Token Efforts For Froobs

4 07 2010
Team Sparrow Flight - click for larger view.

Team Sparrow Flight - click for larger view.

Babaengy and Babaemphee reached level 36 recently from a series of team missions around Newland Dessert, and Varmint Woods.  Normally they would only accept Varmint Woods missions if they were close to the Whompa there due to the many ‘higher than them’ mobs scattered across the country side there.  Babaemphee was very close to being able to use a Hacked Boosted Graft  Sparrow Flight (Team), so they decided to accept several team missions located far out in the woods because the rewards were non-shop buyable professions specific items they both needed.  One was a Sympathetic Armor Boost, a nice Engineer nano that boosts by 101 all ACs of friendly toons close by. For Babaemphee, there was a Material Metamorphosis Masteries nano.  While Sparrow Flight is not flying like it is with a Yalmaha, it is faster than running and hence, somewhat safer way to pass through areas with dangerous mobs around.  After Babaemphee dinged level 35 she was able to cast it, so they flew sparrow style to their next Varmint Woods engagement, which happened to require passing through areas with reddish bar Rhinomen about.

First Gladiatorbot, click for better view.

First Gladiatorbot, click for better view.

Getting more confident, Babaengy upped the difficulty level slightly again, this time facing mobs 2 to 3 levels above them.  The experience comes faster at a cost of slightly more time for the pets to take down the prey.  With the lowest Attack Rating of the pair, Babaengy is starting to miss most of the time due to the higher level mobs they are facing.  It is easy to see why experience Engineers talk about sending their pet on hunt and then hiding.  The higher the mobs get in relation to the pet caster, the less effective his personal weapons are and the more likely he is to get critted multiple times by the mobs if he fights them directly.  For now it is not a problem, and he can continue to contribute, but he can see the time coming when “pet hunt” and “pet attack” will be combined with staying out of sight of the mobs.  Babaemphee’s AR is much higher so for now she contributes significantly to the taking down of the mobs.

Babaengy finally figured out how to use an bot trimmer over the last few missions. It turns out that they work somewhat like the flurry of blows item does for melee classes.  It temporarily increases the combat inits of the engineers bot while decreasing it’s ACs.   When the bot has started combat with a mob, the Engineer has to select the bot and then right click on the trimmer in an open bag.  A message then appears in the system chat HUD “The arms of your robot jerk briefly.”

With a QL 17 Trimmer, for the next 5 minutes the bot’s overall offense is increased by 6, and all damage types are increased by 6.  At the same time there is a reduction of -61 to all ACs of the bot.  This also locks the Engineer’s Mechanical Engineering skill for 5 minutes.

Rather than use it all the time and be captive to the vagaries of random chance and the possibility of being locked out when you really could use it, Babaengy has been learning to conserve her use of the Trimmer to Boss fights and other extreme situations.

Token Boards

First Token Boards All Around, click for larger view.

First Token Boards All Around, click for larger view.

Our pet casting pair managed to acquire their first two token boards as an added benefit of the team missions they have been pulling ever since graduating from the Subway.  They have been collecting 2 tokens each mission, and recently collected their 30th tokens each.  The first token board gave them both a extra 30 health.  Token board number two (which required 30 tokens) gave 60 health and 40 nano.  Froobs should get their token boards as soon as they can, to get the most benefit from the buffs.  For non-froobs the buffs may not be as attractive, in light of the many other advantages non-froobs have.  There are not that many items that will buff 60 health and 40 nano available to froobs.  Board number 3 requires 60 tokens and is attainable at level 15, gives 200 Health, 150 Nano, and +1% Experience.  Froob Subway twinks (level 25 max) could certainly benefit from the 3rd Token Board.

Acquiring tokens at low levels is more time consuming than at higher levels, as at higher levels, the number of tokens rewarded increases per mission.   Another reason that farming tokens takes time is that the to get the token reward two things are required: 1) the mission objective is completed, 2) All of the mobs in the mission are killed.  Because of this, identify and/or kill person type missions are less than desirable due to situations where the placement of the mission objective person is such that killing or identifying them is unavoidable before all of the other mobs have been killed, resulting in no token reward.

Name Your Pets or Die

It pays for pet classes to give their pets unique names.  Not only does it make for a more personalized experience, but it provide better control of the pets in hectic combat situations.  MP’s with 3 pets can not give a generic /pet attack command and expect that the command will be heeded by the appropriate pet.  Taking the time to manually select each pet before giving a command, can be hard in combat.  A few hot bar macros can simplify things greatly.

  • Pet Naming Macros.
    Select the intended pet and the hit a Pet Rename hot bar button with this macro:
    /pet rename PETNAME
    with PETNAME replaced with the name you want for the pet. Create a separate naming macro for each pet.
  • Pet Specific Guard Macros.
    Pets, after zoning, do not always seem remember the last commands given to them.   In team missions, after every level elevator, Babaemphee and Babaengy have created a set of pet specific guard order macros.
    /pet PETNAME guard

Taking the Aggravation Out AggDef

26 05 2010
Agg/Def Bar

Agg/Def Bar

It sounds so simple.  The AggDef calculator says you will get your toons best defense and fastest offense with a setting of  88  (as an example.)  You move your mouse pointer down to the bar and drag it to where you think/guess 88  is.  And that turns out to be the problem.

The AggDef bar has no precise indication of what any position on the slider equals, so the best anyone could do was to eyeball and guess where the slider should be.

There is a solution to the problem, but it will take a small amount of effort to set up.  It is possible to use a combination of chat commands and information windows to learn precisely where the AggDef bar is set at any time.


  1. Create a text file  with the contents of the code found at the link below, in your AO help folder and name it  addall-stats.txt.  It should be saved in this folder:
    Anarchy Online/cd_image/text/help

  2. Create a macro to display this file as an information window.  Open a chat window in game and type: /macro showaddall /showfile addall-stats.txt After pressing Enter, an AO macro button should appear attached to your mouse pointer which you can now drop onto the hot bar of your choice.
  3. Move your AggDef bar to your best guess of where your desired setting is.  Activate the macro you just created by clicking on the macro button.  An information window should appear that says Misc Stats.

    Resulting Information Window, click on the "Misc Stats" link.

    Resulting Information Window, click on the "Misc Stats" link.

  4. Click on Misc Stats, and a second information window should appear listing a number of different statistics.

    Misc Stats Information Window, click on Aggdef-Slider

    Misc Stats Information Window, click on Aggdef-Slider

  5. Click on the one that says Aggdef-Slider and the information window should then display the actual numerical value of the AggDef bars current setting.

    Opps too far to the right

    Opps too far to the right

The values can be confusing at first because most discussions of the Agg/Def bar refer to it as a scale running 0 to 100%. Another factor that often confuses people is that the bar actually is laid out with Def on the left and Agg on the right.

The values returned by these scripts divide the scale into two sections.  The Defensive left half values run -100 to 0. (Counting up from -100,-99,-98 etc.) The Aggressive right half runs 0 to 100 (Counting from 0, +1, +2 etc.)

Comparison of Calculator VS Script Output Values

Comparison of Calculator VS Script Output Values

In order to utilize the recommendations from the Agg/Def Calculator some translation is needed.


  1. Suppose the calculator recommends a setting of 47%.  Since this value is less than 50 it will be in the left side scale, so we divide the recommended value by 50 and then multiply the result by 100, and finally add that value to -100.
    47/50 = .90
    .90 x 100 = 90
    (-100)+90= -10

    The desired script output value will be -10.  You then need to adjust the slider to where you think 47% is, run the script and see if the reported value is -10.  Re-adjust and re-run the script until you find the script reports -10.
  2. If the AggDef Calculators value is greater than 50, subtract 50 from it, and multiply by 2 to get the corresponding script value.  If the Calculator gives 60,  then 60-50 = 10 followed by  10 *  2 = 20.  A script value output of +20 should equal a setting of 60 on the AggDef bar.
    60 - 50 = 10
    10 x 2 = 20
  3. If the AggDef Calculator value is 50, the desired script output will be 0.

Suggested Reading:

AO Wiki – Scripts

AO Wiki – Macros

AO Arcanum – Help Files

AO Arcanum – Basic Scripting

AO Arcanum – Advanced Scripting

How Inits Work

AggDef Calculator

The Jynne Guide to Auto-Attack

Guide – Attack rating and weapon damage

Preparing for The Temple

20 10 2008

The Original Electrocutium

Babaoroody’s alts Babaente and Tireen, reached a major objective recently, they both have reached or passed level 50. Thanks to Babaente’s NT kiting abilities, she completed leveling Tireen to 50 and herself to 54. The last two kiting grounds have been a small ruin with Rhinomen in Varmint Woods, just north east of Majestic Bridge, and then NW Mine in Lush Fields. At Lush Fields they relied on Babaoroody to stop in occasionally and put down any lifebleeders that were in the way. They set the level 50 targets as the level when they would like to give the Temple of the Three Winds their full attention. While there is no level requirement, and it is quite possible for low teen players to do well in teams there, it can be frustrating for low levels because of the train problem there.

By the time a toon is at level 50, they should be immune from most of the trains, with the only exception of trains that include any of the major bosses.

Before they could move their operations to the temple, they both had a few tasks to take care of. Tireen was overdue for a better set of implants, and Babaente’s stats had advanced close enough to equip a Quality Level 67 Carbonum Armor set that is a hand-me-down from Babaoroody. The carb had been a gift to Baba from a Angels of the Night guild mate Renfred.

Tireen spent the better part of Saturday evening buzzing laps around the shops in Omni Trade, collecting her new implant clusters and specifically level 75 basic implants. As always, it seemed to take longer to find the last two pieces, a quality level 75 cluster and a quality level 75 basic head. She obtained the basic clusters from the first machine on the left in the Advanced shop trade rooms. These vending machines feature basic implants where the quality levels are random. She eventually gave up trying to find a 75 basic head and settled for a 74.

Early Sunday morning she delivered them to Babaoroody, who dutifully assembled the implants. Tireen’s concern about the 74 basic head vanished when it was clear that almost every implant Baba assembled was bumped up by one or two levels, such that the 74 ended up being a 76 and most of the others came out 77s. We had forgotten how this happens when assembling implants from scratch, and must confess a lack of understanding as to how it is determined and how to manage it. Tireen was happy however to get the higher quality, her only concern was if the requirements had risen too much for her to equip them.

As we have discussed before, traders have to make several trade offs when trying to use store bought assembled implants, so custom implants seem to always make sense for Tireen.

When she donned her med suit, cast her self generic treatment buff and used the surgery clinic she easily had the required treatment. She did come up a few points short in stamina for 3 of the implants.

Unfortunately Tireen is on the same account as Baba, so he could not provide her with an enforcer’s essence buff for the extra stamina.

This meant it was time to head over to Borealis for a little buff begging. To make it as easy as possible, a few scripts were in order. The first script has her wave, ask “May I please have an Essence buff? :-)” followed by a curtsy. A second script was also created to serve as a follow up. This macro has her say “Thank you very much!” and then bow.

Here are the scripts:

To ask (filename: beges)

/delay 1000
/v May I get an Essence please 🙂
/delay 1000

To thank (filename: thkyu)

/v Thank you very much!
/delay 1000

If you have not used scripts before, these are text files placed in an Anarchy Online scripts folder. To use them in the game, you create a macro for each.

To create the first macro, enter at the command line in a chat window:

/macro beges /beges

After you press enter, a macro button with the name you gave it will appear under your mouse pointer. Move it to a hot bar, and click once to deposit it on the hot bar, where you will be able to activate it in the future by clicking on it. The procedure is the same for the next script macro, just change the script filename in the macro.

Thus prepared Tireen set out for Borealis with the typical enforcer profile clear in her mind. She has always had her best luck on the street in front of the general store entrance just north east of the Omni recruiter and the giant metal dog. It seems to be a place that always has plenty of people milling about. She used her macro and it worked quite well. She got her buff off about the 3rd Enforcer she asked.

With her essence buff running (they generally last over an hour) she headed back to her Newland City backyard, and completed installing the last 3 implants. The main benefit of these QL 77 implants is the healthy bump to her shotgun skill, this time enabling her to finally equip the highest quality standard Vektor ND available, a QL 69 one. The Vektor line continues with the Vektor ND Lizard line that goes into the quality levels above 100. She is now looking forward to using it at the temple where previously the QL 40ish Vektors she toted, had not been very effective against the 30ish level cultists she encountered in the first few halls.

It was Babaente’s turn next. She had made a slight mistake when calculating the buffs she could count on to help her quip the 67 carb. She had mistakenly counted the generic stamina boost as giving her 20 stamina. It was only after that failed, and she checked and found that the generic stamina boost only buffs 12 stamina. The big question was where to get 8 more stamina. The trio checked their inventories, but came up empty for any buffing items to make it up.

It turns out they did overlook a pair of concrete cushions that they had for sale. At quality level 10 they would have easily provided the 8 points of stamina needed. Of course Babaente did not remember the cushions until after she went to Borealis for an Iron Circle buff.

She used a copy of the same macros/scripts Tireen had used and quickly obtained the Iron Circle buff from an helpful doctor (Drcordova, lvl 123 nanomage Omni Doctor). Of course Tireen had to prove her nuube-ness, by not knowing it was a team buff, and being confused when the doc asked her to join his team. Thankfully the doc was gracious about it.

The carb went on then with no problems. It yielded practically double her Armor Class points all around, and gave her a healthy boost to her NCU and max nano.

They also upgraded or added a few new nanos. Tireen added Advanced health funnel, Capable Health haggler, Deprive skills lesser, Skill wrangler commonplace, Strip assests, Sticky ground and elementary delayed health payment. All are fairly well known and welcome with the exception of Sticky ground. So far the low end beginner trader root nanos have been rather dissappointing and weak. She is of course hoping Sticky ground will prove to be more useful.

Babaente added two nanos, Crunch Com nano compressor which will reduce the amount of nano used up when she casts, thereby extending the life of her nano pool. Curtain of Darkness is a progression up of the NT’s basic blinds.