Naked Lab Director

22 10 2010
Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Team Pets have been having a hard time trying to get at the Biomare Lab Director.  This past Thursday, they made the run down to his office, only to have a solo level 78 Crat pass them and beat them to it.  We are not sure if the Crat was victorious or sent back to reclaim.  It appeared that lost as when his dot disappeared there were still several defenders and guard dots to be seen on the mini map.

Babaengy and Babaemphee waited until the area had re-spawned and the made their run.  After taking out the two outside guards, Babaengy waited standing on one of the down ramp platforms at the top of the west tower, while Babaemphee with her pets put on wait by the Engy, ran back and from the open door tagged the director with her main debuff and then high tailed it back to Babaemphee.  Once there she put her pets back on guard her, and the team waited.  The director ran right past them, and landed on the bottom level of the tower.  Babaengy’s attack-bot jumped down after him, but when Babaemphee sent her attack and mezz pet down, they took the long way down the ramp.

Golfball or Security Teleporter?

Golfball or Security Teleporter?

She forgot to sent the heal-pet on the attack pet, but soon the attack pets had the director down to about 25% health, and he had not spawned any defenders.  Babaengy has read in some forums that there is an 80% chance of the defenders spawning.  The director managed to take out Babaemphee’s attack pet, but Babaengy’s bot and a lower level attack pet that Babaemphee could cast without trader Tireen’s wrangle were able to finish him off.  Two of the bodyguards at that level were attracted and Babaengy and Babaemphee jumped down there to help the pets finish them off, so they could still loot the director before his corpse rotted.  This time around he only dropped a single executive order, no CDR.

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

The next day, after some thinking it over, Team Pets decided it would be worth it to do what-ever was needed to bring trader Tireen along.  She brings some healthy damage dealing, but most importantly her wrangle so they can recast top pets if needed.  It took several hours to for them to accompany her through the quests to get her alpha card.  The combination for their high level, max pets and the traders extra damage, made the beginning quests a breeze.

At one point  a tool noob trained about 15 floaters and bloaters on to them when they were getting rebuffed in the room just outside the first sewer section.  That was fun, as it just helped Tireen level faster.  They had no trouble putting that train to rest.

Once they get Tireen her gamma clearance, the team can camp there and not have to put up with the boring 10 minute jog down there from the front door.  They mainly want another CDR for Babaengy, but if things go well, they may all try to complete the full quest line for the collar reward.





Directors Office Backed Up

19 10 2010
Teams Backed Up at Foreman's Director's Office

Teams Backed Up at Foreman's Director's Office

Babaengy and Babaemphee got all pumped, buffed and cast their best pets and made their way down to the Lab Director’s Office in Biomare Monday evening.  There needed to be a peg on the wall in the hallway with a “Take a Number” sign.  There was one team doing the Director, and another that looked to waiting for them to vacate.  The team fighting the director appeared to be a pair similar to Team Pets, except they had been blessed with Mochams and had much higher pets, which had no trouble doing the Director by themselves.

After the first team had killed the director it was obvious they were then going to sit and wait for him to spawn again, so TEAM PETS did a 180 and ran back to the emergency exit and left.  Before leaving Foreman’s they tried an experiment.  They had always wondered if the Engineer’s warp would work within the dungeon.  While it was clearly posted in many forums that Engy warps would not bring some into the dungeon from outside, it was never clear if this also meant that an Engy could not warp a team mate from one section of the dungeon to another.  The short answer is it does not work. They had trader Tireen enter the dungeon and Babaengy then tried to warp her to the hallway around the corner from the receptionist.  The nano cast, but nothing happened.

Odd Bridged Mine Entrance In North Milky Way

Odd Bridged Mine Entrance In North Milky Way

With nothing else to do, TEAM PETS logged off and NT Babaente logged in.  She went exploring Milky Way, Southern Artery Valley, and Stret East Bank.  She did not find much worth kiting.  She found a few 100 to 120 mobs in eastern Stret East Bank. The snakes and vultures were easy to kite, gave about 20k per mob, but not numerous enough.  She found some Anun-Tearers in west Southern Artery Valley, but she must have hit some lag, as although she appeared to be some distance from them, she suddenly got wiped.

The exploring ate up most of her time, so she plans to refresh her acquaintance with AOFroobs and a nice FROOB kiting spots thread there before she goes kite hunting again.

In the mean time, Agent Baba logged in and pulled the ridiculously easy Grid daily.  Click a device at a few different grid locations and get your level!  This brought her to level 40.





Take Out Lab Director – Visit Reclaim

18 10 2010
Lab Director's Office Waiting Area

Lab Director's Office Waiting Area -Note the one toon in the mini map, click to enlarge.

Babaengy and Babaemphee, both now level 100 and pretty much as well implanted and equipped as Babaoroody (level 149) can manage, decided it was time to have their first go at  Biomare’s final boss, the Lab Director.  The good news is that the Lab Director did go down, and Babaengy did get to loot one Custom Desert Reet.  The downside was that the team wiped very soon after the Lab Director went down.

The team enjoyed giving their new Recapture Beacons a work out.  After using a neutral backyard in Borealis to cast pets and buff up in, they then walked out into Borealis proper, and activated their beacons.  In a moment they were just outside the Foreman’s front door.  The ran inside, activated their security clearance badges and made the long jog down to the Director’s Office.  They did find the computer core fully spawned, so they did have to fight their way through that and later two bodyguards in the west tower had to be put away.

As soon as they had hit the Computer Core, Babaengy noticed that his combat chat window was showing that someone was at that moment in a battle with the Lab Director.  They must have been quite seriously twinked toon as Babaengy could only see one white dot in the Director’s Office.  The log at first only showed this player and the Director trading blows.  The mini map showed the guards to be in the room, so they must have been rooted, or stunned or something as they did not show to be attacking the player.  It looked as though the director eventually spawned 3 Executive Defenders.  Once the director must have died, as there were no more entries for the player hitting the director, or the director taking fire damage, the player took down the defenders and the body guards one by one.

By the time Babaengy and Babaemphee had fought their way up to the directors level, the other player was down to only two red dots left.  Babaengy and Babaemphee first took out the two guards outside the doors and then waited at the end of the hall for this mystery player to finish.  The logs show the player was doing melee damage.  The players name was made of up various no alphabet characters, so there Babaoroody could not later figure out how to look him up via whois or Auno.org.  Baba does not have enough to go on to even guess what profession the player is.  One last clue, when the player had killed everything in the office the player just vanished, which means they could have died, logged off, or somehow been warped or meeped out.

While waiting outside the Lab Directors office the team’s reviewed their strategy which was first to take out the two guards at the outside of the office and then try and pull just the Lab Director using a TOTW flame ring. Babaemphee would be waiting back at the corner of the hallway where Babaengy would pull the Director to.  It did not quite work out as planned.

Babaoroody and Babaemphee on a Blitzing Mission

Babaoroody and Babaemphee on a Blitzing Mission -Nice sunrise

Both toons refreshed their attack pets combat nanos, and Babaengy fired off his Area of Effect Blind.  He then snuck up close enough to cause the door to open, and tagged the Lab Director with his flame ring.  Once he could see that the ring hit, he ran back to Babaemphee.   Perhaps he had tarried too long by the door as one of the Bodyguards in the office also ran out after them.  Both Babaengy and Babaemphee unloaded their TOTW Eternal night Rings on the Director and Babaemphee hit him with her main debuff.  They were holding their own with the Director and making good progress on the Director’s health bar, when  two more bodyguards appeared.  They had forgotten that while most of Biomare’s mobs are on 10 minute respawn timers, all of the bodyguards in this final section are on five minute timers.  Then about 30 seconds in to the fight, the Director started spawning the Executive Defenders.

For about another 30 seconds, these seemed to be countered by Babaengy’s AOE blind, causing them to mostly miss.  After about a minute that seemed wear off, and with now four of them spawned, they were rapidly bringing down the teams health.  With some health stim juggling, they managed to hold out long enough to take down the Director, one body guard and one Executive Defender.  Babaengy could see it they were not going to out last the other defenders and bodyguards and with both of their health bars at around 25% and still falling, he quickly made the effort to loot the Lab Director’s corpse to at least make the attempt worthwhile.  The mezz pet was the first to fall, with Babaengy next and then Babaemphee.  Babaengy was still happy back at reclaim as he inspected the Custom Desert Reet and executive order that he had looted.  Note: The loot did not include the “Director’s Identification Card” which only appears directly in your inventory if you are running the specific kill the director mission.

After thinking it over they may try a few things differently next time.  One alternative will be to try the Pets Only approach which is to have only the pets attack the director while the toons hide.  Team pets was leaning toward this approach, but in thinking it more about it, most of the forum posts about taking down the director, were from people running mochams and using top of the line pets.  The lowest bot we have read about surviving solo with the Director was a 176, while Babaengy’s best bot now is 149.

The other alternative is a variation of the original pull the Director plan with a few modifications.  The got into trouble last time by killing the outside guards and then waiting for the other player to finish meant that by the time they did pull the director, the guards were close to popping again.  This time they will wait until they know the Director is there and pull him immediately after taking out the two outside guards.  Babaemphee will do the pulling using her debuff nano, which Babaoroody reports he found a video on the nets that showed an MP doing just that.  Babaengy will wait at the top of the West tower.  This may be far enough away from the office bodyguards and hopefully the bodyguards at the lower level of the tower will not be attracted.  This way they only have to take on the Lab Director and the Executive Defenders.  It may again be a “loot-before-reclaim” try, but hopefully Babaengy will have his second CDR.  Also in preparation both Team Pets toons scoured their banks and re-equipped their fire reflect bracers.  It may only be a few points but they need every point they can get at their current non twinked state.





Mortiggs, Scorpiods and Beacons, Oh My!

16 10 2010

 

Babaengy's Look at Level 100

Babaengy's Look at Level 100

 

Babaengy had recently equipped a Disruptive Photon Absorber which sends out an Area of Effect blind for 3 minutes, and he as anxious to try it out.  TEAM PETS debated making another run at Emile Zuduwaza or returning to Biomare to either take on the Director or do the Recapture Beacon mini quest.  They eventually decided to do the Recapture Beacon quest a try, as they figured it would be the most likely to be successful.

The Recapture Beacon Quest has three steps.  The first is to collect one (they are unique) SD Power Core.  These drop from many of the mobs in Biomare, and you should have seen at least one drop by the time you make it to the final section.  The second step is to travel to the East tower, and give the core to the Containment Unit System Droid waiting there.  Once the core has been handed to him, it proceeds to start releasing five Mortiggs, one by one, and after them, two scorpiods.  If you can manage to kill each mob fast enough so you do not have to fight more than one at a time, and you survive them all, the dead Scorpiods will drop Recapture Beacons.  The Transgenic Experiments (the Mortiggs) and the Scorpiods are level 90, however the Mortiggs health bar is much larger of the two.

 

The Biomare Jog in Progress

The Biomare Jog in Progress, From Front Door to 3rd Golf Ball

 

When they completed the jog down to the third golf ball they got there just in time to see a pair of tunes taking TIM down.  They then completed buffing up and proceeded to the Computer Core room, and found it occupied by a team that appeared to be farming experience there which meant the way was clear for them.  They decided to try the west tower, as Babengy was not sure if any of his defensive nanos would aggro Rik-Rak.  Previously when they first entered the west tower they were attacked by 3 body guards.  This time there was only two near the first door, and the third was on the other side of the large circular room.  They put away those two guards with no problem and proceeded up the spiral ramp.

 

Babaemphee's Look at Level 100

Babaemphee's Look at Level 100

 

Next they had to take down two more bodyguards outside the Director’s office.  The then proceeded to the East tower and ran down to stand next to the droid waiting at the base of the tower, surrounded by 5 red dots encircling the room.  Babaengy and Babaemphee used this situation to re-cast all their short term pet combat buffs, and freshen up any other nanos needing it.  Once everyone was ready, Babaengy gave the power core to the Data Collector droid.  At first nothing happened, but eventually after a minute or so, it started to unlock each of the 5 holding pens that ring the room.  Babaengy made sure to cast his Disruptive Photon Absorber and then the team attacked the first Transgenic Experiment (looks like a Mortigg).  The Mortigg had a health bar quite a bit larger than the Bodyguards, and Babaengy drew his breath at first in awe.  After about 20 seconds, it was clear that the AOE blind was quite effective, as none of TEAM PETS, were taking serious damage.  It was clear that they would prevail against this one, but the question was, would they be able to kill it fast enough so that it would be dead before the droid released the next one.  They just manage to slay each one a few seconds before the next arrived, so there was no chance to pause to heal or rebuff.

 

Biomare's West Tower, Cleaned of Varmints For Now...

Biomare's West Tower, Cleaned of Varmints For Now...

 

The two scorpiods did arrive before the last Mortigg went down.  Fortunately TEAM PETS took little to no damage from them, as by not yet attacking them, the blind nano was proving effective at hindering the scorpiods.  The scorpiods seemed to have about half the health of the Mortiggs, but were still formidable since they were released two at a time.  A review of the logs after the battle showed that Babaengy’s Ql146 Flawed Warbot was outdamaged by Babaemhee’s QL139 Superior Frenzy Embodiment by about 60%.

Once the last scorpiod dropped,  Babaengy was quick to loot his Recapture Beacon.  Babaemphee decided to see if she could find one, and did manage to loot one for herself off one of the other dead scorpiods.  Most of the guides out there have been a bit vague about this, and do not say if each scorpiod drops a beacon, or just one.

After they returned to Newland City, the rest of the team logged off, then Babengy headed over to Borealis because he wanted to try this new toy out to see how it worked.  Once in Borealis, he kept his yalm equipped and simply right clicked on the Recapture Beacon. In a few seconds he was hovering in his Yalm just in front of the Foreman’s main doorway.

So he learned that it works with Yalmaha’s equipped, which might be the best way to approach this maneuver, there is still the very dangerous possibility that an omni guard could be waiting in the area just as one zones in.  With the yalm equipped, one can make a fast get-away.  Having proven to himself the utility of this nifty item, he flew out of the Foreman’s base and over to a nearby player city whompa in order to get back to Newland City.

This item will certainly make TEAM PETS remaining outings at Biomare more convenient.  It will also be a boon for any future Biomare twinks.  Now they will be able to meet with trader Tireen in Borealis, cast and buff pets, and then instantly be at Foreman’s front door.  Of course all that remains for them is to take on the Lab Director, mainly for Babaengy who could use the nice CDR pistols.





BABA BASHES FOR BOTS

4 09 2010
New looks, Links Engergized and Solar Guard, click for better view.

New looks, Links Engergized and Solar Guard, click for better view.

Babaengy and Babaemphee dinged level 75 in the Biomare sewers while working in Tri-Plumbo’s area.  This section has the bloaters placed with much greater distance between them than in the sewer sections where it is common to get swarmed by 6 or more at a time.  There are six bloaters in this section that make a nice loop where the mobs respawn fairly quickly so there is no waiting.  They gave Tri-Plumbo a go and got sent back to reclaim rather quickly.  At this point they decided that it was time to go run team missions in order to roll some much needed new non-shop buyable nanos.

The went back to sitting around a mission terminal rolling missions while keeping an eyeball on Clicksaver.  At level 75 they were pulling missions at around 82-83 level.  They must have seen at least 5 go by with Beacon Warp.  They took one of those, but since Babaengy already has one equipped, it was just as an investment.  The most badly needed nano is the next best healing pet Calling of Restite.  Sanoo can not out heal the damage dealt by level 80+ mobs at this point.  A better mezz pet would help, and a better bot heal could make the difference in Boss fights.  Solar Guard would help immensely with Babaemphee’s survivability since it adds +100 to all defense.

They took break from RK2 and were doing some necro post reading in AOFROOBS in the professions sections.  One post in particular Easy Froob MP formula from Llie pointed out that the measure of a pet profession was the best pet they could command and stay out of OE self buffed, meaning the best pet that even with a outside buff to cast, that they could continue to keep under control with self buffs.  Pets operate under the same Over Equipped rules as many other AO items.  As long as the pet caster maintains their required skill at 80% or more of the requirement, they will remain in control. This meant that Tireen could help them  with wrangles to each cast a higher pet, with the limit being what they could keep out of OE.

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

Creation: Solar Guard gives 169 to ACs and +100 Add All Def

After some calculations it was clear that with a +40 wrangle from Tireen, Babaengy could cast a level 113 bot and Babaemphee could cast a level 111 attack pet and keep them out of OE with Babaemphee’s masteries.  This required a bit of log-in juggling at first.  With Babaemphee first buffing up herself and Babaengy.  She then logged off, and Tireen logged in to put a wrangle on Babaengy.  With this wrangle running he was able to cast his better bot.  With the shell in his inventory, he logged out, so Babaemphee could log in and get her wrangle from Tireen.  This done, Tireen logged off after giving Babaemphee her wrangle and seeing her cast her better pet.  (They later found that triple logging would make this much more convenient.)

With both higher pets cast, team pets then headed out to their missions.  These two new attack pets went through the level 82 mobs like a hot knife through butter.  Even the mission bosses were done away with quickly.  Too quickly, in fact as in one mission, Babaemphee’s pet finished killing the mission target before Babaengy could take the elevator into the Boss Room to ID the target, so they forfeited that mission.  Even thought they did not get the wanted nano, they did nab a few nice pieces of Miy’s and Nova Dillon armor.

As part of their break from Biomare to mission for much needed nanos, Babaengy and Babaemphee invited Tireen to tag along for several team missions.  Tireen is level 75 so she would get experience and she would always be there to help them cast the highest attack pets.  It put a bit of a load on the computer, but it was manageable.  If dual boxing two toons was a juggling challenge, triple logging is even more so.   The three missions they pulled went very well as Tireen’s massive shotgun crits helped put the mobs away that much faster.

The only problem was that Tireen is by far the most squishy of the three, and the team had to be careful to manage aggro by letting the attack bot build up aggro before the rest of the team launched into any particular mob.  There were two fatalities, both caused by the same issue.  Babaengy was running a new hostile AOE nano, and several times it attracted a number opf unwanted adds.  The first casualty was Tireen, and the second time it happened it was Babaemphee.  After that, Babaengy canceled that nano, and will not be running any hostile AOE nanos.  Probably the only time they might be used would be in PVP, which they do not plan to take part in for some time, if ever.

Full set of Links Energized armor (in social tab), click to view larger version.

Full set of Links Energized armor (in social tab), click to view larger version.

Babaengy used these occasions to demonstrate the worth of the Beacon Warp nano, by bringing the team mates back from reclaim much faster than them having to revive and then make their way by grid, whompa and flying.  Out of six or so missions they netted for Babaemphee the following nanos, Creation Solar Guard, and Creation Summon Absum.  For Babaengy they netted Rebuild Casing, while Tireen bought him an Overdrive Combat Array from a store.  At the end of the missions, Tireen had dinged 76, and Babaengy had dinged 77 to catch up with Babaemphee who had just hit 77 before Babaengy’s trip to reclaim.

They estimated that it would be 3-4 more levels before they can equip higher attack pets, and there was not much else they needed that they could roll so they were about to head back to Biomare, when Babaoroody showed up and offered to pull a few missions for their level 123 combat pets.  123 is at the lower range of what Baba can pull, and should be pretty easy, however he asked Babaemphee to come along to provide healing support.  Baba knows all too well that having to self heal after every fight with health kits is very tiresome.  They were a little concerned that Babaemphee would be too squishy around 120+ mobs.

Baba was successful in pulling missions for the desired items, however, Babaemphee was too low to team with him according to the team mission machine, so Baba had to pull regular solo missions.  He did duplicate the keys and gave the copies to Babaemphee so she could accompany him in the missions.  This went way much better than any one of them had thought.  Any time a mob even looked sideways at Babaemphee, Baba would mongo and keep Babaemphee safe.

While Babaemphee’s current heal pet may still be somewhat weak against 120+ mob damage, it did very well.  While several times it had a hard time keeping up with the healing, Baba’s health never dropped below 60% in each fight, and was usually back at 100% by the time the next mob was faced.  Babaoroody the Enforcer is fun when he does not have to worry about self healing.  It gives him the freedom to use things like rage and mongos more freely.  He can see that it may be worthwhile to start putting IP into Nano Init so he can cast his Rage and Mongos faster.

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

Baba Loves His Black Clan Tank Armor, (even if it is just social and Veil of the Revoked does the work)

It was also great to have the extra damage from Babaemphee’s attack pet, especially in those unavoidable times when two or mobs are found close together in a mission and have to be fought at the same time.  It might be different in a team mission, however Babaemphee does so little damage comparatively, that there is little trouble keeping the aggro on Babaoroody.    Baba still has the daily mission kill x smugglers in Smuggler’s Den running and he is seriously thinking of bringing Babaemphee with him.  Tireen would be useful, however she is on the same account as Baba, so they will never share a team.  Babaente might be useful if her calms and/or roots will land on the 120ish Mantis crowds that have to be waded through to get to the heart of the dungeon.

In addition to acquiring an Inferior Frenzy Embodiment level 123 for Babaemphee and a Semi Sentient Guardbot level 123 for Babaengy, the was an added bonus of finding a Creation Living Shield of Evernan in one mobs loot.  The shield provides around 140 ACs, some parry skill and 342 health.  It is odd that even though it is a higher quality level than the Solar Guard, it provides less protection and cannot compare to the +100 add all def provided by the Solar Guard, so we suspect Babaemphee will be using the Solar Guard for some time.  There also turned up a few pieces of Miy’s and Rhinoman armor, which Baba let Babaemphee loot as they were too low to do him any good.

Tireen is going to be busy shop fooding most of loot Team Pets and Baba netted recently.  Babaengy and Babaemphee are now planning on heading back to Biomare for some more levels.  They make take a shot as Tri-Plumbo after they level enough (80ish) to equip their QL123 pets, and may even ask Tireen to help out.  They are also starting to think about when they should make a run to Steps of Madness for Neleb’s robes and later COH for even better robes, and to Beacon Warp Baba in so he can farm some phats.  Baba smiled as he watched Team Pets discuss these things with enthusiasm.  He envied them. For FROOBS, level 70-100 is a very good time to be on Ruby-Ka, with several dungeons open at that level offering serious buffing items both for use and selling for profit.