Baba Becomes Virus Attack Vector

25 07 2009

Baba was influenced by two Virus attacks recently  The Alt virus bit once again sending us back to Shuttleport Island on the flimsyest of excuses.  This was followed by an attack by the Win32.Virut.ce virus on our office PC.

Meet AgentBaba and BabaEmphee, new toons a result of a re-occurring Alt bug. Click to view larger version.

Meet AgentBaba and BabaEmphee, new toons a result of a re-occurring Alt bug. Click to view larger version.

Sorry for no recent posts, we had the unfortunate experience of getting a nasty virus on our PC at work.  This had set us back in more ways than one, and demanded huge amounts of time to deal with.  Our centralized IT services installed a new Windows box for me about a week and a half ago.  Things went fine.  It was nice to have a faster and cleaner machine.  We were just getting settled in, with most of our applications installed and tweaked when the Win32.Virut.ce worm struck.  In just a few minutes it rendered the PC unusable.  It displays Winlogon in a permanent loop that cannot be exited.  It not only wasted my new machine, but thanks to a very bad practise that is NOT safe computing, we managed to transfer the virus to our old PC and ruined it as well.  The transmission vector was our thumb drive.  This virus infects any exe opened by Windows.  We had been using KeePass, a password safe on the thumb-drive and our mistake was to run the executable from the thumb drive instead of independent exes on each computers hard drive.

So, thumb drive is in the infected machine, and the KeePass exe gets infected when we utilize it off the thumb drive.  Then the new PC bombs out from the virus, so we move to the old PC, and in the course of the day, open KeePass from the thumb drive, and bingo, 2nd PC is infected.   Since the virus does not infect data files, we would have been ok, if we had only been using the thumb-drive for the reading the password database file.

AgentBaba and BabaEmphee in all their saturated colors of Shuttleport Island. Click for larger view.

AgentBaba and BabaEmphee in all the saturated colors of Shuttleport Island. Click for larger view.

Fortunately all is not lost.  We had most of our daily work related documents and notes mirrored on the Syncplicity web service.  We also found that the data files on both PCs are still intact, using a live CD of Dam Small Linux which we were able to boot each machine with, we could see that the file structure is still there, so one of our tasks is to transfer these to a safe place before the techs come to wipe the boxes and re-install Windows.

Before the virus struck we had spent the weekend back at Shuttleport Island creating two new alts AgentBaba and BabaEmphee.  We are infected so badly with the Alt virus that the slightest thing can send us back to nubi island to roll a new toon or two.  This time, we were reviewing our new Adventurer toon Ohtizz, who we had rolled in order to have an account to give the Funcom free 30 day offer a try.  We got cold feet when Funcom asked for our credit card number.   We would have gone through with the trial, if it had not been for that requirement.  We just do not turn over our credit card number unless we fully intend to incur whatever charges are involved.  We knew full well we would be cancelling at the end of the 30 days.  It feels like tempting fate to hand over your card number in this kind of situation.  Events have a way of arranging themselves such that somehow at the end of 30 days our cancellation does not go through and then we have to deal with the hassle of trying to get it cancelled.

So we breezed the agent Ohtizz through the island and up to level 13 on the mainland.  Outfitted him with a vagabonds coat, and realized we had forgotten to get him a range meter back on the island.  So that’s what sent us back to the island.  The need for a range meter.  We thought that if we had to go back there why not roll two more professions we had also always admired.  Next thing you know our agent and meta physicist are teaming Dyna’s like there is no tomorrow.

Our new agent and MP complete the armor quest. Click for larger view.

Our new agent and MP complete the armor quest. Click for larger view.

Impressions from 3 more professions follow.  Adventurers are EASY to play.  After going through the agony of being a AO newbi and doing it as an Enforcer, we can see that everyone should start out in AO as an Adventurer.  They truly are a bit of everything, but have no serious drawbacks like some professions.  Baba was really jealous of how the Addy can self heal putting to shame our Enforcers measly healing tool kit of first aid stims and eventually hacked boosted grafts for some very limited self healing in combat.  It was also interesting to see a profession where evades actually do something.  Our addy fighting mobs shows one mob hit landing for every 6 or 7 shots given by the addy.

Up next is the Agent.  One shot kills with aimed shot is a rush.  Having evades that work is a plus too.  The MP at least on the island is way overpowered compared to the others.  The starter MP gets a 1 hand blunt weapon that gives just as much damage as the starting Enforcers weapon plus the starting MP has the additional benefit of an attack pet contributing damage, practically doubling the total damage to the target mob.

In addition to farming parts and then trade skilling together a modest supply of range meters, we set out to get both new toons the sided newcomers armor.  We know from past experience to not try these quests until your toon is level 8 or above.  The mobs that have to be killed will be too much for toons below level 7 or 8.  So we ran most of the other island quests that give experience first, and actually ran several more than once.  The backpack and weapons upgrade quests can be repeated.  For the weapons upgrade, just buy the suitable weapon from Stacklund and use that when asked for a weapon to upgrade.

We did discover an early progression problem with the MP.  Every profession in AO has periods where their weapon, or combat nanos are getting progressively weaker in comparison to the mobs that must be over come to level.  The next better weapon or nano will have a level requirement that results in this situation where the toons offensive capability is getting weaker in relation to the mobs that have to be killed to level.  Our MP ran into this at around level 9.  Almost all the mobs on the island were gray to her, so killing them, would not help her level, yet the remaining mobs were way too strong for her attack pet, so she could not successfully level up off of them.  In her case the only way we could level her up so she could equip the next better attack pet was to repeat several quests just for the experience points.

Our simple suggestion to this problem, which seems to be prevalent across all classes and levels, would be adjust the damage done more aggressively upwards as one levels, due to increasing expertise.  We hold out no hope for these improvements, but it never hurts to dream.  Maybe someone, somewhere is coding the next best MMORPG as we speak, and this meme somehow makes it to them for consideration.

We actually did log both Baba, Babaente and Tireen, over the past weekend.  They spent their time disposing of Baba’s loot gained from hunting Perpetual Wasteland’s Cyborgs for his 134th level.  In addtion to sorting out Miys and other items to keep, There were several packs of monster parts which Tireen was able to convert to blood plasma for a much higher profit.    This took up the better part of an evening with Baba sorting, Babaente acting as mule, and Tireen fencing the items with a Omni trader terminal.





Level 134 and Ohtizz

19 07 2009
Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Ohtizz, old friend of Baba, reacts to request for credit card, click for larger view.

Baba stared out across the lake next to Newland City, watching the holo-advertisements for the various flying vehicles spin, as his long time acquaintance Ohtizz filled him in on his arrival on Rubi-Ka.  Ohtizz had been on another planet when Baba sent him a ‘free pass’ to Rubi-Ka that was supposed to include access to Jobe and what mainly interested Baba, access to the Global Purchasing Terminals.  Baba never got his access via his pal to the terminals.  The sponsoring corporation, in return for the ‘free’  30 day trial of these services, required your credit card number and the right to start charging it once the 30 days were up.  Ohtizz explained to Baba, that even though he really would have liked to see how the Planet wide shop terminals work, it just was not worth handing over his credit chip number.  Ohtizzes world had a funny way of shaking things up in such a way that he sometimes forgets to cancel free trials before the 30 days is up, and ends up getting charged.

Addys are Easy!  Ohtizz makes short work of a Boss, click for larger view.

Addys are Easy! Ohtizz makes short work of a Boss, click for larger view.

Ohtizz explained to Baba that he still enjoyed the trip to Rubi-Ka and how he had chose the Adventurer class when required by the bureaucracy running the welcome/processing orbital station.  “It’s like 10 times easier than Enforcer, or NT or even Trader.  Practically all my skills are green and unlike these professions, the starter IP allotments are more then enough for keeping the basic abilities maxed.”  There is only a handful of important skills to raise, so the IP goes much further than they did for Baba’s Enforcer, or Babaente’s NT, or Tireen’s Trader, at least for title levels 1-2.

The Shuttleport Island has been quite easy for Ohtizz thanks to the advise Baba, Babaente, and Tireen had laid out for him. They had laid out for him the following:

The Froob’s Shuttleport Island to Mainland One Page Guide

  1. Talk to Brandon Thorn, do as he asks, get a light bar,  a belt and a level.
  2. Kill beach mobs in the immediate area to level up to around level 6, be sure to loot everything.
  3. Give Thorn monster parts, he will give you first aid stims, health and nano kits. You will be outgrowing these soon, so only get a few.
  4. Take the belt to Stacklund who will upgrade it. Aslo ask him about weapon upgrades.
  5. Sign up with Clan or Omni, then trade your loot with your sides equipment vendor.
  6. Talk to  Adri Afeli by the docks and get your weapon(s) upgraded.
  7. With the cash you earned from all the mobs you killed leveling up. Buy you beginners nano package.
  8. Do Travis Molen’s sided shoulder pad quest twice to get a pair.
  9. Do Travis Molen’s 5 quests for the Newcomer’s Armor pieces, gloves, pants, body, sleeves and boots.  (There is no helmet). Use the best helmet you find looting mobs.)
  10. Buy sided badges and upgrade each of you Newcomer’s armor pieces.
  11. Don’t waste your time doing the backpack or other quests. You can buy a backpacks cheaply on the  main land.
  12. Optional, kill all the Dyna-camps you can find on the Island.  You may get a decent buffing item or two, like a Ring of Power (extra damage), Ring of Offense (extra offense points) and a few others. These are nice to have, and only cost a few minutes it takes to kill the mobs.  Not worth camping for however. If you need experience in order to level up so you can equip something new, then do these quests, and repeat them if more experience is needed.
  13. Go to the Mainland. Ignore the drunk.  Enter the subway, find the Vagabond that hangs out in the passage way between the 2nd and 3rd set of doors beyond the entrance.  Kill him and loot the Vagabond cloak.  If it drops, place it on your back slot. The +25 all defense is golden at these low levels.  If the cloak does not drop, take note of the time, proceed to the left wing off the large main hall.  Kill robots, muggers, looters and Vagabonds (the other Vagabonds may also drop the Vagabond cloak) for 20 minutes, then return to the first Vagabond and kill him again.  Repeat this process until you get a cloak. This cloak and the newcomer’s armor is all you need for the next 15-20 levels armor wise.
  14. Get a Bio Communicator to turn monster parts into more valuable blood plasma.  For sale in shops for a few thousand credits, or get a free one by talking to the woman standing near where you first arrived. Agree to return her Bio Communicator to a guy over by the shops.  He will end up giving you one for your very own.

At this point you are on your own.  You should know how to play your character, how to kill mobs to level and how to earn credits.

Ohtizz breezed through Newbie Island and hit level 13 on the Mainland without ever once visiting reclaim.  Poor Baba got to know reclaim at starter Island right away as did Babaente and Tireen. “It’s so easy” he told Baba, “I hardly take any damage, and the mobs are usually dead before I break out a sweat.”  With evades maxed, and dual wielding a pair of fairly powerful pistols, Ohtizz rarely has to use an many med kits and first aid charges as Baba did.

Baba listened patiently to his old friend.  He had know Ohtizz, long ago, on other planets in other solar systems, other times.  He was glad his friend had finally found something at which he could excel.  Not wanting to bring up some of Ohtizz’s previous less than glorious undertakings, Baba encouraged him to continue with the Addy thing.

Baba would never choose the Adventurer route, but he did feel a bit cheated.  Newbie island has been a somewhat difficult undertaking for him.  He was mostly envious of the Adventurer’s solo/self healing nanos.  You would think that a profession that is designed to take damage, would have nanos to replenish the health lost while tanking.  All Enforcers get are nanos that increase the overall health point base.  The problem being that once it’s used up, in battle, there is nothing except first aid stims, to keep his health for running out in a hard fight.

Baba shook Ohtizz’s hand, wished him luck, and hopped in his Yalm.  Baba had some leveling to do in Perpetual Wastelands with some Borg.  When Baba arrived over the dunes in north east PW he was happy to find no other hunters there to compete with.  There was evidence however, that someone had recently left there.  The main dunes section, that has a somewhat elevated altitude to the extent that one can see far in all directions, was itself only about half full of the usual complement of Cyborg soldiers and officers.

Baba quickly buffed up, and popped a anniversary experience boosting stim and went to work.  It did not take long for Baba to clear the rest of the main dune section, however he could swear that his experience bar was hardly moving.  The combat log clearly still showed massive experience being awarded with each Borg downed, so it must have been one of those time/reality dilations that occur sometimes due to stress or excitement.  Baba had to move further south to the section of undulating dunes that sit next to the acid lake and the Heli-pad.  He greatly reduced the distance by which he would kite his prey away from the main body. This helped speed up the process, but also caused him to catch unwanted aggro from Borg which re-spawned close to where he was recharging or looting resulting in multi Borg kites, and/or sustaining 50% or more damage before dispatching the Borg involved.

Baba hits level 134 at PW Dunes, click for larger view.

Baba hits level 134 at PW Dunes, click for larger view.

By the time Baba dinged 134, darkness was falling.  He hopped in his Yalm and few north just a bit to set down in his usual safe spot where he could sort his recent loot and heal up via his health and nano deltas rather than use of costly kits.  There were several Miy’s armor pieces in this take, but nothing he could equip any time soon.  While not in his loot bags, he did cogitate a bit over seeing not one, but several Experimental Cyborg token boards dropping during this outing.  It was a shame to have to let them rot, but since they are no drop, and he already had a clan board, they were of no use to him.