Directors Office Backed Up

19 10 2010
Teams Backed Up at Foreman's Director's Office

Teams Backed Up at Foreman's Director's Office

Babaengy and Babaemphee got all pumped, buffed and cast their best pets and made their way down to the Lab Director’s Office in Biomare Monday evening.  There needed to be a peg on the wall in the hallway with a “Take a Number” sign.  There was one team doing the Director, and another that looked to waiting for them to vacate.  The team fighting the director appeared to be a pair similar to Team Pets, except they had been blessed with Mochams and had much higher pets, which had no trouble doing the Director by themselves.

After the first team had killed the director it was obvious they were then going to sit and wait for him to spawn again, so TEAM PETS did a 180 and ran back to the emergency exit and left.  Before leaving Foreman’s they tried an experiment.  They had always wondered if the Engineer’s warp would work within the dungeon.  While it was clearly posted in many forums that Engy warps would not bring some into the dungeon from outside, it was never clear if this also meant that an Engy could not warp a team mate from one section of the dungeon to another.  The short answer is it does not work. They had trader Tireen enter the dungeon and Babaengy then tried to warp her to the hallway around the corner from the receptionist.  The nano cast, but nothing happened.

Odd Bridged Mine Entrance In North Milky Way

Odd Bridged Mine Entrance In North Milky Way

With nothing else to do, TEAM PETS logged off and NT Babaente logged in.  She went exploring Milky Way, Southern Artery Valley, and Stret East Bank.  She did not find much worth kiting.  She found a few 100 to 120 mobs in eastern Stret East Bank. The snakes and vultures were easy to kite, gave about 20k per mob, but not numerous enough.  She found some Anun-Tearers in west Southern Artery Valley, but she must have hit some lag, as although she appeared to be some distance from them, she suddenly got wiped.

The exploring ate up most of her time, so she plans to refresh her acquaintance with AOFroobs and a nice FROOB kiting spots thread there before she goes kite hunting again.

In the mean time, Agent Baba logged in and pulled the ridiculously easy Grid daily.  Click a device at a few different grid locations and get your level!  This brought her to level 40.





Planting Better Pets

14 10 2010

 

Babaoroody

Babaoroody

 

Babaoroody has been called out of semi-retirement to assist TEAM PETS with 1) a new net of implants, and 2) to blitz for higher pets for each.  Their previous level 100 implants (which they got when they were in their 50s levels) have started looking puny ever since they got into their 90’s level range, however their treatment still needed to be increased before they could equip QL125 imps.  They targeted 125s because those are the highest level store bought basic imps available.  Imps over that level must be custom made by stripping down looted implants. Making custom imps is not something they can try until Babaemphee is around level 120 due to the high requirements.  After some calculations it was clear that Babaoroody’s Nano Programming (with an additional 92 points from an MP buff from Babaemphee) would only be high enough to make about half the implants.  Trader Tireen was employed to shop for and collect the needed basic implants and the clusters.  She handed these over to Babaoroody, who was able to build about half of them.  Baba then had to ask for help from end-game level guild mates to combine the remaining implants.  Over the course of several evenings, Angels of the Night toon Herschol combined the implants by taking advantage of a Nano Programming boost provided by guild’s player city.  The generous implant combiner gracefully let it pass that Baba had a few errors in implant preparations, however they were fairly minor and did not prevent the completion of the key implants and clusters.

Next came the actual implanting sessions with both Babaengy and Babaemphee going through that involved drill.  This drill involves a)swapping body, arms, leg, glove and boots armor for Omni med suit pieces, b) swapping regular head armor for a Biomech helmet (buffs treatment), c) hitting up a surgery clinic machine, and swapping the old imps out and putting the new imps in.  Then the first two steps have to be reversed.  While QL125 imps may not be considered ‘twink’ level for level 90 toons, they still provided just enough of a skill boost to get them to be able to control pets +20 levels above them self-buffed.  (Note: They still require Babaempee’s Masteries and trader Tireen’s Wrangle to cast the pets.)

With this out of the way, it was time for Baba to blitz a better bot for Babaengy (He had already given Babaemphee a better attack pet that he has had in his bank for quite some time.)  As the new Engy nano was level 146, it would be interesting to see how difficult the mission would be.  This usually depends on the type of mob.  The most dreaded mobs for him now are Slayerdroid types.  A one on one with these can often be fatal given the slightest error or bit of bad luck.  This mission turned out to be packed with Slayerdroids, but fortune smiled and none of them were placed squarely in the path to the mission objective.  He did have to kill a few Infector types but these are manageable.

COH-Empty first section, must be a team ahead

COH-Empty first section, must be a team ahead, click for larger view

Once Babaemphee and Babaengy had equipped their new imps and their new pets, it was time to return to the ‘kill 3 of’ mission that was running for them both at COH.  Tireen was able to log off right away, as they did not need her help opening the front door.  Someone else must have fairly recently opened it, as they strolled right in.  The found the Blorrg and Skincrawler areas completely empty.  This meant there is most likely a good team just ahead of them.  They caught up with the other ‘team’ at the pool area where the entrance to the serpent tunnels is.  It was another ‘pet team’ this one consisting of a 85 crat with droid, and 110 Engineer with Slayerdroid II.  Despite the Slayerdroid firepower, they were not moving very quickly through the tunnel, so TEAM PETS passed them and proceeded to the southern tunnel section to complete their kill 3 serpents objective.  It actually worked out to both teams favor in the Kizzermole tunnel, as it was fully populated, and having two teams prevented anyone from being swarmed.  The other team then went to pull the switch to spawn the Pit Demon.  TEAM PETS had been looking at their time displays and decided that responsibilities in RL4 were pressing so after the other team vacated the switch room to go and kill the Pit Demon, they moved next to the switch and logged off.  A review of the combat logs later showed the new Flawed Warbot critting for 1100 points and averaging 700 point regular hits.  The new attack pet was hitting for around 675 points.  It was also clear that the additional evades from the imps was resulting in more log entries of the ‘Kizzermole tried to hit you but missed’ type.

Babaente Starts Kiting Again

 

Overlooking Claw Camp in SW Pleasant Meadows

Overlooking Claw Camp in SW Pleasant Meadows

 

The last time NT Babaente was out kiting was quite some time ago, before TEAM PETS started.  Her last kite had been at South West Claw Camp in Pleasant Meadows.  At that time, kiting there was a very dangerous proposition.  Her net run speed, self buffed with a hacked boosted graft Playful Cub morph, and the Boots of Infinite Speed, was just barely enough to allow her to outrun the Claws there, but just barely.  There was very little margin for error, such as forgetting to right click the boots to activate the ‘Terrain Knowledge’ +40 run speed buff.  The boots themselves only give a +3 boost to run speed when equipped.  The +40 run speed buff only lasts 30 minutes, but can be re-cast as needed.

She returned recently determined to see what a difference a whole additional 100 runspeed from her new Ring of Haste would make.  After scouting the area from her yalm she determined that some one had previously trained off the three Slayerdriods that usually guard this camp.

She only pulled a few Claws on her first kite, and it’s a good thing she did.  Early into the kite, she experienced some control issues that resulted in her momentarily getting stuck and the kite piling up on her.  She managed to get away, but with about 10% health, which caused the rest of the kite to take a long time as she had to be extra cautious since here run speed was reduced due to the low health.  After she sorted out the control issues, the next kite went really well.  At full health, and with the added runspeed from the Ring, she was easily able to pull the entire camp and lead it about with impunity.  This was the first time, self buffed, that she had enjoyed this surplus of speed.  By having more than enough speed, she could easily keep her distance when needed, and had greater flexibility in manipulating the kite to keep it together.  With the extra margin, she could take her time, tabbing through the mobs to find the strongest to use as the primary area of effect nuke target.

This large kite was more than enough to push her to ding level 90 as when she started she already had about 75% of a level built up.  The loot was nothing remarkable,  but she dutifully picked it up and tossed it into backpacks.  She ran a few more kites and then retired to the top of the little hill overlooking the camp to allocate out her new IP.  Besides pumping up her MC for better nukes, she is currently trying to build up her SI so she can equip her next best calm. While her calms are not as reliable as trader Tireen’s they come in very handy in dungeons and missions where kiting is not an option.

Solo NT kiting was a nice change of pace for the complexity of TEAM PETS.  It is quite the opposite kind of experience.  The NT only needs to cast a handful of self buffs, and then it mostly run, stop, nuke, run, etc.  It is very easy to get into action, get a decent amount of experience and then log out in under 50 minutes.  In the time it takes TEAM PETS to simply buff up, cast pets, and buff pets, NT Babaente can complete several kites.

Now that she is confident in the nice speed margin given by her new ring, she will invite trader Tireen to team up and leech experience.  While the Claws still give decent experience, it won’t be long before it will be time to start scouting out a higher level kiting spot.





Ring of Haste, Key to COH

12 10 2010

QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinels.  One dungeon/building has a number of Entwined soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Entwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Entwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente their NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon.

 

Sunrise Outside The Crypt of Home

Sunrise Outside The Crypt of Home, click for larger view

 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” type at Crypt of Home.  As leveling off body guards at Foreman’s had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foreman’s.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a light source.  Babaemphee fortunately had her light bar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

 

One of the COH Front Door Switches

One of the COH Front Door Switches, click for larger view

 

But before you can try to solve this, another set of problems arise.  Eclipsers, Dark Cenobites, Dark Sanitaryies and Dark Summoners spawn in these rooms.  They appear to be on about a 10 minute spawn rate. So once they have all been killed, your team has 10 or less minutes to negotiate the door before they start re-popping.  They are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessful attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immediately attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectedly and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off their best short term pet combat buffs, followed by using all of their TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with their TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shaped hall to the Blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left. The serpents are usually found in a series of very narrow tunnels, so these must have been trained there previously.

These were fairly easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northerly tunnel which led eventually to a larger cave area where they found plenty of the next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch that spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interrupted.  As long as there are no adds and the team gets off their debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all their buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out their experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to the skincrawler and blorrg area.

Both the engineer and the MP had to use their ‘summon lost pet’ nanos to get them  up the stairs.  This could be a major problem if there were mobs there at the time.  The had to kill a few more Eclipsers on their way out, being able to avoid the blorrgs.

The next day Babaengy tried again to roll the same mission, but still got the embrace the shadows mission, which he deleted.   That mission features lots and lots of 70 to 80ish shades in a dense forest.  The objective is to tag a pile of garbage, but you cannot be in combat for the tag to take. The ones who seem to have the most success with this mission seem to be those toons with great mezzes and roots or some way to sneak past the shades un-noticed.  A few crafty NT kiters also claim to beat it by training the shades off to one area, zoning out and then doubling back to the garbage.  Babaemphee’s mezz pet works on single targets only, so they just don’t have the tools to deal with this mission.

They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closed.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made their way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made their way out the entrance, stopping occasionally to kill any respawned mobs.

 

Bio-Inspector Has New Uniform

Bio-Inspector Has New Uniform, Spotted by new bank mule leaving Island.

 

When they next signed on they made a point to transfer any unique items from COH to other alts (collars, robes, pit demon hearts etc.)  Rather than all of the nice items at COH being nodrop, quite a few are not, but are Unique, so that each toon can only have one of each.

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, every IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said Warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and Cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs their perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.   He was quite able to take them down individually by pulling them one by one using the rings, otherwise, two at once would have been reclaim city for him.

At first he was going to blitz that mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for their drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)  The Ensigns are useful for building toons based on offense.

Team Pets had a bit of a rough patch at COH the next few evenings.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this maneuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few minutes.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and their TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

Train Twit

When they pulled the third Pit Demon, things went from bad to worse.  When they ran back to the demon and engaged it, it’s health was down to about 50%, and Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzermoles when some Twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Throughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial ensigns of Cerubim were not for her now and swapped it out for her original +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak continued as they returned to COH to go to the third section and kill 3 Crypt Guardians.   Despite a handful of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up their lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Eventually the warning whistles and sirens in their minds, told them to stop and review their setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enough to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.

They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out their experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enough to ding them both to level 99 at which time they retired to allocate out their new IP.

RING OF HASTERing of Haste, Froob NT’s best friend.
QL 70 Rings of Haste boost runspeed by 100 but are no drop.  They are random mob drops but Entwined Soldiers at around level 100 seem to drop them very frequently.  There are two fairly reliable ways to obtain them.  One is the static dungeons at Sentinals.  One dungeon/building has a number of Entiwned soldiers inside, and clearing the dungeon will usually net at least one ring.  The other method is to pull level 100 missions with settings for non-casting mobs which for some reason includes Intwined soldiers.  This is rather time consuming in that there is no way to tell what mobs are in a mission without actually going inside the mission.  Babaemphee and Babaengy were recently pulling level 100ish missions and found one with Intwined soldiers, so when the first soldier dropped a ring, Babaengy used Beacon Warp to bring Babaente thier NT friend there to loot the ring.  The soldiers were very generous, as two more rings dropped in this mission, one for each TEAM PETS toon. 

Eventually Babaemphee pulled a daily mission of the “kill 3 of ______ ” at Crypt of Home.  As leveling off body guards at Foremans had slowed to a crawl, they decided to give COH a try.  Babaengy tried to roll the same mission, but got the impossible for them ‘Embrace the Shadows’ which he deleted, once, and the ‘System Intrusion’ again, which they did complete.  The flew out to the City of Home in Broken Shores to find an insurance terminal and save before proceeding to the dungeon out in the desert just a ways north of the city.  The simple entrance set up was a welcome change from Foremans.  No having to cast pets and buff up some distance off and then fly to the entrance here.  There ruins outside the dungeon are a nice place to meet and buff up.  Babaengy used his Beacon Warp to bring trader Tireen there for her wrangle.  One of the first things one notices after entering the first door, is that it is very dark, and one needs to have a lightsource.  Babaemphee fortunately had her lightbar in one of her backpacks, but Babaengy did not.  They found that as long as they stuck together that one light was enough.  The first puzzle to solve is how to get in.  The small door opens to a short dark tunnel that ends in a room with 4 doors. The one you enter from, a dark one that is to the dungeon and two side rooms.  Each side room has switch in the far wall.  To open the dungeon door, both switches have to be pulled at about the same time.  The door opens for 5 seconds and then closes.

But before you can try to solve this, another set of problems arise.  Eclipsers,. Dark Cenobites and Summoners spawn in all threes rooms.  They appear to be on about a 10 minute spawn rate.  The are all between 70 to 75 in level and quite easy for our 90’s team.  They also drop some of the nicest loot in the dungeon, so technically, anyone can enter this area and kill these mobs.  Loot they drop includes, Collar Casero de la Cripta, Cloak of the Revoked, Necromancer Cloak, Anillo Casero de la Cripta.

The team made quite a number of unsuccessul attempts to open the door, with Babaemphee often just steps away when it would close.  They were about to call it quits and leave when some other toon came out through the door.  The door has a switch on the inside that will open it (after a 15 second delay) for about a minute or so.  They took advantage of this stroke of luck and ran quickly in.  Unfortunately the leaving player had also been a training player, as our team was immmediatly attacked by Bane (one of the 3 dungeon Bosses), and  4 eclipsers.  This had all happened so unexpectely and unplanned that TEAM PETS had lost track of who the heal pet was on, and even if it was under orders to heal or just follow.  Babaengy’s health was down to about 25% when they got organized and ordered the heal pet on him, while he med stimmed Babaemphee and she med stimmed herself.  Then it was alphas to the rescue.  Both fired off thier best short term pet combat buffs, followed by using all of thier TOTW damage and debuffing rings.  Fortunately in addition to Babaemphee’s main debuff nano, they both were able to hit Bane with thier TOTW blind/debuff.

Once this bunch was defeated, they looted a Bracer of Recondite Flames, which seems to be mainly for Martial Artists.  Then they healed up and proceeded down the long triangular shapped hall to the blorrg area.  These look just like the floating gas bags found in Steppes of Madness, but do not seem to be as tough.  They were mainly trying to hit the mobs as outlined in Babaemphee’s daily mission, so after killing 3 blorrgs it was forward to the next area to kill three skincrawlers.  Next on the list were 3 abyss serpents.  There just happened to be two in the next area that branched off to the left.  These were faily easy to take down.  Still needing to kill one more, they had to proceed to the next area down some stairs beside a waterfall.  The stairs led to a cavern area with four exits.  The one they came in, a locked door guarded by a Necromancer, a cave above a waterfall, and a dark small sewer tunnel.  Ac

According to Faunlore’s excellent guide, they would find another Abyss Serpent in those sewer tunnels.  That they did.  They must have met and killed roughly 8 to 10 as they journeyed to the tunnel crossroads and then took the northernly tunnel which led eventually to a larger cave area where they found plenty of the her next objective mobs, Kizzermoles.  Individually they are not much, but they are small and tend to be found packed together in small groups and they socially aggro.  The appeared to be on an 8-10 minute spawn rate, so after the team cleared the cave of them, and they reached the switch tha spawns the Awakened Pit Demon (and opens a door further in).  After pulling the switch, the team needs to run back to the middle of the main cave section to find the newly awoken demon who is not too happy about having his beauty sleep interuppted.  As long as there are no adds and the team gets off thier debuffs early, this level 100 mob is not that tough.  It dropped a pit demon heart.  They then had to repeat this two more times, giving them a chance to re-cast all thier buffs as needed.  After killing the third one, a quick check of Babaemphee’s pet timers showed that they had less than  20 minutes left.  The decided to start heading out, and return some other night to try and get the last three targets Crypt Guardians.

By this time, thanks to the fact that the “kill 3 of ______” type missions give out thier experience awards with the completion of each mob type, Babaemphee dinged 98 while Babaengy was still at level 97 (which he had gotten off System Intrusion missions).  On they way out they did experience a major pet pathing glitch when trying to exit the water logged central room where the main chamber exit is.  Toons on follow and pets cannot navigate the stairs up to section that leads to the skincrawler and blorrg area.

Both the engineer and the MP had to use thier ‘summon lost pet’ nanos to get the  up the stairs.  This could be a major problem if there were mobs there at the time.

The had to kill a few more Eclipsers on thier way out, being able to avoid the blorrgs.

The next day Babaengy tried agian to roll the same mission, but still got the embrace the shadows mission, which he deleted.  They returned to the Crypt Dungeon this time were not so lucky getting in.  They did come prepared this time however.  Babaemphee had packed a few speed stims with the thought of combining the +100 runspeed boost from her Haste ring with the speed stim boost to get to the door before it closedl.  After first clearing the rooms of the mobs, she was able to get in the door after about 6 or 7 tries.  Once inside she threw the switch that would then re-open the door for Babaengy, who rushed to join her, however his pet stopped to defend him against an Eclipser that spawns in the exterior room when the door is opened.  Babaengy got through the door, but his pet was stuck on the other side with the Eclipser.  They eventually got the door to open again, Babaengy recalled his pet (/pet follow) and then the group finished off the Eclipser.  They made thier thier way as far as the large room that connects to the sewers, and the exit from the main chamber when some factors in RL intruded and required this telepresence to be curtailed, so they made thier way out the entrance, stopping occassionally to kill any respawned mobs.

When they next signed on they made a point to transfer any unique items to other alts (collars, robes, pit demon hearts etc.).

Babaengy was able to roll the ‘kill three of x’ at Crypt of Home finally, so the next time they visited he was able to complete the eclipser, blorrg, and  skincrawler objectives, which brought him a ding to 98.  At this time, evey IP point is precious, so they left the dungeon so he could take his time allocating out the few IP points he could.  With many of his skills maxed, this is getting to be a challenge.  He was down to 1 point of Time and Space and 2 points of Matter Creation needed to be able to equip his next step up attack bot, a QL 139 Inferior Warbot.  Although he could not increase either directly as they were maxed, he was able to get both up the required amount through trickle down by adding points to Agility and Stamina.

This meant it was time to Babaengy to go out and roll a mission to acquire said warbot nano since they are all roll/mission only from here on out for Babaengy.  It took him about an hour to roll, and a few hundred k of credits.  It was in a level 140 solo mission and was a pick up the box type mission.  The mission turned out to be populated with Avians and cyborgs.  He was really happy to discover that the tip he had come heard from Babaengy worked quite well for him.  The tip had been to pull single social mobs from a group, target one, and use a TOTW ring to get aggro from just the targeted mob.  He tried all of his rings during the mission, and found that they all worked quite well for this, except the Ring of Memory Loss, which aggros the mob, but since it debuffs thier perception, it cannot find you and so just stays put.  This came in useful at the end of the mission where two high level Avians were guarding the mission objective.

At first he was going to blitz the mission and only kill those mobs that were between him and the objective.  After seeing that about half the mobs were Cyborgs, he decided to kill them all for thier drops.  They Cyborgs dropped several pieces of Miy’s Scary, Tank, and Melee armor.  He also gained a few nice 140ish nanos in chests, boxes, and skeletons.  After completing the mission he met up with Babaemphee in the city of Home to hand over the nano.  While doing so, he noticed a pair of Boots of the Dancing King, in his inventory, that Babaemphee could now equip, so he handed her those as well.  These were a very welcome addition and timely since Babaemphee had just recently decided to equip the Sacrificial Ensigns of Cerubin which she had recently looted at COH.  It gives +40 to Melee init and Offense modifier.  It also modifies cold and fire damage by +20 which does her little good since her weapon does melee damage.  It also has a -40 Defense penalty.  She was glad to equip the Boots of the Dancing King for its +30 evade close and +60 runspeed.  This helped increase her AR which should offset somewhat the -40 defense penalty. (Note:  She un-equipped the Ensigns a few outings later after it was obvious the net effect was not positive, see the next section.)

Train Twitt

Team Pets had a bit of a rought patch at COH this past evening.  On their first attempt, Babaengy got sent back to reclaim just as they were negotiating the entrance.  Babaemphee was fast enough (thanks to wearing her Ring of Haste and using a speed stim) to get to the open door after she pulled one switch and Babaengy pulled the other.  The heal pet was put on her for this manuver, however once Babaengy ran in, they were attacked by the usual Eclipser that spawns with the door opening and two more that showed up representing the crazy Eclipsers that run around like mad contingent.  In the confusion, they forgot to switch the heal pet over to Babaengy and he got sent back to reclaim.

Babaemphee decided to stay put and at least be able to throw the switch again when he rezzed and returned.  He rezzed in Home and was back in a few mintues.  After refreshing his buffs and they proceeded.  They got as far as the sewers and ran into some sort of lag problem.  Normally they can handle two or even three serpents, but for what ever reason, but we think it was lag, commands to pets seemed to not work and thier TOTW rings failed to work.  This sent Babaengy back to reclaim again.  They had to repeat the whole process of her letting him in and rebuffing.  This time they made it all the way to the Pit Demon switch with no problems.  Babaengy was also running the COH kill 3 of mission, so he was gaining a bunch of experience.  The successfully pulled two Pit Demons in a row, and Baba was up to about 75% towards leveling.

When they pulled the third Pit Demon, things went from bad to worse.  First when they ran back to the demon and engaged it, when it’s health was down to about 50%, Kizzermoles started respawning around them like crazy.  With alot of heal pet and health stim juggling, they had just finished the Pit Demon and about 6 Kizzemoles when some train twit came rushing through the tunnel, leading countless serpents, Kizzermoles, and even a few Eclipsers on top of them.  They tried to escape by running in the direction they mobs had come from, and this did save Babaemphee, but did not help Babaengy who’s aggressive bot managed to aggro a good portion of the train directly on to Babaengy.  So Babaengy was back at Home reclaim and Babaemphee was alone in the sewer.  Fortunately the sewer was mostly empty (thanks to the previous train) so she was able to get out of the dungeon in one piece.

So Babaengy did complete his kill three Pit Demon objective and was now at the same point as Babaemphee in the COH mission with them both needing to kill three Crypt Guardians next.  He might have gotten level 99, had it not been for the train, so now he had a pretty hefty lost experience balance that would be gained back soon.  Thoughout the night Babaemphee had been much more squishy than normal, requiring more frequent health stims.  She decided that the Sacrificial engsigns of Cerubim were not for her now and swaped it out for her origianl +20 Health band.  She also made a note to only wear the Ring of Haste when needing the speed boost at the entrance, and to swap back in here Ring of Presence that gives +2 to almost everything.

Babaengy and Babaemphee had a very bad streak of getting sent to reclaim recently.  It started when they were trying to complete the last set of ‘kill three of x’ at Crypt of Home.  Despite a handfull of tries, they never even got close enough to id a Crypt Guardian, and only accomplished building up thier lost experience pool.  They even took a break and tried some team missions, only to get sent back to reclaim.  Evenually the warning whistles and sirens in thier minds, told them to stop and review thier setups and see of anything had changed.  What they found surprised them, and does not seem to make sense on paper.  Babaengy had been doing some re-arranging of his heads up display, and somehow had put a reflect in the hot bar spot where he had previous had a team add AC buff (for about 198 all ACs).  It does not make sense that 200 ACs is enought to make such a difference, but once it was back in, they were able once again to run the same level team missions with no problems, and safely negotiate most of the first two sections of COH.  They made one last try at the ‘kill 3 Crypt Guardians’ with the main challenge being how to get through the Kizzermole trap.  Research told them the best bet was to run through to the other side and partially into the next tunnel.  Not knowing just how far into the next tunnel is best and exactly where the Kizzermole trap trigger area is, they ran about half way to the next bend in the tunnel which at first appeared empty.  As they turned to start work on cutting down the 6-8 Kizzermoles that followed them from the trap, they were soon attacked by 3 Necromancers, and 3 Dark Sanitaries.  While they did manage to cut quite a few of these mobs down, they eventually succumbed.  At that point they figured it might be more productive to delete the mission, and re-roll it, just to complete all the parts except the last part.  Some daily missions like this one, give out thier experience in steps as you complete the individual objectives.

When they tried this a day later, the experience from completing the eclipser, blorrg, and skincrawler objectives was enought to ding them both to level 99 at which time they retired to allocate out thier new IP.





Bailing Out of Smuggler’s Den

27 05 2010
Baba's New Look

Baba's New Look

Before heading over to the mission office in Old Athens, Baba was sorting some current loot, and while adding a few Miy’s pieces to his bank, he spotted a Flawless Organic Armor Helmet that he could not remember ever trying on. He slipped it on to see how it would look in a social slot. He fancied the look of this helmet and  decided to make it a regular part of his ‘look’ for now.   He also decided to dust off the Black Clan Tank back piece that an org mate had given him a few years ago.  He had been finally getting close to being able to equip it, but then he found a good deal on a Veil of the Revoked, so he never equipped the Black Clan piece. Since he was using a plain bright red heavy tank armor in his social back slot, he thought he would try on the Black Clan there.  It has quite a bit more detail than the standard heavy tank armor and one detail that really stands out.  Prominent in the very center of the armor is a distinctive heart shape.   Baba decided he liked the difference the Organic Armor Helmet and the Black Clan Tank Armor made.

He was not as happy with how one of the new Daily Missions is shaping up.  He has been stuck with the same Kill 3 X at Smugglers Den mission every time he goes to the mission office. He gets the mission, tries, fails, cancels it, and then gets handed it again when he asks for a new mission.  The first week of the missions debut, and there seemed to plenty of freelancers showing up at this dungeon, looking for others to team with to complete these missions.  Now that the novelty is gone, and most everyone is familiar with this particularly odious mission, there seems to be far fewer if any individuals to be found roaming the Den.

Baba spent the last few evenings unsuccessfully trying to do the mission solo while looking for a team at the same time.  The second time he did manage to kill two of the first triads on the list, the Den Loot Controllers.  These he found at the entrances to the Smugglers section, however he dared not risk going deeper into the dungeon alone.

Somewhat like Steps of Madness, a solo enforcer cannot sneak around or avoid groups of mobs which he could handle individually, but not as a social group.  He tried but did not have the patience to sit around for twenty minutes for another Den Loot Controller to spawn.  After waiting some more and not seeing a single other player, he decided to bail.  Instead of going out the front entrance, he decided to make a run for the exit to Borealis that can be found at the west end of the Smuggler area.

Borealis Exit Point From Smuggler's Den

Borealis Exit Point From Smuggler's Den

He simply made a run for it, and would not have suffered much damage he had not run into the dead end that is at the end of the main hallway.  Even with having to double back a bit, by the time he exited out into Borealis, he had plenty of health left, so it is conceivable that it could be used as an emergency exit much like the ones found in Foreman’s.  If only Parrot Form was available as a Hacked Boosted Graft, then Baba could quickly get to the part of the dungeon that counts, and have plenty of time left on outside buffs.

After-wards he headed out to Perpetual Wastelands to grind out what experience he could by kiting Borgs.  After about an hour, he had gained about a half a level and decided to head back to Newland City to save and call it a night.





Baba Seizes Suspicious Crate Contents

16 05 2010
Baba Waits Out a Stuck Petition

Baba Waits Out a Stuck Petition during a regular mission. The result of jumping through the ceiling geometry.

Baba was really happy that he had decided to join the Smuggler’s Den team a few nights ago.  Even though he did not have an actual mission running, he gained both a greater familiarity with the Smuggler’s Den layout and was reminded of a few tricks he had forgotten.

It has been quite some time since Baba had been in a team playing tank role.  The last time was back when he was between level 60 and 70 often at Foreman’s.  After that most of the teams he played in were teams hunting Borg in Mort and later in Perpetual Wastelands.  At first teaming Borg only requires one competent role which is that of a puller.  Once a Borg is pulled the ‘team’ runs in circles kiting it, with everyone in constant movement.  It helps to have a Doc or occasionally some crowd control, but mostly its just group kiting.

In these situations there is no need to maintain aggro on the tank, and since kiting is the main form of defense, it pays to set Agg/Def to full Aggressive to speed killing.  In these kind of team environments, Baba lost sight of what it means to tank and instead started to focus on improving his run speed and Attack Rating.  As he leveled up into the 90s and early teens, he found himself often kiting Borg solo, it was fast and reliable way to gain a level then.  As Borg are very social, pulling in usually done out in the wide open spaces where one can use distance and things like hills and sand dunes to tactical advantage.  Because Borgs are highly social, Baba had stopped using taunts to pull because they would bring the entire complement of Borgs in the area running.  Instead he just cautiously approached the most isolated Borg until the Borg would sense him and attack.

Baba had been soloing a great deal then for simple reason that there have been fewer and fewer players looking for teams on Rubi-Ka.  It seems that all of his paying org-mates are off in the various expansions most of the time.  The new daily missions, for the last few days have brought many of his org-mates down to Rubi-Ka which means teaming opportunities for planet stuck FROOBS like Baba.

While no one complained during Baba’s most recent team outing to Smuggler’s Den, Baba was not happy with his tanking performance so he spent some time re-outfitting himself and practicing his pulling and taunting skills in a few solo regular missions.

Enmity Nano

Enmity Nano

He reconfigured his Hot bar to include to items that he almost forgotten about.  While Enmity is a low level generic beginners nano, it can be an excellent pulling tool up through mid-game levels.  The key to Enmity’s value is the 35 meter range.  This range is over double the range of other taunts.  With all but the most social mobs like Borgs, it usually only pulls one mob.  This advantage is very helpful in situations where dangerous mobs are grouped close together by allowing the pull of only one mob far away from the other mobs where it can be engaged by itself.

Baba placed the Enmity button on his top row hot bar for frequent and convenient use in his HUD.  He still keeps his other more powerful taunt on one of his other hot bars for quick access.

Library of Foul Language

Library of Foul Language

The other item he rescued from a his bank was a “Library of Foul Language”, an Enforcer only taunt tool.   The highest level QL he can equip now is a 167, which gives a 714 taunt and 42 radiation damage.  Since it locks Psychology for only 6 seconds, it can be spammed in battle to help keep the mobs attention while chipping away at its health.  The library is for Enforcers only.

Da Taunter

Da Taunter

Other professions can use a similar tool “Da Taunter” but only if they are atrox breed.  Da Taunter works much the same giving slightly less damage and taunt for the same Bio Met requirement.

Friday night issues in RL 4 kept Baba from rezzing back on to Rubi-Ka until rather late in the evening, well past the sweet spot for hooking up with org-mates or others in his time zone.  By then most of them were occupied with various missions, quests, etc, they started in the early evening.  He headed over to the Old Athens daily mission office and was handed the Smugglers’ Den Inspect Crates mission for about the 5th time.

Before he set off for the mission, he made one last adjustment, moving his Agg/Def bar from full Agg back to about 48% which is where the Agg/Def calculator indicated he would get the optimum defense while maintaining his swing rate.

After taking the Newland City short cut (talk to NPC Zyvania Bagh), he was at the entrance to Smuggler’s Den in a few minutes.  As usual there was not another player in sight.  Baba buffed up and ran in.   The passage ways were sparsely populated with low level mantises, evidence that some one had passed though some time ago.  He only met a handful of mantises by they time he reached the indoor stream cavern.  This is the cross roads where one has to choose between the first door on the right that leads to a honeycomb section with higher level mantises, or taking the middle passage way that leads to the mantise queen, or the left most passage way that leads to the Smuggler’s Den. Once Baba headed in the direction of the Den, he figured the previous party must have gone north, as the passageway he was going through were now fully populated with mantises.

About 75% were gray to him with a only a few being orange.  It was slow going, but he at least was being quite successful using the Enmity taunt to pull single mobs away from groups.  When he finally exited into the larger cave where the entrance is to the Smuggler’s Den proper, he was at first relived to see no Smugglers but dismayed to see it was still guarded by two closely placed heavy turrets.   It was such a  close fight, Baba had to resort to using his Assault Tank screen to outlast the second turret.

Thanks to some research at AOFROOBS, Baba had a pretty good idea of where to look for the crates.  Someone had written in response to his query about their location, that they could be found just inside the first doorway.  The crates were there, but another turret was also there along with a Den Loot Controller or two.  Once Baba dispatched them, it was time to see if his 273 Breaking and Entering was really going to be enough to open these crates.  The mission briefing mentioned that at least 250 B&E would be required.  He soon found that he was able to open the creates, however he was a bit perturbed that he could only bring back the contents of one of the crates. Both crates held the same type of item, and when he tried to pick up the second crates contents he got the “You already have this unique item” message.  This left him a bit concerned, but still greatly satisfied that he had gotten this far.

All that remained was to fight his way back the way he came, which was fairly uneventful and a repeat of going in with one exception.  He found the large open area that leads from the left into the cavern with the stream had been fully repopulated with mobs.  He started pulling them one by one and taking them out.  He had almost cleared the area and moved to the edge of the area where the bridge is when he stopped. To his surprise a pair of Mantises dropped down on him from the elevated arch that crosses over the cavern nearby.  Baba had been concentration so much at the job at hand he had never looked up to notice it or to notice there were mobs on it. After dealing with these two, getting through the cavern with the stream was easy and he caught a break when he reached the next section.  A small team with a mezzer in it passed by heading into the dungeon, leaving all the mobs from there to the exit mezzed, so Baba gladly ran the rest of the way out un-impeded.

Baba Dings 147 as a reward when completing the mission back at the mission office.

Baba Dings 147 as a reward when completing the mission back at the mission office.

It was with great satisfaction when he received his level and a half reward (bringing him to level 147) for turning in the contents from one of the crates at the mission office.





Creeping towards 150

17 09 2009

Baba showed up at PW dunes ready for some borg action, only to find a team leeching experience off an NT dominating the spawns. Before he left, he observed for a while, taking notes for Babaente our own NT. Standard practice seems to be to fly around in a yalm to gather up as many of the Borg as possible on the helipad. Once all all the Borg have been pulled from the dunes to the Helipad, then the NT ditches the yalm and starts the usual kiting procedure.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

We have not had our NT Babaente out in a while. We have decided to concentrate on getting Baba to 150 and in the process also upgrade his implants. Hopefully once he hits 150, leveling will go faster, as he will be able to participate in the title 5 Froob RL2 Group. Its a loose group, not a organization/guild, but more of a series of organized raids.

With hitting Borg out of the question, with the NT dominating the PW Borgs, Baba decided to try hunting mobs in Eastern Foul Plains. He first tried the an area south east of a player city in the upper north west corner of the region, but this did not work out too well. The mobs there were running from 120 to 135 and they sent him to reclaim several times.

He moved further south east until he reached a patch of desert surrounded by verdant land. This turned out to be a perfect hunting ground. It held a good number of infectors and desert eremites in the 110s and they re-spawned fairly quickly.

Baba fights and kills his first Desert Eremite, click for larger view

Baba fights and kills his first Desert Eremite, click for larger view

Baba had been using his hot key to tab through the nearby hostile mobs and almost panicked when he saw the dreaded words ‘desert eremite’ appear. It was only after he got his breathing back under control that he realized that it was not deep red but, light orange. He had just done a save at a terminal, so he figured he had nothing to lose so even though he could not see the eremite, he went ahead and fired off a taunt at it. In a few seconds the eremite was towering over him while he cycled through his alpha attacks and specials.

During the fight he had time to inspect the eremite to see that it was QL 110. He only lost about 25% health before the thing went down and Baba got to take his first desert eremite trophy shot.

Babas first Desert Eremite Trophy Shot, click for larger view.

Baba's first Desert Eremite Trophy Shot, click for larger view.

He went on to spend about an hour at that spot and brought his exp bar about 2/3’s of the way to the top, however his bags were getting full and he decided to head back to civilization to fence his goodies. Back at Newland City, Tireen our trader logged on and proceeded to fence Baba’s most recent take.

The next evening when Baba returned to PW, he found it occupied again with a different NT and tag-along-team. With that avenue blocked he decided to go work on completing the first shoulder pad quest. He had started it more than a year ago, and had collected all the pieces except one, the scrap of notum. Baba spent two nights at the crash site dunes north west of Newland city bopping mechanical mobs looking for the drop, but despite felling over 200 mobs, he did not see a single scrap of notum. He did see several copies of pieces he already had, but over all the drop rate seemed to be one quest item for every 40 or so mobs.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

The third night he was about to give up, when he decided to try the junk yard just east of Rome Blue in Galway. He had been avoiding it previously because it is often over crowded with other questers. It paid off because in about 20 minutes after about the 27th mob, the scrap of notum dropped. While he was there he observed another player and learned a nifty way to help out your alts. It was a fairly high level player, (140+) and they were clearly methodically killing the mech mobs and looking for quest pieces. However when they found one, they did not pick it up. They had an low level alt (that they were teamed with) in a yalm set to follow behind them at ground level. It smoothlyh followed them around and when he did find a quest piece, (he was obviously dual boxing), he would have the lowbie pick the item up. So

He then flew off to Wartorn Valley to restart the quest and then hand over the finished object made by combining all the pieces. He was rewarded with the first set of pads, but disappointed when they did not display when he equipped them. He tried taking off all his other armor, and even tried submitting a petition. After about an hour, with not reply, it was time for him to call it a night. Scratch one up again for Funcom’s lousy petition system.

So why you might ask is a level 140 enforcer even worrying about these pads? The do add a very healthy 75 max health and that’s always a good thing, especially if you are a froob like Baba, and are shut out of the really sweet buffing armor and pads that expansion players can choose from. He is is thinking of doing to do the second and third parts of the quest.

Baba has been working on designing his next set of implants. They should be around level 200 and he has most of the pieces narrowed down. He had found three slots to be a puzzle.

  • Leg – Faded cluster: Max Health or Heal Delta?
  • Waist – Bright cluster: Max Health or Body Development?
  • Chest – Shiny cluster: Max Health or Body development?

For the leg, he had no idea which would be better. He did some number crunching and what he found was that taken individually, Max Health looked like a better deal in each slot, however a design that buffs heal delta in all three slots could be another story.

Baba was all set to make these his choices when he stumbled accrose this post which lead him to this thread “Heal Delta and Stamina Tickrate for froobs“. Baba is intrigued with the idea of a high heal delta Enforcer and may decide to give that a try. The arguments seem to be that the high delta set up would be good for RK mobs and missions, while the high health build would work better for raiding where the super mobs hit for insane amounts of damage.

The next evening Baba returned to Perpetual Wastelands and found it deserted of other players. He only had about a third of his experience bar to fill, so it did not take long to take down the required number of Borg and ding 141.





140 Rolls By

8 09 2009
Baba at max detail settings, hunting bots in Omni Forrest

Baba at max detail settings, hunting bots in Omni Forrest

Baba was getting a little tired of PW Borgs and thought he would try some leveling off mobs in the wild.  He found a canyon in Southern Foul plains that looked like it had a mix of snakes, Drills, and big cats, at around level 120 which he thought would be tough enough to give some decent experience, yet not be risking reclaim all the time.  Well it turned out that yes he could handle them smoothly individually, but the layout of the canyon was too tight and it was impossible to keep from picking up more adds while kiting single mobs.  He picked up a train of 4 or 5 120 level mobs which he had to run across half the zone to lose.

He then spent some time hunting low level bots for the last piece in the first part of the Alvin/Dodga quest.  He had started this quest back when he was in his 60s, but gave up after collecting 6 of the seven pieces.  That seventh piece was just not to be found by him.  He killed about 90 in one trip which yielded two drops of quest items, but not the item he needed, the scrap of notum.  The next day he killed about 150 bots in a session which yielded 0 quest pieces.  Somebody noticed what he was doing, and could not resist mocking him for still doing this quest at his level.  I guess compared to expansion shoulder pieces, the ones from this quest are pretty wimpy.  Maybe so, Baba just hates too leave things like that unfinished, so every once and a while, he goes out looking for the last quest item.

Strange clump of mobs in river, click for larger view

Strange clump of mobs in river, click for larger view

While traveling around he came across one of those strange clumps of mobs, this time in Athens near a bend in the river.  It must be something in the virtual geometry that causes so many unlike mobs to congregate in one illogical spot.   AgentBaba our agent alt spotted a similar thing near one of the player cities just north of the Rhinoman valley in Newland Dessert.

Speaking of AgentBaba, she leveled up to around 25 out in Newland Dessert, and then returned to the Subway in Borealis to see how far she could level in there.  The  Gripo-Com AKR 1K21rifles recommended by Hahnsoo’s guide worked out extremely well for her.  She was doing damage close to what several true twinks were getting in the Subway.  The Gripo’s are fairly fast and have a very nice crit.

On her arrival to the entrance to the stairs to the deep subway she was challenged by Eumenides, who she was quite able to put away with little fuss or muss.  To her delight, he dropped the best bit of subway loot, the ring of Nucleus Basalis, so she then had no need to join suicide Abmouth teams.  She then spent a day or two leveling up.  With the great damage from the rifle and her evades, she had no trouble with any mob in the subway.  The only one that was a threat were Virgil Aneid and Abmouth, which she did her best to stay away from.

One of the more curious mobs in the subway is a small female is the deep subway named “Redundant Scan”.  During AgentBaba’s extended Subway experience, she must have fought this mob 20-30 times.  Very often “Redundant Scan” will break off from combat when her health gets to about 40% and start running away.   For a ranged toon like AgentBaba, this is no problem, as poor “Redundant Scan” is unable to outrun projectiles.

After she hit level 32, the number of mobs that would give her any experience was reduced to a very small handful.  The two giant spiders, the shades in the Vergil Aeneid section, and the two cyborgs in the room before Virgil were the only ones to give experience after hitting 32.  It was getting boring having to sit around waiting for them to respawn, so AgentBaba decided to quit while she was ahead and was in the process of leaving when she reached the stairs that go up to the rooms with the sand fleas.  At that point she got a join team pop up.  She had been posted on looking for a team the whole time, and gotten 0 invites so far, so she just as she clicked yes, the ugly form of Abmouth filled her view.  A trox doctor that had been teamed with a semi-twink looked to have lost his team-mate to Abmouth, and was now determined to avoid reclaim.

AgentBaba first impulse was to flat out run away, run away, Monte Python style, but decided to try and help out as best she could.  Not only was there Abmouth, but the doc/trox had also picked up a train of several infectors and cyborgs as well.   AgentBaba was surprised that even though she was pouring damage into Abby, neither Abby or any of the adds, paid her any attention.  The doc/trox seemed to be going into that slow motion, death spiral dance, so AgentBaba knew that it was now time for her to split, or she would be next.  She ran for the exits and was quite surprised that she managed to escape.   I have got to note at this point, after taking an Enforcer, Agent and Adventurer through the subway, that the Agent was by far the most effective.  The Enforcer’s non twink weapons were too weak, they lack self healing, and have no evades.

Player City south of PW notum mines, click for full view

Player City south of PW notum mines, click for full view

Baba did go back to Perpetual Wastelands and resumed hunting Borgs there.  He used to be able to expect to grab a level in about an hour there by himself, but ever since he hit around level 135, the experience each Borg gives has taken a nose dive, and it now takes him 2 to 3 hours to get a level at the same spot.  It has become less dangerous.  He can flub a pull and survive pulling 3-4 Borg at a time.  Baba still has his eye on moving up to a Pained Panther from his Panther.  While trying to compare the two, he ran them both through the Auno damage simulator. The simulator asks for the input of your initiatives and your add/def setting.  This nudged Baba to to check his Agg/Def setting at the Unity of the Rose site.  The Agg/Def calculator told Baba that he could set his all the way back to 25% and maintain the same attack speed.  He tried this on his last Borg hunting trip and it did seem to help with fewer Borg crits landing.  This is an easily overlooked benefit of the Panther weapons, and most likely other fast melee weapons.  Once they are in the less than 1.5 seconds range, they enable enforcers to adjust thier Agg/Def settings quite a bit at no loss in damage.