Claw Camp, the NT Magnet

6 07 2009

Our level 72 NT returned to Claw Camp in Pleasant Meadows again on the last day of the long 2009 July 4th weekend. Tireen, our 72 Trader came along to make a two person team.

One of Babaentes successful kites at Claw Camp.

One of Babaente's successful kites at Claw Camp.

First Tireen scouted the area in her Yalm for Slayer Droids.  While the camp has been known to have up to six Slayer Droids arranged in guard duty around the perimeter, tonight there was only one, and it was situated about a 100 meters to the south east.  It was far enough away that Babaente could safely run around the outside of the camps fence and not get close enough to pull aggro from the Droid.

Babaente’s pre-kite buff was her usual, with the addition of also popping one of the 8th Anniversary experience boosting items.  Since Babaente had leveled there recently just before the lag canceled visit, her run speed is getting better, so that combined with Playful Cub and Terrain Knowledge, she found she can now comfortably out run the Claws far enough so she can stop to cast securely.

Babaente was greatly relieved as she pulled the new kite out from the camp and to the area next to the small hill to see that lag was not present.  She did experience a re-occurrence of something that seems to be happening fairly often now.  If she gets too far ahead of the Claws, or does not nuke them often enough, some of the kite break off and leave the kite.  This causes problems because although the Claws that break off from the kite start walking back towards the camp, they do it so slowly, that it becomes difficult to avoid them while circling the kite.  Get to close and they may attack and cause serious damage.

Tireen watches Claws leave after sending Babaente to reclaim mainly due to lag the previous day.

The previous day under bad lag conditions, Tireen watches Claws leave after sending Babaente to reclaim.

She was able to manage the few who did break off, by arching the kite wide and bringing it around behind them so as to re-gain aggro by having a nuke go off in the kite when the kite was next to them.  This stills leaves a minor problem because the returning Claws will not drop when the rest of the kite does.  As a result, Babaente missed out on a nice piece of loot.  Even though she managed to bring down the errant 3 Claws fairly soon after the rest of the kite dropped, the corpses from those that dropped first started vanishing before Babaente could get to them.

In one particularly galling case, she opened one corpse to find an Instruction disk for Enfraam’s Major Fortification, an NT nano that usually costs a bit, but her inventory was full so she could not pick it up.  By the time she transfered an item from her inventor to a backpack, the disk and corpse vanished.

It has been quite a few levels since she equipped her current AOE nuke “Limited Shrapnel Spray” and it is really starting to show.  Babaente tried modifying the frequency that she nukes her kites there.  It had been taking her 7 to 8 minutes from start to finish there.  This was at a rate of casting her AOE nuke after every 6 running steps while in Playful Cub form. The seemed to work well in regards to managing nano, as her nano level would rarely drop below 75% at this rate where clearly her buffed nano delta was working well.  When she increased her rate to nuking once every 5 steps, the kite did go faster, ending in about 5 minutes, but the increased nano use rate brought her nano down to around 10%.  When this happened she had to do a quick F1 toggle to target herself, and activate a nano stim, and then toggle F1 back to a Claw so as to resume nuking.  This brought her nano level back up past 50% and allowed her to finish the kite.

Babaente is a bit dejected that it seems it will be another 8 or so levels before she will have increased her Mater Creation enough to equip the next step up in AOE nukes.

Babaente was able to get 3-5 more good kites in before here Playful Cub hacked boosted graft timed out.  During that time, Tireen dinged, and Babaente was at about 95% towards a level.  Babaente still felt fresh, and went ahead and recast Playful Cub when it ran out.  She was just about to go pull another kite, when she noticed that another kite team had shown up and was currently kiting most of the camp.

Babaente retired to sit at the top of the hill and observed the new team for a while.  There were two high level MP’s and an NT at about Babaente’s level.  With various buffs and healing from the 2 MP’s the NT was able to dispense with most of the running.  Babaente decided that the best use of her limited remaining time for this session would be for her and Tireen to return to the outpost to save their experience and allocate out their new IP points.


Claw Camp times

5 07 2009


It was all timing.  First a title 3 Trader, Tireen popped out of suspended animation to sit on top of the small hill overlooking Claw Camp in Pleasant Meadows.  She equipped her Yalm and did a quick scout flight of the surrounding area for the bane of kite parties, the Slayer Droids.  She found none, so the server had not been reset since someone had trained the somewhat dim Slayer Droids to the middle of nowhere.  Her duty done, she waited for the title 3 NT Babaente to pop in.

Babaente, as soon as she materialized out of suspended animation, went through the steps to team Tireen and herself.  This done she proceeded to buff up, while, Tireen popped off one of the 8th Anniversary experience buffs, and then re-equipped her Yalmaha and positioned her self 50 or so meters above the batch of dead tree trunks next to the hill where Babaente would be leading her kites to.



After Babaente completed getting her usual set of buffs running, she activated one of the experience buffs just as Tireen had.  Glancing at her NCU panel before closing it to clear her HUD, it was fuller than normal, thanks to the experience buff and an Fixer run speed buff some generous soul had ninja’ed her with as she had been sitting outside the Newland City Advanced Shop.

The extra pressure of having to ‘make the best’ of these timed buffs added more butterflies than usual to her just before the kite starts nerves. The Claws were rather spread out with many outside the camp, making it hard to collect a bunch at a time, so she settled for just two at first, but she quickly found that with the wonderful amount of extra run speed from the Fixer buff, that she could lead the Claws around with impunity as she wished, so she casually routed them around the camp to pick up a good sized kite eventually.



She then lead it over to the tree log area and had fun with the wonderfully abundant run speed.  She had ample time to stop and cast more frequently than she had ever had before, so she took advantage of this.  This brought the kite down much faster with her casting AOE nukes about twice as often as without outside buffs. By the time at least half the kite had dropped, her HUD flashed the always welcome ‘new level’ icon. It was just after that that trouble reared it’s head.

Her Nano bar was hovering at around 40%.  In her usual set up, her rate of kiting and nano use (from nukes) rarely put her nano bar lower than 75%.

While she was able to continue at the faster rate, and she completed the kite, she had a rather flummoxing experience as soon as she finished looting the kite’s corpses.  When she sat down to use a nano kit to start recharging her nano, it would not work, giving her a message that she could not be in combat to use the kit.  This was crazy as she was not in combat, but she noticed that her combat logged still showed new lines of “attacked by xx Claw etc.” scrolling up, yet no Claws were near her.

At first she thought maybe one of the other minor outside buffs she had picked up in the city were locking the skills required to use the nano kit, but a frantic inspection of all her running outside buffs, yielded nothing untoward.

So here she was, frustrated and disappointed. With a sinking feeling she watched her NCU panel show the Fixer run speed buff running down while it seemed to take forever for her Humidity Extractor buffed nano delta to recharge her nano to where she could start another kite.



She should have been kiting like crazy now, and leveling herself and Tireen up like mad, She was just about to log off and write it all off to some kind of weird server problem, when Bitbomber (lvl 29 NanoTechnician, male, clan, J’avais envie) ran up in Playful Cub form and asked if Babaente was kiting the camp.  Babaente told the fellow NT  that she had been, but that she was having some problems, and could not continue, so she encouraged the Bitbomber to go ahead and start kiting the camp. After several more exchanges so everyone was clear it was OK for the new-comers (several other players in the NT’s team had arrived one by one) to ‘play through’ and take over the field, as Babaente was finished there for now.

So Babaente retired to the hill near by, while the new team went about kiting the camp.  Babaente noticed that her combat log was still showing the new NT’s mobs as attacking her, so she could still not recharge her nano.  She eventually moved to the opposite side of the hill where the server finally figured out she and the other NT were two separate toons, and the ‘attacked by x Claw’ lines stopped appearing in her log.  Rather than run out her excellent run speed buff just sitting there, she decided to log off and return some time later and hopefully when the camp was free again.

Later she reviewed the log to find:

Other hit by nano
Claw-C27 Outlaw was attacked with nanobots from Bitbomber
 for 185 points of projectile damage.
Attacked by Claw-C27 Outlaw!

Babaente is wondering if these Claws aggro every player in sight when anyone attacks them.  It has to be that or some sort of weird server or lag problem that was causing the system to not recognize that she was out of combat and should have been allowed to use her nano kits.

Babaente returned the following evening determined to get some leveling out of her Fixer Run Speed Buff, but fate said it was just not in the cards.  The lag demon was out and about Pleasant Meadows and Babaente got wiped twice in a row before she decided to stop trying.  Both times her HUD showed her well ahead of the kite, when suddenly, with no warning, her scrolling combat log went dark red with “Claw hit you for xxx damage” lines and the reclaim white out took over her HUD.  After the second time she resigned herself to spending the rest of that evening allocating out her IP points gained when she dinged 72 the previous day.

Dual Logged Team Missions

2 10 2008
Interesting camp near rock with a tunnel through it found in northern Galway County

Interesting camp near rock with a tunnel through it found in northern Galway County

Babaoroody has spent quite a few hours flying about the mainly neutral regions of Rubi-Ka in search of a kiting field with 50-60 level mobs. He found tons of QL 60-70, and 70 to 80 concentrations, but very few 50’s. In Stret East Bank, just east of the tall rock formations just beyond 2HO, he saw the largest concentration of QL 60-70 claws and mutants he has ever seen. In Upper Stret East Bank, while searching for kitable 50s, he found a concentration of QL 100-150 Noken in a dense forest northeast of the outpost at the end of narrow inlet of water. They are hard to spot as they blend in quite well with the large trees of this forest. He also spotted some Chirop larva, another weird looking beast nearby.

Babaente and Tireen seem to have hit a dry spell in regards to kite leveling. Babaente and Tireen had their last good kite run in Stret East Bank just south of the ferry landing, with a dense area of malles and scorpiods ranged 50-60.

Unfortunately, the mobs do not have a fast re-spawn, and most of them are gone now. Baba found two villages in Northwest Pleasant Meadows with 50ish level human mobs, but the landscape between the coast and these locations is sprinkled with Slayer droids, and would be problematic to reach on foot for Babaente.

With no good kiting prospects at this point, it seems as though the pair will need to either run some team missions, or head out to the Temple of the Three Winds individually.

Team missions might be the best bet, as they both need to start working on their prospective token boards. In fact that is exactly what Babaoroody recommends. He did not do well at TOTW from the 30 to 40 level range, so he concentrated on leveling up to 50 via missions and collection tokens. With level 50 and the benefits of the first few token board steps, he was able to handle most of TOTW with few problems.

So now the question will be what level missions to pull and what kind. After some research on the net, the pair decided to let Tireen, the lower level member roll the team missions, at about 45% setting. The slider settings were all Evil, All Chaos, All Order, All Open. These settings gave missions with mostly human mobs, fewer traps and hidden areas. They chose missions for how close they would be to minimize travel time, which is problematic when dual logged. While the follow command works great, each zone takes walking each toon through individually and then reestablishing the follow, necessitation constant switching back and forth between sessions. Once in their mission, however the NT, Trader combo works well because the higher level NT can be controlled directly, while the trader, on follow, will auto attack anything if attacked. They found that in the Boss rooms, the best approach was to have Tireen enter first and start combat, and then Babaente would follow and also engage. Once Tireen has entered combat, she will continue on auto attack, so it is only necessary to control Babaente. Unfortunately NT’s will only auto attack with their pistols, not their nanos.

They ran 4 missions, 3 of which went very well and one which they abandon. The one they abandon had been an experiment with rolling a mission at 50% difficulty, and the end boss was too hard for the two of them to take down. They were both very close to leveling and had gained allot of experience since their last saves, so they thought it better to save the experience and move on to a new mission.

The only rough spot was Babaente seems to have problems with mob MP’s in missions. When they engage one, Babaente auto targets the MP’s meatballs, however, when they die, and before the MP can cast another, she has not been able to target the MP. Or she gets it targeted, and but nothing happens when she tries to cast nanos on the MP.

Fortunately Tireen was able to finish the MP’s off. She is doing quite well as a damage dealer since she recently equipped a level 52 Vektor ND shotgun. She also found a 56 and a 69 in Omni Trade that she bought. In addition, she recently looted 107 Vektor ND Lizard for future use.

Team missions besides giving good experience, definitely yield far better loot. In just 4 missions, they came up with several very relevant weapons. In one mission chest they found a sealed weapon receptacle with a soft pepper pistol in it. One of the end bosses gave up a ql 36 original electrocutium that Babaente will be able to equip fairly soon. The pepper pistol however is going to require Babaoroody to level up a bit more until he has enough weapon smithing skill to assemble it.

In one of the chests they picked up the nano pylon that is required to rebuild the soft pepper pistol after it is liberated from the receptacle. The rest of the take included several loot only nanos, nothing super rare, but bread and butter types. Tons of adventurer only type armor. Baba is thinking of having an adventurer rolled just to have someone to give this stuff to instead of shop fooding it.

Tireen gained two levels bringing her to 38 while Babaente only gained one level bringing her to 46. Babaente still has a another level or three before she will be able to equip her next higher up Area of Effect nuke. They will need to experiment more with the difficulty setting so that Babaente gets more experience. At 50% most of the regular team mission mobs give her experience and are not a problem to beat. It is the team mission Bosses, that seem to be running 50-50 in terms of being something this pair can beat. They both also gained mission tokens, so they are on their way in regards to their token boards. We suspect they may use team missions to level up until they are both over level 50, at which time they may head out to the Temple of the Three Winds.