Naked Lab Director

22 10 2010
Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Team Pets have been having a hard time trying to get at the Biomare Lab Director.  This past Thursday, they made the run down to his office, only to have a solo level 78 Crat pass them and beat them to it.  We are not sure if the Crat was victorious or sent back to reclaim.  It appeared that lost as when his dot disappeared there were still several defenders and guard dots to be seen on the mini map.

Babaengy and Babaemphee waited until the area had re-spawned and the made their run.  After taking out the two outside guards, Babaengy waited standing on one of the down ramp platforms at the top of the west tower, while Babaemphee with her pets put on wait by the Engy, ran back and from the open door tagged the director with her main debuff and then high tailed it back to Babaemphee.  Once there she put her pets back on guard her, and the team waited.  The director ran right past them, and landed on the bottom level of the tower.  Babaengy’s attack-bot jumped down after him, but when Babaemphee sent her attack and mezz pet down, they took the long way down the ramp.

Golfball or Security Teleporter?

Golfball or Security Teleporter?

She forgot to sent the heal-pet on the attack pet, but soon the attack pets had the director down to about 25% health, and he had not spawned any defenders.  Babaengy has read in some forums that there is an 80% chance of the defenders spawning.  The director managed to take out Babaemphee’s attack pet, but Babaengy’s bot and a lower level attack pet that Babaemphee could cast without trader Tireen’s wrangle were able to finish him off.  Two of the bodyguards at that level were attracted and Babaengy and Babaemphee jumped down there to help the pets finish them off, so they could still loot the director before his corpse rotted.  This time around he only dropped a single executive order, no CDR.

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

The next day, after some thinking it over, Team Pets decided it would be worth it to do what-ever was needed to bring trader Tireen along.  She brings some healthy damage dealing, but most importantly her wrangle so they can recast top pets if needed.  It took several hours to for them to accompany her through the quests to get her alpha card.  The combination for their high level, max pets and the traders extra damage, made the beginning quests a breeze.

At one point  a tool noob trained about 15 floaters and bloaters on to them when they were getting rebuffed in the room just outside the first sewer section.  That was fun, as it just helped Tireen level faster.  They had no trouble putting that train to rest.

Once they get Tireen her gamma clearance, the team can camp there and not have to put up with the boring 10 minute jog down there from the front door.  They mainly want another CDR for Babaengy, but if things go well, they may all try to complete the full quest line for the collar reward.





Directors Office Backed Up

19 10 2010
Teams Backed Up at Foreman's Director's Office

Teams Backed Up at Foreman's Director's Office

Babaengy and Babaemphee got all pumped, buffed and cast their best pets and made their way down to the Lab Director’s Office in Biomare Monday evening.  There needed to be a peg on the wall in the hallway with a “Take a Number” sign.  There was one team doing the Director, and another that looked to waiting for them to vacate.  The team fighting the director appeared to be a pair similar to Team Pets, except they had been blessed with Mochams and had much higher pets, which had no trouble doing the Director by themselves.

After the first team had killed the director it was obvious they were then going to sit and wait for him to spawn again, so TEAM PETS did a 180 and ran back to the emergency exit and left.  Before leaving Foreman’s they tried an experiment.  They had always wondered if the Engineer’s warp would work within the dungeon.  While it was clearly posted in many forums that Engy warps would not bring some into the dungeon from outside, it was never clear if this also meant that an Engy could not warp a team mate from one section of the dungeon to another.  The short answer is it does not work. They had trader Tireen enter the dungeon and Babaengy then tried to warp her to the hallway around the corner from the receptionist.  The nano cast, but nothing happened.

Odd Bridged Mine Entrance In North Milky Way

Odd Bridged Mine Entrance In North Milky Way

With nothing else to do, TEAM PETS logged off and NT Babaente logged in.  She went exploring Milky Way, Southern Artery Valley, and Stret East Bank.  She did not find much worth kiting.  She found a few 100 to 120 mobs in eastern Stret East Bank. The snakes and vultures were easy to kite, gave about 20k per mob, but not numerous enough.  She found some Anun-Tearers in west Southern Artery Valley, but she must have hit some lag, as although she appeared to be some distance from them, she suddenly got wiped.

The exploring ate up most of her time, so she plans to refresh her acquaintance with AOFroobs and a nice FROOB kiting spots thread there before she goes kite hunting again.

In the mean time, Agent Baba logged in and pulled the ridiculously easy Grid daily.  Click a device at a few different grid locations and get your level!  This brought her to level 40.





Take Out Lab Director – Visit Reclaim

18 10 2010
Lab Director's Office Waiting Area

Lab Director's Office Waiting Area -Note the one toon in the mini map, click to enlarge.

Babaengy and Babaemphee, both now level 100 and pretty much as well implanted and equipped as Babaoroody (level 149) can manage, decided it was time to have their first go at  Biomare’s final boss, the Lab Director.  The good news is that the Lab Director did go down, and Babaengy did get to loot one Custom Desert Reet.  The downside was that the team wiped very soon after the Lab Director went down.

The team enjoyed giving their new Recapture Beacons a work out.  After using a neutral backyard in Borealis to cast pets and buff up in, they then walked out into Borealis proper, and activated their beacons.  In a moment they were just outside the Foreman’s front door.  The ran inside, activated their security clearance badges and made the long jog down to the Director’s Office.  They did find the computer core fully spawned, so they did have to fight their way through that and later two bodyguards in the west tower had to be put away.

As soon as they had hit the Computer Core, Babaengy noticed that his combat chat window was showing that someone was at that moment in a battle with the Lab Director.  They must have been quite seriously twinked toon as Babaengy could only see one white dot in the Director’s Office.  The log at first only showed this player and the Director trading blows.  The mini map showed the guards to be in the room, so they must have been rooted, or stunned or something as they did not show to be attacking the player.  It looked as though the director eventually spawned 3 Executive Defenders.  Once the director must have died, as there were no more entries for the player hitting the director, or the director taking fire damage, the player took down the defenders and the body guards one by one.

By the time Babaengy and Babaemphee had fought their way up to the directors level, the other player was down to only two red dots left.  Babaengy and Babaemphee first took out the two guards outside the doors and then waited at the end of the hall for this mystery player to finish.  The logs show the player was doing melee damage.  The players name was made of up various no alphabet characters, so there Babaoroody could not later figure out how to look him up via whois or Auno.org.  Baba does not have enough to go on to even guess what profession the player is.  One last clue, when the player had killed everything in the office the player just vanished, which means they could have died, logged off, or somehow been warped or meeped out.

While waiting outside the Lab Directors office the team’s reviewed their strategy which was first to take out the two guards at the outside of the office and then try and pull just the Lab Director using a TOTW flame ring. Babaemphee would be waiting back at the corner of the hallway where Babaengy would pull the Director to.  It did not quite work out as planned.

Babaoroody and Babaemphee on a Blitzing Mission

Babaoroody and Babaemphee on a Blitzing Mission -Nice sunrise

Both toons refreshed their attack pets combat nanos, and Babaengy fired off his Area of Effect Blind.  He then snuck up close enough to cause the door to open, and tagged the Lab Director with his flame ring.  Once he could see that the ring hit, he ran back to Babaemphee.   Perhaps he had tarried too long by the door as one of the Bodyguards in the office also ran out after them.  Both Babaengy and Babaemphee unloaded their TOTW Eternal night Rings on the Director and Babaemphee hit him with her main debuff.  They were holding their own with the Director and making good progress on the Director’s health bar, when  two more bodyguards appeared.  They had forgotten that while most of Biomare’s mobs are on 10 minute respawn timers, all of the bodyguards in this final section are on five minute timers.  Then about 30 seconds in to the fight, the Director started spawning the Executive Defenders.

For about another 30 seconds, these seemed to be countered by Babaengy’s AOE blind, causing them to mostly miss.  After about a minute that seemed wear off, and with now four of them spawned, they were rapidly bringing down the teams health.  With some health stim juggling, they managed to hold out long enough to take down the Director, one body guard and one Executive Defender.  Babaengy could see it they were not going to out last the other defenders and bodyguards and with both of their health bars at around 25% and still falling, he quickly made the effort to loot the Lab Director’s corpse to at least make the attempt worthwhile.  The mezz pet was the first to fall, with Babaengy next and then Babaemphee.  Babaengy was still happy back at reclaim as he inspected the Custom Desert Reet and executive order that he had looted.  Note: The loot did not include the “Director’s Identification Card” which only appears directly in your inventory if you are running the specific kill the director mission.

After thinking it over they may try a few things differently next time.  One alternative will be to try the Pets Only approach which is to have only the pets attack the director while the toons hide.  Team pets was leaning toward this approach, but in thinking it more about it, most of the forum posts about taking down the director, were from people running mochams and using top of the line pets.  The lowest bot we have read about surviving solo with the Director was a 176, while Babaengy’s best bot now is 149.

The other alternative is a variation of the original pull the Director plan with a few modifications.  The got into trouble last time by killing the outside guards and then waiting for the other player to finish meant that by the time they did pull the director, the guards were close to popping again.  This time they will wait until they know the Director is there and pull him immediately after taking out the two outside guards.  Babaemphee will do the pulling using her debuff nano, which Babaoroody reports he found a video on the nets that showed an MP doing just that.  Babaengy will wait at the top of the West tower.  This may be far enough away from the office bodyguards and hopefully the bodyguards at the lower level of the tower will not be attracted.  This way they only have to take on the Lab Director and the Executive Defenders.  It may again be a “loot-before-reclaim” try, but hopefully Babaengy will have his second CDR.  Also in preparation both Team Pets toons scoured their banks and re-equipped their fire reflect bracers.  It may only be a few points but they need every point they can get at their current non twinked state.