BABA BASHES FOR BOTS

4 09 2010
New looks, Links Engergized and Solar Guard, click for better view.

New looks, Links Engergized and Solar Guard, click for better view.

Babaengy and Babaemphee dinged level 75 in the Biomare sewers while working in Tri-Plumbo’s area.  This section has the bloaters placed with much greater distance between them than in the sewer sections where it is common to get swarmed by 6 or more at a time.  There are six bloaters in this section that make a nice loop where the mobs respawn fairly quickly so there is no waiting.  They gave Tri-Plumbo a go and got sent back to reclaim rather quickly.  At this point they decided that it was time to go run team missions in order to roll some much needed new non-shop buyable nanos.

The went back to sitting around a mission terminal rolling missions while keeping an eyeball on Clicksaver.  At level 75 they were pulling missions at around 82-83 level.  They must have seen at least 5 go by with Beacon Warp.  They took one of those, but since Babaengy already has one equipped, it was just as an investment.  The most badly needed nano is the next best healing pet Calling of Restite.  Sanoo can not out heal the damage dealt by level 80+ mobs at this point.  A better mezz pet would help, and a better bot heal could make the difference in Boss fights.  Solar Guard would help immensely with Babaemphee’s survivability since it adds +100 to all defense.

They took break from RK2 and were doing some necro post reading in AOFROOBS in the professions sections.  One post in particular Easy Froob MP formula from Llie pointed out that the measure of a pet profession was the best pet they could command and stay out of OE self buffed, meaning the best pet that even with a outside buff to cast, that they could continue to keep under control with self buffs.  Pets operate under the same Over Equipped rules as many other AO items.  As long as the pet caster maintains their required skill at 80% or more of the requirement, they will remain in control. This meant that Tireen could help them  with wrangles to each cast a higher pet, with the limit being what they could keep out of OE.

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

After some calculations it was clear that with a +40 wrangle from Tireen, Babaengy could cast a level 113 bot and Babaemphee could cast a level 111 attack pet and keep them out of OE with Babaemphee’s masteries.  This required a bit of log-in juggling at first.  With Babaemphee first buffing up herself and Babaengy.  She then logged off, and Tireen logged in to put a wrangle on Babaengy.  With this wrangle running he was able to cast his better bot.  With the shell in his inventory, he logged out, so Babaemphee could log in and get her wrangle from Tireen.  This done, Tireen logged off after giving Babaemphee her wrangle and seeing her cast her better pet.  (They later found that triple logging would make this much more convenient.)

With both higher pets cast, team pets then headed out to their missions.  These two new attack pets went through the level 82 mobs like a hot knife through butter.  Even the mission bosses were done away with quickly.  Too quickly, in fact as in one mission, Babaemphee’s pet finished killing the mission target before Babaengy could take the elevator into the Boss Room to ID the target, so they forfeited that mission.  Even thought they did not get the wanted nano, they did nab a few nice pieces of Miy’s and Nova Dillon armor.

As part of their break from Biomare to mission for much needed nanos, Babaengy and Babaemphee invited Tireen to tag along for several team missions.  Tireen is level 75 so she would get experience and she would always be there to help them cast the highest attack pets.  It put a bit of a load on the computer, but it was manageable.  If dual boxing two toons was a juggling challenge, triple logging is even more so.   The three missions they pulled went very well as Tireen’s massive shotgun crits helped put the mobs away that much faster.

The only problem was that Tireen is by far the most squishy of the three, and the team had to be careful to manage aggro by letting the attack bot build up aggro before the rest of the team launched into any particular mob.  There were two fatalities, both caused by the same issue.  Babaengy was running a new hostile AOE nano, and several times it attracted a number opf unwanted adds.  The first casualty was Tireen, and the second time it happened it was Babaemphee.  After that, Babaengy canceled that nano, and will not be running any hostile AOE nanos.  Probably the only time they might be used would be in PVP, which they do not plan to take part in for some time, if ever.

Full set of Links Energized armor (in social tab), click to view larger version.

Full set of Links Energized armor (in social tab), click to view larger version.

Babaengy used these occasions to demonstrate the worth of the Beacon Warp nano, by bringing the team mates back from reclaim much faster than them having to revive and then make their way by grid, whompa and flying.  Out of six or so missions they netted for Babaemphee the following nanos, Creation Solar Guard, and Creation Summon Absum.  For Babaengy they netted Rebuild Casing, while Tireen bought him an Overdrive Combat Array from a store.  At the end of the missions, Tireen had dinged 76, and Babaengy had dinged 77 to catch up with Babaemphee who had just hit 77 before Babaengy’s trip to reclaim.

They estimated that it would be 3-4 more levels before they can equip higher attack pets, and there was not much else they needed that they could roll so they were about to head back to Biomare, when Babaoroody showed up and offered to pull a few missions for their level 123 combat pets.  123 is at the lower range of what Baba can pull, and should be pretty easy, however he asked Babaemphee to come along to provide healing support.  Baba knows all too well that having to self heal after every fight with health kits is very tiresome.  They were a little concerned that Babaemphee would be too squishy around 120+ mobs.

Baba was successful in pulling missions for the desired items, however, Babaemphee was too low to team with him according to the team mission machine, so Baba had to pull regular solo missions.  He did duplicate the keys and gave the copies to Babaemphee so she could accompany him in the missions.  This went way much better than any one of them had thought.  Any time a mob even looked sideways at Babaemphee, Baba would mongo and keep Babaemphee safe.

While Babaemphee’s current heal pet may still be somewhat weak against 120+ mob damage, it did very well.  While several times it had a hard time keeping up with the healing, Baba’s health never dropped below 60% in each fight, and was usually back at 100% by the time the next mob was faced.  Babaoroody the Enforcer is fun when he does not have to worry about self healing.  It gives him the freedom to use things like rage and mongos more freely.  He can see that it may be worthwhile to start putting IP into Nano Init so he can cast his Rage and Mongos faster.

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

It was also great to have the extra damage from Babaemphee’s attack pet, especially in those unavoidable times when two or mobs are found close together in a mission and have to be fought at the same time.  It might be different in a team mission, however Babaemphee does so little damage comparatively, that there is little trouble keeping the aggro on Babaoroody.    Baba still has the daily mission kill x smugglers in Smuggler’s Den running and he is seriously thinking of bringing Babaemphee with him.  Tireen would be useful, however she is on the same account as Baba, so they will never share a team.  Babaente might be useful if her calms and/or roots will land on the 120ish Mantis crowds that have to be waded through to get to the heart of the dungeon.

In addition to acquiring an Inferior Frenzy Embodiment level 123 for Babaemphee and a Semi Sentient Guardbot level 123 for Babaengy, the was an added bonus of finding a Creation Living Shield of Evernan in one mobs loot.  The shield provides around 140 ACs, some parry skill and 342 health.  It is odd that even though it is a higher quality level than the Solar Guard, it provides less protection and cannot compare to the +100 add all def provided by the Solar Guard, so we suspect Babaemphee will be using the Solar Guard for some time.  There also turned up a few pieces of Miy’s and Rhinoman armor, which Baba let Babaemphee loot as they were too low to do him any good.

Tireen is going to be busy shop fooding most of loot Team Pets and Baba netted recently.  Babaengy and Babaemphee are now planning on heading back to Biomare for some more levels.  They make take a shot as Tri-Plumbo after they level enough (80ish) to equip their QL123 pets, and may even ask Tireen to help out.  They are also starting to think about when they should make a run to Steps of Madness for Neleb’s robes and later COH for even better robes, and to Beacon Warp Baba in so he can farm some phats.  Baba smiled as he watched Team Pets discuss these things with enthusiasm.  He envied them. For FROOBS, level 70-100 is a very good time to be on Ruby-Ka, with several dungeons open at that level offering serious buffing items both for use and selling for profit.

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Open Those Little Brown Boxes

26 07 2010
Open those little brown boxes, and you just might find this... Instruction Disk for Grid Armor Mk I

Open those little brown boxes, and you just might find this... Instruction Disk for Grid Armor Mk I

Babaengy and Babaemphee (aka Team Pets) have been on a roll and hit the jackpot recently.  It was a QL 60ish team mission where they found a Instruction Disk for Grid Armor I in one of those non-descript small square boxes. AOPriceWatch.com lists the current average asking price to be 15.5 million credits for this item.

This is the third time is similar circumstances, our toons have found a Grid Armor ID.  The small square boxes are sometimes hard to spot, and often are just plain empty.  On the plus side, unlike barrels and chests, they are never locked, so opening them is a simple single click.  When we first started doing missions with Babaoroody, we often skipped those small brown boxes thinking that nothing of worth could be found in them.  We certainly had never read on any forum or web site about valuable loot showing up in those.  After Baba opened the one where he found his first Grid Armor, we require all of our toons to always open small brown boxes.

TEAM PETS, Babaengy and Babaemphee, with matching helmets!

TEAM PETS, Babaengy and Babaemphee, with matching helmets!

Team Pets (Babaengy and Babaemphee, both level 57), also made significant progress over the past weekend, bringing them to within a couple of more missions to getting their 120 token boards and the juicy 350 health, 300 nano, +3% experience, and +10 defense.  Those mission should also put them at or very near their target level of 59 for optimum Temple of The Three Winds phatz.  The more we play this pair, the more it feels like this could be the combination that goes all the way to 200.

Evolving Boss Room Tactics

Due to the many factors in play, there is no ‘typical Boss room’ encounter.  Bosses can special auras that give them extra strong defenses, ranging from reflects, to strong evades, and just plain loads of health.  There can be one or several minions, additional mobs that will aggro you on sight.  The larger the room, the more flexibility the team has in choosing it’s battles.  In a large enough room, some mobs or the Boss can be avoided by distance while the team takes out another hostile.  Placement of the Boss and the minions in relation to the elevator is crucial.  Rezzing on top of the Boss and it’s minion(s) bring with it several disadvantages beyond just getting instant aggro from all.  The worst disadvantage to these scenarios is that it is very difficult if not impossible to quickly identify each mob and then target them appropriately.

Video Glitch, the joys of dual logging.  Requires a hard zone or re-log to fix.

Video Glitch, the joys of dual logging. Requires a hard zone or re-log to fix.

It the room is big enough, one can often run away enough to be able to separate and ID the mobs.  A small room may prevent this and this can lead to a very confusing battle that is likely to end badly.  The MP may not be able to id and target the weakest mob for mezzing.  With Pets on guard mode, their is no telling quickly which pets are fighting which mobs.  The MP also has to quickly size up the situation and decide who to put the heal pet on as soon as possible.

The Baba chart of Boss Room Encounters looks like a reverse geometric grow chart (i.e. it goes down very quickly to a long tail).  The most damage can be potentially done to team members in the first few moments of the encounter.  If targets are not coordinated and attacked in those first few moments, the mobs gain a lead in damage, that it may be impossible to overtake.

We are currently favoring the MP being the lead into the room, mainly because she can enter with the heal pet on her, so that she can afford to take some damage, while the Engy teleports in and takes the few precious moments to target and start attacking.

Once both team members are in the room and engaged, we have also been favoring controlling the MP, due to the fact that she recently acquired her first rally  decent nuke which can really help whittle down the Boss’s health.  It is a nano drain, so we are happy we have been keeping her nano pool maxed.

Aliens City Raid Passed Trekking to Missions

Aliens City Raid Passed Trekking to Missions

She also recently graduated to a fairly decent mob debuff, so we have added it to her standard operating procedure attack (select team leader, hit assist macro, hit attack button, hit macro for debuff.

For most of the non-Boss room antics, we still drive the Engineer who pulls targets and sets his bot on them.  Once the Bot had had a chance to get a few good blows in, we have the MP start her attack sequence.  If she attacks too soon, she draws aggro and the Engy ends up having to health stim her, or we have to switch the heal pet off the Engy and on to her.  It would be ideal if we had a good multi-boxing macro that would reliably toggle the heal pet between the two of them, but so far, we have not written one that is reliable enough.

Having the MP select herself is foolproof with the %m chat command.  The f2 key to select the team leader does not always work as expected because if the leader was already selected, it toggles to select the MP.  It’s a shame you can give chat commands directed by name, like you can with Pet commands.





Token Efforts For Froobs

4 07 2010
Team Sparrow Flight - click for larger view.

Team Sparrow Flight - click for larger view.

Babaengy and Babaemphee reached level 36 recently from a series of team missions around Newland Dessert, and Varmint Woods.  Normally they would only accept Varmint Woods missions if they were close to the Whompa there due to the many ‘higher than them’ mobs scattered across the country side there.  Babaemphee was very close to being able to use a Hacked Boosted Graft  Sparrow Flight (Team), so they decided to accept several team missions located far out in the woods because the rewards were non-shop buyable professions specific items they both needed.  One was a Sympathetic Armor Boost, a nice Engineer nano that boosts by 101 all ACs of friendly toons close by. For Babaemphee, there was a Material Metamorphosis Masteries nano.  While Sparrow Flight is not flying like it is with a Yalmaha, it is faster than running and hence, somewhat safer way to pass through areas with dangerous mobs around.  After Babaemphee dinged level 35 she was able to cast it, so they flew sparrow style to their next Varmint Woods engagement, which happened to require passing through areas with reddish bar Rhinomen about.

First Gladiatorbot, click for better view.

First Gladiatorbot, click for better view.

Getting more confident, Babaengy upped the difficulty level slightly again, this time facing mobs 2 to 3 levels above them.  The experience comes faster at a cost of slightly more time for the pets to take down the prey.  With the lowest Attack Rating of the pair, Babaengy is starting to miss most of the time due to the higher level mobs they are facing.  It is easy to see why experience Engineers talk about sending their pet on hunt and then hiding.  The higher the mobs get in relation to the pet caster, the less effective his personal weapons are and the more likely he is to get critted multiple times by the mobs if he fights them directly.  For now it is not a problem, and he can continue to contribute, but he can see the time coming when “pet hunt” and “pet attack” will be combined with staying out of sight of the mobs.  Babaemphee’s AR is much higher so for now she contributes significantly to the taking down of the mobs.

Babaengy finally figured out how to use an bot trimmer over the last few missions. It turns out that they work somewhat like the flurry of blows item does for melee classes.  It temporarily increases the combat inits of the engineers bot while decreasing it’s ACs.   When the bot has started combat with a mob, the Engineer has to select the bot and then right click on the trimmer in an open bag.  A message then appears in the system chat HUD “The arms of your robot jerk briefly.”

With a QL 17 Trimmer, for the next 5 minutes the bot’s overall offense is increased by 6, and all damage types are increased by 6.  At the same time there is a reduction of -61 to all ACs of the bot.  This also locks the Engineer’s Mechanical Engineering skill for 5 minutes.

Rather than use it all the time and be captive to the vagaries of random chance and the possibility of being locked out when you really could use it, Babaengy has been learning to conserve her use of the Trimmer to Boss fights and other extreme situations.

Token Boards

First Token Boards All Around, click for larger view.

First Token Boards All Around, click for larger view.

Our pet casting pair managed to acquire their first two token boards as an added benefit of the team missions they have been pulling ever since graduating from the Subway.  They have been collecting 2 tokens each mission, and recently collected their 30th tokens each.  The first token board gave them both a extra 30 health.  Token board number two (which required 30 tokens) gave 60 health and 40 nano.  Froobs should get their token boards as soon as they can, to get the most benefit from the buffs.  For non-froobs the buffs may not be as attractive, in light of the many other advantages non-froobs have.  There are not that many items that will buff 60 health and 40 nano available to froobs.  Board number 3 requires 60 tokens and is attainable at level 15, gives 200 Health, 150 Nano, and +1% Experience.  Froob Subway twinks (level 25 max) could certainly benefit from the 3rd Token Board.

Acquiring tokens at low levels is more time consuming than at higher levels, as at higher levels, the number of tokens rewarded increases per mission.   Another reason that farming tokens takes time is that the to get the token reward two things are required: 1) the mission objective is completed, 2) All of the mobs in the mission are killed.  Because of this, identify and/or kill person type missions are less than desirable due to situations where the placement of the mission objective person is such that killing or identifying them is unavoidable before all of the other mobs have been killed, resulting in no token reward.

Name Your Pets or Die

It pays for pet classes to give their pets unique names.  Not only does it make for a more personalized experience, but it provide better control of the pets in hectic combat situations.  MP’s with 3 pets can not give a generic /pet attack command and expect that the command will be heeded by the appropriate pet.  Taking the time to manually select each pet before giving a command, can be hard in combat.  A few hot bar macros can simplify things greatly.

  • Pet Naming Macros.
    Select the intended pet and the hit a Pet Rename hot bar button with this macro:
    /pet rename PETNAME
    with PETNAME replaced with the name you want for the pet. Create a separate naming macro for each pet.
  • Pet Specific Guard Macros.
    Pets, after zoning, do not always seem remember the last commands given to them.   In team missions, after every level elevator, Babaemphee and Babaengy have created a set of pet specific guard order macros.
    /pet PETNAME guard




Heavy Petting Baba

21 06 2010
Babaengy and Babaempee, Froobs with pets, set out for the Subway

Babaengy and Babaemphee, Froobs with pets, set out for the Subway

Baba sponsored another pair of immigrants to Ruby-Ka a few months ago,  an Engineer and an MP.  They started out on immigrant island, i.e. Shuttleport Island, much like other immigrants.  Teaming them on newbie island was not very remarkable, mainly due to the wimpy starter pets.

They left newbie island as soon as they hit level 12, and had completed all the various island quests upgrading their weapons, getting belts and backpacks etc.  They then were left in suspended animation for a while as Baba did his best to grind his mostly solo way to 150.  Earning level 149 was a major grindfest, requiring hours and hours of solo Borg kiting in Perpetual Wastelands.  Baba also got stuck in terms of getting any progression out of the new daily missions.  He managed to complete the Smugglers Den inspect crates mission, but was getting no where on the kill 3 of each type of Smuggler other than a collection of failed attempts.

Baba’s HUD was convinced there was a level 150+ Ravager right next to him.  Baba’s eye’s and this screenshot say otherwise.  Smuggler’s Den, another bugged dungeon spot?

Baba’s HUD was convinced there was a level 150+ Ravager right next to him. Baba’s eye’s and this screenshot say otherwise. Smuggler’s Den, another bugged dungeon spot?

This was leaving him with a very strong desire to go back to suspended animation and hopefully dream away his predicament.  Trying to get level 150 and title 5 mostly solo as a Froob Enforcer was proving to very difficult and slow going.

A while back he had sponsored a trader and an NT (Tireen and Babaente) who teamed their way to level 72.  About the only time they were really fighting as a team was during their 250k token run.  The rest of the time, it was Babaente solo kiting while Tireen hovered above safe in her Yalmaha.  They were last at the Claw Camp in Pleasant Meadows, but the going was slow and eventually both elected to go back to suspended animation for a while. Further leveling for this pair is mostly dependent on getting outside speed buffs, and heal over time (HOTs).  Baba’s least favorite activity is buff begging.

On Babaengy and Babaemphee’s first outing to the Subway in Athens, things just suddenly clicked.  Counting their pets, they make the equivalent of a 5 member team.  Babaengy and his attack bot take up the pulling and tanking role.  Babaemphee and her attack pet provide extra damage, while her heal pet acts as team doctor.   Of course a heal pet can do no where near all the things a real doctor can, but it can do one key thing and that is to heal the tank during battle.  The only down side to this duo might be for first timers without a higher level main to supply credits.

Both the Engineer and the MP depend a great deal on nanos and have to upgraded them every few levels.  They also benefit greatly from always having good implants which also require credits.  Both professions are also heavily dependent on equipping the highest capacity utility belts for NCU.  While belts and memory are only moderately expensive, they are time consuming to collect due to a limited number of quality levels available from vendors at any time.  It has helped this pair many times already to be able to draw from an inventory of belts and memory built up over the years by Babaoroody and his alts.

A starting out new duo will need to mix leveling and dungeon romps with credit making team missions.  Tireen, Baba’s trader alt has contributed around 2 million credits so far mainly on nanos for this pair, sparing them the need to have to run team missions just yet.

Baba's Pet team Sets off for the Subway for the first time.

Baba's Pet team Sets off for the Subway for the first time.

On their first trip into the subway at level 12 they kept to the west hall where the shops are.  They had no problem with the any of the mobs there and in less than hour had grabbed two levels.  They then exited to a backyard to allocate out IP points and upgrading their pets.  When they re-entered the subway they proceeded to the east hall, and took the left that leads past the shadows section.

This hall goes west for a ways and then turns right and leads to the west side restroom area that is populated with strikers.  On this trip the team only went as far as the bend where it turns north towards the restroom area.  After cleaning out all the shades along the way and quite a few strikers, they both dinged to 15 and decided to call it a night.

To say it went well is an understatement.  Even though they were fighting deep orange mobs, often with 2 to 3 at one time, health almost never dipped below 75% for most team members.  There was one fatality, that of the heal pet when they got swarmed by strikers once.  At this stage, most concentration is going to juggling the commands to each team member, and at this point, its not clear what is the best way to arrange the HUD in order to keep track of the health of all the pets.  A item for future enhancement of the HUD would the addition of pets to the team window.  As it is now, the team leader has no way of knowing if a team mates pet is running low on health points.

After dinging 15 they called it a night.  The next day, rather than go right back into the subway it was decided to send trader Tireen out to collect implant components to outfit Team Baba with QL 50 implants.  Thanks to Implant Helper by Donald Milne, part of Saturday was spent designing QL 50 implants for Babaengy and Babaemphee.  The Implant Helper made it easy to design Agility based implants.  A few agility laddering implants were also designed.

Tireen spent the better part of Sunday shopping for the components.  The laddering implants called for a few basic implants of QL 35 and QL40.  For some reason, (I wonder why)  The basic implant vending machines skip right over implants from 30 to 50.  They offer Basic imps in steps of 10 from 10 to 30 and from 50 to 125, but mostly skip over 30 through 50.  They usually offer one implant somewhere between 30 to 50, so the odds of finding particular QLs in that range are pretty slim.  This translates to hours of camping terminals hoping to get lucky.

After spending several hours with no luck, Tireen decided to try and make do with the closest final implants she could find in the completed implants shop which resulted in less than the desired ladding jump benefit.  This would cause problems later on.

Tireen handed these of to Babaente who had just the right amount of Nano Programming to assemble the implants with out bumping them past the desired QL level.  Assembling the implants took an hour or so, due to her having to terminate often in order to combine some clusters without them being bumped up past QL 50.  Due to the fact that there is no way to reduce Nan programming, the only way to avoid bumping an implant is to terminate and time the implant construction step to coincide with the moment their skill level rises to the target amount.

On Sunday, the completed implants were handed over to Babaengy and Babaemphee.  With Tireen standing by, Babaengy put on a med suit (a gift from Baba), and flipped the surgery clinic switch.  Although the first set of laddering Agility implants went in without a hitch, he soon found that he was shy a few a handful of points to put in the rest.  He ran off to Old Athens grid to seek an Agent for a Feline Grace buff to bring his Agility up.  After about 15 minutes of circulating the grid area and the shop area, he finally located an Agent, asked for and received the buff.  After running back to their chosen back yard, the rest of the implants went right in.

Once Babaemphee got med-suited up, and we checked her stats, it became clear that she was (even if she got a Feline Grace buff) 3 points shy of able to put in the implants.  The called it a night.

The next Monday evening, they checked all of Baba’s various inventories and found a Sekuteck helmet that Babaemphee could equip that would add 1 Agility.  At that point it seemed the simplest and fastest way to get the last 2 points needed would be to grab another level in the subway.  In the mean time, Babaemphee installed a set of QL 30 hand me down implants she found in the shared Baba inventory.  While they appeared to be a set originally put together for a trader or NT, they were still an improvement over no implants.

The big plus from this set was that it buffed her computer lit up to put her in range of equipping a 3 slot belt.  The lowest 3 slot she could find in Baba’s shared inventory was a level 62 with a requirement of 187 CL.  On a hunch, Tireen offered to do a quick Basic Shop run of Old Athen’s 3 basic shops to look for a lower quality 3 slot.  She came across a vendor with QL 40s which she quickly bought 3 of.  She made a note to her self to start making it a habit of checking those machines every time she enters a basic shop and hopefully someday find some QL 30 3 slot belts to stock up on for future alts.

Babaempee and Babaengy suit up for the Deep Subway.

Babaemphee and Babaengy suit up for the Deep Subway.

On Sunday Babaengy and Babaemphee managed to reach level 22 by making their first serious forays into the deep subway.  Eumenidies no longer guards the doorway leading to the spiral stairway that leads to the deep subway.  This bothered Babaoroody a bit when he first heard about it.  To long-timers like Babaoroody, Eumenidies was a sort of rite of passage for new toons in the subway.  As a level 24  mob, he effectively prevented casual lowbie solo toons from entering the deep subway.  If you were below his level, you had to have a team to get past him.  This led an additional air of mystery and mystic to the deep subway for  newbie’s.

The rumors are that he has been moved to the cave area past the slum runner room in the deep subway, but Babaengy and Babaemphee did not get to that room to verify that.

Our pair were level 19 when they started this foray, and both had pets a couple of levels above their own.  The problem they ran into was that their NCU capacity was not keeping up with the demand caused by the new pets and buffs.  It took some intricate buff juggling to get both sets of pets up and all of the team buffed.

Babaengy was still a level away from being able to self cast the generic 20 point nano skill boosts, so he was dependent on Babaemphee first buffing him so he could cast his best bot.  Once the bot was cast, he had to kill these buffs to make room for the AC, damage shields and damage boost buffs he usually runs.  At this point he had to leave out a few to still have room for health and nano recharge self buffs.

Both the engineer and the MP classes at these staring levels are very time dependent.  Both of the MP’s pets are limited to one hour.  The pets stick around after an hour, but they become in-effective, unable to deal damage or heal.  Babaemphee has to keep track of this life cycle time line be prepared to start looking for safe places to stop and re-cast pets when needed.  While the engineer’s pet does not seem to have a timer, most of the lowbie engineer’s buffs vary in length from 20 minutes to 45 minutes.

As Babaengy and his bot serve as this teams tank, it is imperative that he have his best AC buff, damage shield, and bot damage booster running on himself and his bot.  In addition, he usually casts the AC and damage shields on Babaemphee also.  This is a major drain on nano, and Babaengy uses up many nano charger kits.  While the loot tables of most average mobs in the subway appear to have been tweaked upwards a bit, nano charger kits seem to have been left out.

The tunnel leading to the deep subway is now guarded solely by a few infectors.  Once beyond the spiral staircase, it is obvious that there has been some major tweaking of mob placement.  The usual suspects are in their usual places, but there are numerous wandering versions throughout the main passageway.  These changes serve to make it more difficult for solo players.  Babaengy observed several solo agents and MP’s pass going deeper in to the subway, only to be seen a few minutes later running out for their lives with a handful of cyborg type mobs in tow.  Babaengy and Babaemphee were more than happy to dispatch these trains, as it simply helped them level up faster.

While the loot tables in general seem to have been tweaked upwards a bit. The cyborg subway mobs seem have had the frequency of Living Cyber Armor drops increased.  In just this one hour long trip, Babaengy had collected helmets for he and Babaemphee, legs for both, and sleeves for himself.

Things went fairly smoothly going in.  The cyborg mobs also seem to cast blinds more often now.  They made it as far as the last doorway leading into the long flat level with Abmouth at the end.  At this point, Babaemphee had to recast her pets.

On the way out, they did run into a spot of trouble.  In the last large room before entering the long straight section, Babaemphee got stuck coming up the stairs and had lost about half of her health before Babaengy realized she had not been able to keep up and had two cyborgs beating on her.  Babaengy had to health stim her while fighting off the mobs.  This pair will have to give extra attention from now on when passing sections with stairs going up.

After spending some time allocating out IP, both had advanced computer skills enough to be in range to equip 4 slot belts.  The lowest QL 4 slots in the Baba group inventory were 72 or greater, with too high CL requirements.  This was a job for Trader Tireen who grided over to Tir city where she camped a basic shop, entering the shop every 2 minutes and trying the terminal for belts.  After about a half hour of this, she did not get the lowest quality 4 slots (60) but did manage to snag two at QL62 which Babaengy and Babaemphee would be able to equip.  Babaengy and Babaemphee ended up with 40+ ncu each once the belts were in and populated with the best memory chips they could equip.  This should help avoid some of the nano juggling Babaengy was having to do.

Another evening, Team pets (Babaengy and Babaemphee)  made a quick run to the lower subway level this past evening and netted level 24.  Again we saw the spectacle of lowbie solo-ers or pairs training a pack of cyber type mobs.  Before the patch, in the long straight tunnel section of the deep subway, lowbies could solo quite easily, as the mobs were less numerous, and spaced out more.  With the patch there are both more mobs and many of them seem to spawn and roam about randomly.  Babaengy and Babaemphee have several times been in a room in this passage, rebuffing only to have several mobs spawn and/or come waking in.  While this has been a boon for our pet team, providing a more steady stream of experience, for solo lowbies, it spells doom.

Babaemphee picked up another Living Cyber Armor Sleeve, which leaves only one set of Living Cyber Armor Gloves left before Team Baba has all the Living Cyber Armor pieces that drop.  The chest and boots are only available via two separate quests, both of which are a bit of a pain to complete and make one question the usefulness of those two pieces.

It was time to prepare for what would most likely be their final subway excursion.  There has been posts on the official boards to the effect that the final level that can enter the subway has increased from 24 to 25.  Both Babaengy and Babaemphee sent our Trader Tireen off to get a hold of what will most likely the final pets they will be able to cast in the subway.  The bot and attack pet are level 37.  The corresponding level heal pet Babaente does not have because it is a mission/boss loot only nano, not available in shops.  Both Engineers and MPs are somewhat hampered by the fact that what seems to be about half of their combat toolbox is made up of non-store buyable nanos.  A search of the common Baba shared inventory drawing on higher level characters Babaoroody, Tireen, and Babaente did turn up a half dozen or so such nanos, but almost all are in the ql100 or above range, so it will be a while before Team Pet can use them.

New things we learned about pets.  Some buffs used by toons can also be of use on pets.  Nano restoration, AC buffs, health restoration work great on the pets.  Damage shield do not seem to take.  MP pets last about an hour before they become of little use.  The may stick around longer, but are completely ineffective.

More details added to shops.  Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

More details added to shops. Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

On June 18,  2010, we sent Babaente to do a daily mission to kill borg north of Tir.  She had to kill about 15 to 25 borg to gain the 3 needed parts, and dinged 75.  Trader Tireeen pulled  the “take speed boost stims to guy at end of longest road” to ding 75.  Tireen also shopped up some more memory for Babaengy and Babaemphee, as well as their level 37 attack pets.  With her teachings Babaemphee can also now cast the next up healing pet Salivinious.

Babaengy and Babaemphee made their final Subway run the next night.  Now that Babaemphee can cast her Teachings nano line buffs, both she and Babaengy can cast pets even further above them than before.  They are getting an effective +45 buffs on their nano skills based on +20 from Expertise, and +25 from Teachings.  This requires rebuffing after when they are about to time out, or the pets will become non-responsive (O.E., over equipped).  We brought out a simple kitchen digital timer with a beeper to let us know when it’s time to rebuff.  The one we use has a large lcd display, so we can actually start re-buffing a few minutes before the buffs time out.

They had tried logging off and logging in down in the subway line that is found at the bottom of the stairs that is vacant, but Babaengy ran into our pattern texture glitch that can only be reset with a hard zone, which meant running all the way back and out the main subway entrance.  We did some research, but could find no way to reset the graphics that would work. This meant they went back to their old method of buffing up, casting pets, buffing pets in the next door backyard and then entering the Subway.  This method loses 5 minutes or so to the long run in before they start seeing mobs that are not gray in the deep subway.

They both dinged 25 by the time they had reached the section that overlooks the large room where the giant spider and cyborgs hangout.  They stopped there to rebuff and then proceeded fighting deeper into the subway.  It was late Saturday evening, and they had the dungeon to themselves, which seemed unusual.  This meant that they also had more mobs to take on.  There was some weirdness with Babaengy’s bot Stark-Fist who seemed to vanish for a minute or two in the section where there are cyborgs, infectors and a striker and there is a walkway above.  After clearing this section they then fought further to the room with the sunken water filled area.  There seemed to be more cyborgs here than before and they seemed to be more social.  Attacking one brought them all into the fray.

This seems to be common to the rest of the deep subway.  It seems like there are more cyborgs than before, they are more social, meaning, they aggro from greater distances when any one of them in sight is attacked.  They also appear to re-spawn sooner.  All of these changes are great for teams like Babaengy and Babaemphee, as it just provides more targets, but it ought to make soloing the deep subway a greater challenge than it was before.

They came close to wiping when they took on Virgil Aneid in the last room before Abmouths.  They made the mistake of pulling him and several shades into the larger prior room instead of fighting him in his room.  As a result, many more cyborgs respawned during the fight and piled on.  It was the first time this pair has seen both of their health dip below 50% and without some mutual 1st aid stimming and passing the heal pet around several times, they would not have survived.  They both dinged 26 during this fight.

Hitting 26 meant this was to be their last time in the subway. There was no bling loot here to draw them.  Memory rings would be nice, but just not worth camping for.  They decided to give Abmouth a shot and at least go out in style, rather than camp for rings, or simply run out.

At this point they stopped and recast pets, rebuffed and then went into Abmouths room to try their hand at him.  They first met a few infectors and a stray cyborg.  With them down, they proceeded to look for Abmouth and found him spawned down in his pit.
Babaengy and Babaemphee cast their best pet combat buffs, and then attacked.  They might have had a chance, but the moment they started in on Abmouth, 3 infectors spawned on top of them too.  It was over pretty fast as there was just too much damage for their heal pet HOT-LIPS to compensate for, and they simply could not take down that many targets at once, especially when one of them was a half dozen levels higher than them.  Abby sealed the deal when he destroyed HOT-LIPS.

Back at reclaim they learned that pets don’t die when you do as the bot and the attack pet were still with them.  With 2 levels of IP to hand out, they both will be able to equip some new pets.  While working out their IP allocation, they spotted a nicely twinked level 20 Engy sporting a level 47 bot in the shop they were in.

After allocating out their new found IP, they decided to start pulling team missions in Newland City, so some homework scouring the net is on their to-do lists to look for information about items to look for in missions at their level.





Ohtizz in the Subway

7 08 2009
AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

Over the past week things have gotten rather intense in RL4, with a major new site design getting started, so our Rubi-Ka involvement has been less than normal.

Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.

Once all the islands dynas were no longer a challenge to this duo, they  started hunting aliens. The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim.

Babaemphee loots a nice alien sword.  Wish Froobs could use this stuff. Click for a larger view.

Babaemphee loots a nice alien sword. Wish Froobs could use this stuff. Click for a larger view.

Babaemphee did manage to finish off the beast and loot a nice looking alien sword. They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling. Things did not work out that way however. We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods. This meant some downtime sorting bags and Googling pieces of unfamiliar loot. Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.

This latest catch had quite a few weapons in it, mainly a bunch of guns of various types. These were sorted out to a bag in his bank for safe keeping and possible use on alts. There was also a good pile of monster parts that needed conversion to plasma. To give you an idea of the difference between breeds and professions, Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70. Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly. Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot. After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop. By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Nightmares, an NT kiting at the PW Helipad. Click for larger view.

Nightmaress, an NT kiting at the PW Helipad. Click for larger view.

Baba went ahead traveled to Perpetual Wastelands, to get started. When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad. There was a 150 or so NT there with another player kiting the Borg out from the Base. Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon. He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols. While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Ohtizz dings 14 in the Subway. Click for larger view.

Ohtizz dings 14 in the Subway. Click for larger view.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate. After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo. At first there was great confusion and rending of hair, until it was figured out that both guns were empty. It could have been a dire situation. No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too. He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his backpack and started working on the strikers,androids, and robots in the striker area. He managed to level up to 14 and took some time to allocate out his new IP points. While doing this in the subway station area, some less than considerate lowbie trained a mugger to him. Ohtizz could not quite figure that one out. What was somebody who could not handle a mugger doing this deep in the subway to begin with he though? After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you. Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed. For Ohtizz, 4 striker/architects was no problem. Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings. Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage. After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects. It is of little use to him, so it was more of a curiosity to see it drop. Ohtizz also can report that the loot tables for the subway mobs seem to have been modified. Almost all the mobs seem to drop copious amounts of the Froob tee shirts now. He must have 15-20 by now, plus several Vagabond cloaks for future lowbies. Ohtizz stayed out of the main architects room, the one that leads up to the bridge section. He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols. He ran into the AO grognard heaven when he did. AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines. Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements. Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point. The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon. He had noticed the Electrocutiums in this search. However after using them briefly he decided to go back to and stay with his starter guns for a while. They don’t require ammo, and they do decent damage after the special (fling shot) is factored in. They will continue to be viable for a while as his firing rate speed increases as he levels.

Ohtizz In the Subway

Over the past week things have gotten rather intense in RL4, with a major new
site design getting started, so our Rubi-Ka involvement has been less than normal.
Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.  Once all the islands dynas no longer presented a challenge this duo, as a team started hunting aliens.  The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim, although Babaemphee did manage to finish off the beast and loot a nice looking alien sword.  They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling.  Things did not work out that way however.  We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods.  This meant some downtime sorting bags and Googling pieces of unfamiliar loot.  Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.  This latest catch had quite a few weapons in it, mainly a bunch of guns of various types.  These were sorted out to a bag in his bank for safe keeping and possible use on alts.  There was also a good pile of monster parts that needed conversion to plasma.  To give you an idea of the difference between breeds and professions,  Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70.  Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly.  Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot.  After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop.   By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Baba went ahead traveled to Perpetual Wastelands, to get started.  When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad.  There was a 150 or so NT there with another player kiting the Borg out from the Base.  Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon.  He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols.  While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate.  After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo.  At first there was great confusion and rending of hair, until it was figured out that both guns were empty.  It could have been a dire situation.  No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too.  He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his  backpack and started working on the strikers,androids, and robots in the striker area.  He managed to level up to 14 and took some time to allocate out his new IP points.  While doing this in the subway station area, some less than considerate lowbie trained a mugger to him.  Ohtizz could not quite figure that one out.  What was somebody who could not handle a mugger doing this deep in the subway to begin with he though?  After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you.  Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed.  For Ohtizz, 4 striker/architects was no problem.   Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings.  Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads
the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage.  After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects.  It is of little use to him, so it was more of a curiosity to see it drop.  Ohtizz also can report that the loot tables for the subway mobs seem to have been modified.  Almost all the mobs seem to drop copious amounts of the Froob tee shirts now.  He must have 15-20 by now, plus several Vagabond cloaks for future lowbies.  Ohtizz stayed out of the main architects room, the one that leads up to the bridge section.  He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols.  He ran into the AO grognard heaven when he did.  AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines.  Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements.   Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point.  The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon.  He had noticed the Electrocutiums in this search.  However after using them briefly he decided to go back to and stay with his starter guns for a while.  They don’t require ammo, and they do decent damage after the special (fling shot) is factored in.   They will continue to be viable for a while as his firing rate speed increases as he levels.





Double Flags of Righteousness at Dawn

15 06 2009
Goodbye to Rhinoman Cockpit Oasis, click for larger version

Goodbye to Rhinoman Cockpit Oasis, click for larger version

As Babaente and Tireen, ascended in their shiny silver Yalmahas into the clear blue Rubi-Ka sky and the Rhinoman cockpit oasis recedes from view below, they shared a warm feeling of satisfaction and accomplishment.

They said their goodbyes to this mission location, a lonely desert setting on the fringe of the Newland Desert, just past a huge ridge wall and an acid river.  They probably would not be returning to this place again now that they both had completed their quests for their 250 token boards.

They had chosen to limit their token board missions to Newland Desert so as to limit travel time and take advantage of Newland City’s neutral status, although out in the desert Tireen has to keep a wide distance from any Watchers and other clan sided guards.

Babaente gets her Dawn token board, click for larger view

Babaente gets her Dawn token board, click for larger view

One really nice feature is that when one first gets the new token board, epaulets appear over the toon’s  shoulders showing the symbol for that particular board.  It would be awesome if the epaulets stayed visible for a few days so one could walk around Rubi-Ka cities to show off. Unfortunately, they vanish as soon as your toon zones.

Babaente was awarded her “Dawn” token board, in the middle, not the end of a mission.  How?  She got her 250th token as a Clan Bravery Award when looting a mission mob.  View the larger version of the picture to see that the mini-map shows an uncompleted level.  This is something to keep in mind when running team missions for token boards.  Looting of mobs needs to be rotated or some agreement needs to be made about how the bravery awards are taken.  If an omni player loots the mob, it will be an Omni award and if a clan player loots, then it appears as a Clan award.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Since Babaente and Tireen have been teaming as a result of ‘dual-boxing’, it was too much trouble to try and switch back and forth on looting, and normally we have Babaente do all the looting.  As a result she got her 250th token about 2 missions before Tireen.

When Tireen finally collected token number 250, she got a much more impressive token board title “Double Flags of Righteousness.”  Besides the mind-numbing grind that missions can become, this stint has been somewhat profitable for them. Since they had been pulling missions in the 55-60 range, they had come across 2 Grid Armor Mark I instruction disks, fairly valuable finds for title 3 toons.

The 250 token board is the highest level board title 3 froobs can hold.  It gives substantial buffs to the holder.  Here is the breakdown:

Max Health      +500
Max Nano        +500
Add all Off.    25
Add all Def.    35
% Add Exp.      6
Add Damage      10 (Proj., Melee, Energy, Chem., Rad., Cold, Fire, Poison)

It’s hard to think of any loot items that title 3 toons have a reasonable chance of acquiring that offer comparable  or better benefits.

Here is a quick cheat sheet outlining title levels, and token boards:

Title        Levels          Token Boards
1            1-14            10 tokens
2            15-49           30 and 60 tokens
3            50-99           120 and 250 tokens
4            100-149         400 and 1000 tokens
5            150-189
6            190-200
7            205-220

One minor gotcha, is that token boards are for sided players only. Neutrals have no token boards other than Cyborg token boards that are dropped by mid level Cyborgs.  For title 5 and above, there are additional token boards, but the requirements for each are very specific and different quests.

Our pair are now itching to get out in the open, and for Babaente to get back into practice kiting.  Because the levels can fly by pretty fast while NT kiting, our pair need to make sure they stop some time in this short run to title 5 (level 100) that they again run a like number of team missions AGAIN in order to pick up the next token board, which requires 400 tokens. They also will need to make sure they get through Biomare/Foreman’s dungeon as it is level locked to 100 and below.

Mort Crater, the circle track of DOOM, click for larger view

Mort Crater, the circle track of DOOM, click for larger view

Babaoroody was prodded by Babaente, out of his title 4 rut, to make 3 passes through the Sentinels base small building with Babaente tagging along.  They are looking for a Ring of Haste to drop from an level 115-ish Entwined soldier, but this week end they cleaned out the static dungeon 3 times, but came up dry in regards to a Ring of Haste.  The ring is a no drop item, but it adds +100 run speed, so it definitely would be a bonus for Babaente when kiting.

It was fun lumbering around and popping Challenger and Mongo nanos when any of the Sentinels mobs put up a decent fight.  Pumped up with the increased size of a Challenger nano, adjusting the camera became a bit of a problem in the tight quarters of a mission setting.  In third person view, the only way to see a fallen mob is to have Baba sit.

It brings us to Baba and why aren’t we leveling him?  After getting past the midway point of title 5, the options seem to have narrowed significantly.  It’s either team missions or PW Borg pickup teams.  While solo kiting PW Borgs is still an option, the experience is slow glowing when you have to kite and kill them one at a time.

We have nothing but admiration and wonder for froobs who have made it all the way to 200, and a ton more if they are ‘pure’ froobs.

Babaente and Tireen are really excited about getting out in the wild again for some fast kite leveling, but first, they will be sorting through and marketing thier loot from this last run of token missions.  Once that is done, they will be out scouting for a nice kiting area suitable for a 71 level NT.





Dual Logged Team Missions

2 10 2008
Interesting camp near rock with a tunnel through it found in northern Galway County

Interesting camp near rock with a tunnel through it found in northern Galway County

Babaoroody has spent quite a few hours flying about the mainly neutral regions of Rubi-Ka in search of a kiting field with 50-60 level mobs. He found tons of QL 60-70, and 70 to 80 concentrations, but very few 50’s. In Stret East Bank, just east of the tall rock formations just beyond 2HO, he saw the largest concentration of QL 60-70 claws and mutants he has ever seen. In Upper Stret East Bank, while searching for kitable 50s, he found a concentration of QL 100-150 Noken in a dense forest northeast of the outpost at the end of narrow inlet of water. They are hard to spot as they blend in quite well with the large trees of this forest. He also spotted some Chirop larva, another weird looking beast nearby.

Babaente and Tireen seem to have hit a dry spell in regards to kite leveling. Babaente and Tireen had their last good kite run in Stret East Bank just south of the ferry landing, with a dense area of malles and scorpiods ranged 50-60.

Unfortunately, the mobs do not have a fast re-spawn, and most of them are gone now. Baba found two villages in Northwest Pleasant Meadows with 50ish level human mobs, but the landscape between the coast and these locations is sprinkled with Slayer droids, and would be problematic to reach on foot for Babaente.

With no good kiting prospects at this point, it seems as though the pair will need to either run some team missions, or head out to the Temple of the Three Winds individually.

Team missions might be the best bet, as they both need to start working on their prospective token boards. In fact that is exactly what Babaoroody recommends. He did not do well at TOTW from the 30 to 40 level range, so he concentrated on leveling up to 50 via missions and collection tokens. With level 50 and the benefits of the first few token board steps, he was able to handle most of TOTW with few problems.

So now the question will be what level missions to pull and what kind. After some research on the net, the pair decided to let Tireen, the lower level member roll the team missions, at about 45% setting. The slider settings were all Evil, All Chaos, All Order, All Open. These settings gave missions with mostly human mobs, fewer traps and hidden areas. They chose missions for how close they would be to minimize travel time, which is problematic when dual logged. While the follow command works great, each zone takes walking each toon through individually and then reestablishing the follow, necessitation constant switching back and forth between sessions. Once in their mission, however the NT, Trader combo works well because the higher level NT can be controlled directly, while the trader, on follow, will auto attack anything if attacked. They found that in the Boss rooms, the best approach was to have Tireen enter first and start combat, and then Babaente would follow and also engage. Once Tireen has entered combat, she will continue on auto attack, so it is only necessary to control Babaente. Unfortunately NT’s will only auto attack with their pistols, not their nanos.

They ran 4 missions, 3 of which went very well and one which they abandon. The one they abandon had been an experiment with rolling a mission at 50% difficulty, and the end boss was too hard for the two of them to take down. They were both very close to leveling and had gained allot of experience since their last saves, so they thought it better to save the experience and move on to a new mission.

The only rough spot was Babaente seems to have problems with mob MP’s in missions. When they engage one, Babaente auto targets the MP’s meatballs, however, when they die, and before the MP can cast another, she has not been able to target the MP. Or she gets it targeted, and but nothing happens when she tries to cast nanos on the MP.

Fortunately Tireen was able to finish the MP’s off. She is doing quite well as a damage dealer since she recently equipped a level 52 Vektor ND shotgun. She also found a 56 and a 69 in Omni Trade that she bought. In addition, she recently looted 107 Vektor ND Lizard for future use.

Team missions besides giving good experience, definitely yield far better loot. In just 4 missions, they came up with several very relevant weapons. In one mission chest they found a sealed weapon receptacle with a soft pepper pistol in it. One of the end bosses gave up a ql 36 original electrocutium that Babaente will be able to equip fairly soon. The pepper pistol however is going to require Babaoroody to level up a bit more until he has enough weapon smithing skill to assemble it.

In one of the chests they picked up the nano pylon that is required to rebuild the soft pepper pistol after it is liberated from the receptacle. The rest of the take included several loot only nanos, nothing super rare, but bread and butter types. Tons of adventurer only type armor. Baba is thinking of having an adventurer rolled just to have someone to give this stuff to instead of shop fooding it.

Tireen gained two levels bringing her to 38 while Babaente only gained one level bringing her to 46. Babaente still has a another level or three before she will be able to equip her next higher up Area of Effect nuke. They will need to experiment more with the difficulty setting so that Babaente gets more experience. At 50% most of the regular team mission mobs give her experience and are not a problem to beat. It is the team mission Bosses, that seem to be running 50-50 in terms of being something this pair can beat. They both also gained mission tokens, so they are on their way in regards to their token boards. We suspect they may use team missions to level up until they are both over level 50, at which time they may head out to the Temple of the Three Winds.