Creeping towards 150

17 09 2009

Baba showed up at PW dunes ready for some borg action, only to find a team leeching experience off an NT dominating the spawns. Before he left, he observed for a while, taking notes for Babaente our own NT. Standard practice seems to be to fly around in a yalm to gather up as many of the Borg as possible on the helipad. Once all all the Borg have been pulled from the dunes to the Helipad, then the NT ditches the yalm and starts the usual kiting procedure.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

Area of 110-120 mobs in Eastern Foul Plains, click for larger view.

We have not had our NT Babaente out in a while. We have decided to concentrate on getting Baba to 150 and in the process also upgrade his implants. Hopefully once he hits 150, leveling will go faster, as he will be able to participate in the title 5 Froob RL2 Group. Its a loose group, not a organization/guild, but more of a series of organized raids.

With hitting Borg out of the question, with the NT dominating the PW Borgs, Baba decided to try hunting mobs in Eastern Foul Plains. He first tried the an area south east of a player city in the upper north west corner of the region, but this did not work out too well. The mobs there were running from 120 to 135 and they sent him to reclaim several times.

He moved further south east until he reached a patch of desert surrounded by verdant land. This turned out to be a perfect hunting ground. It held a good number of infectors and desert eremites in the 110s and they re-spawned fairly quickly.

Baba fights and kills his first Desert Eremite, click for larger view

Baba fights and kills his first Desert Eremite, click for larger view

Baba had been using his hot key to tab through the nearby hostile mobs and almost panicked when he saw the dreaded words ‘desert eremite’ appear. It was only after he got his breathing back under control that he realized that it was not deep red but, light orange. He had just done a save at a terminal, so he figured he had nothing to lose so even though he could not see the eremite, he went ahead and fired off a taunt at it. In a few seconds the eremite was towering over him while he cycled through his alpha attacks and specials.

During the fight he had time to inspect the eremite to see that it was QL 110. He only lost about 25% health before the thing went down and Baba got to take his first desert eremite trophy shot.

Babas first Desert Eremite Trophy Shot, click for larger view.

Baba's first Desert Eremite Trophy Shot, click for larger view.

He went on to spend about an hour at that spot and brought his exp bar about 2/3’s of the way to the top, however his bags were getting full and he decided to head back to civilization to fence his goodies. Back at Newland City, Tireen our trader logged on and proceeded to fence Baba’s most recent take.

The next evening when Baba returned to PW, he found it occupied again with a different NT and tag-along-team. With that avenue blocked he decided to go work on completing the first shoulder pad quest. He had started it more than a year ago, and had collected all the pieces except one, the scrap of notum. Baba spent two nights at the crash site dunes north west of Newland city bopping mechanical mobs looking for the drop, but despite felling over 200 mobs, he did not see a single scrap of notum. He did see several copies of pieces he already had, but over all the drop rate seemed to be one quest item for every 40 or so mobs.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

Baba grabs a scrap of notum, completing the first of the Dodga pad quests, click for larger view.

The third night he was about to give up, when he decided to try the junk yard just east of Rome Blue in Galway. He had been avoiding it previously because it is often over crowded with other questers. It paid off because in about 20 minutes after about the 27th mob, the scrap of notum dropped. While he was there he observed another player and learned a nifty way to help out your alts. It was a fairly high level player, (140+) and they were clearly methodically killing the mech mobs and looking for quest pieces. However when they found one, they did not pick it up. They had an low level alt (that they were teamed with) in a yalm set to follow behind them at ground level. It smoothlyh followed them around and when he did find a quest piece, (he was obviously dual boxing), he would have the lowbie pick the item up. So

He then flew off to Wartorn Valley to restart the quest and then hand over the finished object made by combining all the pieces. He was rewarded with the first set of pads, but disappointed when they did not display when he equipped them. He tried taking off all his other armor, and even tried submitting a petition. After about an hour, with not reply, it was time for him to call it a night. Scratch one up again for Funcom’s lousy petition system.

So why you might ask is a level 140 enforcer even worrying about these pads? The do add a very healthy 75 max health and that’s always a good thing, especially if you are a froob like Baba, and are shut out of the really sweet buffing armor and pads that expansion players can choose from. He is is thinking of doing to do the second and third parts of the quest.

Baba has been working on designing his next set of implants. They should be around level 200 and he has most of the pieces narrowed down. He had found three slots to be a puzzle.

  • Leg – Faded cluster: Max Health or Heal Delta?
  • Waist – Bright cluster: Max Health or Body Development?
  • Chest – Shiny cluster: Max Health or Body development?

For the leg, he had no idea which would be better. He did some number crunching and what he found was that taken individually, Max Health looked like a better deal in each slot, however a design that buffs heal delta in all three slots could be another story.

Baba was all set to make these his choices when he stumbled accrose this post which lead him to this thread “Heal Delta and Stamina Tickrate for froobs“. Baba is intrigued with the idea of a high heal delta Enforcer and may decide to give that a try. The arguments seem to be that the high delta set up would be good for RK mobs and missions, while the high health build would work better for raiding where the super mobs hit for insane amounts of damage.

The next evening Baba returned to Perpetual Wastelands and found it deserted of other players. He only had about a third of his experience bar to fill, so it did not take long to take down the required number of Borg and ding 141.

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