Naked Lab Director

22 10 2010
Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Killed Lab Director at base of West Tower, with no Executive Defenders spawning

Team Pets have been having a hard time trying to get at the Biomare Lab Director.  This past Thursday, they made the run down to his office, only to have a solo level 78 Crat pass them and beat them to it.  We are not sure if the Crat was victorious or sent back to reclaim.  It appeared that lost as when his dot disappeared there were still several defenders and guard dots to be seen on the mini map.

Babaengy and Babaemphee waited until the area had re-spawned and the made their run.  After taking out the two outside guards, Babaengy waited standing on one of the down ramp platforms at the top of the west tower, while Babaemphee with her pets put on wait by the Engy, ran back and from the open door tagged the director with her main debuff and then high tailed it back to Babaemphee.  Once there she put her pets back on guard her, and the team waited.  The director ran right past them, and landed on the bottom level of the tower.  Babaengy’s attack-bot jumped down after him, but when Babaemphee sent her attack and mezz pet down, they took the long way down the ramp.

Golfball or Security Teleporter?

Golfball or Security Teleporter?

She forgot to sent the heal-pet on the attack pet, but soon the attack pets had the director down to about 25% health, and he had not spawned any defenders.  Babaengy has read in some forums that there is an 80% chance of the defenders spawning.  The director managed to take out Babaemphee’s attack pet, but Babaengy’s bot and a lower level attack pet that Babaemphee could cast without trader Tireen’s wrangle were able to finish him off.  Two of the bodyguards at that level were attracted and Babaengy and Babaemphee jumped down there to help the pets finish them off, so they could still loot the director before his corpse rotted.  This time around he only dropped a single executive order, no CDR.

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

Floating Building in VW, Seen on a practice run with trader Tireen joining TEAM PETS

The next day, after some thinking it over, Team Pets decided it would be worth it to do what-ever was needed to bring trader Tireen along.  She brings some healthy damage dealing, but most importantly her wrangle so they can recast top pets if needed.  It took several hours to for them to accompany her through the quests to get her alpha card.  The combination for their high level, max pets and the traders extra damage, made the beginning quests a breeze.

At one point  a tool noob trained about 15 floaters and bloaters on to them when they were getting rebuffed in the room just outside the first sewer section.  That was fun, as it just helped Tireen level faster.  They had no trouble putting that train to rest.

Once they get Tireen her gamma clearance, the team can camp there and not have to put up with the boring 10 minute jog down there from the front door.  They mainly want another CDR for Babaengy, but if things go well, they may all try to complete the full quest line for the collar reward.





Planting Better Pets

14 10 2010

 

Babaoroody

Babaoroody

 

Babaoroody has been called out of semi-retirement to assist TEAM PETS with 1) a new net of implants, and 2) to blitz for higher pets for each.  Their previous level 100 implants (which they got when they were in their 50s levels) have started looking puny ever since they got into their 90′s level range, however their treatment still needed to be increased before they could equip QL125 imps.  They targeted 125s because those are the highest level store bought basic imps available.  Imps over that level must be custom made by stripping down looted implants. Making custom imps is not something they can try until Babaemphee is around level 120 due to the high requirements.  After some calculations it was clear that Babaoroody’s Nano Programming (with an additional 92 points from an MP buff from Babaemphee) would only be high enough to make about half the implants.  Trader Tireen was employed to shop for and collect the needed basic implants and the clusters.  She handed these over to Babaoroody, who was able to build about half of them.  Baba then had to ask for help from end-game level guild mates to combine the remaining implants.  Over the course of several evenings, Angels of the Night toon Herschol combined the implants by taking advantage of a Nano Programming boost provided by guild’s player city.  The generous implant combiner gracefully let it pass that Baba had a few errors in implant preparations, however they were fairly minor and did not prevent the completion of the key implants and clusters.

Next came the actual implanting sessions with both Babaengy and Babaemphee going through that involved drill.  This drill involves a)swapping body, arms, leg, glove and boots armor for Omni med suit pieces, b) swapping regular head armor for a Biomech helmet (buffs treatment), c) hitting up a surgery clinic machine, and swapping the old imps out and putting the new imps in.  Then the first two steps have to be reversed.  While QL125 imps may not be considered ‘twink’ level for level 90 toons, they still provided just enough of a skill boost to get them to be able to control pets +20 levels above them self-buffed.  (Note: They still require Babaempee’s Masteries and trader Tireen’s Wrangle to cast the pets.)

With this out of the way, it was time for Baba to blitz a better bot for Babaengy (He had already given Babaemphee a better attack pet that he has had in his bank for quite some time.)  As the new Engy nano was level 146, it would be interesting to see how difficult the mission would be.  This usually depends on the type of mob.  The most dreaded mobs for him now are Slayerdroid types.  A one on one with these can often be fatal given the slightest error or bit of bad luck.  This mission turned out to be packed with Slayerdroids, but fortune smiled and none of them were placed squarely in the path to the mission objective.  He did have to kill a few Infector types but these are manageable.

COH-Empty first section, must be a team ahead

COH-Empty first section, must be a team ahead, click for larger view

Once Babaemphee and Babaengy had equipped their new imps and their new pets, it was time to return to the ‘kill 3 of’ mission that was running for them both at COH.  Tireen was able to log off right away, as they did not need her help opening the front door.  Someone else must have fairly recently opened it, as they strolled right in.  The found the Blorrg and Skincrawler areas completely empty.  This meant there is most likely a good team just ahead of them.  They caught up with the other ‘team’ at the pool area where the entrance to the serpent tunnels is.  It was another ‘pet team’ this one consisting of a 85 crat with droid, and 110 Engineer with Slayerdroid II.  Despite the Slayerdroid firepower, they were not moving very quickly through the tunnel, so TEAM PETS passed them and proceeded to the southern tunnel section to complete their kill 3 serpents objective.  It actually worked out to both teams favor in the Kizzermole tunnel, as it was fully populated, and having two teams prevented anyone from being swarmed.  The other team then went to pull the switch to spawn the Pit Demon.  TEAM PETS had been looking at their time displays and decided that responsibilities in RL4 were pressing so after the other team vacated the switch room to go and kill the Pit Demon, they moved next to the switch and logged off.  A review of the combat logs later showed the new Flawed Warbot critting for 1100 points and averaging 700 point regular hits.  The new attack pet was hitting for around 675 points.  It was also clear that the additional evades from the imps was resulting in more log entries of the ‘Kizzermole tried to hit you but missed’ type.

Babaente Starts Kiting Again

 

Overlooking Claw Camp in SW Pleasant Meadows

Overlooking Claw Camp in SW Pleasant Meadows

 

The last time NT Babaente was out kiting was quite some time ago, before TEAM PETS started.  Her last kite had been at South West Claw Camp in Pleasant Meadows.  At that time, kiting there was a very dangerous proposition.  Her net run speed, self buffed with a hacked boosted graft Playful Cub morph, and the Boots of Infinite Speed, was just barely enough to allow her to outrun the Claws there, but just barely.  There was very little margin for error, such as forgetting to right click the boots to activate the ‘Terrain Knowledge’ +40 run speed buff.  The boots themselves only give a +3 boost to run speed when equipped.  The +40 run speed buff only lasts 30 minutes, but can be re-cast as needed.

She returned recently determined to see what a difference a whole additional 100 runspeed from her new Ring of Haste would make.  After scouting the area from her yalm she determined that some one had previously trained off the three Slayerdriods that usually guard this camp.

She only pulled a few Claws on her first kite, and it’s a good thing she did.  Early into the kite, she experienced some control issues that resulted in her momentarily getting stuck and the kite piling up on her.  She managed to get away, but with about 10% health, which caused the rest of the kite to take a long time as she had to be extra cautious since here run speed was reduced due to the low health.  After she sorted out the control issues, the next kite went really well.  At full health, and with the added runspeed from the Ring, she was easily able to pull the entire camp and lead it about with impunity.  This was the first time, self buffed, that she had enjoyed this surplus of speed.  By having more than enough speed, she could easily keep her distance when needed, and had greater flexibility in manipulating the kite to keep it together.  With the extra margin, she could take her time, tabbing through the mobs to find the strongest to use as the primary area of effect nuke target.

This large kite was more than enough to push her to ding level 90 as when she started she already had about 75% of a level built up.  The loot was nothing remarkable,  but she dutifully picked it up and tossed it into backpacks.  She ran a few more kites and then retired to the top of the little hill overlooking the camp to allocate out her new IP.  Besides pumping up her MC for better nukes, she is currently trying to build up her SI so she can equip her next best calm. While her calms are not as reliable as trader Tireen’s they come in very handy in dungeons and missions where kiting is not an option.

Solo NT kiting was a nice change of pace for the complexity of TEAM PETS.  It is quite the opposite kind of experience.  The NT only needs to cast a handful of self buffs, and then it mostly run, stop, nuke, run, etc.  It is very easy to get into action, get a decent amount of experience and then log out in under 50 minutes.  In the time it takes TEAM PETS to simply buff up, cast pets, and buff pets, NT Babaente can complete several kites.

Now that she is confident in the nice speed margin given by her new ring, she will invite trader Tireen to team up and leech experience.  While the Claws still give decent experience, it won’t be long before it will be time to start scouting out a higher level kiting spot.








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