Leveling at Biomare Computer Core

11 10 2010

 

Biomare Computer Core Pulling Spot

Biomare Computer Core Pulling Spot, click for larger version

 

Babaengy and Babaemphee returned several times over the next few days to the same spot, the hallway just on the other side of the third golfball, where Babaengy would leave the team to pull bodyguards singly back to the team from the computer core room.  The loot from these mobs is definitely a step up from that dropped by the previous mobs at Biomare.  A single bag, when shopped by trader Tireen, often brings 150,000 credits.  So in addition to a nice leveling spot, it is also a great spot to build up a healthy credit balance.  This is badly needed for pet classes as many of their store bought nanos go for about a half a million credits each.  The bodyguards have a fairly good drop rate on gamma ejectors, and over the last few nights Babaengy has also found several personal safes which are said to often contain valuable items.  Babaengy’s breaking and entering skill was too low to crack open the safes, so he may have to let Babaoroody give it a try.  On a Monday evening, things were rather slow at the dungeon.  They saw one team back before the second golfball which caught up with them much later and passed them at the compute room.  As they were getting close to the end of their current pets 2 hour timers, a twinked level 100 enforcer (Omni) showed up and offered to help out with anything as he was waiting for someone else to show up and had nothing to do. Babaengy and Babaemphee thanked him for his offer but explained that they just needed to level.  They think they need to be closer to level 100 and have the top pets they will ever cast at that level before they attempt the Director or the recall beacon quest.

Both Babaengy and Babaemphee have reached their maximums on Matter Creation and Time and Space, so at best leveling to 100 will only gain them one or two more points.  They did discuss with Babaoroody the possibility of a side trip, with him tanking, to take down Zuwadza for is excellent MP only shirt that gives 22 MC and TS.   They dinged 83 and were very close to 84 when they ran out of time on their last visit.

Babaengy and Babaemphee dinged 85 this past evening at the Biomare Computer Core leveling spot.  During their hour and 40 minute session, they watched at least two teams pass through on their way to either the Director, TIM, the recall beacon quest or perhaps to mix it up with Rik-Rak.

The evening started off a bit shaky, on the first pull, things went totally downhill quickly, as Babaengy was back at reclaim before he knew it.  The problem turned out to be that Babaemphee’s hot bar focus had gotten changed from her primary hot bar, so none of her usual combat actions were happening, things like /assist %t, or /heal.

Babaoroody made a trip out to see Emile Zuwadza, and found out the hard way that he cannot solo him just yet.  Emile hits pretty hard for a 110, like 600-800 or so fire damage every few seconds.  Now Baba is wondering if Babaemphee’s current heal pet is strong enough to out heal this rate of damage.  Currently her Restite heal pet issues heals in the 300 to 400ish range.  So the answer is not quite, but perhaps with the combined damage of the both attack pets and Baba, they can reduce his health faster than he can reduce Baba’s with the heal pet slowing things down.  Baba will also need to dust off and have both his Assault Class Tank Armor Assault Screen (2000 absorbs) and Withering Flesh Skin of the Believer (500 absorbs) absorb ready.  Other tactics, to include will be Babaemphee’s best debuff Rage Abolishment (-156 combat inits), -20 damage.  The Blackshirt of Zuwadza certainly would help Babaemphee get a better attack pet on thanks to its +22 MC and TS.

Team Pets made another trip to Biomare and managed to ding 86 in and around the Computer Core room.  For a Thursday night, it was a rather busy place.  They saw several teams pass through and at one point even stood aside briefly to allow a couple of players to kill body guards till they got their Gamma clearances.  After hitting 85 it is taking longer to level at this spot as the number of points required went up quite a bit.  They were only at around 85% of leveling when they reached the time outs on Babaemphee’s pets, so they had to leave to get rebuffed by trader Tireen.  Babaengy took his opportunity to unload 9 packs of loot to Tireen who quickly fed it to the Newland City Traders shop terminal for around 700,000 credits.  Babaengy banked several more personal safes as well.

When they returned there was a small team pulling in the hallway and another team pulling at the other end of the computer core room.  Team Pets decided to run through the room and explore the rest of the dungeon, but when they got to the next section, found yet another team busy there.  They noticed that the two teams that had been pulling from the computer core room had now left so they returned to the lower hallway and continued to pull and put down bodyguards until they  both dinged 86.  Both have maxed MC and TS now and are using the IP surplus now to bring up MM,  PM, and SI.  Babaengy so he can equip the Neleb’s Master robe, and Babaemphee so she can eventually cast her Infuses.  Babaengy is only 4 points off from equipping his next bot, while Babaemphee still has a huge 30 point gap to close to equip her next QL 129 attack pet.
They both have also been using a few extra IP points (cheap too) on vehicle air, so that they no longer have to use an implant spot for vehicle air.  Both have been able to raise their vehicle air high enough so they are ready to upgrade implants.  Babaengy’s treatment is high enough to allow him to get into level 125 implants, while Babaemphee is still a bit short for 125’s.

 

Vindicator Gulch, Stopping Point For Many Unfortunates

Vindicator Gulch, Stopping Point For Many Unfortunates, click for larger version

 

On Sunday, TEAM PETS made a number of Biomare Computer Core.  On their first run, they passed a full team that was having to fight through the Chemical Vindicator section.  A little while later, in the room that overlooks TIM’s area before the last golfball, TEAM PETS was buffing up, when they watched a different team train what looked to be mobs from the whole length of the Mutant caves.  It was a huge train, including Bio-Constructs, Shadows, Vindicators, and Guards.  A little while later, when TEAM PETS had just pulled a single guard into the hallway just outside the computer core, this training team returned going the other direction, and landed a room full of level 90 guards and techs on top of them.  There were too many of them and Babaengy and Babaemphee could not get to the emergency exit in time to avoid a wipe.

 

The Train Stops Here

The Train Stops Here, Fortunately we have the proper security clearance.

 

TEAM PETS had their first team that included another player recently.  It came about serendipitously when a lone player showed up while TEAM PETS was farming experience at the computer core in Biomare. The most notable outcome was Babaengy spent the first few minutes fumbleling around with his chat windows trying in vain to display the team chat window.  It was only later that he remembered that the team channel is listed in the public channels.  He had to resort to using vicinity chat.  Unfortunately for the new player, TEAM PETS was very close to grabbing the ding they were there for, so they bid the new guy farewell as soon as they both had dinged.

A few hours later, after they had unloaded their loot via Tireen, they returned.  On the run down to the computer core, they thought they spotted the same player getting chased by a bunch of guards in the hangar area where Johnson is.  He must have somehow managed to follow a team all the way down to the computer core previously.

At the end of that Sunday, they were both at level 89.  At level 88 Babaengy was able to squeeze into a step higher bot, and Babaemphee was able to go up a step with her major combat debuff.  With most of her nano skills reaching their maxes, there was very little she could put IP into, so she choose to use this time to up her 1 hand blunt in order to finally equip one of her Howling Skulls.  They are a nice weapon.  When she runs at full aggressive, it deals a steady fast stream of damage.  Dual wielded, with melee init maxed, and related skills maxed, they appear to be a formidable choice for toons like Subway twinks.  Sporting just one, it considerable upped her damage contribution to the team, without causing her to draw aggro on to herself as it is still way less than their attack pets.

Current Foreman’s Twink Preference

Babaengy and Babaemphee, while leveling at the Foreman’s computer core, have seen plenty of level 100 twinks pass through that hallway on their way to either the Director, TIM, RIK-RAK, or the beacon droid, often with a lowbie in tow (friend or paying customer).  The most popular seems to be level 100 crats, followed by Enforcers with battle rods or howlets.  The crats seem to outnumber the Enforcers by about 3 to one.

The following Monday evening found TEAM PETS back at the Biomare Computer Core to grab level 89. They are starting to feel rather confident and beginning to think they may be ready to explore the west tower of the cloning facility.  Baba had been there only once and very briefly, having been splattered by a one or more of the level 90ish Bodyguards who hang out there.  The level 80 Bodyguards in the computer core are very manageable now, and it is taking longer to level up off of them, so it may well be time for TEAM PETS to start working on the bodyguards in the west tower.

A few days later, Babaengy was getting very antsy regarding the monotony of leveling at the Biomare computer core.  They had been there since their eighties, and it looked like they would be there for another ten levels till they approached 100.  First the decided to try moving deeper into one of the towers.  This did not go well as the guards in the West tower are placed such that it is very likely more than two will be aggroed at any one time.
The next idea was to enlist Babaoroody and make a group run at Eliane Zuduwaza for his nice MP blackshirt.  Although he is listed as a level 110, his health bar is much greater than what you would expect, and he nukes, so the entire party takes damage.  This meant that the heal pet went down fairly soon and one by one the rest of the party.  They did manage to get him down to one last health bubble, so perhaps they will try again near 100.

Team Pets then made a trip to Mort Borgs and quickly found out they are not yet ready for them, since they really have no clue as to how kite with pets, and going toe to toe is fruitless.   Babaengy decided to try his hand at a daily mission, and pulled the destroy computer core mission at the Borg citadel in Avalon.  He took Babaemphee along, and they had no problem using their pets to steamroll the 70-90ish level Borg there, and he soon had his 92 level.  This put him 1 ahead of Babaemphee. When she pulled a daily, it was the Embrace the Shadows mission, which is pretty much impossible unless you can either mezz the crowds of Shades, or sneak past them.  It’s a breeze for crats, but a pain for everyone else.  After failing once she deleted that mission.

With his level 92 IP Babaengy was finally able to equip his Neleb’s Master Nano robe, which gave a significant boost to all his nano skills such he was able to get into a higher attack bot.  After another trip to Biomare computer core, Babaemphee leveled also to 92 and bumped his skills up enough so that she was ready to equip a better mezz pet.  They called on Babaoroody to roll missions for the better mezz pet and a better bot heal nano for Babaengy.  He took Babaemphee along for her heal pet, which helped him save on med kits.  She did get sent back to reclaim twice when adds attacked her from behind while Baba was focused on a mob in front.  Baba has to become more vigilant in making sure there are no potential adds lurking nearby before he engages the mobs directly in the path to the mission objective.  They mostly blitzed these missions, going straight for the room farthest from the entrance where the objective can usually be found.

Over the next few days TEAM PETS alternated between daily missions and Biomare.  At their current level range, they get three mission choices.  Two of which they delete asap.  These are the crash site and the embrace the shadows mission.  The shadows mission looks to be only winnable by a mezzer.  The crash site looks like it could only be done with the help of an much higher level player.  The third mission, the one they can do, is the system intrusion mission. They even dragged both trader Tireen and NT Babaente through when they pulled that mission.  Between pulling it themselves and helping Baba’s other alts with it, they are getting quite good at this mission.

This brought them to level 95 for Babaengy and level 94 for Babaemphee.  Babaemphee was able to equip here Quantum Wings and has been trying it out.  While it is nice for flying around cities yet still appearing social, it does have drawbacks.  One is that it gets canceled when using a Whompa or the Grid, so it is not really conducive to traveling.

Next time, Crypt of Home.

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Creeping towards 150

17 09 2009

Baba showed up at PW dunes ready for some borg action, only to find a team leeching experience off an NT dominating the spawns. Before he left, he observed for a while, taking notes for Babaente our own NT. Standard practice seems to be to fly around in a yalm to gather up as many of the Borg as possible on the helipad. Once all all the Borg have been pulled from the dunes to the Helipad, then the NT ditches the yalm and starts the usual kiting procedure.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

We have not had our NT Babaente out in a while. We have decided to concentrate on getting Baba to 150 and in the process also upgrade his implants. Hopefully once he hits 150, leveling will go faster, as he will be able to participate in the title 5 Froob RL2 Group. Its a loose group, not a organization/guild, but more of a series of organized raids.

With hitting Borg out of the question, with the NT dominating the PW Borgs, Baba decided to try hunting mobs in Eastern Foul Plains. He first tried the an area south east of a player city in the upper north west corner of the region, but this did not work out too well. The mobs there were running from 120 to 135 and they sent him to reclaim several times.

He moved further south east until he reached a patch of desert surrounded by verdant land. This turned out to be a perfect hunting ground. It held a good number of infectors and desert eremites in the 110s and they re-spawned fairly quickly.

Baba fights and kills his first Desert Eremite, click for larger view

Baba fights and kills his first Desert Eremite, click for larger view

Baba had been using his hot key to tab through the nearby hostile mobs and almost panicked when he saw the dreaded words ‘desert eremite’ appear. It was only after he got his breathing back under control that he realized that it was not deep red but, light orange. He had just done a save at a terminal, so he figured he had nothing to lose so even though he could not see the eremite, he went ahead and fired off a taunt at it. In a few seconds the eremite was towering over him while he cycled through his alpha attacks and specials.

During the fight he had time to inspect the eremite to see that it was QL 110. He only lost about 25% health before the thing went down and Baba got to take his first desert eremite trophy shot.

Babas first Desert Eremite Trophy Shot, click for larger view.

Baba's first Desert Eremite Trophy Shot, click for larger view.

He went on to spend about an hour at that spot and brought his exp bar about 2/3’s of the way to the top, however his bags were getting full and he decided to head back to civilization to fence his goodies. Back at Newland City, Tireen our trader logged on and proceeded to fence Baba’s most recent take.

The next evening when Baba returned to PW, he found it occupied again with a different NT and tag-along-team. With that avenue blocked he decided to go work on completing the first shoulder pad quest. He had started it more than a year ago, and had collected all the pieces except one, the scrap of notum. Baba spent two nights at the crash site dunes north west of Newland city bopping mechanical mobs looking for the drop, but despite felling over 200 mobs, he did not see a single scrap of notum. He did see several copies of pieces he already had, but over all the drop rate seemed to be one quest item for every 40 or so mobs.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

The third night he was about to give up, when he decided to try the junk yard just east of Rome Blue in Galway. He had been avoiding it previously because it is often over crowded with other questers. It paid off because in about 20 minutes after about the 27th mob, the scrap of notum dropped. While he was there he observed another player and learned a nifty way to help out your alts. It was a fairly high level player, (140+) and they were clearly methodically killing the mech mobs and looking for quest pieces. However when they found one, they did not pick it up. They had an low level alt (that they were teamed with) in a yalm set to follow behind them at ground level. It smoothlyh followed them around and when he did find a quest piece, (he was obviously dual boxing), he would have the lowbie pick the item up. So

He then flew off to Wartorn Valley to restart the quest and then hand over the finished object made by combining all the pieces. He was rewarded with the first set of pads, but disappointed when they did not display when he equipped them. He tried taking off all his other armor, and even tried submitting a petition. After about an hour, with not reply, it was time for him to call it a night. Scratch one up again for Funcom’s lousy petition system.

So why you might ask is a level 140 enforcer even worrying about these pads? The do add a very healthy 75 max health and that’s always a good thing, especially if you are a froob like Baba, and are shut out of the really sweet buffing armor and pads that expansion players can choose from. He is is thinking of doing to do the second and third parts of the quest.

Baba has been working on designing his next set of implants. They should be around level 200 and he has most of the pieces narrowed down. He had found three slots to be a puzzle.

  • Leg – Faded cluster: Max Health or Heal Delta?
  • Waist – Bright cluster: Max Health or Body Development?
  • Chest – Shiny cluster: Max Health or Body development?

For the leg, he had no idea which would be better. He did some number crunching and what he found was that taken individually, Max Health looked like a better deal in each slot, however a design that buffs heal delta in all three slots could be another story.

Baba was all set to make these his choices when he stumbled accrose this post which lead him to this thread “Heal Delta and Stamina Tickrate for froobs“. Baba is intrigued with the idea of a high heal delta Enforcer and may decide to give that a try. The arguments seem to be that the high delta set up would be good for RK mobs and missions, while the high health build would work better for raiding where the super mobs hit for insane amounts of damage.

The next evening Baba returned to Perpetual Wastelands and found it deserted of other players. He only had about a third of his experience bar to fill, so it did not take long to take down the required number of Borg and ding 141.





How Edit Fixed Keys in AO

25 08 2009
The well dressed dyna hunter Baba at level 138, click for larger view.

The well dressed Dyna Hunter Baba at level 138, click for larger view.

Baba managed to hit level 138 this past Monday evening. On his way out to Perpetual Wastelands from Newland City, he stopped several times along the way to pick off a few Dynas. The first Dyna was one he has taken down before and has never had trouble with. Tonight it gave him quite a drubbing before Baba’s Panther eventually cut it down to size. While Baba sat healing up afterward, and wondering what went so wrong, he checked his running nanos. He found that he had neglected to cast his absorb nano. Without it, he immediately started taking damage when the fight started. He figured later that the absorb has a very strong effect at the start of a fight when the mob is strongest. By the time the absorb has been used up, the mob has usually been weakened enough that it is no longer needed. He won’t be taking his absorb nano for granted again. The Gird for Punishment nano gives 436 absorb layers.

When Baba arrived at the PW dunes area, he found no one else there, and the Borg looked to be about 90% repopulated. He still had to clear the main dune area and work his way up the ‘Pinch’ towards the Helipad in order to finally level up to 138. After he hit 138, he jumped back in his Yalm and headed south towards the Player City owned by ‘Jacks Violent Crew’ that is situated just south of the Borg’s main mine complex. While passing over the section of road between the mine complex and the military base, he spotted a high level player kiting a rather large number of Borg. A list command indicated that there might be a team in the area, but all he could spot was the single kiter.

HOW TO EDIT FIXED KEYS

After Baba got back to Newland City and after he arranged for Tireen his trader friend to fence the loot, he chatted with Ohtizz our rather new adventurer. Ohtizz was complaining about the HUD interface not allowing the re-assignment of what it identifies as “FixedKeys” This puzzled Baba, because he has his Brawl key re-assigned from the default. He went back and studied his config files and found that he had made some custom edits to his Login.cfg file that re-assigned the Brawl key. The Login.cfg file lists all the HUD actions and the corresponding hot keys identified by ASCII character decimal number. Fast attack for Baba is listed in this file as KEY_BUTTON_FASTA 87 which Baba has re-assigned to 87, the hex EBCDIC code for the letter ‘g’. Baba uses this handy table that can be found here to find the appropriate hex code for any key .  The Login.cfg file is found in your Prefs directory. Be sure to make a back up copy of the file before you start editing it, just in case you hose it up somehow.  Baba has his fast attack and brawl keys re-assigned to be close to the other keys he uses.

While talking to Ohtizz, Baba also passed on another tip to the newbie. The social tab in the HUD can be used as a sort of extra backpack. Baba showed him how it can be used to free up space in your open inventory for more loot collection. Items that need to be in your inventory to use, like hacked boosted grafts, special rings, etc. will also activate from a hot bar key if placed in the social tab. The only limitation/consideration is whether it is something that shows up if you have settings that cause social tab items to display. This does not apply to rings, but does to back items and armor items.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba hits level 138 in Perpetual Wastelands. Click for full view.

Baba spent some time doing research on the net concerning the Pained Panther weapon. This two handed edged weapon is the next step up from his current Panther axe. He was happy to see that he will be able to equip one quite easily. His fast attack, brawl, and dimach skills meet the requirements, while he will need a 131 wrangle plus a few other buffs to meet the 2 hand edged requirement of 1001. He had been around level 90 when he purchased his Panther. The Panther and the Pained Panther drop off of mobs in the Crypt of Home dungeon.

The Crypt of Home is one of Rubi-Ka’s stranger dungeons. Everything about it is a bit odd. First of all to enter it requires two or more people acting together to throw two switches at different places. So unlike the Subway, Foreman’s or even the Temple of the Three Winds, a solo player can’t just simply waltz in and hope to pick up a team once inside. The few times we have been to the exterior, it has been deserted, it is not a gathering place like the other 3 dungeons. The mobs and bosses are said to be in the 90 to 110 range, however, players over 110 cannot enter via the entrance. Players above 110 can be warped in by Engineers. Another odd bit about this place is that almost all the boss loot is free from being NO DROP. Several pieces are Unique so that a player can only have one in possession at any time. In addition to the Panther line, the Cenobite Shadows also drop 3 other prized weapons, the Blackbird line of sub-machine guns, the Howlet line of two hand blunt weapons, and Chiropteras, one hand edged weapons. These are very popular weapons which are amost always in demand.





Inventory, Attack Rating, and HUD Tweaking

22 08 2009
Sunrise at PW Dunes, click for larger view.

Sunrise at PW Dunes, click for larger view.

Baba’s still working on level 138. Ever since he hit level 136, leveling for Baba at Perpetual Wastelands Borg spots has slowed way down. Where he used to get 90 to 100k for each Borg, it is has dropped down to around 60-70k now, so it is taking much longer to level there than it did before. As a result of having to fell more Borg per level, Baba is amassing quite a decent Miy’s armor collection.

He went to try and organize it some and turned to a program he has used for several years, the Anarchy Online Inventory System from halorn. Unfortunately it does not recognize Miy’s armor and only identifies the quality level, but not the type. As an alternative, Baba tried out the Anarchy Online Backpack Parser found here.

The AOBP is actually more convenient to use than the AOIS because it only requires you to move a bag from the bank to inventory to get the contents. The extra step of having to actually open each back pack is eliminated. When going through an entire bank, this saves a good deal of time. The program also offers quite a few options in terms of output formats, csv, txt, html, etc. What made Baba happy, is that it does recognize his Miy’s armor and another big plus is that it parses the backpack names which makes it easy to actually locate the items.

Baba relied on AOBP to help him come up with his current almost all Miy’s armor outfit. Using AOPB it was easy to copy the Miy’s entries over to a spreadsheet where he could further sort and organize it.

When he was done he had a list sorted by Miy’s type of his collection. He was able then to pick out and quickly locate the highest level Miy’s ranged pieces he had.

The reason he choose Ranged my surprise you. Why not the Tank, or Scary? Tank would be ideal but for one factor. It buffs 2 hand blunt skill, which is useless to Baba. The Ranged is almost identical except it buffs two useless skills to Baba rather than one, but, the equip requirements are Agility and Strength. With Ranged, Baba can equip higher quality levels than with the Tank that requires Stamina and Strength. Baba can equip QL 172 Ranged and QL 133 Tank, so for the time being, Ranged is the better choice since it yields higher buffs and AC protection.

Another detail Baba became aware of during this exercise was how items that buff your primary weapon skills, increase your attack rating. He had been wearing a pair of 130 Rhinoman leather gloves. When she switched them out for some 172 Ranged gloves, his attack rating went down a point. The Rhinoman leather gloves have buffs for 2 hand edged, Fast attack and Dimach which are supported by his current weapon, the Panther. This also highlights one other reason for using the Ranged or Tank Miy’s. They both buff strength and stamina, which have very strong trickle down to his weapon skills.

Since Ranged and Tank Miy’s buff 2 enforcer primary skills, strength and stamina, Baba realized that it would be in his best interest if he cast all his self buffs in order to be able to equip the highest level Miy’s he could. Once he did that he was able to get into pieces ranging from 184 to 168. See his latest set up here.

Baba has also been working on his always engaged HUD layout and made a few more tweaks recently. He moved several attack special rings out an open backpack to sit in his main inventory. The reason for doing this, is so they can be made into hot buttons on his hot key bars. He moved his health kit and nano recharge hot key buttons to a secondary hot bar. He then put the hot keys for the rings into the recently vacated primary hot bar slots. Now when kiting Borg or in any combat, he can use these rings without having to change hand positions or using the mouse. Baba has found, and others report in the forums that mouse control can lag at times, at least compared to hot key response.

Now Baba’s attack specials available to him on his primary hot bar include,

  • Flurry of Blows
  • Library of Foul Language
  • Ring of Eternal Night
  • Tattered Flame Ring
  • Bloodleech Ring
  • Weeping Flesh Ring
  • Memory Loss Ring

Baba uses Flurry as often as he can, but due to it’s cool down, it works out to about every other Borg.

He uses the Library of Foul Language only when everything else is on cool down, or when in teams and then it is used to get and keep aggro. Because of their cool down rates, Baba cycles between Eternal Night, Tattered Flame, Bloodleech, and Weeping Flesh, so that he can use at least one in every fight. He rarely uses the memory loss ring, keeping it around for team situations where it could be used to wipe a mobs hate list so Baba can then hit the mob and become it’s new number one on the hate list, and hopefully saving the squishy that the mob may have been attacking. None of these are knockout or even equivalent of an average hit from his current weapon, but they do help shorten the time it takes to bring a mob down.

Baba usually carries 6-7 loot bags currently, so when they fill up, it’s time to transfer the good to our Trader Tireen who fences them for top credit amounts. Recently while feeding loot to the Trader shop terminal in Newland City, another player noticed her Solar Powered Backpack and commented favorably on it. Baba now sees them listed on the shopping channel for 40 million credits. Then just a few nights later, while waiting for Babaente to show up, Tireen spotted a level 50 twink sporting the same back pack. This twink was an enforcer, so the Solar Powered backpack actually grows or shrinks according to the breed that is wearing it. When worn by an enforcer, it appears to be twice as big as Tireen’s.





Working on 138

18 08 2009
Mr. Baba. Click for larger View

Mr. Baba. Click for larger View

Baba spent some time recently studying his stats and the requirements to equip a Pained Panther. He has been thinking of pursuing going to the Crypt of Home, so he thought he should get familiar with who drops what there as well. He is within fairly easy range of equipping a Pained Panther without being over equipped now. To stay out of OE he would need to have Skill of Viking running. To equip it all he needs is 131 wrangle, his skill of Viking, and Rhinoman Leather jacket, the combination of which will bring his 2 hand Edged skill up to the required 1001.

It was time again to fence loot, so Baba met up with Babaente an NT to transfer the loot bags to Tireen, a trader. Tireen dutifully went to the Newland City traders shop and proceeded to feed the loot to the terminal. While there a passing player noticed and commented on her Solar Powered Backpack. Then Tireen split the proceedings with Baba and Babaente.

Once Baba had his bags back, it was time to head out to Perpetual Wastelands again. On the way across PW from Mort, he swerved North just past the two level 105 Cyborg dynas to scout out the area north of there which he had never really looked at. There were quite a few 140+ mantise type mobs with a few lower level ones at around 120-130. He did not find what he was looking for. He had heard some players refer to hunting scorpiods in PW, but so far he has not located any scorpiods in PW. From an area just east of the Mantis hive he proceeded east towards the Main Borg base. Before he got there he found a lone Cyborg Colonel way out in the middle of no where. Baba figured he must have been trained there, away from the small base that is north of the base with the Helipad.

Stranded Colonel in the middle of PW, Click for larger view.

Stranded Colonel in the middle of PW, Click for larger view.

When Baba arrived at the PW dunes site, he touched down and buffed up. He did a quick face palm when he realized he had not brought an experience boost stim. He still has some left over from the anniversary celebration, but they were in his bank. Without the extra experience, it was doubtful he will hit 138 tonight.

He went to work on the Borg on the main dune. Now that they are less of a threat, and give less experience, he does not have to try hard to avoid pulling several. He can handle two or three rather safely now. Tonight he was experimenting with some added alpha attacks. He moved the ring of eternal darkness and the weeping flesh ring to his social tab, so he could place hot buttons for them on his hot bars. The added damage from the weeping flesh was welcome and worth the effort. The Eternal darkness was somewhat flaky. The first few times it worked great, but then after a while it would lock up and not return when it should have. Baba had to go back and see if something else he was casting is conflicting with it.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

Baba dings 137 by himself in Perpetual Wastelands, click for larger view.

By this time it was getting late and Baba was starting to think about logging off. By now he had cleared the main dune section and moved down to the ‘pinch’ section. The ‘pinch’ is where section of small dunes between the Helipad and the large dunes. Along with being a great place to level, like many popular leveling spots or dungeons, Perpetual Wastelands also attracts it’s share of undesirables. One of them showed up next and trained practically all the Borg in the North East sector of PW on to Baba.

Baba had been there for about a quarter of an hour taking Borg down in ones and twos when he notices something odd in the distance. Back on the main dune he could make out what looked like a bunch of Borg all standing still together in a clump. A few minutes later he noticed it was moving towards him. It turned out to be a level 126 NT using their yalm to aggro Borg on the ground and collect them into one huge kite. The NT trained the Borg on to Baba, so Baba had no choice but to make a run for it north. Once he had left the main dunes behind, the NT pulled the kite/train back to the dunes section. After Baba was sure he was safe he jumped into his yalm and flew back. Back at the Dunes he watched as the NT flew around the entire North east corner of PW collecting more and more Borg in his kite until he had collected just about every Borg there.

Once all the Borg were in the kite the NT dropped out of his yalm and started running circles on the Helipad while nuking them standard NT kite style.

It is a petition-able offense to deliberately train a group of monsters on you. This evening Baba was too tired and just did not feel like staying up another 45 to 90 minutes that it sometimes takes to get any action from a petition. If there is one consistent criticism we have of AO, it is that reporting harassment is a huge hassle in it self. One has to read the help file on the obscure petition command, then create the petition, and then respond to the auto followups and then wait 45 minutes to an hour for a ARK to show up. After that it could be a while the ARK can make a decision or find someone who can take whatever action it is that needs to be taken. It was late and Baba had been thinking of logging off just before this whole scene erupted. He had managed to fill several bags with loot that included a number of great Miy’s armor pieces and he had managed to bring his experience bar to about 70%. He decided to log off while looking forward to more closely inspecting the new Miy’s pieces soon.





The Miy’s Man

14 08 2009
The well dressed Fr00b decked out for Borgs in Perpetual Wastelands, click for larger view

The well dressed Borg Hunter in Perpetual Wastelands, click for larger view.

Earlier in the week Baba had made a trip out to Perpetual Wastelands Borg Dunes, only to find it occupied by several higher level toons.  There was a title 5 fixer kiting the Borg in mass out on the main dune.  Baba is not sure why high levels hunt Borg here, as it must not be very good experience.  The best guess is they are farming Miy’s armor for alts, however often these toons don’t bother to loot the corpses.

Baba went south west a little to the town area and started hunting the slightly lower level Borg in that region.  He netted quite a few nice Miy’s pieces which he will be saving for his alts.  He had not trouble with these Borg and could easily kite several at a time with not difficulty.  The trouble he ran into was in the area near where the main road bends westward to go to the bridge.

Target rich Perpetual Wastelands dunes, click for larger view

Target rich Perpetual Wastelands dunes, click for larger view

There is a cliff to the south and Baba had spotted a single Borg down at the base.  He hopped down there to take out the Borg only to find that there were about 5 Borg there and a couple of high level mantises.  He managed to run out of the ravine and up the hill towards the road.  In the process he lost the mantises and the Borg by themselves was manageable.

The next evening when he returned to the dunes area, there was another title 5 Fixer out on the main dune area.  Baba went to the area next to the Helipad, but after he had killed a few Borg, the Fixer rolled in and kitted away all the Borg.

Since about half of Baba’s bags were full from the night before, he choose to go back to Newland city to sort out his loot and sell it.  After he competed this (including meeting up with Tireen who fenced the items at the trader shop) he returned to the dunes to find the Fixer gone.

There was still a problem.  The fixer had left a tigntly packed group of Borg on the main dune.  Baba had never seen so many Borg in such a small area.  Baba tried to slowly approach to just aggro one, but he had to high tail it when the whole pack turned on him.  They stopped chasing him by the time he was just a few hundred yards from the canyon to the north.

At this this dispersed the Borg knot, and when he returned he was able to start kiting them in ones and twos.  He did this for about an hour and decided to log off after his anniversary experience boost wore off.

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz leveling near central outpost in Newland Dessert, click for larger view

Ohtizz our adventurer put in a few hours this week.  He leveled up to 24 in the wilderness around the outpost in the center of Newland Dessert.  He experimented with several different sets of pistols and in the end decided to stick with the upgraded starter weapons for now.  The Electrocutiums did slightly better damage, but were painfully slow.

It is just psychologically unacceptable to get killed while waiting for you weapon to shoot.  Also the lack of any special, makes combat with them a single button push of boredom.  At least with the Surge pistols, if he pays attention, it pays off with additional damage from every Fling Shot.  After hitting 24 he headed back to the subway.

OHtizz almost outhealed Eumidess damage, but not quite, click for larger view

OHtizz almost outhealed Euenides's damage, but not quite, click for larger view

We found him at 24 to be somewhat less powerfull than our NT had been, but better than Baba as a baby enforcer had been.  His damage is about the same as Baba’s then, but his self healing gives him an edge over the enforcer at that level.  The NT definitely out damages both of them.  Our NT could easily solo Eumedies,  Virgil Aneid and Infectors.  Ohtizz had a run in with Eumenides  at the entrance to the stairwell to the deep subway.

It turned out to be a fairly long battle.  As long has his nano lasted, Ohtizz was able to out heal the damage of the mob.  Ohtizz’s damage was too weak, and was not enough to beat the mob before Ohtizz’s nano ran out.  Once his nano ran out, he could no longer use his first aid stims, and since his damage was slower than the the mobs, the mob beat him.  At the end both had just a sliver of health left.





Ohtizz in the Subway

7 08 2009
AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

AgentBaba wades ashore from the crashed Shuttle. Click for a larger version.

Over the past week things have gotten rather intense in RL4, with a major new site design getting started, so our Rubi-Ka involvement has been less than normal.

Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.

Once all the islands dynas were no longer a challenge to this duo, they  started hunting aliens. The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim.

Babaemphee loots a nice alien sword.  Wish Froobs could use this stuff. Click for a larger view.

Babaemphee loots a nice alien sword. Wish Froobs could use this stuff. Click for a larger view.

Babaemphee did manage to finish off the beast and loot a nice looking alien sword. They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling. Things did not work out that way however. We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods. This meant some downtime sorting bags and Googling pieces of unfamiliar loot. Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.

This latest catch had quite a few weapons in it, mainly a bunch of guns of various types. These were sorted out to a bag in his bank for safe keeping and possible use on alts. There was also a good pile of monster parts that needed conversion to plasma. To give you an idea of the difference between breeds and professions, Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70. Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly. Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot. After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop. By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Nightmares, an NT kiting at the PW Helipad. Click for larger view.

Nightmaress, an NT kiting at the PW Helipad. Click for larger view.

Baba went ahead traveled to Perpetual Wastelands, to get started. When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad. There was a 150 or so NT there with another player kiting the Borg out from the Base. Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon. He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols. While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Ohtizz dings 14 in the Subway. Click for larger view.

Ohtizz dings 14 in the Subway. Click for larger view.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate. After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo. At first there was great confusion and rending of hair, until it was figured out that both guns were empty. It could have been a dire situation. No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too. He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his backpack and started working on the strikers,androids, and robots in the striker area. He managed to level up to 14 and took some time to allocate out his new IP points. While doing this in the subway station area, some less than considerate lowbie trained a mugger to him. Ohtizz could not quite figure that one out. What was somebody who could not handle a mugger doing this deep in the subway to begin with he though? After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you. Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed. For Ohtizz, 4 striker/architects was no problem. Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings. Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

This is where players should start, standing on top of the downed shuttle. Click for larger View.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage. After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects. It is of little use to him, so it was more of a curiosity to see it drop. Ohtizz also can report that the loot tables for the subway mobs seem to have been modified. Almost all the mobs seem to drop copious amounts of the Froob tee shirts now. He must have 15-20 by now, plus several Vagabond cloaks for future lowbies. Ohtizz stayed out of the main architects room, the one that leads up to the bridge section. He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols. He ran into the AO grognard heaven when he did. AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines. Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements. Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point. The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon. He had noticed the Electrocutiums in this search. However after using them briefly he decided to go back to and stay with his starter guns for a while. They don’t require ammo, and they do decent damage after the special (fling shot) is factored in. They will continue to be viable for a while as his firing rate speed increases as he levels.

Ohtizz In the Subway

Over the past week things have gotten rather intense in RL4, with a major new
site design getting started, so our Rubi-Ka involvement has been less than normal.
Our alts AgentBaba and Babaemphee are just about ready to leave Shuttleport Island having acquired upgraded newcomer’s armor, upgraded starter weapons, and their basic nanos, plus a few buffing rings each.  Once all the islands dynas no longer presented a challenge this duo, as a team started hunting aliens.  The small ones were quite easy, but the first really big one they took on introduced AgentBaba to her first taste of reclaim, although Babaemphee did manage to finish off the beast and loot a nice looking alien sword.  They managed to bring down another large alien and quite a few more smaller ones, netting several different types of alien weapons which apparently Froobs cannot use, even if they can carry them around and trade them.

We logged on to Baba the past night intending to head out to PW Borgs for some more leveling.  Things did not work out that way however.  We discovered that most of our bags were full and it really was time to hook up with our Trader Tireen and fence the goods.  This meant some downtime sorting bags and Googling pieces of unfamiliar loot.  Baba likes to use Auno.org mainly for it’s snappy performance and simple GUI.  This latest catch had quite a few weapons in it, mainly a bunch of guns of various types.  These were sorted out to a bag in his bank for safe keeping and possible use on alts.  There was also a good pile of monster parts that needed conversion to plasma.  To give you an idea of the difference between breeds and professions,  Baba an atrox enforcer has a hard time converting any plasma over QL 30 while Tireen a solitus trader can easily handle up QL 70.  Baba put all the monster parts in several bags and then handed off the whole stack of bags to Babaente our NT.

Babaente, after Baba Logged off, then handed the bags off to Tireen, our trader who is on the same account as Baba, hence they will never meet directly.  Tireen then proceeded to convert all the monster parts under QL 70 to plasma, and then headed over the the Newland City Miir shop to trade the loot.  After fencing Baba’s loot and handing the credits over to Babaente, Tireen then took Babaente’s, bags of loot and fenced those at the Miir shop.   By the time Tireen had completed this and returned the credits to Babaente, and Babaente then hooked up with Baba to give him his credits, a good chunk of the evening was used up.

Baba went ahead traveled to Perpetual Wastelands, to get started.  When he arrived, there was a rather high level Fixer kiting the Borg out on the main dunes section, so Baba thought to try the small hilly section near the helipad.  There was a 150 or so NT there with another player kiting the Borg out from the Base.  Baba decided to log off and hopefully when he returns on another night, he will find a clear play field.

With some time still left, we decided to wake up Ohtizz or lowbie Adventurer and level him some in the dungeon.  He was around level 13 and we had recently bought him two QL 10 Original Electroqutiums which on paper, have slightly better stats than his enhanced starter pistols.  While the Electrocutiums do about 10-15 more points damage, they have two downsides, 1) they use ammo, and 2) they have no specials.

Having outgrown most of the mobs in the south portion of the subway, Ohtizz started heading north toward the area where the strikers congregate.  After polishing off a pair of Shades, he ran into a striker in the next hall, and just when it was down to about 10% health, the Electrocutiums ran out of ammo.  At first there was great confusion and rending of hair, until it was figured out that both guns were empty.  It could have been a dire situation.  No ammo, a long distance with many no-so-gray mobs between him and the closest vendor, and even if he did somehow make it, he was out of credits too.  He had used all his credits to buy around 7 backpacks for loot recently.

He switched back to his starter weapons from his  backpack and started working on the strikers,androids, and robots in the striker area.  He managed to level up to 14 and took some time to allocate out his new IP points.  While doing this in the subway station area, some less than considerate lowbie trained a mugger to him.  Ohtizz could not quite figure that one out.  What was somebody who could not handle a mugger doing this deep in the subway to begin with he though?  After dispatching the mugger and completing his IP allocations, he headed back to the architect/strikers area and started leveling again.

Baba had told him tales of how when Baba had been at level 14 and at the same location, Baba had gotten wiped because the striker/architects in that area are social, if you attack one, 3 or 4 will swarm onto you.  Poor Baba had not yet learned how to use his health stims in combat, and was quickly overwhelmed.  For Ohtizz, 4 striker/architects was no problem.   Any time his health got down to 75% he would stop to do a Adventurer self heal, and sometimes follow that up with a health stim. Of course there was also a massive difference between their evades settings.  Baba had been following advice that Enforcers don’t need evades and had put very little if any points into them at this stage, resulting him him always taking alot of damage, much more than his limited ability to use health stims could keep up with.

Where Baba always took a steady stream of damage, Ohtizz’s combat log reads
the opposite with line after line of the Addy doing damage sprinkled with an occasional taking of damage.  After shooting to pieces that whole end of the subway for the better part of an hour, Ohtizz found a Construction sleeve off one of the architects.  It is of little use to him, so it was more of a curiosity to see it drop.  Ohtizz also can report that the loot tables for the subway mobs seem to have been modified.  Almost all the mobs seem to drop copious amounts of the Froob tee shirts now.  He must have 15-20 by now, plus several Vagabond cloaks for future lowbies.  Ohtizz stayed out of the main architects room, the one that leads up to the bridge section.  He plans to enter there either with a team, or after he gets a few more levels under his belt.

Previously Ohtizz had used some down time to do some research on pistols.  He ran into the AO grognard heaven when he did.  AO has tons of garbage weapons that drop from mobs and are for sale in the vending machines.  Almost all of them are useless, i.e. worse than the starter weapons while often have higher requirements.   Ohtizz spent some time looking up weapons under QL 20 and apart from expansion items, found very little that he can hope to have access to at this point.  The best he can hope for is to be able to buy something when he gets to level 70 and can make steady credits at Foreman’s. The kind of credits that will buy a halfway decent weapon.  He had noticed the Electrocutiums in this search.  However after using them briefly he decided to go back to and stay with his starter guns for a while.  They don’t require ammo, and they do decent damage after the special (fling shot) is factored in.   They will continue to be viable for a while as his firing rate speed increases as he levels.