Open Those Little Brown Boxes

26 07 2010
Open those little brown boxes, and you just might find this... Instruction Disk for Grid Armor Mk I

Open those little brown boxes, and you just might find this... Instruction Disk for Grid Armor Mk I

Babaengy and Babaemphee (aka Team Pets) have been on a roll and hit the jackpot recently.  It was a QL 60ish team mission where they found a Instruction Disk for Grid Armor I in one of those non-descript small square boxes. AOPriceWatch.com lists the current average asking price to be 15.5 million credits for this item.

This is the third time is similar circumstances, our toons have found a Grid Armor ID.  The small square boxes are sometimes hard to spot, and often are just plain empty.  On the plus side, unlike barrels and chests, they are never locked, so opening them is a simple single click.  When we first started doing missions with Babaoroody, we often skipped those small brown boxes thinking that nothing of worth could be found in them.  We certainly had never read on any forum or web site about valuable loot showing up in those.  After Baba opened the one where he found his first Grid Armor, we require all of our toons to always open small brown boxes.

TEAM PETS, Babaengy and Babaemphee, with matching helmets!

TEAM PETS, Babaengy and Babaemphee, with matching helmets!

Team Pets (Babaengy and Babaemphee, both level 57), also made significant progress over the past weekend, bringing them to within a couple of more missions to getting their 120 token boards and the juicy 350 health, 300 nano, +3% experience, and +10 defense.  Those mission should also put them at or very near their target level of 59 for optimum Temple of The Three Winds phatz.  The more we play this pair, the more it feels like this could be the combination that goes all the way to 200.

Evolving Boss Room Tactics

Due to the many factors in play, there is no ‘typical Boss room’ encounter.  Bosses can special auras that give them extra strong defenses, ranging from reflects, to strong evades, and just plain loads of health.  There can be one or several minions, additional mobs that will aggro you on sight.  The larger the room, the more flexibility the team has in choosing it’s battles.  In a large enough room, some mobs or the Boss can be avoided by distance while the team takes out another hostile.  Placement of the Boss and the minions in relation to the elevator is crucial.  Rezzing on top of the Boss and it’s minion(s) bring with it several disadvantages beyond just getting instant aggro from all.  The worst disadvantage to these scenarios is that it is very difficult if not impossible to quickly identify each mob and then target them appropriately.

Video Glitch, the joys of dual logging.  Requires a hard zone or re-log to fix.

Video Glitch, the joys of dual logging. Requires a hard zone or re-log to fix.

It the room is big enough, one can often run away enough to be able to separate and ID the mobs.  A small room may prevent this and this can lead to a very confusing battle that is likely to end badly.  The MP may not be able to id and target the weakest mob for mezzing.  With Pets on guard mode, their is no telling quickly which pets are fighting which mobs.  The MP also has to quickly size up the situation and decide who to put the heal pet on as soon as possible.

The Baba chart of Boss Room Encounters looks like a reverse geometric grow chart (i.e. it goes down very quickly to a long tail).  The most damage can be potentially done to team members in the first few moments of the encounter.  If targets are not coordinated and attacked in those first few moments, the mobs gain a lead in damage, that it may be impossible to overtake.

We are currently favoring the MP being the lead into the room, mainly because she can enter with the heal pet on her, so that she can afford to take some damage, while the Engy teleports in and takes the few precious moments to target and start attacking.

Once both team members are in the room and engaged, we have also been favoring controlling the MP, due to the fact that she recently acquired her first rally  decent nuke which can really help whittle down the Boss’s health.  It is a nano drain, so we are happy we have been keeping her nano pool maxed.

Aliens City Raid Passed Trekking to Missions

Aliens City Raid Passed Trekking to Missions

She also recently graduated to a fairly decent mob debuff, so we have added it to her standard operating procedure attack (select team leader, hit assist macro, hit attack button, hit macro for debuff.

For most of the non-Boss room antics, we still drive the Engineer who pulls targets and sets his bot on them.  Once the Bot had had a chance to get a few good blows in, we have the MP start her attack sequence.  If she attacks too soon, she draws aggro and the Engy ends up having to health stim her, or we have to switch the heal pet off the Engy and on to her.  It would be ideal if we had a good multi-boxing macro that would reliably toggle the heal pet between the two of them, but so far, we have not written one that is reliable enough.

Having the MP select herself is foolproof with the %m chat command.  The f2 key to select the team leader does not always work as expected because if the leader was already selected, it toggles to select the MP.  It’s a shame you can give chat commands directed by name, like you can with Pet commands.





Token Efforts For Froobs

4 07 2010
Team Sparrow Flight - click for larger view.

Team Sparrow Flight - click for larger view.

Babaengy and Babaemphee reached level 36 recently from a series of team missions around Newland Dessert, and Varmint Woods.  Normally they would only accept Varmint Woods missions if they were close to the Whompa there due to the many ‘higher than them’ mobs scattered across the country side there.  Babaemphee was very close to being able to use a Hacked Boosted Graft  Sparrow Flight (Team), so they decided to accept several team missions located far out in the woods because the rewards were non-shop buyable professions specific items they both needed.  One was a Sympathetic Armor Boost, a nice Engineer nano that boosts by 101 all ACs of friendly toons close by. For Babaemphee, there was a Material Metamorphosis Masteries nano.  While Sparrow Flight is not flying like it is with a Yalmaha, it is faster than running and hence, somewhat safer way to pass through areas with dangerous mobs around.  After Babaemphee dinged level 35 she was able to cast it, so they flew sparrow style to their next Varmint Woods engagement, which happened to require passing through areas with reddish bar Rhinomen about.

First Gladiatorbot, click for better view.

First Gladiatorbot, click for better view.

Getting more confident, Babaengy upped the difficulty level slightly again, this time facing mobs 2 to 3 levels above them.  The experience comes faster at a cost of slightly more time for the pets to take down the prey.  With the lowest Attack Rating of the pair, Babaengy is starting to miss most of the time due to the higher level mobs they are facing.  It is easy to see why experience Engineers talk about sending their pet on hunt and then hiding.  The higher the mobs get in relation to the pet caster, the less effective his personal weapons are and the more likely he is to get critted multiple times by the mobs if he fights them directly.  For now it is not a problem, and he can continue to contribute, but he can see the time coming when “pet hunt” and “pet attack” will be combined with staying out of sight of the mobs.  Babaemphee’s AR is much higher so for now she contributes significantly to the taking down of the mobs.

Babaengy finally figured out how to use an bot trimmer over the last few missions. It turns out that they work somewhat like the flurry of blows item does for melee classes.  It temporarily increases the combat inits of the engineers bot while decreasing it’s ACs.   When the bot has started combat with a mob, the Engineer has to select the bot and then right click on the trimmer in an open bag.  A message then appears in the system chat HUD “The arms of your robot jerk briefly.”

With a QL 17 Trimmer, for the next 5 minutes the bot’s overall offense is increased by 6, and all damage types are increased by 6.  At the same time there is a reduction of -61 to all ACs of the bot.  This also locks the Engineer’s Mechanical Engineering skill for 5 minutes.

Rather than use it all the time and be captive to the vagaries of random chance and the possibility of being locked out when you really could use it, Babaengy has been learning to conserve her use of the Trimmer to Boss fights and other extreme situations.

Token Boards

First Token Boards All Around, click for larger view.

First Token Boards All Around, click for larger view.

Our pet casting pair managed to acquire their first two token boards as an added benefit of the team missions they have been pulling ever since graduating from the Subway.  They have been collecting 2 tokens each mission, and recently collected their 30th tokens each.  The first token board gave them both a extra 30 health.  Token board number two (which required 30 tokens) gave 60 health and 40 nano.  Froobs should get their token boards as soon as they can, to get the most benefit from the buffs.  For non-froobs the buffs may not be as attractive, in light of the many other advantages non-froobs have.  There are not that many items that will buff 60 health and 40 nano available to froobs.  Board number 3 requires 60 tokens and is attainable at level 15, gives 200 Health, 150 Nano, and +1% Experience.  Froob Subway twinks (level 25 max) could certainly benefit from the 3rd Token Board.

Acquiring tokens at low levels is more time consuming than at higher levels, as at higher levels, the number of tokens rewarded increases per mission.   Another reason that farming tokens takes time is that the to get the token reward two things are required: 1) the mission objective is completed, 2) All of the mobs in the mission are killed.  Because of this, identify and/or kill person type missions are less than desirable due to situations where the placement of the mission objective person is such that killing or identifying them is unavoidable before all of the other mobs have been killed, resulting in no token reward.

Name Your Pets or Die

It pays for pet classes to give their pets unique names.  Not only does it make for a more personalized experience, but it provide better control of the pets in hectic combat situations.  MP’s with 3 pets can not give a generic /pet attack command and expect that the command will be heeded by the appropriate pet.  Taking the time to manually select each pet before giving a command, can be hard in combat.  A few hot bar macros can simplify things greatly.

  • Pet Naming Macros.
    Select the intended pet and the hit a Pet Rename hot bar button with this macro:
    /pet rename PETNAME
    with PETNAME replaced with the name you want for the pet. Create a separate naming macro for each pet.
  • Pet Specific Guard Macros.
    Pets, after zoning, do not always seem remember the last commands given to them.   In team missions, after every level elevator, Babaemphee and Babaengy have created a set of pet specific guard order macros.
    /pet PETNAME guard







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