action from a petition. If there is one consistent criticism we have of AO, it is that reporting harassment is a huge hassle in it self. One has to read the help file on the obscure petition command, then create the petition, and then respond to the auto followups and then wait 45 minutes to an hour for a ARK to show up. After that it could be a while the ARK can make a decision or find someone who can take whatever action it is that needs to be taken. It was late and Baba had been thinking of logging off just before this whole scene erupted. He had managed to fill several bags with loot that included a number of great Miy’s armor pieces and he had managed to bring his experience bar to about 70%. He decided to log off while looking forward to more closely inspecting the new Miy’s pieces soon.





The Miy’s Man

14 08 2009
The well dressed Fr00b decked out for Borgs in Perpetual Wastelands, click for larger view

The well dressed Borg Hunter in Perpetual Wastelands, click for larger view.

Earlier in the week Baba had made a trip out to Perpetual Wastelands Borg Dunes, only to find it occupied by several higher level toons.  There was a title 5 fixer kiting the Borg in mass out on the main dune.  Baba is not sure why high levels hunt Borg here, as it must not be very good experience.  The best guess is they are farming Miy’s armor for alts, however often these toons don’t bother to loot the corpses.

Baba went south west a little to the town area and started hunting the slightly lower level Borg in that region.  He netted quite a few nice Miy’s pieces which he will be saving for his alts.  He had not trouble with these Borg and could easily kite several at a time with not difficulty.  The trouble he ran into was in the area near where the main road bends westward to go to the bridge.

Target rich Perpetual Wastelands dunes, click for larger view

Target rich Perpetual Wastelands dunes, click for larger view

There is a cliff to the south and Baba had spotted a single Borg down at the base.  He hopped down there to take out the Borg only to find that there were about 5 Borg there and a couple of high level mantises.  He managed to run out of the ravine and up the hill towards the road.  In the process he lost the mantises and the Borg by themselves was manageable.

The next evening when he returned to the dunes area, there was another title 5 Fixer out on the main dune area.  Baba went to the area next to the Helipad, but after he had killed a few Borg, the Fixer rolled in and kitted away all the Borg.

Since about half of Baba’s bags were full from the night before, he choose to go back to Newland city to sort out his loot and sell it.  After he competed this (including meeting up with Tireen who fenced the items at the trader shop) he returned to the dunes to find the Fixer gone.

There was still a problem.  The fixer had left a tigntly packed group of Borg on the main dune.  Baba had never seen so many Borg in such a small area.  Baba tried to slowly approach to just aggro one, but he had to high tail it when the whole pack turned on him.  They stopped chasing him by the time he was just a few hundred yards from the canyon to the north.

At this this dispersed the Borg knot, and when he returned he was able to start kiting them in ones and twos.  He did this for about an hour and decided to log off after his anniversary experience boost wore off.

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz our adventurer put in a few hours this week.  He leveled up to 24 in the wilderness around the outpost in the center of Newland Dessert.  He experimented with several different sets of pistols and in the end decided to stick with the upgraded starter weapons for now.  The Electrocutiums did slightly better damage, but were painfully slow.

It is just psychologically unacceptable to get killed while waiting for you weapon to shoot.  Also the lack of any special, makes combat with them a single button push of boredom.  At least with the Surge pistols, if he pays attention, it pays off with additional damage from every Fling Shot.  After hitting 24 he headed back to the subway.

OHtizz almost outhealed Eumidess damage, but not quite, click for larger view

OHtizz almost outhealed Euenides's damage, but not quite, click for larger view

We found him at 24 to be somewhat less powerfull than our NT had been, but better than Baba as a baby enforcer had been.  His damage is about the same as Baba’s then, but his self healing gives him an edge over the enforcer at that level.  The NT definitely out damages both of them.  Our NT could easily solo Eumedies,  Virgil Aneid and Infectors.  Ohtizz had a run in with Eumenides  at the entrance to the stairwell to the deep subway.

It turned out to be a fairly long battle.  As long has his nano lasted, Ohtizz was able to out heal the damage of the mob.  Ohtizz’s damage was too weak, and was not enough to beat the mob before Ohtizz’s nano ran out.  Once his nano ran out, he could no longer use his first aid stims, and since his damage was slower than the the mobs, the mob beat him.  At the end both had just a sliver of health left.