Planting Better Pets

14 10 2010

 

Babaoroody

Babaoroody

 

Babaoroody has been called out of semi-retirement to assist TEAM PETS with 1) a new net of implants, and 2) to blitz for higher pets for each.  Their previous level 100 implants (which they got when they were in their 50s levels) have started looking puny ever since they got into their 90′s level range, however their treatment still needed to be increased before they could equip QL125 imps.  They targeted 125s because those are the highest level store bought basic imps available.  Imps over that level must be custom made by stripping down looted implants. Making custom imps is not something they can try until Babaemphee is around level 120 due to the high requirements.  After some calculations it was clear that Babaoroody’s Nano Programming (with an additional 92 points from an MP buff from Babaemphee) would only be high enough to make about half the implants.  Trader Tireen was employed to shop for and collect the needed basic implants and the clusters.  She handed these over to Babaoroody, who was able to build about half of them.  Baba then had to ask for help from end-game level guild mates to combine the remaining implants.  Over the course of several evenings, Angels of the Night toon Herschol combined the implants by taking advantage of a Nano Programming boost provided by guild’s player city.  The generous implant combiner gracefully let it pass that Baba had a few errors in implant preparations, however they were fairly minor and did not prevent the completion of the key implants and clusters.

Next came the actual implanting sessions with both Babaengy and Babaemphee going through that involved drill.  This drill involves a)swapping body, arms, leg, glove and boots armor for Omni med suit pieces, b) swapping regular head armor for a Biomech helmet (buffs treatment), c) hitting up a surgery clinic machine, and swapping the old imps out and putting the new imps in.  Then the first two steps have to be reversed.  While QL125 imps may not be considered ‘twink’ level for level 90 toons, they still provided just enough of a skill boost to get them to be able to control pets +20 levels above them self-buffed.  (Note: They still require Babaempee’s Masteries and trader Tireen’s Wrangle to cast the pets.)

With this out of the way, it was time for Baba to blitz a better bot for Babaengy (He had already given Babaemphee a better attack pet that he has had in his bank for quite some time.)  As the new Engy nano was level 146, it would be interesting to see how difficult the mission would be.  This usually depends on the type of mob.  The most dreaded mobs for him now are Slayerdroid types.  A one on one with these can often be fatal given the slightest error or bit of bad luck.  This mission turned out to be packed with Slayerdroids, but fortune smiled and none of them were placed squarely in the path to the mission objective.  He did have to kill a few Infector types but these are manageable.

COH-Empty first section, must be a team ahead

COH-Empty first section, must be a team ahead, click for larger view

Once Babaemphee and Babaengy had equipped their new imps and their new pets, it was time to return to the ‘kill 3 of’ mission that was running for them both at COH.  Tireen was able to log off right away, as they did not need her help opening the front door.  Someone else must have fairly recently opened it, as they strolled right in.  The found the Blorrg and Skincrawler areas completely empty.  This meant there is most likely a good team just ahead of them.  They caught up with the other ‘team’ at the pool area where the entrance to the serpent tunnels is.  It was another ‘pet team’ this one consisting of a 85 crat with droid, and 110 Engineer with Slayerdroid II.  Despite the Slayerdroid firepower, they were not moving very quickly through the tunnel, so TEAM PETS passed them and proceeded to the southern tunnel section to complete their kill 3 serpents objective.  It actually worked out to both teams favor in the Kizzermole tunnel, as it was fully populated, and having two teams prevented anyone from being swarmed.  The other team then went to pull the switch to spawn the Pit Demon.  TEAM PETS had been looking at their time displays and decided that responsibilities in RL4 were pressing so after the other team vacated the switch room to go and kill the Pit Demon, they moved next to the switch and logged off.  A review of the combat logs later showed the new Flawed Warbot critting for 1100 points and averaging 700 point regular hits.  The new attack pet was hitting for around 675 points.  It was also clear that the additional evades from the imps was resulting in more log entries of the ‘Kizzermole tried to hit you but missed’ type.

Babaente Starts Kiting Again

 

Overlooking Claw Camp in SW Pleasant Meadows

Overlooking Claw Camp in SW Pleasant Meadows

 

The last time NT Babaente was out kiting was quite some time ago, before TEAM PETS started.  Her last kite had been at South West Claw Camp in Pleasant Meadows.  At that time, kiting there was a very dangerous proposition.  Her net run speed, self buffed with a hacked boosted graft Playful Cub morph, and the Boots of Infinite Speed, was just barely enough to allow her to outrun the Claws there, but just barely.  There was very little margin for error, such as forgetting to right click the boots to activate the ‘Terrain Knowledge’ +40 run speed buff.  The boots themselves only give a +3 boost to run speed when equipped.  The +40 run speed buff only lasts 30 minutes, but can be re-cast as needed.

She returned recently determined to see what a difference a whole additional 100 runspeed from her new Ring of Haste would make.  After scouting the area from her yalm she determined that some one had previously trained off the three Slayerdriods that usually guard this camp.

She only pulled a few Claws on her first kite, and it’s a good thing she did.  Early into the kite, she experienced some control issues that resulted in her momentarily getting stuck and the kite piling up on her.  She managed to get away, but with about 10% health, which caused the rest of the kite to take a long time as she had to be extra cautious since here run speed was reduced due to the low health.  After she sorted out the control issues, the next kite went really well.  At full health, and with the added runspeed from the Ring, she was easily able to pull the entire camp and lead it about with impunity.  This was the first time, self buffed, that she had enjoyed this surplus of speed.  By having more than enough speed, she could easily keep her distance when needed, and had greater flexibility in manipulating the kite to keep it together.  With the extra margin, she could take her time, tabbing through the mobs to find the strongest to use as the primary area of effect nuke target.

This large kite was more than enough to push her to ding level 90 as when she started she already had about 75% of a level built up.  The loot was nothing remarkable,  but she dutifully picked it up and tossed it into backpacks.  She ran a few more kites and then retired to the top of the little hill overlooking the camp to allocate out her new IP.  Besides pumping up her MC for better nukes, she is currently trying to build up her SI so she can equip her next best calm. While her calms are not as reliable as trader Tireen’s they come in very handy in dungeons and missions where kiting is not an option.

Solo NT kiting was a nice change of pace for the complexity of TEAM PETS.  It is quite the opposite kind of experience.  The NT only needs to cast a handful of self buffs, and then it mostly run, stop, nuke, run, etc.  It is very easy to get into action, get a decent amount of experience and then log out in under 50 minutes.  In the time it takes TEAM PETS to simply buff up, cast pets, and buff pets, NT Babaente can complete several kites.

Now that she is confident in the nice speed margin given by her new ring, she will invite trader Tireen to team up and leech experience.  While the Claws still give decent experience, it won’t be long before it will be time to start scouting out a higher level kiting spot.





Baba Becomes Virus Attack Vector

25 07 2009

Baba was influenced by two Virus attacks recently  The Alt virus bit once again sending us back to Shuttleport Island on the flimsyest of excuses.  This was followed by an attack by the Win32.Virut.ce virus on our office PC.

Meet AgentBaba and BabaEmphee, new toons a result of a re-occurring Alt bug. Click to view larger version.

Meet AgentBaba and BabaEmphee, new toons a result of a re-occurring Alt bug. Click to view larger version.

Sorry for no recent posts, we had the unfortunate experience of getting a nasty virus on our PC at work.  This had set us back in more ways than one, and demanded huge amounts of time to deal with.  Our centralized IT services installed a new Windows box for me about a week and a half ago.  Things went fine.  It was nice to have a faster and cleaner machine.  We were just getting settled in, with most of our applications installed and tweaked when the Win32.Virut.ce worm struck.  In just a few minutes it rendered the PC unusable.  It displays Winlogon in a permanent loop that cannot be exited.  It not only wasted my new machine, but thanks to a very bad practise that is NOT safe computing, we managed to transfer the virus to our old PC and ruined it as well.  The transmission vector was our thumb drive.  This virus infects any exe opened by Windows.  We had been using KeePass, a password safe on the thumb-drive and our mistake was to run the executable from the thumb drive instead of independent exes on each computers hard drive.

So, thumb drive is in the infected machine, and the KeePass exe gets infected when we utilize it off the thumb drive.  Then the new PC bombs out from the virus, so we move to the old PC, and in the course of the day, open KeePass from the thumb drive, and bingo, 2nd PC is infected.   Since the virus does not infect data files, we would have been ok, if we had only been using the thumb-drive for the reading the password database file.

AgentBaba and BabaEmphee in all their saturated colors of Shuttleport Island. Click for larger view.

AgentBaba and BabaEmphee in all the saturated colors of Shuttleport Island. Click for larger view.

Fortunately all is not lost.  We had most of our daily work related documents and notes mirrored on the Syncplicity web service.  We also found that the data files on both PCs are still intact, using a live CD of Dam Small Linux which we were able to boot each machine with, we could see that the file structure is still there, so one of our tasks is to transfer these to a safe place before the techs come to wipe the boxes and re-install Windows.

Before the virus struck we had spent the weekend back at Shuttleport Island creating two new alts AgentBaba and BabaEmphee.  We are infected so badly with the Alt virus that the slightest thing can send us back to nubi island to roll a new toon or two.  This time, we were reviewing our new Adventurer toon Ohtizz, who we had rolled in order to have an account to give the Funcom free 30 day offer a try.  We got cold feet when Funcom asked for our credit card number.   We would have gone through with the trial, if it had not been for that requirement.  We just do not turn over our credit card number unless we fully intend to incur whatever charges are involved.  We knew full well we would be cancelling at the end of the 30 days.  It feels like tempting fate to hand over your card number in this kind of situation.  Events have a way of arranging themselves such that somehow at the end of 30 days our cancellation does not go through and then we have to deal with the hassle of trying to get it cancelled.

So we breezed the agent Ohtizz through the island and up to level 13 on the mainland.  Outfitted him with a vagabonds coat, and realized we had forgotten to get him a range meter back on the island.  So that’s what sent us back to the island.  The need for a range meter.  We thought that if we had to go back there why not roll two more professions we had also always admired.  Next thing you know our agent and meta physicist are teaming Dyna’s like there is no tomorrow.

Our new agent and MP complete the armor quest. Click for larger view.

Our new agent and MP complete the armor quest. Click for larger view.

Impressions from 3 more professions follow.  Adventurers are EASY to play.  After going through the agony of being a AO newbi and doing it as an Enforcer, we can see that everyone should start out in AO as an Adventurer.  They truly are a bit of everything, but have no serious drawbacks like some professions.  Baba was really jealous of how the Addy can self heal putting to shame our Enforcers measly healing tool kit of first aid stims and eventually hacked boosted grafts for some very limited self healing in combat.  It was also interesting to see a profession where evades actually do something.  Our addy fighting mobs shows one mob hit landing for every 6 or 7 shots given by the addy.

Up next is the Agent.  One shot kills with aimed shot is a rush.  Having evades that work is a plus too.  The MP at least on the island is way overpowered compared to the others.  The starter MP gets a 1 hand blunt weapon that gives just as much damage as the starting Enforcers weapon plus the starting MP has the additional benefit of an attack pet contributing damage, practically doubling the total damage to the target mob.

In addition to farming parts and then trade skilling together a modest supply of range meters, we set out to get both new toons the sided newcomers armor.  We know from past experience to not try these quests until your toon is level 8 or above.  The mobs that have to be killed will be too much for toons below level 7 or 8.  So we ran most of the other island quests that give experience first, and actually ran several more than once.  The backpack and weapons upgrade quests can be repeated.  For the weapons upgrade, just buy the suitable weapon from Stacklund and use that when asked for a weapon to upgrade.

We did discover an early progression problem with the MP.  Every profession in AO has periods where their weapon, or combat nanos are getting progressively weaker in comparison to the mobs that must be over come to level.  The next better weapon or nano will have a level requirement that results in this situation where the toons offensive capability is getting weaker in relation to the mobs that have to be killed to level.  Our MP ran into this at around level 9.  Almost all the mobs on the island were gray to her, so killing them, would not help her level, yet the remaining mobs were way too strong for her attack pet, so she could not successfully level up off of them.  In her case the only way we could level her up so she could equip the next better attack pet was to repeat several quests just for the experience points.

Our simple suggestion to this problem, which seems to be prevalent across all classes and levels, would be adjust the damage done more aggressively upwards as one levels, due to increasing expertise.  We hold out no hope for these improvements, but it never hurts to dream.  Maybe someone, somewhere is coding the next best MMORPG as we speak, and this meme somehow makes it to them for consideration.

We actually did log both Baba, Babaente and Tireen, over the past weekend.  They spent their time disposing of Baba’s loot gained from hunting Perpetual Wasteland’s Cyborgs for his 134th level.  In addtion to sorting out Miys and other items to keep, There were several packs of monster parts which Tireen was able to convert to blood plasma for a much higher profit.    This took up the better part of an evening with Baba sorting, Babaente acting as mule, and Tireen fencing the items with a Omni trader terminal.








Follow

Get every new post delivered to your Inbox.