Claw Camp, Pleasant Meadows, Classic Kiting Spot

23 06 2009
Claw Camp, Pleasant Meadows kiting spot with level 80 Claws, click for larger view.

Claw Camp, Pleasant Meadows kiting spot with level 80 Claws, click for larger view.

Almost every up and coming Nano-Technician hears about Claw Camp as one of “the” must do kiting spots on Rubi-Ka.  The average Claw level of 80 places them as a major next step up after graduating from the mutant mining camps in south west and north west Lush Fields.  The jump from 50-ish to 80 is big enough that most NTs will need to level up some or get outside buffs in order kite at Claw Camp.  This is not meant to be an ultimate guide to kiting or to Claw Camp in particular.  It is meant to simply describing how one NT experiences it.

Last night Babaente popped in after re-animating from suspended animation to find herself sitting on the small hill overlooking the south west Claw Camp in Pleasant Meadows.  The weather was clear, and there were no other players in sight, plus there were no Slayer Droids to be seen.  She put in a telecommunication to Tireen who eventually showed up in her Yalmaha.  Tireen parked her Yalm a few hundred meters up directly over one of the large tree logs that are scattered next to the hill side.

This provides Babaente with a visual aid on the mini-map so she can circle her kites around Tireen’s location, therefore insuring she gets experience via proximity and being teamed with Babaente.  Babaente next got out her tool box of hacked boosted grafts, activating Hasty Augmentation for added damage, Glowing Retribution for protection, and Playful Cub for 100 run speed and +7 damage. Lastly she cast her regular NT buffs like Humidity Extractor, and lastly her Terrain Knowledge for +40 more run speed.

Slayer Droids protect Claw Camp during an previous visit, click for larger view.

Slayer Droids protect Claw Camp during an previous visit, click for larger view.

After this ritual is complete, it was time to grab her first kite of the day.  She approached the camp, and tabbed through the various claws looking for the one with the highest level.  Once it was selected, she cast a Mass Claw eyes, which aggros every Claw within range, and it is time to start running in the opposite direction.  She led the 8 or so Claws towards the small hill, veering to the left at the base in order then start circling the various dead tree logs and tree stumps that litter that area.  These are useful at the beginning of the kite to slow down and encumber the kite when it is most dangerous.  The Claws have a pretty good melee range, so it is important to not let them get to close.

So far, there had been no lag, and soon the most treacherous part of the kite has past, the beginning when the hunter is trying to wear down the mobs health to at least 50%.  The slightest trip up or stumble in this phase can quickly lead to death or loosing 50-75% of the hunters health as the result of coming too close to several Claws.  Once the mobs are at 50% or below, the kiter can relax somewhat, and start to tighten the circle as the weakest Claws start to trail behind the stronger ones.

With the first two kites behind her, she felt the tension in her shoulders dissolve. Usually in the first kite or two, if lag is going to bite, it will happen then.  The combination of her base run speed skill of 365, plus 100 from a Hacked Boosted Graft Playful Cub and 40 from Terrain Knowledge for a total of 505 run speed, gave her just enough speed to stay out of melee range of these level 80+ Claws.

Starting to get a feel for the overall speed and how the Claws give chase, she continued to pull kites, now putting more effort into setting up the initial pull in order to get as many Claws as possible in the kite. She used the layout of the camp to do this.  Since it is circled by a low fence she found the most productive way to collect a large batch was to start outside the wall at the back of the camp.  From there she would tab through the Claws to pick out the one with the darkest red target highlighting.

With the strongest Claw targeted she would cast a group area of effect blind/taunt nano and start leading the aggro-ed mobs around the perimeter of the camp towards the entrance.  While doing this she would time casting area of effect nukes so they exploded when the kite was passing close to mobs not yet in the kite, hoping to aggro them as well.  By the time she led the kite out the entrance/exit, she would be heading south west for the base of the small hill.

When ever she was able to pull 10 or more Claws (i.e. most of the camp) the kite would be a bit more demanding and technical, requiring more attention to keeping it together.  She found the often when leading a group of 10 or more over an obstacle like a tree or tree log, several could get their pathing confused and they would sometimes drop out of the case.  These then became a danger, that she needed to take special care to not come to close to them before leading the kite by them and popping another AOE nuke to get their aggro again.

Claws appear to be somewhat social to the extent that when leading a bunch of aggro-ed Claws in a kite, a stay lone Claw will attack if the kiter passes too close to them.  The fact that you have aggro from a group of them is enough motivation for them to put the kiter on their hate list.

When the satisfying end of each kite rolls around, Babaente enjoys clicking on each corpse to inspect them for loot. after a full 60 minutes (the duration of a single Playful Cub cast) and roughly 10 to 12 successful kites, Babaente had several backpacks of monster parts and assorted shop food.  While the shop food is not as plentiful as what was typical in Biomare, the monster parts represent a healthy flow of credits after conversion to plasma.

With a just a few minutes left on her Playful Cub, she decided to retire to sit on the hillside to think a bit about her experience here as she waited for the nano to time out.  Although the Claws gave pretty good experience, they also have a fair amount of health.  Babaente’s nukes are too weak at this point to bring down the kites fast enough to satisfy power levelers.  It takes her 5-6 minutes or more per kite now.

She has been having such tunnel vision while concentrating on her kites, she had forgotten about Tireen hovering a few hundred meters above.  When she asked Tireen to check her experience, she said “it looks like my experience bar hardly budged.”  After Tireen inspected her stats more closely, it became clear that she had leveled to 72 during this time, so she clearly had some work to do soon in allocating out IP points.

Babaente had gone from having about 1 quarter of her experience bar full to around 95%.  She is looking forward to returning for another round and hopefully pick up another level.

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