Leveling at Biomare Computer Core

11 10 2010

 

Biomare Computer Core Pulling Spot

Biomare Computer Core Pulling Spot, click for larger version

 

Babaengy and Babaemphee returned several times over the next few days to the same spot, the hallway just on the other side of the third golfball, where Babaengy would leave the team to pull bodyguards singly back to the team from the computer core room.  The loot from these mobs is definitely a step up from that dropped by the previous mobs at Biomare.  A single bag, when shopped by trader Tireen, often brings 150,000 credits.  So in addition to a nice leveling spot, it is also a great spot to build up a healthy credit balance.  This is badly needed for pet classes as many of their store bought nanos go for about a half a million credits each.  The bodyguards have a fairly good drop rate on gamma ejectors, and over the last few nights Babaengy has also found several personal safes which are said to often contain valuable items.  Babaengy’s breaking and entering skill was too low to crack open the safes, so he may have to let Babaoroody give it a try.  On a Monday evening, things were rather slow at the dungeon.  They saw one team back before the second golfball which caught up with them much later and passed them at the compute room.  As they were getting close to the end of their current pets 2 hour timers, a twinked level 100 enforcer (Omni) showed up and offered to help out with anything as he was waiting for someone else to show up and had nothing to do. Babaengy and Babaemphee thanked him for his offer but explained that they just needed to level.  They think they need to be closer to level 100 and have the top pets they will ever cast at that level before they attempt the Director or the recall beacon quest.

Both Babaengy and Babaemphee have reached their maximums on Matter Creation and Time and Space, so at best leveling to 100 will only gain them one or two more points.  They did discuss with Babaoroody the possibility of a side trip, with him tanking, to take down Zuwadza for is excellent MP only shirt that gives 22 MC and TS.   They dinged 83 and were very close to 84 when they ran out of time on their last visit.

Babaengy and Babaemphee dinged 85 this past evening at the Biomare Computer Core leveling spot.  During their hour and 40 minute session, they watched at least two teams pass through on their way to either the Director, TIM, the recall beacon quest or perhaps to mix it up with Rik-Rak.

The evening started off a bit shaky, on the first pull, things went totally downhill quickly, as Babaengy was back at reclaim before he knew it.  The problem turned out to be that Babaemphee’s hot bar focus had gotten changed from her primary hot bar, so none of her usual combat actions were happening, things like /assist %t, or /heal.

Babaoroody made a trip out to see Emile Zuwadza, and found out the hard way that he cannot solo him just yet.  Emile hits pretty hard for a 110, like 600-800 or so fire damage every few seconds.  Now Baba is wondering if Babaemphee’s current heal pet is strong enough to out heal this rate of damage.  Currently her Restite heal pet issues heals in the 300 to 400ish range.  So the answer is not quite, but perhaps with the combined damage of the both attack pets and Baba, they can reduce his health faster than he can reduce Baba’s with the heal pet slowing things down.  Baba will also need to dust off and have both his Assault Class Tank Armor Assault Screen (2000 absorbs) and Withering Flesh Skin of the Believer (500 absorbs) absorb ready.  Other tactics, to include will be Babaemphee’s best debuff Rage Abolishment (-156 combat inits), -20 damage.  The Blackshirt of Zuwadza certainly would help Babaemphee get a better attack pet on thanks to its +22 MC and TS.

Team Pets made another trip to Biomare and managed to ding 86 in and around the Computer Core room.  For a Thursday night, it was a rather busy place.  They saw several teams pass through and at one point even stood aside briefly to allow a couple of players to kill body guards till they got their Gamma clearances.  After hitting 85 it is taking longer to level at this spot as the number of points required went up quite a bit.  They were only at around 85% of leveling when they reached the time outs on Babaemphee’s pets, so they had to leave to get rebuffed by trader Tireen.  Babaengy took his opportunity to unload 9 packs of loot to Tireen who quickly fed it to the Newland City Traders shop terminal for around 700,000 credits.  Babaengy banked several more personal safes as well.

When they returned there was a small team pulling in the hallway and another team pulling at the other end of the computer core room.  Team Pets decided to run through the room and explore the rest of the dungeon, but when they got to the next section, found yet another team busy there.  They noticed that the two teams that had been pulling from the computer core room had now left so they returned to the lower hallway and continued to pull and put down bodyguards until they  both dinged 86.  Both have maxed MC and TS now and are using the IP surplus now to bring up MM,  PM, and SI.  Babaengy so he can equip the Neleb’s Master robe, and Babaemphee so she can eventually cast her Infuses.  Babaengy is only 4 points off from equipping his next bot, while Babaemphee still has a huge 30 point gap to close to equip her next QL 129 attack pet.
They both have also been using a few extra IP points (cheap too) on vehicle air, so that they no longer have to use an implant spot for vehicle air.  Both have been able to raise their vehicle air high enough so they are ready to upgrade implants.  Babaengy’s treatment is high enough to allow him to get into level 125 implants, while Babaemphee is still a bit short for 125’s.

 

Vindicator Gulch, Stopping Point For Many Unfortunates

Vindicator Gulch, Stopping Point For Many Unfortunates, click for larger version

 

On Sunday, TEAM PETS made a number of Biomare Computer Core.  On their first run, they passed a full team that was having to fight through the Chemical Vindicator section.  A little while later, in the room that overlooks TIM’s area before the last golfball, TEAM PETS was buffing up, when they watched a different team train what looked to be mobs from the whole length of the Mutant caves.  It was a huge train, including Bio-Constructs, Shadows, Vindicators, and Guards.  A little while later, when TEAM PETS had just pulled a single guard into the hallway just outside the computer core, this training team returned going the other direction, and landed a room full of level 90 guards and techs on top of them.  There were too many of them and Babaengy and Babaemphee could not get to the emergency exit in time to avoid a wipe.

 

The Train Stops Here

The Train Stops Here, Fortunately we have the proper security clearance.

 

TEAM PETS had their first team that included another player recently.  It came about serendipitously when a lone player showed up while TEAM PETS was farming experience at the computer core in Biomare. The most notable outcome was Babaengy spent the first few minutes fumbleling around with his chat windows trying in vain to display the team chat window.  It was only later that he remembered that the team channel is listed in the public channels.  He had to resort to using vicinity chat.  Unfortunately for the new player, TEAM PETS was very close to grabbing the ding they were there for, so they bid the new guy farewell as soon as they both had dinged.

A few hours later, after they had unloaded their loot via Tireen, they returned.  On the run down to the computer core, they thought they spotted the same player getting chased by a bunch of guards in the hangar area where Johnson is.  He must have somehow managed to follow a team all the way down to the computer core previously.

At the end of that Sunday, they were both at level 89.  At level 88 Babaengy was able to squeeze into a step higher bot, and Babaemphee was able to go up a step with her major combat debuff.  With most of her nano skills reaching their maxes, there was very little she could put IP into, so she choose to use this time to up her 1 hand blunt in order to finally equip one of her Howling Skulls.  They are a nice weapon.  When she runs at full aggressive, it deals a steady fast stream of damage.  Dual wielded, with melee init maxed, and related skills maxed, they appear to be a formidable choice for toons like Subway twinks.  Sporting just one, it considerable upped her damage contribution to the team, without causing her to draw aggro on to herself as it is still way less than their attack pets.

Current Foreman’s Twink Preference

Babaengy and Babaemphee, while leveling at the Foreman’s computer core, have seen plenty of level 100 twinks pass through that hallway on their way to either the Director, TIM, RIK-RAK, or the beacon droid, often with a lowbie in tow (friend or paying customer).  The most popular seems to be level 100 crats, followed by Enforcers with battle rods or howlets.  The crats seem to outnumber the Enforcers by about 3 to one.

The following Monday evening found TEAM PETS back at the Biomare Computer Core to grab level 89. They are starting to feel rather confident and beginning to think they may be ready to explore the west tower of the cloning facility.  Baba had been there only once and very briefly, having been splattered by a one or more of the level 90ish Bodyguards who hang out there.  The level 80 Bodyguards in the computer core are very manageable now, and it is taking longer to level up off of them, so it may well be time for TEAM PETS to start working on the bodyguards in the west tower.

A few days later, Babaengy was getting very antsy regarding the monotony of leveling at the Biomare computer core.  They had been there since their eighties, and it looked like they would be there for another ten levels till they approached 100.  First the decided to try moving deeper into one of the towers.  This did not go well as the guards in the West tower are placed such that it is very likely more than two will be aggroed at any one time.
The next idea was to enlist Babaoroody and make a group run at Eliane Zuduwaza for his nice MP blackshirt.  Although he is listed as a level 110, his health bar is much greater than what you would expect, and he nukes, so the entire party takes damage.  This meant that the heal pet went down fairly soon and one by one the rest of the party.  They did manage to get him down to one last health bubble, so perhaps they will try again near 100.

Team Pets then made a trip to Mort Borgs and quickly found out they are not yet ready for them, since they really have no clue as to how kite with pets, and going toe to toe is fruitless.   Babaengy decided to try his hand at a daily mission, and pulled the destroy computer core mission at the Borg citadel in Avalon.  He took Babaemphee along, and they had no problem using their pets to steamroll the 70-90ish level Borg there, and he soon had his 92 level.  This put him 1 ahead of Babaemphee. When she pulled a daily, it was the Embrace the Shadows mission, which is pretty much impossible unless you can either mezz the crowds of Shades, or sneak past them.  It’s a breeze for crats, but a pain for everyone else.  After failing once she deleted that mission.

With his level 92 IP Babaengy was finally able to equip his Neleb’s Master Nano robe, which gave a significant boost to all his nano skills such he was able to get into a higher attack bot.  After another trip to Biomare computer core, Babaemphee leveled also to 92 and bumped his skills up enough so that she was ready to equip a better mezz pet.  They called on Babaoroody to roll missions for the better mezz pet and a better bot heal nano for Babaengy.  He took Babaemphee along for her heal pet, which helped him save on med kits.  She did get sent back to reclaim twice when adds attacked her from behind while Baba was focused on a mob in front.  Baba has to become more vigilant in making sure there are no potential adds lurking nearby before he engages the mobs directly in the path to the mission objective.  They mostly blitzed these missions, going straight for the room farthest from the entrance where the objective can usually be found.

Over the next few days TEAM PETS alternated between daily missions and Biomare.  At their current level range, they get three mission choices.  Two of which they delete asap.  These are the crash site and the embrace the shadows mission.  The shadows mission looks to be only winnable by a mezzer.  The crash site looks like it could only be done with the help of an much higher level player.  The third mission, the one they can do, is the system intrusion mission. They even dragged both trader Tireen and NT Babaente through when they pulled that mission.  Between pulling it themselves and helping Baba’s other alts with it, they are getting quite good at this mission.

This brought them to level 95 for Babaengy and level 94 for Babaemphee.  Babaemphee was able to equip here Quantum Wings and has been trying it out.  While it is nice for flying around cities yet still appearing social, it does have drawbacks.  One is that it gets canceled when using a Whompa or the Grid, so it is not really conducive to traveling.

Next time, Crypt of Home.





Heavy Petting Baba

21 06 2010
Babaengy and Babaempee, Froobs with pets, set out for the Subway

Babaengy and Babaemphee, Froobs with pets, set out for the Subway

Baba sponsored another pair of immigrants to Ruby-Ka a few months ago,  an Engineer and an MP.  They started out on immigrant island, i.e. Shuttleport Island, much like other immigrants.  Teaming them on newbie island was not very remarkable, mainly due to the wimpy starter pets.

They left newbie island as soon as they hit level 12, and had completed all the various island quests upgrading their weapons, getting belts and backpacks etc.  They then were left in suspended animation for a while as Baba did his best to grind his mostly solo way to 150.  Earning level 149 was a major grindfest, requiring hours and hours of solo Borg kiting in Perpetual Wastelands.  Baba also got stuck in terms of getting any progression out of the new daily missions.  He managed to complete the Smugglers Den inspect crates mission, but was getting no where on the kill 3 of each type of Smuggler other than a collection of failed attempts.

Baba’s HUD was convinced there was a level 150+ Ravager right next to him.  Baba’s eye’s and this screenshot say otherwise.  Smuggler’s Den, another bugged dungeon spot?

Baba’s HUD was convinced there was a level 150+ Ravager right next to him. Baba’s eye’s and this screenshot say otherwise. Smuggler’s Den, another bugged dungeon spot?

This was leaving him with a very strong desire to go back to suspended animation and hopefully dream away his predicament.  Trying to get level 150 and title 5 mostly solo as a Froob Enforcer was proving to very difficult and slow going.

A while back he had sponsored a trader and an NT (Tireen and Babaente) who teamed their way to level 72.  About the only time they were really fighting as a team was during their 250k token run.  The rest of the time, it was Babaente solo kiting while Tireen hovered above safe in her Yalmaha.  They were last at the Claw Camp in Pleasant Meadows, but the going was slow and eventually both elected to go back to suspended animation for a while. Further leveling for this pair is mostly dependent on getting outside speed buffs, and heal over time (HOTs).  Baba’s least favorite activity is buff begging.

On Babaengy and Babaemphee’s first outing to the Subway in Athens, things just suddenly clicked.  Counting their pets, they make the equivalent of a 5 member team.  Babaengy and his attack bot take up the pulling and tanking role.  Babaemphee and her attack pet provide extra damage, while her heal pet acts as team doctor.   Of course a heal pet can do no where near all the things a real doctor can, but it can do one key thing and that is to heal the tank during battle.  The only down side to this duo might be for first timers without a higher level main to supply credits.

Both the Engineer and the MP depend a great deal on nanos and have to upgraded them every few levels.  They also benefit greatly from always having good implants which also require credits.  Both professions are also heavily dependent on equipping the highest capacity utility belts for NCU.  While belts and memory are only moderately expensive, they are time consuming to collect due to a limited number of quality levels available from vendors at any time.  It has helped this pair many times already to be able to draw from an inventory of belts and memory built up over the years by Babaoroody and his alts.

A starting out new duo will need to mix leveling and dungeon romps with credit making team missions.  Tireen, Baba’s trader alt has contributed around 2 million credits so far mainly on nanos for this pair, sparing them the need to have to run team missions just yet.

Baba's Pet team Sets off for the Subway for the first time.

Baba's Pet team Sets off for the Subway for the first time.

On their first trip into the subway at level 12 they kept to the west hall where the shops are.  They had no problem with the any of the mobs there and in less than hour had grabbed two levels.  They then exited to a backyard to allocate out IP points and upgrading their pets.  When they re-entered the subway they proceeded to the east hall, and took the left that leads past the shadows section.

This hall goes west for a ways and then turns right and leads to the west side restroom area that is populated with strikers.  On this trip the team only went as far as the bend where it turns north towards the restroom area.  After cleaning out all the shades along the way and quite a few strikers, they both dinged to 15 and decided to call it a night.

To say it went well is an understatement.  Even though they were fighting deep orange mobs, often with 2 to 3 at one time, health almost never dipped below 75% for most team members.  There was one fatality, that of the heal pet when they got swarmed by strikers once.  At this stage, most concentration is going to juggling the commands to each team member, and at this point, its not clear what is the best way to arrange the HUD in order to keep track of the health of all the pets.  A item for future enhancement of the HUD would the addition of pets to the team window.  As it is now, the team leader has no way of knowing if a team mates pet is running low on health points.

After dinging 15 they called it a night.  The next day, rather than go right back into the subway it was decided to send trader Tireen out to collect implant components to outfit Team Baba with QL 50 implants.  Thanks to Implant Helper by Donald Milne, part of Saturday was spent designing QL 50 implants for Babaengy and Babaemphee.  The Implant Helper made it easy to design Agility based implants.  A few agility laddering implants were also designed.

Tireen spent the better part of Sunday shopping for the components.  The laddering implants called for a few basic implants of QL 35 and QL40.  For some reason, (I wonder why)  The basic implant vending machines skip right over implants from 30 to 50.  They offer Basic imps in steps of 10 from 10 to 30 and from 50 to 125, but mostly skip over 30 through 50.  They usually offer one implant somewhere between 30 to 50, so the odds of finding particular QLs in that range are pretty slim.  This translates to hours of camping terminals hoping to get lucky.

After spending several hours with no luck, Tireen decided to try and make do with the closest final implants she could find in the completed implants shop which resulted in less than the desired ladding jump benefit.  This would cause problems later on.

Tireen handed these of to Babaente who had just the right amount of Nano Programming to assemble the implants with out bumping them past the desired QL level.  Assembling the implants took an hour or so, due to her having to terminate often in order to combine some clusters without them being bumped up past QL 50.  Due to the fact that there is no way to reduce Nan programming, the only way to avoid bumping an implant is to terminate and time the implant construction step to coincide with the moment their skill level rises to the target amount.

On Sunday, the completed implants were handed over to Babaengy and Babaemphee.  With Tireen standing by, Babaengy put on a med suit (a gift from Baba), and flipped the surgery clinic switch.  Although the first set of laddering Agility implants went in without a hitch, he soon found that he was shy a few a handful of points to put in the rest.  He ran off to Old Athens grid to seek an Agent for a Feline Grace buff to bring his Agility up.  After about 15 minutes of circulating the grid area and the shop area, he finally located an Agent, asked for and received the buff.  After running back to their chosen back yard, the rest of the implants went right in.

Once Babaemphee got med-suited up, and we checked her stats, it became clear that she was (even if she got a Feline Grace buff) 3 points shy of able to put in the implants.  The called it a night.

The next Monday evening, they checked all of Baba’s various inventories and found a Sekuteck helmet that Babaemphee could equip that would add 1 Agility.  At that point it seemed the simplest and fastest way to get the last 2 points needed would be to grab another level in the subway.  In the mean time, Babaemphee installed a set of QL 30 hand me down implants she found in the shared Baba inventory.  While they appeared to be a set originally put together for a trader or NT, they were still an improvement over no implants.

The big plus from this set was that it buffed her computer lit up to put her in range of equipping a 3 slot belt.  The lowest 3 slot she could find in Baba’s shared inventory was a level 62 with a requirement of 187 CL.  On a hunch, Tireen offered to do a quick Basic Shop run of Old Athen’s 3 basic shops to look for a lower quality 3 slot.  She came across a vendor with QL 40s which she quickly bought 3 of.  She made a note to her self to start making it a habit of checking those machines every time she enters a basic shop and hopefully someday find some QL 30 3 slot belts to stock up on for future alts.

Babaempee and Babaengy suit up for the Deep Subway.

Babaemphee and Babaengy suit up for the Deep Subway.

On Sunday Babaengy and Babaemphee managed to reach level 22 by making their first serious forays into the deep subway.  Eumenidies no longer guards the doorway leading to the spiral stairway that leads to the deep subway.  This bothered Babaoroody a bit when he first heard about it.  To long-timers like Babaoroody, Eumenidies was a sort of rite of passage for new toons in the subway.  As a level 24  mob, he effectively prevented casual lowbie solo toons from entering the deep subway.  If you were below his level, you had to have a team to get past him.  This led an additional air of mystery and mystic to the deep subway for  newbie’s.

The rumors are that he has been moved to the cave area past the slum runner room in the deep subway, but Babaengy and Babaemphee did not get to that room to verify that.

Our pair were level 19 when they started this foray, and both had pets a couple of levels above their own.  The problem they ran into was that their NCU capacity was not keeping up with the demand caused by the new pets and buffs.  It took some intricate buff juggling to get both sets of pets up and all of the team buffed.

Babaengy was still a level away from being able to self cast the generic 20 point nano skill boosts, so he was dependent on Babaemphee first buffing him so he could cast his best bot.  Once the bot was cast, he had to kill these buffs to make room for the AC, damage shields and damage boost buffs he usually runs.  At this point he had to leave out a few to still have room for health and nano recharge self buffs.

Both the engineer and the MP classes at these staring levels are very time dependent.  Both of the MP’s pets are limited to one hour.  The pets stick around after an hour, but they become in-effective, unable to deal damage or heal.  Babaemphee has to keep track of this life cycle time line be prepared to start looking for safe places to stop and re-cast pets when needed.  While the engineer’s pet does not seem to have a timer, most of the lowbie engineer’s buffs vary in length from 20 minutes to 45 minutes.

As Babaengy and his bot serve as this teams tank, it is imperative that he have his best AC buff, damage shield, and bot damage booster running on himself and his bot.  In addition, he usually casts the AC and damage shields on Babaemphee also.  This is a major drain on nano, and Babaengy uses up many nano charger kits.  While the loot tables of most average mobs in the subway appear to have been tweaked upwards a bit, nano charger kits seem to have been left out.

The tunnel leading to the deep subway is now guarded solely by a few infectors.  Once beyond the spiral staircase, it is obvious that there has been some major tweaking of mob placement.  The usual suspects are in their usual places, but there are numerous wandering versions throughout the main passageway.  These changes serve to make it more difficult for solo players.  Babaengy observed several solo agents and MP’s pass going deeper in to the subway, only to be seen a few minutes later running out for their lives with a handful of cyborg type mobs in tow.  Babaengy and Babaemphee were more than happy to dispatch these trains, as it simply helped them level up faster.

While the loot tables in general seem to have been tweaked upwards a bit. The cyborg subway mobs seem have had the frequency of Living Cyber Armor drops increased.  In just this one hour long trip, Babaengy had collected helmets for he and Babaemphee, legs for both, and sleeves for himself.

Things went fairly smoothly going in.  The cyborg mobs also seem to cast blinds more often now.  They made it as far as the last doorway leading into the long flat level with Abmouth at the end.  At this point, Babaemphee had to recast her pets.

On the way out, they did run into a spot of trouble.  In the last large room before entering the long straight section, Babaemphee got stuck coming up the stairs and had lost about half of her health before Babaengy realized she had not been able to keep up and had two cyborgs beating on her.  Babaengy had to health stim her while fighting off the mobs.  This pair will have to give extra attention from now on when passing sections with stairs going up.

After spending some time allocating out IP, both had advanced computer skills enough to be in range to equip 4 slot belts.  The lowest QL 4 slots in the Baba group inventory were 72 or greater, with too high CL requirements.  This was a job for Trader Tireen who grided over to Tir city where she camped a basic shop, entering the shop every 2 minutes and trying the terminal for belts.  After about a half hour of this, she did not get the lowest quality 4 slots (60) but did manage to snag two at QL62 which Babaengy and Babaemphee would be able to equip.  Babaengy and Babaemphee ended up with 40+ ncu each once the belts were in and populated with the best memory chips they could equip.  This should help avoid some of the nano juggling Babaengy was having to do.

Another evening, Team pets (Babaengy and Babaemphee)  made a quick run to the lower subway level this past evening and netted level 24.  Again we saw the spectacle of lowbie solo-ers or pairs training a pack of cyber type mobs.  Before the patch, in the long straight tunnel section of the deep subway, lowbies could solo quite easily, as the mobs were less numerous, and spaced out more.  With the patch there are both more mobs and many of them seem to spawn and roam about randomly.  Babaengy and Babaemphee have several times been in a room in this passage, rebuffing only to have several mobs spawn and/or come waking in.  While this has been a boon for our pet team, providing a more steady stream of experience, for solo lowbies, it spells doom.

Babaemphee picked up another Living Cyber Armor Sleeve, which leaves only one set of Living Cyber Armor Gloves left before Team Baba has all the Living Cyber Armor pieces that drop.  The chest and boots are only available via two separate quests, both of which are a bit of a pain to complete and make one question the usefulness of those two pieces.

It was time to prepare for what would most likely be their final subway excursion.  There has been posts on the official boards to the effect that the final level that can enter the subway has increased from 24 to 25.  Both Babaengy and Babaemphee sent our Trader Tireen off to get a hold of what will most likely the final pets they will be able to cast in the subway.  The bot and attack pet are level 37.  The corresponding level heal pet Babaente does not have because it is a mission/boss loot only nano, not available in shops.  Both Engineers and MPs are somewhat hampered by the fact that what seems to be about half of their combat toolbox is made up of non-store buyable nanos.  A search of the common Baba shared inventory drawing on higher level characters Babaoroody, Tireen, and Babaente did turn up a half dozen or so such nanos, but almost all are in the ql100 or above range, so it will be a while before Team Pet can use them.

New things we learned about pets.  Some buffs used by toons can also be of use on pets.  Nano restoration, AC buffs, health restoration work great on the pets.  Damage shield do not seem to take.  MP pets last about an hour before they become of little use.  The may stick around longer, but are completely ineffective.

More details added to shops.  Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

More details added to shops. Many shops now have display cases containing actual weapons and a few have weapons in slick packages.

On June 18,  2010, we sent Babaente to do a daily mission to kill borg north of Tir.  She had to kill about 15 to 25 borg to gain the 3 needed parts, and dinged 75.  Trader Tireeen pulled  the “take speed boost stims to guy at end of longest road” to ding 75.  Tireen also shopped up some more memory for Babaengy and Babaemphee, as well as their level 37 attack pets.  With her teachings Babaemphee can also now cast the next up healing pet Salivinious.

Babaengy and Babaemphee made their final Subway run the next night.  Now that Babaemphee can cast her Teachings nano line buffs, both she and Babaengy can cast pets even further above them than before.  They are getting an effective +45 buffs on their nano skills based on +20 from Expertise, and +25 from Teachings.  This requires rebuffing after when they are about to time out, or the pets will become non-responsive (O.E., over equipped).  We brought out a simple kitchen digital timer with a beeper to let us know when it’s time to rebuff.  The one we use has a large lcd display, so we can actually start re-buffing a few minutes before the buffs time out.

They had tried logging off and logging in down in the subway line that is found at the bottom of the stairs that is vacant, but Babaengy ran into our pattern texture glitch that can only be reset with a hard zone, which meant running all the way back and out the main subway entrance.  We did some research, but could find no way to reset the graphics that would work. This meant they went back to their old method of buffing up, casting pets, buffing pets in the next door backyard and then entering the Subway.  This method loses 5 minutes or so to the long run in before they start seeing mobs that are not gray in the deep subway.

They both dinged 25 by the time they had reached the section that overlooks the large room where the giant spider and cyborgs hangout.  They stopped there to rebuff and then proceeded fighting deeper into the subway.  It was late Saturday evening, and they had the dungeon to themselves, which seemed unusual.  This meant that they also had more mobs to take on.  There was some weirdness with Babaengy’s bot Stark-Fist who seemed to vanish for a minute or two in the section where there are cyborgs, infectors and a striker and there is a walkway above.  After clearing this section they then fought further to the room with the sunken water filled area.  There seemed to be more cyborgs here than before and they seemed to be more social.  Attacking one brought them all into the fray.

This seems to be common to the rest of the deep subway.  It seems like there are more cyborgs than before, they are more social, meaning, they aggro from greater distances when any one of them in sight is attacked.  They also appear to re-spawn sooner.  All of these changes are great for teams like Babaengy and Babaemphee, as it just provides more targets, but it ought to make soloing the deep subway a greater challenge than it was before.

They came close to wiping when they took on Virgil Aneid in the last room before Abmouths.  They made the mistake of pulling him and several shades into the larger prior room instead of fighting him in his room.  As a result, many more cyborgs respawned during the fight and piled on.  It was the first time this pair has seen both of their health dip below 50% and without some mutual 1st aid stimming and passing the heal pet around several times, they would not have survived.  They both dinged 26 during this fight.

Hitting 26 meant this was to be their last time in the subway. There was no bling loot here to draw them.  Memory rings would be nice, but just not worth camping for.  They decided to give Abmouth a shot and at least go out in style, rather than camp for rings, or simply run out.

At this point they stopped and recast pets, rebuffed and then went into Abmouths room to try their hand at him.  They first met a few infectors and a stray cyborg.  With them down, they proceeded to look for Abmouth and found him spawned down in his pit.
Babaengy and Babaemphee cast their best pet combat buffs, and then attacked.  They might have had a chance, but the moment they started in on Abmouth, 3 infectors spawned on top of them too.  It was over pretty fast as there was just too much damage for their heal pet HOT-LIPS to compensate for, and they simply could not take down that many targets at once, especially when one of them was a half dozen levels higher than them.  Abby sealed the deal when he destroyed HOT-LIPS.

Back at reclaim they learned that pets don’t die when you do as the bot and the attack pet were still with them.  With 2 levels of IP to hand out, they both will be able to equip some new pets.  While working out their IP allocation, they spotted a nicely twinked level 20 Engy sporting a level 47 bot in the shop they were in.

After allocating out their new found IP, they decided to start pulling team missions in Newland City, so some homework scouring the net is on their to-do lists to look for information about items to look for in missions at their level.





Bailing Out of Smuggler’s Den

27 05 2010
Baba's New Look

Baba's New Look

Before heading over to the mission office in Old Athens, Baba was sorting some current loot, and while adding a few Miy’s pieces to his bank, he spotted a Flawless Organic Armor Helmet that he could not remember ever trying on. He slipped it on to see how it would look in a social slot. He fancied the look of this helmet and  decided to make it a regular part of his ‘look’ for now.   He also decided to dust off the Black Clan Tank back piece that an org mate had given him a few years ago.  He had been finally getting close to being able to equip it, but then he found a good deal on a Veil of the Revoked, so he never equipped the Black Clan piece. Since he was using a plain bright red heavy tank armor in his social back slot, he thought he would try on the Black Clan there.  It has quite a bit more detail than the standard heavy tank armor and one detail that really stands out.  Prominent in the very center of the armor is a distinctive heart shape.   Baba decided he liked the difference the Organic Armor Helmet and the Black Clan Tank Armor made.

He was not as happy with how one of the new Daily Missions is shaping up.  He has been stuck with the same Kill 3 X at Smugglers Den mission every time he goes to the mission office. He gets the mission, tries, fails, cancels it, and then gets handed it again when he asks for a new mission.  The first week of the missions debut, and there seemed to plenty of freelancers showing up at this dungeon, looking for others to team with to complete these missions.  Now that the novelty is gone, and most everyone is familiar with this particularly odious mission, there seems to be far fewer if any individuals to be found roaming the Den.

Baba spent the last few evenings unsuccessfully trying to do the mission solo while looking for a team at the same time.  The second time he did manage to kill two of the first triads on the list, the Den Loot Controllers.  These he found at the entrances to the Smugglers section, however he dared not risk going deeper into the dungeon alone.

Somewhat like Steps of Madness, a solo enforcer cannot sneak around or avoid groups of mobs which he could handle individually, but not as a social group.  He tried but did not have the patience to sit around for twenty minutes for another Den Loot Controller to spawn.  After waiting some more and not seeing a single other player, he decided to bail.  Instead of going out the front entrance, he decided to make a run for the exit to Borealis that can be found at the west end of the Smuggler area.

Borealis Exit Point From Smuggler's Den

Borealis Exit Point From Smuggler's Den

He simply made a run for it, and would not have suffered much damage he had not run into the dead end that is at the end of the main hallway.  Even with having to double back a bit, by the time he exited out into Borealis, he had plenty of health left, so it is conceivable that it could be used as an emergency exit much like the ones found in Foreman’s.  If only Parrot Form was available as a Hacked Boosted Graft, then Baba could quickly get to the part of the dungeon that counts, and have plenty of time left on outside buffs.

After-wards he headed out to Perpetual Wastelands to grind out what experience he could by kiting Borgs.  After about an hour, he had gained about a half a level and decided to head back to Newland City to save and call it a night.





Baba Seizes Suspicious Crate Contents

16 05 2010
Baba Waits Out a Stuck Petition

Baba Waits Out a Stuck Petition during a regular mission. The result of jumping through the ceiling geometry.

Baba was really happy that he had decided to join the Smuggler’s Den team a few nights ago.  Even though he did not have an actual mission running, he gained both a greater familiarity with the Smuggler’s Den layout and was reminded of a few tricks he had forgotten.

It has been quite some time since Baba had been in a team playing tank role.  The last time was back when he was between level 60 and 70 often at Foreman’s.  After that most of the teams he played in were teams hunting Borg in Mort and later in Perpetual Wastelands.  At first teaming Borg only requires one competent role which is that of a puller.  Once a Borg is pulled the ‘team’ runs in circles kiting it, with everyone in constant movement.  It helps to have a Doc or occasionally some crowd control, but mostly its just group kiting.

In these situations there is no need to maintain aggro on the tank, and since kiting is the main form of defense, it pays to set Agg/Def to full Aggressive to speed killing.  In these kind of team environments, Baba lost sight of what it means to tank and instead started to focus on improving his run speed and Attack Rating.  As he leveled up into the 90s and early teens, he found himself often kiting Borg solo, it was fast and reliable way to gain a level then.  As Borg are very social, pulling in usually done out in the wide open spaces where one can use distance and things like hills and sand dunes to tactical advantage.  Because Borgs are highly social, Baba had stopped using taunts to pull because they would bring the entire complement of Borgs in the area running.  Instead he just cautiously approached the most isolated Borg until the Borg would sense him and attack.

Baba had been soloing a great deal then for simple reason that there have been fewer and fewer players looking for teams on Rubi-Ka.  It seems that all of his paying org-mates are off in the various expansions most of the time.  The new daily missions, for the last few days have brought many of his org-mates down to Rubi-Ka which means teaming opportunities for planet stuck FROOBS like Baba.

While no one complained during Baba’s most recent team outing to Smuggler’s Den, Baba was not happy with his tanking performance so he spent some time re-outfitting himself and practicing his pulling and taunting skills in a few solo regular missions.

Enmity Nano

Enmity Nano

He reconfigured his Hot bar to include to items that he almost forgotten about.  While Enmity is a low level generic beginners nano, it can be an excellent pulling tool up through mid-game levels.  The key to Enmity’s value is the 35 meter range.  This range is over double the range of other taunts.  With all but the most social mobs like Borgs, it usually only pulls one mob.  This advantage is very helpful in situations where dangerous mobs are grouped close together by allowing the pull of only one mob far away from the other mobs where it can be engaged by itself.

Baba placed the Enmity button on his top row hot bar for frequent and convenient use in his HUD.  He still keeps his other more powerful taunt on one of his other hot bars for quick access.

Library of Foul Language

Library of Foul Language

The other item he rescued from a his bank was a “Library of Foul Language”, an Enforcer only taunt tool.   The highest level QL he can equip now is a 167, which gives a 714 taunt and 42 radiation damage.  Since it locks Psychology for only 6 seconds, it can be spammed in battle to help keep the mobs attention while chipping away at its health.  The library is for Enforcers only.

Da Taunter

Da Taunter

Other professions can use a similar tool “Da Taunter” but only if they are atrox breed.  Da Taunter works much the same giving slightly less damage and taunt for the same Bio Met requirement.

Friday night issues in RL 4 kept Baba from rezzing back on to Rubi-Ka until rather late in the evening, well past the sweet spot for hooking up with org-mates or others in his time zone.  By then most of them were occupied with various missions, quests, etc, they started in the early evening.  He headed over to the Old Athens daily mission office and was handed the Smugglers’ Den Inspect Crates mission for about the 5th time.

Before he set off for the mission, he made one last adjustment, moving his Agg/Def bar from full Agg back to about 48% which is where the Agg/Def calculator indicated he would get the optimum defense while maintaining his swing rate.

After taking the Newland City short cut (talk to NPC Zyvania Bagh), he was at the entrance to Smuggler’s Den in a few minutes.  As usual there was not another player in sight.  Baba buffed up and ran in.   The passage ways were sparsely populated with low level mantises, evidence that some one had passed though some time ago.  He only met a handful of mantises by they time he reached the indoor stream cavern.  This is the cross roads where one has to choose between the first door on the right that leads to a honeycomb section with higher level mantises, or taking the middle passage way that leads to the mantise queen, or the left most passage way that leads to the Smuggler’s Den. Once Baba headed in the direction of the Den, he figured the previous party must have gone north, as the passageway he was going through were now fully populated with mantises.

About 75% were gray to him with a only a few being orange.  It was slow going, but he at least was being quite successful using the Enmity taunt to pull single mobs away from groups.  When he finally exited into the larger cave where the entrance is to the Smuggler’s Den proper, he was at first relived to see no Smugglers but dismayed to see it was still guarded by two closely placed heavy turrets.   It was such a  close fight, Baba had to resort to using his Assault Tank screen to outlast the second turret.

Thanks to some research at AOFROOBS, Baba had a pretty good idea of where to look for the crates.  Someone had written in response to his query about their location, that they could be found just inside the first doorway.  The crates were there, but another turret was also there along with a Den Loot Controller or two.  Once Baba dispatched them, it was time to see if his 273 Breaking and Entering was really going to be enough to open these crates.  The mission briefing mentioned that at least 250 B&E would be required.  He soon found that he was able to open the creates, however he was a bit perturbed that he could only bring back the contents of one of the crates. Both crates held the same type of item, and when he tried to pick up the second crates contents he got the “You already have this unique item” message.  This left him a bit concerned, but still greatly satisfied that he had gotten this far.

All that remained was to fight his way back the way he came, which was fairly uneventful and a repeat of going in with one exception.  He found the large open area that leads from the left into the cavern with the stream had been fully repopulated with mobs.  He started pulling them one by one and taking them out.  He had almost cleared the area and moved to the edge of the area where the bridge is when he stopped. To his surprise a pair of Mantises dropped down on him from the elevated arch that crosses over the cavern nearby.  Baba had been concentration so much at the job at hand he had never looked up to notice it or to notice there were mobs on it. After dealing with these two, getting through the cavern with the stream was easy and he caught a break when he reached the next section.  A small team with a mezzer in it passed by heading into the dungeon, leaving all the mobs from there to the exit mezzed, so Baba gladly ran the rest of the way out un-impeded.

Baba Dings 147 as a reward when completing the mission back at the mission office.

Baba Dings 147 as a reward when completing the mission back at the mission office.

It was with great satisfaction when he received his level and a half reward (bringing him to level 147) for turning in the contents from one of the crates at the mission office.





Creeping towards 150

17 09 2009

Baba showed up at PW dunes ready for some borg action, only to find a team leeching experience off an NT dominating the spawns. Before he left, he observed for a while, taking notes for Babaente our own NT. Standard practice seems to be to fly around in a yalm to gather up as many of the Borg as possible on the helipad. Once all all the Borg have been pulled from the dunes to the Helipad, then the NT ditches the yalm and starts the usual kiting procedure.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

We have not had our NT Babaente out in a while. We have decided to concentrate on getting Baba to 150 and in the process also upgrade his implants. Hopefully once he hits 150, leveling will go faster, as he will be able to participate in the title 5 Froob RL2 Group. Its a loose group, not a organization/guild, but more of a series of organized raids.

With hitting Borg out of the question, with the NT dominating the PW Borgs, Baba decided to try hunting mobs in Eastern Foul Plains. He first tried the an area south east of a player city in the upper north west corner of the region, but this did not work out too well. The mobs there were running from 120 to 135 and they sent him to reclaim several times.

He moved further south east until he reached a patch of desert surrounded by verdant land. This turned out to be a perfect hunting ground. It held a good number of infectors and desert eremites in the 110s and they re-spawned fairly quickly.

Baba fights and kills his first Desert Eremite, click for larger view

Baba fights and kills his first Desert Eremite, click for larger view

Baba had been using his hot key to tab through the nearby hostile mobs and almost panicked when he saw the dreaded words ‘desert eremite’ appear. It was only after he got his breathing back under control that he realized that it was not deep red but, light orange. He had just done a save at a terminal, so he figured he had nothing to lose so even though he could not see the eremite, he went ahead and fired off a taunt at it. In a few seconds the eremite was towering over him while he cycled through his alpha attacks and specials.

During the fight he had time to inspect the eremite to see that it was QL 110. He only lost about 25% health before the thing went down and Baba got to take his first desert eremite trophy shot.

Babas first Desert Eremite Trophy Shot, click for larger view.

Baba's first Desert Eremite Trophy Shot, click for larger view.

He went on to spend about an hour at that spot and brought his exp bar about 2/3’s of the way to the top, however his bags were getting full and he decided to head back to civilization to fence his goodies. Back at Newland City, Tireen our trader logged on and proceeded to fence Baba’s most recent take.

The next evening when Baba returned to PW, he found it occupied again with a different NT and tag-along-team. With that avenue blocked he decided to go work on completing the first shoulder pad quest. He had started it more than a year ago, and had collected all the pieces except one, the scrap of notum. Baba spent two nights at the crash site dunes north west of Newland city bopping mechanical mobs looking for the drop, but despite felling over 200 mobs, he did not see a single scrap of notum. He did see several copies of pieces he already had, but over all the drop rate seemed to be one quest item for every 40 or so mobs.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

The third night he was about to give up, when he decided to try the junk yard just east of Rome Blue in Galway. He had been avoiding it previously because it is often over crowded with other questers. It paid off because in about 20 minutes after about the 27th mob, the scrap of notum dropped. While he was there he observed another player and learned a nifty way to help out your alts. It was a fairly high level player, (140+) and they were clearly methodically killing the mech mobs and looking for quest pieces. However when they found one, they did not pick it up. They had an low level alt (that they were teamed with) in a yalm set to follow behind them at ground level. It smoothlyh followed them around and when he did find a quest piece, (he was obviously dual boxing), he would have the lowbie pick the item up. So

He then flew off to Wartorn Valley to restart the quest and then hand over the finished object made by combining all the pieces. He was rewarded with the first set of pads, but disappointed when they did not display when he equipped them. He tried taking off all his other armor, and even tried submitting a petition. After about an hour, with not reply, it was time for him to call it a night. Scratch one up again for Funcom’s lousy petition system.

So why you might ask is a level 140 enforcer even worrying about these pads? The do add a very healthy 75 max health and that’s always a good thing, especially if you are a froob like Baba, and are shut out of the really sweet buffing armor and pads that expansion players can choose from. He is is thinking of doing to do the second and third parts of the quest.

Baba has been working on designing his next set of implants. They should be around level 200 and he has most of the pieces narrowed down. He had found three slots to be a puzzle.

  • Leg – Faded cluster: Max Health or Heal Delta?
  • Waist – Bright cluster: Max Health or Body Development?
  • Chest – Shiny cluster: Max Health or Body development?

For the leg, he had no idea which would be better. He did some number crunching and what he found was that taken individually, Max Health looked like a better deal in each slot, however a design that buffs heal delta in all three slots could be another story.

Baba was all set to make these his choices when he stumbled accrose this post which lead him to this thread “Heal Delta and Stamina Tickrate for froobs“. Baba is intrigued with the idea of a high heal delta Enforcer and may decide to give that a try. The arguments seem to be that the high delta set up would be good for RK mobs and missions, while the high health build would work better for raiding where the super mobs hit for insane amounts of damage.

The next evening Baba returned to Perpetual Wastelands and found it deserted of other players. He only had about a third of his experience bar to fill, so it did not take long to take down the required number of Borg and ding 141.





140 Rolls By

8 09 2009
Baba at max detail settings, hunting bots in Omni Forrest

Baba at max detail settings, hunting bots in Omni Forrest

Baba was getting a little tired of PW Borgs and thought he would try some leveling off mobs in the wild.  He found a canyon in Southern Foul plains that looked like it had a mix of snakes, Drills, and big cats, at around level 120 which he thought would be tough enough to give some decent experience, yet not be risking reclaim all the time.  Well it turned out that yes he could handle them smoothly individually, but the layout of the canyon was too tight and it was impossible to keep from picking up more adds while kiting single mobs.  He picked up a train of 4 or 5 120 level mobs which he had to run across half the zone to lose.

He then spent some time hunting low level bots for the last piece in the first part of the Alvin/Dodga quest.  He had started this quest back when he was in his 60s, but gave up after collecting 6 of the seven pieces.  That seventh piece was just not to be found by him.  He killed about 90 in one trip which yielded two drops of quest items, but not the item he needed, the scrap of notum.  The next day he killed about 150 bots in a session which yielded 0 quest pieces.  Somebody noticed what he was doing, and could not resist mocking him for still doing this quest at his level.  I guess compared to expansion shoulder pieces, the ones from this quest are pretty wimpy.  Maybe so, Baba just hates too leave things like that unfinished, so every once and a while, he goes out looking for the last quest item.

Strange clump of mobs in river, click for larger view

Strange clump of mobs in river, click for larger view

While traveling around he came across one of those strange clumps of mobs, this time in Athens near a bend in the river.  It must be something in the virtual geometry that causes so many unlike mobs to congregate in one illogical spot.   AgentBaba our agent alt spotted a similar thing near one of the player cities just north of the Rhinoman valley in Newland Dessert.

Speaking of AgentBaba, she leveled up to around 25 out in Newland Dessert, and then returned to the Subway in Borealis to see how far she could level in there.  The  Gripo-Com AKR 1K21rifles recommended by Hahnsoo’s guide worked out extremely well for her.  She was doing damage close to what several true twinks were getting in the Subway.  The Gripo’s are fairly fast and have a very nice crit.

On her arrival to the entrance to the stairs to the deep subway she was challenged by Eumenides, who she was quite able to put away with little fuss or muss.  To her delight, he dropped the best bit of subway loot, the ring of Nucleus Basalis, so she then had no need to join suicide Abmouth teams.  She then spent a day or two leveling up.  With the great damage from the rifle and her evades, she had no trouble with any mob in the subway.  The only one that was a threat were Virgil Aneid and Abmouth, which she did her best to stay away from.

One of the more curious mobs in the subway is a small female is the deep subway named “Redundant Scan”.  During AgentBaba’s extended Subway experience, she must have fought this mob 20-30 times.  Very often “Redundant Scan” will break off from combat when her health gets to about 40% and start running away.   For a ranged toon like AgentBaba, this is no problem, as poor “Redundant Scan” is unable to outrun projectiles.

After she hit level 32, the number of mobs that would give her any experience was reduced to a very small handful.  The two giant spiders, the shades in the Vergil Aeneid section, and the two cyborgs in the room before Virgil were the only ones to give experience after hitting 32.  It was getting boring having to sit around waiting for them to respawn, so AgentBaba decided to quit while she was ahead and was in the process of leaving when she reached the stairs that go up to the rooms with the sand fleas.  At that point she got a join team pop up.  She had been posted on looking for a team the whole time, and gotten 0 invites so far, so she just as she clicked yes, the ugly form of Abmouth filled her view.  A trox doctor that had been teamed with a semi-twink looked to have lost his team-mate to Abmouth, and was now determined to avoid reclaim.

AgentBaba first impulse was to flat out run away, run away, Monte Python style, but decided to try and help out as best she could.  Not only was there Abmouth, but the doc/trox had also picked up a train of several infectors and cyborgs as well.   AgentBaba was surprised that even though she was pouring damage into Abby, neither Abby or any of the adds, paid her any attention.  The doc/trox seemed to be going into that slow motion, death spiral dance, so AgentBaba knew that it was now time for her to split, or she would be next.  She ran for the exits and was quite surprised that she managed to escape.   I have got to note at this point, after taking an Enforcer, Agent and Adventurer through the subway, that the Agent was by far the most effective.  The Enforcer’s non twink weapons were too weak, they lack self healing, and have no evades.

Player City south of PW notum mines, click for full view

Player City south of PW notum mines, click for full view

Baba did go back to Perpetual Wastelands and resumed hunting Borgs there.  He used to be able to expect to grab a level in about an hour there by himself, but ever since he hit around level 135, the experience each Borg gives has taken a nose dive, and it now takes him 2 to 3 hours to get a level at the same spot.  It has become less dangerous.  He can flub a pull and survive pulling 3-4 Borg at a time.  Baba still has his eye on moving up to a Pained Panther from his Panther.  While trying to compare the two, he ran them both through the Auno damage simulator. The simulator asks for the input of your initiatives and your add/def setting.  This nudged Baba to to check his Agg/Def setting at the Unity of the Rose site.  The Agg/Def calculator told Baba that he could set his all the way back to 25% and maintain the same attack speed.  He tried this on his last Borg hunting trip and it did seem to help with fewer Borg crits landing.  This is an easily overlooked benefit of the Panther weapons, and most likely other fast melee weapons.  Once they are in the less than 1.5 seconds range, they enable enforcers to adjust thier Agg/Def settings quite a bit at no loss in damage.





How Edit Fixed Keys in AO

25 08 2009
The well dressed dyna hunter Baba at level 138, click for larger view.

The well dressed Dyna Hunter Baba at level 138, click for larger view.

Baba managed to hit level 138 this past Monday evening. On his way out to Perpetual Wastelands from Newland City, he stopped several times along the way to pick off a few Dynas. The first Dyna was one he has taken down before and has never had trouble with. Tonight it gave him quite a drubbing before Baba’s Panther eventually cut it down to size. While Baba sat healing up afterward, and wondering what went so wrong, he checked his running nanos. He found that he had neglected to cast his absorb nano. Without it, he immediately started taking damage when the fight started. He figured later that the absorb has a very strong effect at the start of a fight when the mob is strongest. By the time the absorb has been used up, the mob has usually been weakened enough that it is no longer needed. He won’t be taking his absorb nano for granted again. The Gird for Punishment nano gives 436 absorb layers.

When Baba arrived at the PW dunes area, he found no one else there, and the Borg looked to be about 90% repopulated. He still had to clear the main dune area and work his way up the ‘Pinch’ towards the Helipad in order to finally level up to 138. After he hit 138, he jumped back in his Yalm and headed south towards the Player City owned by ‘Jacks Violent Crew’ that is situated just south of the Borg’s main mine complex. While passing over the section of road between the mine complex and the military base, he spotted a high level player kiting a rather large number of Borg. A list command indicated that there might be a team in the area, but all he could spot was the single kiter.

HOW TO EDIT FIXED KEYS

After Baba got back to Newland City and after he arranged for Tireen his trader friend to fence the loot, he chatted with Ohtizz our rather new adventurer. Ohtizz was complaining about the HUD interface not allowing the re-assignment of what it identifies as “FixedKeys” This puzzled Baba, because he has his Brawl key re-assigned from the default. He went back and studied his config files and found that he had made some custom edits to his Login.cfg file that re-assigned the Brawl key. The Login.cfg file lists all the HUD actions and the corresponding hot keys identified by ASCII character decimal number. Fast attack for Baba is listed in this file as KEY_BUTTON_FASTA 87 which Baba has re-assigned to 87, the hex EBCDIC code for the letter ‘g’. Baba uses this handy table that can be found here to find the appropriate hex code for any key .  The Login.cfg file is found in your Prefs directory. Be sure to make a back up copy of the file before you start editing it, just in case you hose it up somehow.  Baba has his fast attack and brawl keys re-assigned to be close to the other keys he uses.

While talking to Ohtizz, Baba also passed on another tip to the newbie. The social tab in the HUD can be used as a sort of extra backpack. Baba showed him how it can be used to free up space in your open inventory for more loot collection. Items that need to be in your inventory to use, like hacked boosted grafts, special rings, etc. will also activate from a hot bar key if placed in the social tab. The only limitation/consideration is whether it is something that shows up if you have settings that cause social tab items to display. This does not apply to rings, but does to back items and armor items.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba spent some time doing research on the net concerning the Pained Panther weapon. This two handed edged weapon is the next step up from his current Panther axe. He was happy to see that he will be able to equip one quite easily. His fast attack, brawl, and dimach skills meet the requirements, while he will need a 131 wrangle plus a few other buffs to meet the 2 hand edged requirement of 1001. He had been around level 90 when he purchased his Panther. The Panther and the Pained Panther drop off of mobs in the Crypt of Home dungeon.

The Crypt of Home is one of Rubi-Ka’s stranger dungeons. Everything about it is a bit odd. First of all to enter it requires two or more people acting together to throw two switches at different places. So unlike the Subway, Foreman’s or even the Temple of the Three Winds, a solo player can’t just simply waltz in and hope to pick up a team once inside. The few times we have been to the exterior, it has been deserted, it is not a gathering place like the other 3 dungeons. The mobs and bosses are said to be in the 90 to 110 range, however, players over 110 cannot enter via the entrance. Players above 110 can be warped in by Engineers. Another odd bit about this place is that almost all the boss loot is free from being NO DROP. Several pieces are Unique so that a player can only have one in possession at any time. In addition to the Panther line, the Cenobite Shadows also drop 3 other prized weapons, the Blackbird line of sub-machine guns, the Howlet line of two hand blunt weapons, and Chiropteras, one hand edged weapons. These are very popular weapons which are amost always in demand.