Introverts and MMORPGS

3 07 2009
Introversion

Introversion

RL4 had more than our share of high pressure social interaction and stimulation recently.  On RL4 our stock and trade is normally web development and site management. Lots of solo technical work at our workstation in our corner of the office landscape mixed with a dash of mostly one on one interaction with various content providers and database publishers.  Occasionally, the focus shifts to bursts of high stakes management meetings with high level managers representing different layers of our organization and others.  When this occurs and the time comes to get back to Rimor and Rubi-Ka, our introvert bursts forth and demands that we use this time alone while our inner subconscious sorts out the layers and meaning of our recent important social interactions.

Introverts need time alone to recharge and process. In the social MMORPG setting of Anarchy Online, this is often perceived as snobbishness, stand-offishness, and suspect.  We recently came across an article that describes very succinctly how introverts function, and how this is unfortunately wrongly interpreted by extroverts.  The article can be found here: ‘Top 5 Things Every Extrovert Should Know About Introverts.’

In addition to putting a damper on overall social interaction sometimes, soloing, either in missions, dungeons, or exploring, means slower leveling.  Slower leveling means that the few social contacts made when teaming bear less fruit since many of the former team mates will have progressed further and eventually beyond the level at which Baba is a potential team mate.  Add to that the fact the Baba is not the worlds greatest Fr00b tank or Enforcer and lets just say his dance card has an abundance of free time.

Baba is not complaining or asking for indulgence or pity, he just wants to be accepted for who he is.  His level of progress is his business and his enjoyment of Ruby-Ka is why he is here.  He is quite happy to see everyone level at their own pace and admires all that are above him in level and hopes to encourage those who are below.

So when a long 4th of July holiday came around and Baba came out of suspended animation, he did not seek out his guild chat channel, the Fr00b chat channel, or go to the looking for a team panel.  Instead he hopped in his Yalmaha and headed out from Newland City to do some solo exploring, one of his favorite Rubi-Ka activities.  You would think that after a year or so in this place, he would know every nook and crannie, but there is still vast stretches that remain unexplored to him.

Following the previous weeks AO 8th anniversary party, where a gaggle of Hecklers showed up to boogie, and when discussing in the AO Fr00bs forum, he learned that there actually were some Hecklers on Rubi-Ka, just waiting for any Fr00b to come and try their mettle.  Baba heard that in Deep Artery Valley, on Golem Island, there were Hecklers to be seen and challenged.

The mysterious Netrom, approach at your risk.

The mysterious Netrom, approach at your risk.

Baba took the grid from Newland City to 2HO, and from there he headed east in his Yalmaha.  First he had to cross the region of Southern Artery Valley and came across a spot he had always been curious about due to the name Netrom on the map.  It is a very large compound of the type of buildings seen in Bliss and the abandon cities at the far western edge of Longest Road.  It is surrounded by dense wooded areas, with lots of 100+ level mobs.  When Baba was tabbing through a large number of forest mobs just to get a feel for the types of mobs, his heartbeat increased when he saw the dreaded Desert Eremite show up.  He flew off to another corner of the exterior of the compound and hovered low to the ground to continue to visually ID some of the mobs when a huge Eremite appeared directly below him and made it clear if he got any closer there would be trouble.  The compound is laid out like a military castle, with several walled areas within each other.

Assault Commander Pax, view from a distance if you are a lowbie.

Assault Commander Pax, view from a distance if you are a lowbie.

In the central compound there appeared to be a number of high level Omnis including one Assault Commander Pax whose health bar took a good portion of the screen.  Baba kept his distance at a very high altitude, and resumed heading north east.  He eventually came to Deep Artery Valley where he first passed Drill Island.

Shrouded in rain and mist, the dangerous Drill Island

Shrouded in rain and mist, the dangerous Drill Island

This is a very curious island where the only entrance is via a narrow tunnel on one side.  Baba had heard from others that this place was quite exotic with high level mobs capable of warping and other nasty habits, so as a solo he declined to enter.

Next he came to Enigma Island.  Again, this island can only be entered via a single entry point, however this one allows you to do so at high altitude.

Enigma Treehouse, and some trees with red health bars

Enigma Treehouse, and some trees with red health bars

Once inside but still from high altitude he spotted a number of strange forms of and the even stranger tree house.  This was not his destination, so Baba again kept his distance, and passed on.

Eventually after heading further north east he came to Golem Island.  It again is a island with only one entry point.  The whole island is one big spiral, so the entry point is a canyon that spirals inward and up.

While he paused briefly at the entrance, Baba spotted several giant sand worms bobbing around in the water, something he had never observed before. All the giant sand worms he had seen to date had been in mostly desert settings.

Drill guards carbon rich rocks on Golem Island

Drill guards carbon rich rocks on Golem Island

Just past a arch of rock at the islands entrance Baba started to see large carbon rich rocks strewn about the ground. He was thinking of dropping down and picking up a few when he spotted his first Golem island mob not too far away.

It was a Drill, and it was quite a few levels higher than Baba.

Baba used altitude to get past this obstacle and soon came to an odd looking pile of boulders in the canyon.  When he targeted it, it was identified as a Golem.  It was the same distinctive pile of boulders that he recognized as the inert version of the Hecklers he had seen at the party.

Baba spots his first native Golems (Heckler look alike) at Golem Island

Baba spots his first native Golems (Heckler look alike) at Golem Island

This one was a few levels below him, and he might have had a shot at him, but there was an another Drill close buy that was very much over Baba’s level, so Baba, stayed in his Yalm at a safe distance.

Baba was able to navigate to the center of the Island where he observed several more Golem/Hecklers that were also much higher than him.

After snapping a few screen captures, Baba headed back west to the nearest player city in Southern Artery Valley.  Just before getting there he stopped to inspect a strange looking mine site found in a unusually green canyon with large green rocks in it.  Not too far away, he also observed a level 165 Dyna keeping watch over a campfire.

The player city that was his destination in order to whompa back to Newland City, was not your typical cookie cutter layout, but some of it had been placed smack dab in the middle of a river.  The creators (actually two guilds building side by side, Genisis and First Element) had also made some interesting use of the z dimension (height) while providing numerous Whompa stations.





Double Flags of Righteousness at Dawn

15 06 2009
Goodbye to Rhinoman Cockpit Oasis, click for larger version

Goodbye to Rhinoman Cockpit Oasis, click for larger version

As Babaente and Tireen, ascended in their shiny silver Yalmahas into the clear blue Rubi-Ka sky and the Rhinoman cockpit oasis recedes from view below, they shared a warm feeling of satisfaction and accomplishment.

They said their goodbyes to this mission location, a lonely desert setting on the fringe of the Newland Desert, just past a huge ridge wall and an acid river.  They probably would not be returning to this place again now that they both had completed their quests for their 250 token boards.

They had chosen to limit their token board missions to Newland Desert so as to limit travel time and take advantage of Newland City’s neutral status, although out in the desert Tireen has to keep a wide distance from any Watchers and other clan sided guards.

Babaente gets her Dawn token board, click for larger view

Babaente gets her Dawn token board, click for larger view

One really nice feature is that when one first gets the new token board, epaulets appear over the toon’s  shoulders showing the symbol for that particular board.  It would be awesome if the epaulets stayed visible for a few days so one could walk around Rubi-Ka cities to show off. Unfortunately, they vanish as soon as your toon zones.

Babaente was awarded her “Dawn” token board, in the middle, not the end of a mission.  How?  She got her 250th token as a Clan Bravery Award when looting a mission mob.  View the larger version of the picture to see that the mini-map shows an uncompleted level.  This is something to keep in mind when running team missions for token boards.  Looting of mobs needs to be rotated or some agreement needs to be made about how the bravery awards are taken.  If an omni player loots the mob, it will be an Omni award and if a clan player loots, then it appears as a Clan award.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Tireen nets her Double Flags of Righteousness token board, click for larger view.

Since Babaente and Tireen have been teaming as a result of ‘dual-boxing’, it was too much trouble to try and switch back and forth on looting, and normally we have Babaente do all the looting.  As a result she got her 250th token about 2 missions before Tireen.

When Tireen finally collected token number 250, she got a much more impressive token board title “Double Flags of Righteousness.“  Besides the mind-numbing grind that missions can become, this stint has been somewhat profitable for them. Since they had been pulling missions in the 55-60 range, they had come across 2 Grid Armor Mark I instruction disks, fairly valuable finds for title 3 toons.

The 250 token board is the highest level board title 3 froobs can hold.  It gives substantial buffs to the holder.  Here is the breakdown:

Max Health      +500
Max Nano        +500
Add all Off.    25
Add all Def.    35
% Add Exp.      6
Add Damage      10 (Proj., Melee, Energy, Chem., Rad., Cold, Fire, Poison)

It’s hard to think of any loot items that title 3 toons have a reasonable chance of acquiring that offer comparable  or better benefits.

Here is a quick cheat sheet outlining title levels, and token boards:

Title        Levels          Token Boards
1            1-14            10 tokens
2            15-49           30 and 60 tokens
3            50-99           120 and 250 tokens
4            100-149         400 and 1000 tokens
5            150-189
6            190-200
7            205-220

One minor gotcha, is that token boards are for sided players only. Neutrals have no token boards other than Cyborg token boards that are dropped by mid level Cyborgs.  For title 5 and above, there are additional token boards, but the requirements for each are very specific and different quests.

Our pair are now itching to get out in the open, and for Babaente to get back into practice kiting.  Because the levels can fly by pretty fast while NT kiting, our pair need to make sure they stop some time in this short run to title 5 (level 100) that they again run a like number of team missions AGAIN in order to pick up the next token board, which requires 400 tokens. They also will need to make sure they get through Biomare/Foreman’s dungeon as it is level locked to 100 and below.

Mort Crater, the circle track of DOOM, click for larger view

Mort Crater, the circle track of DOOM, click for larger view

Babaoroody was prodded by Babaente, out of his title 4 rut, to make 3 passes through the Sentinels base small building with Babaente tagging along.  They are looking for a Ring of Haste to drop from an level 115-ish Entwined soldier, but this week end they cleaned out the static dungeon 3 times, but came up dry in regards to a Ring of Haste.  The ring is a no drop item, but it adds +100 run speed, so it definitely would be a bonus for Babaente when kiting.

It was fun lumbering around and popping Challenger and Mongo nanos when any of the Sentinels mobs put up a decent fight.  Pumped up with the increased size of a Challenger nano, adjusting the camera became a bit of a problem in the tight quarters of a mission setting.  In third person view, the only way to see a fallen mob is to have Baba sit.

It brings us to Baba and why aren’t we leveling him?  After getting past the midway point of title 5, the options seem to have narrowed significantly.  It’s either team missions or PW Borg pickup teams.  While solo kiting PW Borgs is still an option, the experience is slow glowing when you have to kite and kill them one at a time.

We have nothing but admiration and wonder for froobs who have made it all the way to 200, and a ton more if they are ‘pure’ froobs.

Babaente and Tireen are really excited about getting out in the wild again for some fast kite leveling, but first, they will be sorting through and marketing thier loot from this last run of token missions.  Once that is done, they will be out scouting for a nice kiting area suitable for a 71 level NT.