Take Out Lab Director – Visit Reclaim

18 10 2010
Lab Director's Office Waiting Area

Lab Director's Office Waiting Area -Note the one toon in the mini map, click to enlarge.

Babaengy and Babaemphee, both now level 100 and pretty much as well implanted and equipped as Babaoroody (level 149) can manage, decided it was time to have their first go at  Biomare’s final boss, the Lab Director.  The good news is that the Lab Director did go down, and Babaengy did get to loot one Custom Desert Reet.  The downside was that the team wiped very soon after the Lab Director went down.

The team enjoyed giving their new Recapture Beacons a work out.  After using a neutral backyard in Borealis to cast pets and buff up in, they then walked out into Borealis proper, and activated their beacons.  In a moment they were just outside the Foreman’s front door.  The ran inside, activated their security clearance badges and made the long jog down to the Director’s Office.  They did find the computer core fully spawned, so they did have to fight their way through that and later two bodyguards in the west tower had to be put away.

As soon as they had hit the Computer Core, Babaengy noticed that his combat chat window was showing that someone was at that moment in a battle with the Lab Director.  They must have been quite seriously twinked toon as Babaengy could only see one white dot in the Director’s Office.  The log at first only showed this player and the Director trading blows.  The mini map showed the guards to be in the room, so they must have been rooted, or stunned or something as they did not show to be attacking the player.  It looked as though the director eventually spawned 3 Executive Defenders.  Once the director must have died, as there were no more entries for the player hitting the director, or the director taking fire damage, the player took down the defenders and the body guards one by one.

By the time Babaengy and Babaemphee had fought their way up to the directors level, the other player was down to only two red dots left.  Babaengy and Babaemphee first took out the two guards outside the doors and then waited at the end of the hall for this mystery player to finish.  The logs show the player was doing melee damage.  The players name was made of up various no alphabet characters, so there Babaoroody could not later figure out how to look him up via whois or Auno.org.  Baba does not have enough to go on to even guess what profession the player is.  One last clue, when the player had killed everything in the office the player just vanished, which means they could have died, logged off, or somehow been warped or meeped out.

While waiting outside the Lab Directors office the team’s reviewed their strategy which was first to take out the two guards at the outside of the office and then try and pull just the Lab Director using a TOTW flame ring. Babaemphee would be waiting back at the corner of the hallway where Babaengy would pull the Director to.  It did not quite work out as planned.

Babaoroody and Babaemphee on a Blitzing Mission

Babaoroody and Babaemphee on a Blitzing Mission -Nice sunrise

Both toons refreshed their attack pets combat nanos, and Babaengy fired off his Area of Effect Blind.  He then snuck up close enough to cause the door to open, and tagged the Lab Director with his flame ring.  Once he could see that the ring hit, he ran back to Babaemphee.   Perhaps he had tarried too long by the door as one of the Bodyguards in the office also ran out after them.  Both Babaengy and Babaemphee unloaded their TOTW Eternal night Rings on the Director and Babaemphee hit him with her main debuff.  They were holding their own with the Director and making good progress on the Director’s health bar, when  two more bodyguards appeared.  They had forgotten that while most of Biomare’s mobs are on 10 minute respawn timers, all of the bodyguards in this final section are on five minute timers.  Then about 30 seconds in to the fight, the Director started spawning the Executive Defenders.

For about another 30 seconds, these seemed to be countered by Babaengy’s AOE blind, causing them to mostly miss.  After about a minute that seemed wear off, and with now four of them spawned, they were rapidly bringing down the teams health.  With some health stim juggling, they managed to hold out long enough to take down the Director, one body guard and one Executive Defender.  Babaengy could see it they were not going to out last the other defenders and bodyguards and with both of their health bars at around 25% and still falling, he quickly made the effort to loot the Lab Director’s corpse to at least make the attempt worthwhile.  The mezz pet was the first to fall, with Babaengy next and then Babaemphee.  Babaengy was still happy back at reclaim as he inspected the Custom Desert Reet and executive order that he had looted.  Note: The loot did not include the “Director’s Identification Card” which only appears directly in your inventory if you are running the specific kill the director mission.

After thinking it over they may try a few things differently next time.  One alternative will be to try the Pets Only approach which is to have only the pets attack the director while the toons hide.  Team pets was leaning toward this approach, but in thinking it more about it, most of the forum posts about taking down the director, were from people running mochams and using top of the line pets.  The lowest bot we have read about surviving solo with the Director was a 176, while Babaengy’s best bot now is 149.

The other alternative is a variation of the original pull the Director plan with a few modifications.  The got into trouble last time by killing the outside guards and then waiting for the other player to finish meant that by the time they did pull the director, the guards were close to popping again.  This time they will wait until they know the Director is there and pull him immediately after taking out the two outside guards.  Babaemphee will do the pulling using her debuff nano, which Babaoroody reports he found a video on the nets that showed an MP doing just that.  Babaengy will wait at the top of the West tower.  This may be far enough away from the office bodyguards and hopefully the bodyguards at the lower level of the tower will not be attracted.  This way they only have to take on the Lab Director and the Executive Defenders.  It may again be a “loot-before-reclaim” try, but hopefully Babaengy will have his second CDR.  Also in preparation both Team Pets toons scoured their banks and re-equipped their fire reflect bracers.  It may only be a few points but they need every point they can get at their current non twinked state.





Mortiggs, Scorpiods and Beacons, Oh My!

16 10 2010

 

Babaengy's Look at Level 100

Babaengy's Look at Level 100

 

Babaengy had recently equipped a Disruptive Photon Absorber which sends out an Area of Effect blind for 3 minutes, and he as anxious to try it out.  TEAM PETS debated making another run at Emile Zuduwaza or returning to Biomare to either take on the Director or do the Recapture Beacon mini quest.  They eventually decided to do the Recapture Beacon quest a try, as they figured it would be the most likely to be successful.

The Recapture Beacon Quest has three steps.  The first is to collect one (they are unique) SD Power Core.  These drop from many of the mobs in Biomare, and you should have seen at least one drop by the time you make it to the final section.  The second step is to travel to the East tower, and give the core to the Containment Unit System Droid waiting there.  Once the core has been handed to him, it proceeds to start releasing five Mortiggs, one by one, and after them, two scorpiods.  If you can manage to kill each mob fast enough so you do not have to fight more than one at a time, and you survive them all, the dead Scorpiods will drop Recapture Beacons.  The Transgenic Experiments (the Mortiggs) and the Scorpiods are level 90, however the Mortiggs health bar is much larger of the two.

 

The Biomare Jog in Progress

The Biomare Jog in Progress, From Front Door to 3rd Golf Ball

 

When they completed the jog down to the third golf ball they got there just in time to see a pair of tunes taking TIM down.  They then completed buffing up and proceeded to the Computer Core room, and found it occupied by a team that appeared to be farming experience there which meant the way was clear for them.  They decided to try the west tower, as Babengy was not sure if any of his defensive nanos would aggro Rik-Rak.  Previously when they first entered the west tower they were attacked by 3 body guards.  This time there was only two near the first door, and the third was on the other side of the large circular room.  They put away those two guards with no problem and proceeded up the spiral ramp.

 

Babaemphee's Look at Level 100

Babaemphee's Look at Level 100

 

Next they had to take down two more bodyguards outside the Director’s office.  The then proceeded to the East tower and ran down to stand next to the droid waiting at the base of the tower, surrounded by 5 red dots encircling the room.  Babaengy and Babaemphee used this situation to re-cast all their short term pet combat buffs, and freshen up any other nanos needing it.  Once everyone was ready, Babaengy gave the power core to the Data Collector droid.  At first nothing happened, but eventually after a minute or so, it started to unlock each of the 5 holding pens that ring the room.  Babaengy made sure to cast his Disruptive Photon Absorber and then the team attacked the first Transgenic Experiment (looks like a Mortigg).  The Mortigg had a health bar quite a bit larger than the Bodyguards, and Babaengy drew his breath at first in awe.  After about 20 seconds, it was clear that the AOE blind was quite effective, as none of TEAM PETS, were taking serious damage.  It was clear that they would prevail against this one, but the question was, would they be able to kill it fast enough so that it would be dead before the droid released the next one.  They just manage to slay each one a few seconds before the next arrived, so there was no chance to pause to heal or rebuff.

 

Biomare's West Tower, Cleaned of Varmints For Now...

Biomare's West Tower, Cleaned of Varmints For Now...

 

The two scorpiods did arrive before the last Mortigg went down.  Fortunately TEAM PETS took little to no damage from them, as by not yet attacking them, the blind nano was proving effective at hindering the scorpiods.  The scorpiods seemed to have about half the health of the Mortiggs, but were still formidable since they were released two at a time.  A review of the logs after the battle showed that Babaengy’s Ql146 Flawed Warbot was outdamaged by Babaemhee’s QL139 Superior Frenzy Embodiment by about 60%.

Once the last scorpiod dropped,  Babaengy was quick to loot his Recapture Beacon.  Babaemphee decided to see if she could find one, and did manage to loot one for herself off one of the other dead scorpiods.  Most of the guides out there have been a bit vague about this, and do not say if each scorpiod drops a beacon, or just one.

After they returned to Newland City, the rest of the team logged off, then Babengy headed over to Borealis because he wanted to try this new toy out to see how it worked.  Once in Borealis, he kept his yalm equipped and simply right clicked on the Recapture Beacon. In a few seconds he was hovering in his Yalm just in front of the Foreman’s main doorway.

So he learned that it works with Yalmaha’s equipped, which might be the best way to approach this maneuver, there is still the very dangerous possibility that an omni guard could be waiting in the area just as one zones in.  With the yalm equipped, one can make a fast get-away.  Having proven to himself the utility of this nifty item, he flew out of the Foreman’s base and over to a nearby player city whompa in order to get back to Newland City.

This item will certainly make TEAM PETS remaining outings at Biomare more convenient.  It will also be a boon for any future Biomare twinks.  Now they will be able to meet with trader Tireen in Borealis, cast and buff pets, and then instantly be at Foreman’s front door.  Of course all that remains for them is to take on the Lab Director, mainly for Babaengy who could use the nice CDR pistols.








Follow

Get every new post delivered to your Inbox.